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Exclusive interview w/ Thomas Kolbabek, CTO at Golden Whale Productions

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To kick things off, could you give our readers a bit of background on what Golden Whale does? What is the company’s primary focus and what systems does it have in place to help its customers?

Golden Whale is a next-generation gaming infrastructure supplier that aims to streamline the process of integrating, modelling and orchestrating strategically relevant models derived from large data sets. We use a combination of data science and machine learning to assist companies in taking their player retention to the next level and maximise the expected lifetime value of their customers. The systems we use greatly reduce the time required to generate learnings and insights from a company’s data, which they can then apply to their products. Ultimately, we believe this will change the way that games and gaming systems are built and operated.

 

Are there any aspects of Golden Whale’s offering that makes it unique from other data tech companies? If so, how do the solutions that you provide differ from what the competition is doing?

While all data science companies claim to have the best model when it comes to making accurate predictions and segmentations, these are typically black box processes with little to no transparency. One of the things that makes Golden Whale unique is that we build a second layer on top for model orchestration and competition so users can compare all the outcomes from similar data sets. This allows companies to be more independent from single sources and helps them build an evolving system around their modelling that easily can be configured to find specific target values.

Apart from that the combination of long-standing domain know-how and latest methods in data-science lets us increase the learning speed of our customers systems significantly and reduces time between general analysis and useful execution!

 

Being a relatively new company in the iGaming industry, what were the main challenges that you encountered while establishing Golden Whale and how have you tackled these up until now?

The challenges that we’ve faced have been largely the same as any other innovative company aiming to make an impression in market – that is to say converting initial curiosity and scepticism into excitement and opportunity. Fortunately for us, we began operating at a time when the first wave of machine learning companies had already laid solid foundations for how this incredible technology can be used to benefit the industry. Our goal is now to really push the boundaries of what data science and machine learning can do for platforms and game systems and it’s a challenge we’re really relishing.

 

How has the experience your team has gained in the past helped to shape what Golden Whale does? Have there been any previous learnings that have influenced your approach to data science?

Our team has accumulated a lot of domain know-how from our backgrounds in gaming and data science that has enabled us to fine-tune our models to deliver optimal results. Of course, our previous experience has allowed us to identify gaps in the market that can be plugged by doing things a little differently, but it’s important to also respect the pace at which data science and machine learning is moving forward. In our field, it’s vital to stay on top of the latest developments and ensure this is what’s influencing and enhancing your product, rather than relying on insights from several years ago.

 

Golden Whale’s mission statement is to provide tools that “convert gaming companies into learning companies” – what are the key insights that they can expect to gain by using your product?

Our main focus is building products that directly interact with customer behaviour and player experience across different levels of product. We build on existing machine learning and data exploration tools to give partners new insights on how they can maximise efficiency and profits by improving their systems. In order to make full use of these insights, our models are ideally connected to gaming systems in real time with the resulting feedback loop being designed in a smart way. Our unique approach in this area can drastically speed up the process of how businesses can understand and enhance their offering based on the information they already have at their fingertips.

 

What does Golden Whale have lined up for 2023? Is there a clearly-defined plan for what you hope to achieve and can we expect to see any specific product launches over the coming months?

All younger companies in the data science sector are likely to experience a period of exponential growth during their first few years of operation, and Golden Whale is certainly no different in this respect. We currently have a pipeline with new customer launches, a product roadmap that encompasses many exciting projects and a bank of real-life results that we’re eager to share with our customers. We’re really excited about what’s coming up over the next 12 months and believe our future innovations will help Golden Whale make a real splash in the industry.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ELA Games Casts Its Latest Spell with Witches’ Book

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ELA Games beckons players to step into a shadowy realm of sorcery and mystery with its newest release: Witches’ Book

Bathe in the magic as a powerful coven of three witches conjures their spells across the reels, revealing mysterious rewards and surprises. Each spin is a step toward ultimate strength, where massive riches and bubbling magic await.

The Power of the Book

In the Witches’ Book, magic shimmers in every spin. Players aim to collect enchanted pages and experience the power of each witch’s most mythical spells.

