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Women Breaking Stereotypes In Gaming Ecosystem
For a long time, gaming has been considered a male-dominated field. Women who are passionate about gaming have often faced gender-based discrimination and stereotypes that hindered their progress in the gaming ecosystem. However, in recent years, women have been breaking down barriers and changing the narrative around female gamers. They have been actively pursuing their passion for gaming and making their mark in the industry, pushing back against the stereotypes and biases they have faced.
According to the “Gaming India Report 2022 – For The Game” by Dentsu, 46% of the gamers in India are females. Payal Dhare a.k.a “Payal Gaming”, a well-renowned creator of 8Bit Creatives believes that women bring unique perspectives, ideas, and creativity to the industry which helps to drive innovation and progress. Women’s contribution to the gaming industry has been proven to be instrumental in bringing in a new audience and increasing revenue., she says.
Concurring with Payal’s point of view, Krutika Ojha a.k.a “Krutika Plays”, another creator of 8Bit Creatives says, “Embracing diversity and inclusion in the gaming industry is a goal that we are constantly striving towards. The gaming industry can tap into a wider pool of talent, ideas, and perspectives, and create games that appeal to a more diverse audience. This not only helps to drive the growth of the industry, but it also helps to break down barriers and stereotypes associated with gaming. The push for greater diversity and inclusion in the gaming industry is not only important for women, but for the industry as a whole.”
Making great strides in the industry as video game designers, programmers, animators, video game testers, game writers, and audio engineers, women are chasing their dreams by taking up a career in this exciting industry. There are also a few notable gaming creators like Kaashvi Hiranandani a.k.a “Kaash Plays” who have left their financially secure jobs to pursue a career in gaming. Working as a finance consultant, she started streaming video games on Youtube at the age of 25 but later left her job to become a full-time streamer.
“It was a tough choice for sure, especially being a woman getting into a male-dominated industry, but I followed my passion and have never regretted it. When I started, there were hardly any women players but glad that things have changed in a really short span of time. It’s encouraging to see that perceptions are changing and that women are becoming more confident in taking risks and pursuing their passions,” she says.
Kaashvi further adds that there is a lot of scope for youngsters to get into the business of Esports like as a video game writer who pens down the stories and dialogues, a video game producer who manages the development of video games from concept to completion while virtual reality is another space anyone can explore and benefit out of.
The prominence of women in gaming is not just limited to Esports athletes or streamers as they are also making their presence felt in the sector by establishing their own startups. Richa Singh, the co-founder, and CEO of FanClash, Asia’s largest fantasy Esports platform has debunked the widespread stereotypical notions and proved that women can lead in the business of gaming and become among the key industry players.
“In recent years, there has been a huge shift in the gaming industry, with a remarkable stride towards gender equality as women showed their ability to compete with male gamers on an equal footing. Women are an active part of the gaming community, working to bridge the gap between themselves and their male counterparts. The priority should be crafting safe spaces for leadership identity where women should be able to focus on the job, not overthink regarding invisible barriers, and to create jobs for those women who are passionate about gaming and want to make a career out of it, from game designers and developers to content creators and influencers,” says Richa.
Not only are women breaking stereotypes in the gaming ecosystem but they are proving that they belong in the industry and changing the narrative. It is vital to continue pushing for inclusivity and diversity in gaming to ensure that everyone feels welcome and represented in this rapidly growing industry.
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Spinmatic unveils groundbreaking hybrid Slot-Plinko game
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Spinmatic, a leading developer of cutting-edge casino games, today announced the launch of Elemental Fusion, a revolutionary title that fuses the mechanics of Video Slots with the engaging features of Plinko games. This innovative product release highlights Spinmatic’s commitment to developing unique and compelling gaming experiences for the igaming market.
Elemental Fusion introduces a novel hybrid model, offering players a distinctive blend of traditional reel-spinning action and a collector-driven bonus system culminating in a dynamic Plinko round. The game consists of harnessing the power of five sacred elements -Fire, Earth, Water, Air and Galaxy- guided by an in-game Alchemist character.
The core innovation lies in two distinct yet interconnected features:
- Accumulative multipliers & Fusion reaction: The game features five Element Elixir symbols. Landing these symbols triggers a Fusion Reaction where an accumulative multiplier builds up. Multipliers can reach up to x50 and stack across spins. When a win is achieved, it is multiplied by the accumulated value, which then resets.
- Collect Feature & Plinko Bonus: Players activate the Plinko bonus round by collecting 10 Element Elixir symbols for one of the four core elements (Water, Air, Earth or Fire). Landing a Special Plinko Symbol on the 3rd reel randomly contributes one symbol to the corresponding element’s collector. A key mechanism is that other element collectors do not reset when a Plinko game is triggered, allowing for the rapid chaining of bonus rounds.
