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THESE are officially the games that cause the most damage in the home
Getting into the zone when gaming can be incredibly immersive, so much so that we can lose awareness of our physical surroundings. So, with 3.2 billion gamers worldwide¹, just which games put us the most at risk of causing accidental damage in the home?
To find out just this, Compare The Market polled 1,000 American and Australian respondents on the games which have caused the most accidental damage to their homes and belongings, the type of damage, and the average costs to repair those damages.²
So, which are the games to be extra cautious of when playing at home? According to the study, the top 10 were revealed as:
1. Call of Duty- 33.90%
2. Fortnite- 29.80%
3. Indoor ball games – 25.60%
4. Minecraft- 25.30%
5. Outdoor ball games – 24.50%
6. Hide and Seek- 23.60%
7. Grand Theft Auto (any edition) / Super Mario Kart – 22.70%
8. Pillow fight- 22.10%
9. Virtual reality games- 21.00%
10. Monopoly / games played on Nintendo Wii – 20.4%
Call of Duty takes the top spot as the most destructive game with a third of respondents (33.90%) reporting accidental damage to their home and contents while playing. As a first-person video game, this is of little surprise as it can be too easy to lose awareness of physical surroundings, accidentally knocking over a glass of water or losing grip on your controller.
Video games made up much of the top ten with respondents reporting causing accidental damage in the home due to Fortnite (29.80%) Minecraft (25.30%), Grand Theft Auto (22.70%) and Super Mario Kart (22.70%). Furthermore, one in five (21.00%) reported causing accidental damage due to Virtual Reality games emphasizing the importance of selecting an appropriate space in the home before putting on a VR headset.
However, physical games can also be just as damaging to the home. Indoor ball games ranked second overall (25.60%), with outdoor ball games (24.50%) ranking fifth. Despite requiring no airborne objects, hide and seek (23.60%) also ranked in the top ten highlighting the need to think before making any sudden actions while playing games in the home.
In terms of damage, the average person spends around $477.34 repairing their homes after accidental damage due to games, with almost a third (32.1%) spending upwards of $200 to repair damages. The most common damages were revealed as damage to laptops, mobile phones and laptops (31.9%), unintentional holes in walls, ceilings, and floorboards (31.10%) and broken vases, mirrors, and ornaments (26.90%).
In the US Oregon is the US state that forks out the most, with the average cost of their damages totaling a huge USD$1,114.30 – almost triple the spend of the average American. For Australians, Western Australia is the region which spends the most on home and contents repairs due to gaming, at AUD$1,043.44.
Commenting on the research Adrian Taylor, Compare the Market’s General Manager of General Insurance said “When playing games in the home it can be incredibly easy to become too immersed and lose awareness of your actual physical surroundings. Our research has emphasized that no matter whether the game is physical or virtual, gamers should always pay attention and take precautions before playing games – from moving any ornaments out of harm’s way or adding protective straps to your gaming controllers.”
“However, accidents do unfortunately happen, so it is always advised to have home and contents insurance in place should the worst occur. From damaged tablets to structural damage, insuring your home and contents can prevent any big and unexpected pay outs.”

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Esports Charts becomes the official viewership analytics partner of the StarLadder StarSeries Season 19
Esports Charts, the leading esports viewership analytics provider, is pleased to announce a new partnership with StarLadder, a veteran tournament organizer.
The companies will partner for the new season of StarLadder StarSeries Season 19 — the legendary tournament series returns to the professional Counter-Strike scene after a six-year break.
As the official analytics partner of the StarLadder StarSeries Season 19, Esports Charts will provide comprehensive, real-time audience data and insights throughout the event for a deeper understanding of the tournament’s global reach.
“We’re proud to provide real-time viewership analytics for StarLadder StarSeries Season 19,” said Artyom Odintsov, co-founder and CEO of Esports Charts. “We welcome the return of StarLadder to the Tier‑1 Counter-Strike stage, adding healthy competition among tournament organizers. This season marks an exciting new chapter for a historic series, and our data will help capture audience engagement throughout the event, giving organizers, teams, and sponsors valuable insights into global viewership trends.”
StarLadder has been a driving force in global esports for almost 25 years, since hosting its first tournaments in 2001. The company has organized some of the industry’s most iconic events, including the StarLadder Berlin Major and The DOTA 2 Chongqing Major in 2019. Later this year, StarLadder will also host the Budapest Major 2025 — where it was earlier announced that Esports Charts will serve as the official viewership analytics partner.
The StarSeries tournament series, a key part of StarLadder’s brand, has helped launch the careers of numerous Counter-Strike stars. The last StarSeries event, StarSeries & i-League CS:GO Season 8, took place in October 2019 in Turkey. After a six-year hiatus, the series is finally set to make its return this fall with a brand-new season in Europe.
