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Platform power

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In this round-table feature, we look at the ways in which aggregation platforms are advancing and embracing new technology to overcome pain points for studios entering unfamiliar markets, enabling them to focus on creating quality content for players. Insight is provided by Rhys Hatton, Senior Product Manager at Light & Wonder; Ivica Jovanovski, Head of Aggregation at Bragg Gaming; and Tatyana Kaminskaya, Head of SOFTSWISS Game Aggregator.

 

How would you define the relationship between a modern aggregation platform, an ambitious games studio, an operator and its players?

Rhys Hatton: When aggregation platforms do their job well, it’s a really powerful relationship. Ultimately, our role as a provider is to remove complexity and provide distribution at scale, into regulated markets all over the world. We do this through the delivery of premium in-house and third-party content, through our OpenGaming platform which is truly scalable and which also contains all of the promotional tools and gamification features operators need to attract and retain players.

The penny has also dropped for some operators when new regulations have been imposed in certain markets including the UK, Germany and Sweden. Our technology platform is able to pivot quickly to react to these changes at a network level, keeping operators legal and compliant without the need to drop content, or having to suddenly handle huge projects and take on fire drills.

Ivica Jovanovski: It is an advanced 360-degree ecosystem that is interconnected and highly interdependent. Each segment plays an essential role, with the biggest emphasis on the player who is the initiator and main driver for competing game studios. An aggregator acts as the link, determining how innovative products will perform among a target audience, while the operator gets the opportunity to test and trial the offering and to enhance their portfolio.

Tatyana Kaminskaya: All actors in this line depend on each other. I guess it is a lot easier when it comes to players, as their major goal is entertainment. Most vulnerable are game studios, as they need to attract literally everyone – players, operators, and game aggregation platforms. And the spheres of interest they target may be totally contradictory, so it is important to find balance.

Generally, there’s no way to leave any of these actors out – they function as an organic whole. Of course, we could imagine studios, operators, and players coping without game platforms’ involvement and without content hubs, but this trend never stays long in the market. Working with aggregators is much more beneficial both for studios and operators in terms of saving resources. Despite spotted direct contracts between studios and casinos, aggregators cannot be ousted because of their ability to handle legal, technical and account management issues. It is the economic viability that tips the scales. Aggregators deal with high volumes, build price offerings, and are a kind of security guarantor for providers.

In which markets are aggregation platforms particularly advantageous as a route to market for studios?

Ivica Jovanovski: In markets with stricter regulations, and ones with few operators where barriers to entry are high and the immediate return for direct integration is expected. Europe and North America are regions where aggregation has really been advantageous to date. However, with upcoming regulations and consolidations in South America, I expect this will change the competitive landscape on the continent and aggregators will play a bigger role.

Tatyana Kaminskaya: Advantages do not depend on markets but on the scale and maturity of a game studio or aggregation platform. The concept is roughly the same for both. At the start, when a studio is new to the industry, it should try getting maximum output at minimum input. The priority should be given to loosely regulated markets which would not involve large expenditures. The first steps in such markets do not require excessive effort to obtain licences or certificates, but help understand the process and build up capital. It gets you prepared for landing in more serious and regulated destinations, such as the UK, already fully mature and weathered to withstand challenges and bear financial costs. It is a certain degree of product maturity when you can afford to invest six to twelve months of your effort and reap the benefit, bringing much more value, later.

I believe studios should focus on choosing a game aggregator rather than a market and seek the best offering matching their current development stage. And while choosing, they start analysing access to operators, services, and technical functionality. The SOFTSWISS Game Aggregator works with over 180 game studios, which is a testament to trust in our functionality and features.

Rhys Hatton: Overall, it is more about the universality of platforms, rather than simply catering to any one market. The breadth of access is important, but at the same time we really earn our lunch when markets are regulating and have evolving requirements. North America stands out in this regard with its fragmented, complex regulatory environment, which varies a great amount from state to state. From a supplier standpoint, this necessitates undertaking major costs in gaining individual licences, given the weight of resources that need to be assigned to this lengthy process. However, a platform provider can remove these pain points at a stroke through the development of strong working relationships with regulators – even before a market has gone live for the first time.