Once players gather enough enchanted pages, they complete the spellbook and choose their witch and symbol to unlock the magical Free Spins. As the witches’ power grows, every symbol has the chance to transform into a Jackpot, turning ordinary spins into powerful, enriching moments.

A medium volatility level and 94.9% RTP ensure that wins are frequent even on the base game. Additionally, multiple surprise features can arise and spread across the 5×3 reel format, making each spin a potion of excitement.

ELA Games’ Magical Touch

Witches’ Book is an enchanting embodiment of ELA Games’ philosophy regarding creative innovation and a focus on engaging gaming experiences. The games’ animations, sound design, and dynamic mechanics blend to create an atmospheric game that will have players a part of the incantation.

Marharyta Yerina, ELA Games’ Managing Director, commented on the release, “With Witches’ Book, our goal was to create a title that emphasises the visually-rich aesthetics that embody the atmosphere of the brooding festive season. Every feature and design element was meticulously crafted to keep players engaged and deliver value for our partners. Witches’ Book is an example of our development approach: leverage creativity to entertain players while driving meaningful performance results for operators.”

Discover Enchanting Riches Now

Players can dive into the mysterious world of magic and spells today, with powerful gameplay and immersive experiences.

Finish your incantation and cast a powerful, lucrative spell today.

The post ELA Games Casts Its Latest Spell with Witches’ Book appeared first on European Gaming Industry News.

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GR8 Tech’s Bet It Drives Hits the Portuguese Fast Lane with Tiago Pereira of LeBull.pt

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Lisbon’s streets set the pace for Season 2 of GR8 Tech’s Bet It Drives — the drive-time podcast where iGaming’s most interesting voices speak freely, in motion. Hosted by Yevhen Krazhan, Chief Sales Officer at GR8 Tech, each episode captures raw insight, candid stories, and the kind of energy you can only find on the road.

Episode 2 puts the spotlight on Tiago Pereira, Head of Portugal at LeBull.pt, the executive who helped turn a logo and a bull into one of the fastest-growing brands in Portugal’s regulated iGaming market. With more than 20 years in sports betting, affiliates, and casino operations at Placard.pt, Betano.pt, bet.pt, and Sportingbet, Tiago has led market entries, compliance frameworks, sponsorships, and full-funnel digital growth.

During the ride, Tiago opens up about:

  • How he found his path and his journey from architecture and computer science to marketing.
  • The history of LeBull.
  • Portugal vs. Brazil: same language, different mindset: why copy-paste doesn’t work and true localization is key.
  • The idea behind the LeBull Night Show, a weekly late-night comedy event.
  • His failed marketing project.
  • Trusting younger generations.
  • His previous approach to marketing when he joined Betano in 2017.
  • Why the Portuguese sports betting market relies on the casino vertical.
  • The next chapter for affiliation.
  • Network or Not Work: mascots, localization, and keeping support teams local.
  • A small personal detail that’s still quietly visible online for those who know where to look.
  • His Champion Rule: move forward with an “I need to get this done” mindset. Whatever happens, don’t stop. Stay consistent, keep moving forward, and the results will follow.

“Tiago showed us how to win a new market with discipline, curiosity, and the courage to keep moving forward,” said Krazhan.

Watch or listen to Season 2, Episode 2 with Tiago Pereira on:

Bet It Drives Season 2 kicked off with Rasmus Sojmark and keeps the pace with upcoming episodes featuring Kyrylo Korobka and Kelly Kehn. Buckle up. Lisbon’s just getting started.

The next chapter of iGaming belongs to those who play smart and play bold. Meet GR8 Tech at booth 5028-2 during SiGMA Central Europe 2025 in Rome, November 3–6, and discover the Heavyweight Rulebook built for operators ready to scale, localize, and win.

The post GR8 Tech’s Bet It Drives Hits the Portuguese Fast Lane with Tiago Pereira of LeBull.pt appeared first on European Gaming Industry News.

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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.

Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.

The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.

Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.

Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”

“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.

Breakout program and networking opportunities

In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.

The full agenda, including breakout program, is available here.

In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.

Practical information

The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.

The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.

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