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Arctic7 evolves within and beyond gaming after two studio acquisitions

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Game development company Arctic7 has today announced the acquisition of Narwhal Studios and Star Fort Games. The two acquisitions represent a sizable evolution in Arctic7’s capability – introducing a plethora of experience from some of the leading creatives in both the video game development and virtual production space.

The acquisition of LA-based Narwhal Studios marks Arctic7’s first expansion into virtual production, further advancing their capacity when delivering top-level entertainment and experiences through immersive content. With film and TV virtual production being Narwhal Studios speciality, their acquisition additionally broadens Arctic7’s scope beyond just video games. Similarly, Arctic7 will be expanding its video game development foundations with the acquisition of Ottawa-based Star Fort Games – helping to cement Arctic7’s expertise in the games industry and expanding their reach and studio capabilities to Canada.

With studios based in Austin, Montenegro and now Los Angeles and Ottawa, Arctic7 has continued where they left off in 2022. The company now has more than 100 people across the world, collaborating together to inspire, going above and beyond in delivering exceptional entertainment with heart and depth.

Media production company Narwhal Studios is at the forefront of virtual production and is continuing to innovate in the space. The team has utilized their skill and experience in some of the largest shows and films in the world, such as The Mandalorian, Ant-Man and The Wasp: Quantumania and Black Adam. For Arctic7, the acquisition of Narwhal Studios not only expanded its impact within game development, but
now across multiple industries. The acquisition follows the recent appointment of Narwhal founder Felix Jorge as Chief Communications Officer at Arctic7.

Co-founder Felix Jorge of Narwhal Studios comments: “By joining forces with Arctic7, we plan to bring the virtual art department and ICVFX to a wider audience than ever before. We are supercharging the techniques and processes we created, and developing the training programs and virtual production tools necessary to launch the next generation of film, TV, and game productions.”

Welcoming Star Fort Games to the Arctic7 family will also allow the Austin-based company to leverage the independent game studio’s work across multiple platforms, from global mobile titles to blockbuster console games. Their understanding of what makes a game fun, knowledge of games as a service and expertise on what top trends are going to entertain consumers means they excel at making engaging and
entertaining games.

Studio head Lindsay Daggit at Star Fort Games comments: “We are thrilled to be joining the Arctic7 studio family and so excited for this next chapter of Star Fort Games. I am most excited about the new opportunities this partnership will provide for our people and our studio as a whole. Combining our strengths with the other Arctic7 studios in a complementary fashion will allow us to achieve new heights together.

CEO and co-founder of Arctic7 Igor Efremov comments: “Our aim at Arctic7 is to create amazing entertainment experiences for our partners. The acquisition of Narwhal Studios and Star Fort games enables us to further expand our ability to do that. Narwhal’s experience in virtual production – working with the world’s premier intellectual property – represents an exciting step for us, not least given the growing cross media opportunity in gaming. Similarly, Star Fort’s abilities in creating games across platforms, together with games as a service also adds further exciting capabilities for us.’’

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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