Across the board, the support of a modern aggregation platform nurtures and drives innovation for studios worldwide. We aim to provide operators with stand-out content that occupies every gaming niche, including local, market-specific games. It is vital that the scope of content we can offer is both as broad and as market-specific as possible, taking in every potential player preference. One interesting example here is Light & Wonder LIVE DEALER by Authentic Gaming, which we have taken live in Colombia with other regulated markets set to follow. There is a real appetite for live casino entertainment across the Americas and through the power of our platform, we are perfectly positioned to satisfy the demand by rolling this content out at speed.

 

What is changing in terms of technology at a platform level, and to what benefit?

Tatyana Kaminskaya: There is no common pattern that would apply to all aggregation platforms. I can say that not only the SOFTSWISS Game Aggregator but also some of our competitors see the need for technology upgrades and closer communication with players. Traditionally, a content hub has been an invisible mediator allowing players to run a game. At the same time, players are unaware that this mediator exists. That is why game aggregators try to input their value and approach players – for example, to create engaging tools to bring additional value both for game providers and operators or add functionality unavailable in games.

But this is only possible if a platform has grown its basic functionality to the golden standard – an extensive game portfolio, data processing, help desk, multifunctional back office, and high-level service. And after that it is time to add icing to its cake – additional player engagement and retention tools.

Rhys Hatton: It has also been interesting to see some of our competitors now adopting solutions that we have had in our locker for a while – such as our client middleware solution. It’s inspiring to see others incorporate and build upon our ideas, as it shows the impact and relevance, they have in the industry. Going forward, we believe the future is also about continuing to build out our network services. For many years, we have offered network-wide Free Rounds, which removes the complexity of many different back offices and systems for operators, and we are busy expanding this to incorporate new features. There are smaller aggregators and single studios that have developed great products in this space and there is no question we have areas we are targeting to catch up. At the same time, achieving what we already do at global scale across the whole network is already huge for us and not something you can get easily elsewhere.

In terms of content, our acquisition of Playzido has significantly increased the scope of our capabilities. Its proprietary Remote Gaming Server (RGS) platform is one of the best in the iGaming industry for rapid custom game development and already, it is helping to accelerate the pace at which we can help both game studios and operators across the world to co-create new and exclusive content for players. With competition higher than ever for player attention, this approach drives differentiation and innovation for the benefit of all stakeholders.

Ivica Jovanovski: There are two streams, in which change is guided. First are the technological improvements, from blockchain, VR, and AI which can help build up the gamification experience. The second thing is the easier compliant adaptation to new regulated markets, enabling faster delivery, which is crucial when first-mover advantage is so important.

 

How important is it for these platforms to be robust at scale, to provide players with a seamless entertainment experience?

Ivica Jovanovski: Due to the large data and traffic volume processing, stability and security are exceptionally important. This serves as one of the biggest competitive advantages for operators. As technology continues to advance, the platforms will only become better, and more elements and functions will be added that will further improve the experience for players.

Rhys Hatton: We often talk about online gaming as being part of the wider entertainment ecosystem and rightly so. However, that idea goes hand in hand with the expectation of a perfect playing experience and this means platform resilience at a global level. Wherever they happen to be in the world, players demand a gaming session free of all technical bugs. If a game breaks down upon trying to open it, there’s a risk that a player will never play it again – or worse, leave the operator altogether. In emerging markets in particular, the implications on revenue of losing a casino player due to a substandard gaming experience is of major significance. That is why for major platform providers, such as Light & Wonder, reliability at scale is not only desirable, but utterly essential.

Scalability at a platform level is also about customer protection. Technical attacks across global markets will continue to become more advanced, ranging from data breaches to ransomware. Operators need to know that their chosen platform is resilient and reactive to such adversity, so that its operations continue to be efficient while running at scale.

Tatyana Kaminskaya: Since game aggregators are invisible actors in the gameplay process, the bare minimum of seamless operation is when a player starts a game without noticing its technical side. Players value good gameplay which is free of technical issues. Therefore, flawless operation is a must for game aggregators, same as the ability to process big data flows, so that no technical anomalies would interfere with exceptional player experience. And only when you have reached perfection at this stage you should approach players – with no pressure but giving space to accept or decline your offer. That’s exactly what we do with the SOFTSWISS Game Aggregator’s Tournament Tool – we analyse, and adjust to, player preferences, showcase the benefits we offer, and give a choice.

The same story is with bonus games, savings, challenges and others. They all can become valuable assets and find their niche, but are absolutely worthless without the basic functions working properly. But the more competitors offer, the faster these additional features will outgrow from pleasant additions into a must.