“StarLadder’s decision to partner with Esports Charts once again reflects our confidence in their leadership in esports viewership analytics. Their methodology sets the benchmark for accuracy and transparency — from tracking impressions with a true 30-second viewing window to providing insights that go far beyond raw numbers. Together, we are committed to giving brands and fans a deeper statistics of competitive Counter-Strike, powered by metrics that truly matter,” shared Viacheslav Shcherbakov, Head of Sales & Partnerships at StarLadder.
The StarLadder StarSeries Season 19 will run from September 18 to 21 in Budapest, Hungary, featuring a $500,000 prize pool. Eight teams will battle for the title: Natus Vincere, B8 Esports, Passion UA, 9INE, PARIVISION, OG, and Gentle Mates.
The post Esports Charts becomes the official viewership analytics partner of the StarLadder StarSeries Season 19 appeared first on European Gaming Industry News.
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Study confirms €191 million economic impact of ICE and iGB Affiliate 2025
The 2025 editions of ICE and iGB Affiliate generated €191 million in economic impact for Barcelona and Catalonia as well as supporting an estimated 3,100 part time jobs, according to a study conducted by Equimore.
The two world leading business to business events which attracted attendees from 186 countries generating 121,000 overnight stays benefitted a wide range of local businesses including hotels, restaurants, transport services, venues and event production with the average daily spend of non-local attendees calculated at €449.
An input-output model was employed to estimate the total direct, indirect, and induced economic impacts resulting from Barcelona hosting ICE and iGB Affiliate 2025.
The analysis also evaluated the employment effects capturing the jobs created and supported as a result of hosting the exhibitions. Direct Impacts consists of expenditures associated with organising, exhibiting, and attending within the Barcelona – Catalonia economy. The indirect or secondary impacts corresponds to the knock-on effect of the event on the Barcelona -Catalonia economy including activity generated by the suppliers and service providers that benefited from the direct impact of the event. Induced impacts which corresponds to the activity generated by the consumption in the Barcelona-Catalonia economy of the wages received by people who worked directly or indirectly on the 2025 events.
Clarion Gaming Managing Director Stuart Hunter said: “After many successful years in London, we made the decision to relocate to Barcelona with a clear ambition: to evolve, to grow, and to offer our global community an even greater platform for connection and innovation.
“The industry’s experience in Barcelona was shaped by several key factors that made ICE and iGB Affiliate 2025 truly exceptional. World-class exhibitors showcased an outstanding cross-section of global gaming innovation. The Clarion Gaming team, collaborating seamlessly with partners at Fira GranVia, demonstrated why they’re regarded as the best in the business.
“The results speak for themselves — a record attendance, exceptional exhibitor engagement, and an impressive €191 million in economic impact for the Barcelona and Catalonia economy boosted by a large international business audience. We can’t wait to see everyone again in January 2026.”
The post Study confirms €191 million economic impact of ICE and iGB Affiliate 2025 appeared first on European Gaming Industry News.
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GGPoker to Broadcast WSOP Online 2025 Final Tables Live, Featuring GGPoker.tv Broadcast Debut of Poker Legend Phil Hellmuth
Join Jeff Gross and his legendary co-hosts on September 23 and September 30
GGPoker, the World’s Biggest Poker Room, today announced it will live stream the final table action of two of the most prestigious events from the ongoing WSOP Online 2025 tournament series. The broadcasts will be available on GGPoker.tv, the brand’s official YouTube channel, and will feature the debut of poker legend Phil Hellmuth as a live GGPoker.tv broadcast host.
The first broadcast, on September 23, will showcase the high-stakes drama from the final table of the $5,000 WSOP Online Main Event, arguably online poker’s most important annual tournament. This landmark event will be co-hosted by frequent GGPoker anchor Jeff Gross and the 17-time WSOP bracelet winner, Phil Hellmuth. Known for his “poker brat” persona and unparalleled tournament record, Hellmuth’s inclusion will provide viewers with an unprecedented look into the mind of one of poker’s greatest champions.
The action continues on September 30, with the final table of the $10,300 GGMillion$ High Rollers event. Joining Jeff Gross for this broadcast will be GGPoker Global Ambassador and fellow poker icon, Daniel Negreanu. Negreanu, with his engaging style and deep understanding of the game, will provide expert commentary and analysis, making this broadcast another must-watch for poker fans everywhere.
“We are incredibly excited to bring the WSOP Online 2025 action directly to our fans with these two live broadcasts,” said Paul Burke, Head of Public Relations at GGPoker. “Having Phil Hellmuth and Daniel Negreanu on air alongside Jeff Gross to break down the action will be a true treat. This will be more than just watching a final table; it’ll be a masterclass in poker strategy from two of the best to ever play the game.”
The post GGPoker to Broadcast WSOP Online 2025 Final Tables Live, Featuring GGPoker.tv Broadcast Debut of Poker Legend Phil Hellmuth appeared first on European Gaming Industry News.
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