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Gamecity Hamburg Funds 6 Digital Game Prototypes with 410,000 Euros in its 20th Anniversary Year
In the 2023 funding round, Gamecity Hamburg is supporting six game projects with a total of 410,000 euros as part of the Prototype Funding programme. This funding for companies and start-ups based in Hamburg enables the development of prototypes of digital games with high market potential. Among the funding recipients are three start-ups that have previously successfully graduated from Gamecity Hamburgâs Games Lift Incubator. The application phase for the incubator programme runs until June 20.
Once again, the awarding committee was impressed by the high quality of the submitted projects and decided to fully utilise the funding budget available for the 2023 Prototype Funding. The application phase for the next funding round will therefore start in spring 2024. Including this fifth funding round since 2020, the Prototype Funding supported the development of a total of 27 prototypes with 1,536,000 euros.
âThe applications submitted show the positive effects of our further funding programs and offers for professionalization. Three teams of the projects funded in this round have already successfully completed our Games Lift incubator program. In addition to newly founded companies, experienced studios are also among the funding recipients. This once again shows the versatility and potential of Hamburg as a games location,â Dennis Schoubye, Head of Gamecity Hamburg, said.
The funded projects 2023
METACORE by Amberdive Interactive â ⏠80,000
Project Renaissance by Tiny Roar â ⏠80,000
Reddie â ReRun of Reality by Curvature Games â ⏠80,000
Light of Atlantis by DrownTown â ⏠70.000
Stack âEm Up by Godcomplex Games â ⏠70.000
How to Find Friends by Beardshaker Games â ⏠30.000
METACORE â Amberdive Interactive
Amberdive Interactive has further refined its co-op shooter METACORE in the Games Lift Incubator 2022. In teams of up to four, players fight their way through ruins on an alien planet and defend themselves against machine guards. Outstanding as a game mechanic are the multi-purpose cores â small high-tech spheres into which the players can transform themselves and which open many possibilities for team play.
Project Renaissance â Tiny Roar
In this point-and-click adventure game from established indie studio Tiny Roar (Wanderlust, XEL, Bomb Bots Arena, among others), players take on the role of Joy, who embarks on a path of self-knowledge after a baby literally falls into her hut. With Project Renaissance, Tiny Roar plans to appeal to genre fans as well as those who have avoided adventure games in the past.
Reddie â ReRun of Reality â Curvature Games
Curvature Games lets players conduct and immersively experience various experiments as the character âReddieâ in this innovative mixed-reality adventure. They switch dimensions and realities again and again to find the solution. By using mixed reality, the players also interact with the actual environment.
Light of Atlantis â DrownTown
In this 2D puzzle Metroidvania game with jump ânâ run elements, players do not control the lovingly drawn robot character in the underwater world of Atlantis, but the element âwaterâ to solve puzzles and pass levels.
Stack âEm Up â Godcomplex Games
Up to four players compete in this crazy multiplayer party game. The players suck up cute âslime packetsâ just like their fellow players. This is how the so-called âstacksâ are created, which leads to involuntary teamwork. Godcomplex Games used the Games Lift Incubator 2022 to fine-tune the game idea.
How to Find Friends â Beardshaker Games
How to Find Friends is a cozy hidden object game in which players must find extraordinary creatures in large-scale patterns. The protagonists Witch & Owl help and narrate the enchanting background stories of the wondrous creatures to the players along the way.
From March 3 to April 5, a total of 24 developers, startups, and companies from Hamburg applied for Gamecity Hamburgâs Prototype Funding. The awarding committee, consisting of Hamburg industry experts Nina MĂŒller (Head of Publishing, Goodgame Studios), Jonas HĂŒsges (Publishing Director, Daedalic Entertainment), Valentina Birke (Head of Project, Indie Arena Booth/ Super Crowd Entertainment), Jens Unrau (Head of Department Media and Digital Economy of the Ministry of Culture and Media in Hamburg) and Dennis Schoubye (Head of Gamecity Hamburg) decided on the selection.
In addition to Prototype Funding, Gamecity Hamburg organises the annual Games Lift Incubator programme for all developers, teams, and start-ups from Hamburgâs games industry, regardless of the status of their games project. Each year, the Games Lift Incubator supports five teams with 15,000 euros and a comprehensive coaching, mentoring, and workshop programme by experienced international experts from the games industry. The teams also receive one-year support in the form of individual mentoring to work on their games and project ideas and develop them further.
Teams and developers can currently apply for the Games Lift Incubator until June 20.

Latest News
Expanse Studios (GMGI) Obtains Croatian iGaming Certification
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Expanse Studios, the B2B game development division of Golden Matrix Group Inc. (NASDAQ: GMGI), has received official certification from Croatiaâs Ministry of Finance for its flagship game Super Heli, with additional titles in the companyâs 56-game portfolio expected to receive approval in the coming weeks for the EU member state.
The certification marks a strategic entry into a market that generated US$484.70m in 2024, with projected growth at a CAGR of 8.4% during 2024-2030. Super Heli, Expanseâs most popular crash-style game, becomes the first of the studioâs titles approved for the Croatian market, paving the way for broader portfolio distribution.
Tapping Into High-Growth European Market
Croatia represents a compelling opportunity for B2B gaming suppliers, with the Online Casinos segment alone projected at US$218.10m in 2024. According to iGamingTodayâs latest market research, Croatiaâs gambling market will reach âŹ720.42 million by 2025, making it one of Europeâs fastest-growing regulated markets.