 

How do you see the future landscape developing for aggregation platforms?

Tatyana Kaminskaya: Answering this question, I will repeat my previous words: aggregators will interact more with players. Historically, only operators used to have direct access to players – they kept in touch, built communities, etc. Once a game is downloaded, the game provider also gets access to players, but it is not communication that matters at this stage, but a quality gaming experience. At this point, aggregation platforms could enter the communication process and work on retaining and engaging players through additional features and tools. It doesn’t mean that players will remember our brand – we would rather not brand ourselves in this context. But we will show operators that an aggregator can help boost player retention, increase the number of players, their LTV and potential deposits without any additional effort from a casino. Operators will want to work with us and recommend us in that case. And if we develop sought-after and popular functionality, casino players will ask for specific features available only through aggregation platforms. This will facilitate the growth of game aggregators and strengthen their impact on player experience, boosting further developments and updates to their functionality.

Ivica Jovanovski: If the pace of innovation is sustained, adeptness of modern technology is accelerated, and adaptation to new regulations is expedited, operators will value a reliable partner across multiple markets, and this bond will get even stronger. Since many parameters inevitably have to be adapted, platforms will geographically divide and develop in different directions. One thing is certain – the future is strong for aggregation platforms as they solve a number of headaches for operators and help them boost their offering and accelerate their reach in key markets.

Rhys Hatton: We believe that particularly when it comes to emerging markets, the future for aggregation platforms such as OpenGaming continues to be very bright. In addition to delivering content to operators quickly and at scale across multiple jurisdictions, with a tech stack and tools that are designed to aid this process, there is also the issue of agility at play. Again, it is about suppliers being able to utilise the resources that an aggregation platform has available: the ability to conduct adaptive planning and to continually assess and evolve whole responding to changing requirements. Regulatory change, which can often be imposed without consultation, is a fact of life in our industry. It is about how a platform provider can adapt and meet shifting requirements and expectations for the benefit of everyone, while also providing added value beyond scale and distribution.

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Continent 8 kicks off operations in Missouri, powering the new online sports betting market

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Continent 8 Technologies, the leading provider of global managed hosting, connectivity, cloud and cybersecurity solutions to the iGaming and online sports betting industry, is pleased to announce its continued expansion in the US with the launch of its data center and managed and professional services in Missouri.

Following the approval of Missouri Amendment 2 on November 5, 2024, the Missouri Gaming Commission (MGC) is preparing the state for the launch of its regulated online sports betting market, scheduled for December 1, 2025. Continent 8’s first-to-market strategic approach provides Missouri online sports betting operators and suppliers with immediate access to Continent 8’s data center, along with a full suite of best-in-class services that facilitate the rapid deployment of secure, resilient, zero-compromise gaming platforms.

The US continues to be a strategic market for Continent 8, as it remains not only the fastest growing, but only end-to-end solutions provider for the gaming industry in the nation. Continent 8 possesses requisite regulatory licenses, certifications, approvals and registrations across more than 30 states, including Michigan, New Jersey, Pennsylvania and now Missouri. The most recent EGR Power US Rankings underscores Continent 8’s position as the premier service provider in the industry, servicing and supporting 95% of the listed operators.

Michael Tobin, CEO and Founder of Continent 8 Technologies, stated: “The approval of Missouri Amendment 2 highlights the continuous growth of the regulated and highly competitive US online sports betting market. We are thrilled to already be engaged with numerous customers and actively preparing their environments for the soon-to-open market.

“Our approach, anchored in regulatory compliance, ensures that gaming operators and suppliers are equipped with market-ready solutions to swiftly establish state-compliant, secure and uncompromising infrastructures, while providing ample time to optimize their platforms well in advance of the state’s launch date.”

For insights into Missouri’s online sports betting market, schedule a meeting with Continent 8 at NEXT Summit New York 2025 (Booth 7), from March 12-13.

 

The post Continent 8 kicks off operations in Missouri, powering the new online sports betting market appeared first on European Gaming Industry News.

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THE MEXICAN CASINO CALIENTE QUERÉTARO INTRODUCES ZITRO’S CONCEPT CABINET LINE

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The prestigious Grupo Orenes has added Zitro’s CONCEPT cabinet line at Caliente Casino Querétaro.