The Plinko bonus round offers a sophisticated and varied experience, determined by the collected element. Before the balls drop, a wheel spins to determine the number of balls, ranging from a minimum of 10 to an impressive 100.
Each of the four unique Plinko games features 16 rows and is designed with a distinct volatility profile and prize mechanic, and each guarantees a specific Jackpot tier (Mini, Midi, Maxi and Grand Jackpot).
Spinmatic invites operators to integrate Elemental Fusion immediately to offer players this pioneering gaming experience.
The post Spinmatic unveils groundbreaking hybrid Slot-Plinko game appeared first on European Gaming Industry News.
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RedCore was awarded “Transformation of the Year” at SiGMA Rome
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The RedCore business group received the “Transformation of the Year” award at the SiGMA Central Europe Awards ceremony, which took place as part of SiGMA Central Europe on November 3 in Rome. The award honors the company’s successful transformation from PIN-UP Global, an iGaming-focused holding company, to a diversified technology business group operating in various areas of digital business.
RedCore is the result of a large-scale transformation of PIN-UP Global, which began in 2024. This was a logical step that allowed the holding company to expand beyond the iGaming industry. The accumulated expertise allows the brands included in the business group to create technological solutions for fintech, marketing platforms, e-commerce, regulatory technologies, customer service, and platform B2C services with high user engagement.
Today, the international business group RedCore includes seven independent brands: PIN-UP Partners, Frogo, Pay.Partners, Communications Hub, mr.Booster, Riddick’s Partners, Talk with Us.
“This award recognizes that we have made the right strategic move. Over nine years of working in iGaming, we have accumulated expertise that is applicable far beyond a single industry. RedCore is the result of a transition from internal solutions to independent products for the market. We have created a business group ready to share high-quality technologies and team expertise with various digital businesses,” comments Marina Ilina, CEO and founder of RedCore.
The “Transformation of the Year” award at the SiGMA Central Europe Awards is especially significant as it recognizes RedCore’s ability to successfully adapt to changing market conditions and create new opportunities for growth. The award organizers highly appreciated the scale of the changes, the speed of their implementation, and the results of the transformation.
The post RedCore was awarded “Transformation of the Year” at SiGMA Rome appeared first on European Gaming Industry News.
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Osborne Clarke advises Shore Capital on £205 million IPO of Winvia Entertainment, marking renewed momentum in London markets
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International law firm Osborne Clarke has advised Shore Capital on Winvia Entertainment plc’s £205 million AIM IPO and associated £40 million institutional placing. Shore Capital acted as nominated adviser, sole bookrunner and sole broker.
Technology focused business Winvia Entertainment is the second largest prize draw operator in the UK by market share and owns the brands Best of the Best and Click Competitions, through which players can play for prizes including cars, luxury watches and holidays.
Outside the UK, the company is focused on the fast-growing and regulated Romanian online gaming market, where it is a top three online casino operator, operating a multi-brand strategy including own brands such as Princess Casino, Royal Slots and Luck, white label brands such as Magnumbet, Cashpot and Excelbet, and a majority owned poker business.
Winvia Entertainment intends to use the net proceeds of the placing to fund acquisitions in the large but fragmented UK prize draw sector. It has been building a pipeline of other opportunities and is in discussions with several potential acquisition targets to allow it to consolidate its position in this rapidly growing market.
Admission and trading in the company’s ordinary shares on AIM took place on the 3 November 2025 at 8:00 a.m.
The IPO represents a significant AIM admission in H2 2025 and highlights the renewed interest in UK tech and digital-entertainment flotations. It follows commentary that the London listing market may be turning a corner, with several listing announcements and a strengthening pipeline emerging in recent weeks.
Commenting on the transaction, Ed Nisbet, Associate Director at Osborne Clarke, said: “We are delighted to have assisted the Shore Capital team in relation to the IPO of Winvia Entertainment. Both the UK and Romanian markets that the group is focused on offer exciting opportunities and this IPO perfectly positions Winvia to build on its existing strength to take advantage of these. This transaction, together with general market activity and our increasing pipeline of opportunities, is also demonstrative of the increased momentum in UK capital markets.”
Jonathan King, Partner at Osborne Clarke, added: “The Winvia IPO showcases the breadth of Osborne Clarke’s capital markets expertise – from advising on complex cross-border structures to supporting clients at every stage of their growth.”
Osborne Clarke’s Corporate team, which is ranked in the top tiers by both Chambers UK and Legal 500 UK for AIM, is considered a go-to practice for many companies in the tech, media and comms sector. Its clients range from global businesses to fast-growth start-ups and market challengers. The team advises at every stage of company development across all corporate issues, from equity and debt fundraisings to strategic M&A, IPOs and JVs.
The post Osborne Clarke advises Shore Capital on £205 million IPO of Winvia Entertainment, marking renewed momentum in London markets appeared first on European Gaming Industry News.
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