Among the key market benefits are:
- Accelerating digital adoption â Internet penetration jumped from 76% in 2020 to 83% in 2023
- Over 20.6 million tourist arrivals in 2023 following Schengen Zone entry
- Over 500,000 Croatians expected to engage in regular online gambling by 2027
Strategic Value for the Company
The certification strengthens Expanse Studiosâ European footprint at a critical juncture. With 56 proprietary titles and 500+ B2B partners globally, Expanse is expected to capture a meaningful share in the growing EU market.
âCroatia certification is more than market accessâitâs validation of our content quality and compliance capabilities in demanding EU jurisdictions,â said Damjan Stamenkovic, CEO of Expanse Studios. âWith our flagship title Super Heli already approved and more games in the pipeline, weâre very excited for the opportunities this markets brings usâ
Competitive Advantage in Regulated Markets
Croatiaâs regulatory framework favors established, compliant B2B providers. Operators must obtain licenses requiring significant capital investment, and only licensed casino games operators who have at least one brick-and-mortar casino can offer online gambling. This creates high barriers to entry and positions certified B2B suppliers like Expanse as essential partners for operators.
The post Expanse Studios (GMGI) Obtains Croatian iGaming Certification appeared first on European Gaming Industry News.
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Kristina Jakovleva Represents Slotsjudge at iGB London 2025
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The iGB London 2025 event is set to push the boundaries of the online gambling market, and Kristina Jakovleva, Business Development Manager at SEOBROTHERS, will represent Slotsjudge. The event is expected to gather over 15,000 attendees and more than 300 sponsors, and Kristina plans to cover technological trends, discuss affiliate marketing strategies, and foster industry-specific networking.
Event Overview: About iGB London 2025
As one of the iGaming industryâs key global events, iGB London brings together thousands of professionals to drive innovation and growth. Following the success of previous editions, with over 6,500+ affiliates and 150+ programs on offer, the upcoming event promises even greater opportunities for business and collaboration.
Over 15,000+ industry specialists are to join the event this time. This year, participants will discuss technological trends, regulatory updates, affiliate marketing, and branding strategies. Participants can gain actionable insights and learn from successful case studies, making the event both exciting and informative.
About Kristina Jakovleva: Expertise & Plans
Starting her career in education at Liverpool John Moores University, Kristina has been in the iGaming market for years, working as a customer support specialist, affiliate manager, and ultimately as a Business Development Manager at SEOBROTHERS.
Years of experience and a focus on growth enabled Kristina to understand which approach best suited the company quickly, and she successfully implemented strategic partnerships and business growth initiatives to benefit from industry-specific networking.
Expectations & Final Thoughts
Attendees can enjoy iGB London 2025 on 2â3 July 2025 at ExCeL London, and an exclusive AI Concierge service will be available to cover basic questions about the event. Nick Hill, Executive Director at Premier Hill, says that âit represents the entire industry, and it is a must-attend show.â
Itâs an excellent opportunity for the Slotsjudge team to gain performance-driven insights and plan future growth over the next 12 to 24 months, while other participants can learn from Kristina Jakovlevaâs work, reinforcing Slotsjudgeâs ongoing commitment to innovation and the overall growth of the iGaming industry.
The post Kristina Jakovleva Represents Slotsjudge at iGB London 2025 appeared first on European Gaming Industry News.
Latest News
Solitics launches In-Game Pulse for personalised in-play betting offers
Solitics has launched In-Game Pulse, a powerful tool that allows operators to turn real-time sports moments into high-impact engagement with bettors.
With In-Game Pulse, operators can respond to goals, plays and key events with personalised in-play betting offers, delivered to players when their attention peaks, not after.
Itâs powered by Soliticâs new Follow Engine, which tracks what each bettor is interested in and then automatically delivers tailored campaigns based on those interests.
This means marketers build just one journey, rather than separate ones for each possibility.
In-Game Pulse works by connecting an operatorâs user data with a live sports feed, then the Follow Engine adapts a single flow to match each userâs interests in real time.
Marketers can then trigger journeys based on the most important moments in a game â a goal, red card â as and when they happen, meaning they are no longer limited to just user behaviour.
The best part is that each campaign is tailored to the individual bettor, and based on the teams, athletes and events they care about.
This makes In-Game Pulse the perfect solution for personalised in-play betting engagement.
This is an example of how it works.
A team scores a goal.Â
All users with that team in their favourites list get notified instantly.Â
The messaging is kept really simple:
âBig Moment! Your team just scored. Want to double down on the momentum?â.Â
The great thing about In-Game Pulse is that itâs not a workaround or a third-party add-on; instead, it sits within Soliticsâ engagement flows.
This means operators and their marketing teams can deliver hyper-personalised campaigns at peak interest, with the speed and control that Solitics has built its reputation on.
Guy Shemer, VP Product at Solitics, said: âIn-Game Pulse will change the game for how marketers engage players with in-play betting communications and offers.Â
âIn the past, they have had to map out multiple journeys, and this has created a tremendous amount of work, let alone the challenge of pushing communications at the right time.Â
âIn-Game Pulse does all the heavy lifting here, allowing marketers to engage players in the moment and when their attention peaks, not after.Â
âIn short, it allows operators to go beyond their own data and react instantly to live sports moments â moments that can drive betting activity.âÂ
The post Solitics launches In-Game Pulse for personalised in-play betting offers appeared first on European Gaming Industry News.
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