This new addition is performing spectacularly well in international markets and is now also showing impressive results at their casino in Santiago de Querétaro. Its innovative Magic Lighting system provides a spectacle of lights synchronized with the game, and a giant Screen Deck provides comfort and functionality for both players and the operational team, among many other features that make it a global success.

In addition to the new CONCEPT cabinets, the alliance between Caliente and Zitro is reinforced by the successful Legendary Sword multi-game. This game transports players to a medieval world where, with the help of a magic sword, they can double their prizes through unique mechanics.

Luis Moya, Corporate General Manager of Grupo Orenes Mexico, highlighted, “We are very satisfied with the incorporation of CONCEPT to our entertainment offer. For us, it is fundamental to understand the preferences of our clients, which is why, once again, we rely on Zitro to offer the diversity and fun that players expect while ensuring high performance in our casino. Zitro is, without a doubt, a safe bet.”

For his part, Johnny Viveiros Ortiz, founder of Zitro, declared: “We are proud to continue strengthening our relationship with Grupo Orenes, a highly prestigious operator in the industry. The addition of our CONCEPT cabinet line in their casino reaffirms our commitment to continue innovating and offering game experiences that make a difference. We are sure that this new bet will be a success for both parties and, above all, for players”.

 

The post THE MEXICAN CASINO CALIENTE QUERÉTARO INTRODUCES ZITRO’S CONCEPT CABINET LINE appeared first on European Gaming Industry News.

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GGPoker Announces Return Of WSOP Super Circuit With $100M Prize Guarantee

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Play for 18 WSOP Gold Rings and massive cash prizes from March 2 – $2M in WSOP Main Event packages and Road to Vegas tickets also to be won

GGPoker, the World’s Biggest Poker Room, is thrilled to announce the return of the highly anticipated WSOP Super Circuit online tournament series, scheduled to run from Sunday, March 2 through Monday, March 31. This year’s series boasts a monumental $100 million in guaranteed prizes, reaffirming GGPoker’s commitment to delivering the biggest and best poker experiences.

The 2025 WSOP Super Circuit features 18 prestigious WSOP Gold Ring events, each awarding the coveted ring alongside substantial prize pools.

Highlighted Ring Events:

  • #2: $108 Mystery Bounty Kick-Off – March 2 – $108 buy-in – $1.5M GTD – $100K Top Bounty
  • #6: $215 Mystery Millions [Day 2] – March 19 – $215 buy-in – $5M GTD – $500K Top Bounty
  • #18: WSOP Super Circuit MAIN EVENT [Day 2] – March 31 – $525 buy-in – $10M GTD

In addition to the substantial prize pools, all WSOP Ring event winners will receive an invitation to the $1 million WSOP Tournament of Champions, set to take place during the World Series of Poker in Las Vegas this summer. This exclusive freeroll bracelet event offers champions a chance to compete for additional glory on poker’s grandest stage.

WSOP Super Circuit gold ring winners will also receive free entry to the exclusive GG Lounge in Las Vegas during this year’s WSOP summer event.

GGPoker Global Ambassador Daniel Negreanu expressed his enthusiasm: “Winning a WSOP gold ring is special. I still treasure my first (and only!) WSOP Circuit Ring, which I won in 2006. The WSOP Super Circuit at GGPoker allows players to chase gold and glory from the comfort of their homes; now is the time to take your shot.”

Beyond the ring events, the series includes a comprehensive schedule of side events and satellite tournaments, catering to players of all levels and bankrolls.

At least $2M in WSOP Main Event packages and satellite tickets to GGPoker’s upcoming Road To Vegas qualifier tournaments are also up for grabs during this year’s WSOP Super Circuit. For the chance to grab your share, simply play in WSOP Super Circuit events; $20, $150 and $1,200 Road To Vegas tickets and $12K WSOP Main Event packages will be randomly awarded during series events.

New GGPoker players are eligible for the platform’s Welcome Bonus and can participate in the Honeymoon for Newcomers promotion, which offers additional rewards during their initial days on the site. All players are automatically enrolled in GGPoker’s Fish Buffet loyalty program, which provides regular cash prizes and incentives.

For a detailed schedule and more information about the WSOP Super Circuit 2025 online tournament series, please visit: ggpoker.com/tournaments/wsop-super-circuit-2025/

The post GGPoker Announces Return Of WSOP Super Circuit With $100M Prize Guarantee appeared first on European Gaming Industry News.

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