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Delhi High Court rejects Rario’s plea against Striker in a landmark NFT judgment
In a landmark judgment on NFT and Web 3, Hon’ble Justice Amit Bansal of the Delhi High Court today dismissed a plea by Rario against Web 3 fantasy platform Striker and digital gaming platform Mobile Premier League (MPL), to prevent Striker from using public information available on cricket players.
The Delhi High Court in its order said, “The plaintiffs cannot claim to have an exclusive right over the use of an NFT technology. NFT is a technology that is freely available.” The order added “NFT Player Cards are in fact ‘in-game’ assets to be used for enhancing the experience of playing the Game.” It further said, “There is no difference between online fantasy sports (OFS) with NFT Enabled player cards and ordinary OFS Game in so far as the use of the name or artistic impression/ photograph of a player is concerned.”
Striker works with individual artists who produce original cricket-themed art using publicly available events & recollections. While the platform primarily operates an innovative fantasy league, it allows users to retain and develop the players they “buy” for their fantasy teams throughout multiple seasons of on-field cricket.
Rario’s petition was joined by cricketers like Harshal Patel, Shivam Dube and Umran Malik, who are among scores of other big ticket cricket players who have signed NFT deals with Rario. Meanwhile, Striker was joined in its petition by All India Gaming Federation (AIGF) and Winzo. In its intervention, AIGF had said that “not being able to use specific identifiers for players could impact growth of smaller companies,” thereby placing the Indian gaming industry at a disadvantageous position with respect to other countries.
“This is a victory for thousands of indie game developers who are working tirelessly for building a vibrant Indian gaming industry and achieving our Hon’ble Prime Minister’s dream of a $1 trillion digital economy,” said Roland Landers, CEO of the All India Gaming Federation (AIGF). “AIGF had intervened in the case as the questions of law involved directly impacted the online gaming industry and sought to curb innovation, specifically in fantasy sports, and the NFT and blockchain arenas. AIGF’s intervention focused on preventing monopoly over any part of the online gaming ecosystem, and allowing MSMEs to continuously innovate in the Web 2 and Web 3 space. Being the oldest and the largest industry body, and the voice of the MSME gaming start-ups, AIGF believes that the sector needs to support innovation and creativity, and discourage anti-competitive and monopolistic tendencies. The Hon’ble Court, through the order, has recognised that the use of Web 3 technologies and classic formats of online games cannot be restricted unless a clear violation of law is established, and has upheld the rights of small developers to build for India,” Landers added.
The order was welcomed by the artist community, which had been working with Striker to showcase their digital art to a larger audience and monetize their work effectively. Najeeb Thottungal, one of the artists, said, “We are grateful to the Delhi High Court for recognising the rights of small independent artists. Creating cricket-themed fan art is a unique and creative way for young and aspiring artists like us to express our love for players and connect with other fans. Today’s court ruling not only protects our rights as artists to engage with this emerging medium of NFTs but also empowers us to continue creating and contributing to the conversation surrounding cricket and art.”
Nitesh Jain, co-founder of Striker said, “We are tremendously grateful to the Delhi High Court for establishing that there can be no monopoly over NFT technology. Indie game developers like Striker can’t survive in a world where NFT tech is monopolized by a few. But, just like you can’t tell photographers to stop using color pictures available in public, you cannot ask developers and artists to not make NFTs out of publicly available images or information. This protects the rights of both indie developers who cannot afford expensive licenses, and the artist community that we work with to use this revolutionizing new tech (NFT) to make art out of public information and images. Using blockchain and NFT technologies also allows us, among other things, to keep our systems free of fraud and foster transparency.”
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7777 gaming partners with WA.Technology to strengthen presence in Africa and Latin America
7777 gaming has announced an exciting partnership with WA.Technology to expand its footprint across emerging markets in Africa and Latin America. This collaboration combines 7777 gaming’s extensive portfolio of innovative online casino games with WA.Technology’s comprehensive iGaming solutions, tailored to the specific needs of operators in these regions.
WA.Technology is a full-spectrum iGaming provider that offers online casinos, sportsbooks, fantasy sports, and affiliate business solutions. Its expertise spans turnkey solutions and individual products, empowering operators to launch or scale their businesses efficiently in emerging markets.
Elena Shaterova, Chief Commercial Officer at 7777 gaming, said: “The collaboration with WA.Technology is a pivotal step in our expansion strategy for Africa and Latin America. By joining forces with a provider as versatile and innovative as WA.Technology, we aim to deliver premium gaming experiences to operators and players in these growing markets. Together, we’re shaping the future of iGaming in these regions.”
Laura Festen, Director of Casino at WA Technology, highlighted the partnership’s value: “7777 gaming enables operators to launch and scale effectively in competitive global markets by catering to a broad player base with quirky, original concepts. The studio creates captivating and reliable content, positioning it as a versatile choice for operators aiming to expand player engagement. Thus, we are extremely excited about the newly formed partnership.”
7777 gaming’s portfolio includes over 150 titles, spanning multiple genres and formats, designed to deliver diverse and immersive gaming experiences. From fan-favorite slots like Candy Anyways and Medusa The Wild Temple to instant-win games like Mayan Gold and classic table games like European Roulette and Blackjack, the company’s offerings cater to players with varied preferences. All games are supported by HTML5 cross-platform technology, ensuring seamless gameplay across desktop and mobile devices.
The partnership promises to unlock new opportunities for operators in Africa and Latin America, offering them cutting-edge games and technology designed to enhance player experiences and drive growth.
The post 7777 gaming partners with WA.Technology to strengthen presence in Africa and Latin America appeared first on European Gaming Industry News.
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CT Interactive Strengthens its Presence in Bulgaria
CT Interactive has strengthened its presence in the Bulgarian market by expanding its portfolio with a new selection of certified games. The latest certification reinforces the company’s commitment to delivering engaging and high-quality gaming content, providing operators with a diverse selection of fresh and innovative titles.
“Bulgaria remains a key market for CT Interactive, and this certification is another step in our strategy to continuously provide top-tier, regulation-compliant games to our partners. We are dedicated to expanding our portfolio with exciting content that enhances player engagement while meeting the highest industry standards,” Martin Ivanov, Chief Operating Officer at CT Interactive, said.
Some of the newly certified games include: The New Queen of Fruits, Book of Power, Guardians of Asgard, Clover Queen, Piggy Crash, Fruits & Sweets Buy Bonus, Hyper Cuber Buy Bonus, Duck of Luck Buy Bonus and others. These titles showcase a mix of dynamic themes and innovative mechanics, designed to appeal to a wide range of player preferences.
The post CT Interactive Strengthens its Presence in Bulgaria appeared first on European Gaming Industry News.
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Valorant Added to Hero Esports Asian Champions League
The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
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