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Ygam host Parliamentary Reception to launch new strategy

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Ygam launched their new strategy at a Parliamentary Reception earlier this week, attended by MPs, Peers and a broad range of stakeholders.

Around 90 guests attended the event in the Houses of Parliament including representatives from Government, regulators, academia, charities, trade associations, and local authorities.

The reception was hosted by Damian Collins MP, the minister responsible for gambling in 2022 and the Chair of the DCMS Select Committee for three years between 2016 and 2019. As a passionate proponent of the prevention of online harms, the Conservative MP opened the event with a speech that praised the charity for the important work it does to safeguard children and young people.

This was followed by a speech from Mike Wojcik, Chair of the Ygam board of trustees for the past six years and also Chief Executive of Queen Mary’s University London Student Union. He said: “I’ve seen the organisation grow and mature, and I couldn’t be prouder of where we are today. This year has been a transformative one for Ygam; we have defined our purpose, identified our unique remit and expertise, and worked to better understand the need so that we can offer the most effective programmes and services to those who have influence over the lives of young people, to enable them to safeguard against harm.”

MP’s and Peers from all political parties attended the reception to show their support for the charity, including Deputy Speaker Dame Rosie Winterton and Lord Clement-Jones. Organisations connected to the research, education and treatment of gaming and gambling harms were represented, as well as individuals with lived experience.

Ygam Chief Executive, Dr Jane Rigbye, addressed the reception outlining the charity’s new vision, mission, and ambitions. She said: “The digital world offers huge opportunities, but with those opportunities come risks, particularly for young people who live in an increasingly digitised world. We have a clear purpose, we deliver evidence-based programmes, and we are focused on understanding and continuously improving our impact.”

Dr Rigbye was clear on the important role of education saying “We want to ensure that universal education and prevention is seen as an essential part of the public health response to gambling and gaming, and that it is adequately funded over the long term. Ygam are here to demonstrate that delivering effective prevention education to all young people is achievable, worthwhile, and will save lives.”

Shadow DCMS Minister Jeff Smith MP closed the event with a keynote address, calling for the Government’s White Paper to support education and prevention. He said “It is absolutely vital that the White Paper gives a clear steer on funding for those in the sector, and we must also recognise that funding should not be limited to treatment provision alone. We need to be focused on preventing harm as well as tackling it when it has been able to develop. That is where charities like Ygam really come into their own, and part of the Government’s responsibilities in this White Paper is to address the concerns around the sustainability of their services and provisions.”

The new strategy reiterates Ygam’s focus on educating children and young people aged between 7 and 25.  After appointing an independent facilitator to lead the strategic development process, Ygam has engaged with a diverse range of stakeholders and staff to develop a strategy which brings clarity and purpose to the future direction of the organisation.

The strategy outlines Ygam’s plans for the next three years and is a rolling strategy that will be reviewed and updated on an annual basis. This will enable the charity to adapt to the rapidly evolving context in which it operates, and to deliver its vision and mission beyond 2025. Ygam have committed to reporting on progress on a regular basis and intend to publish an annual impact report, and an annually refreshed strategic implementation plan.

Ygam also launched their new branding at the event which sees the charity change its logo, colours, and style. Daniel Bliss, Director of External Affairs at Ygam said: “The charity has evolved significantly since 2014 so we felt our branding should reflect where we are now. The new strategy was the perfect opportunity to refresh our look and we’re confident our new branding will to enable us to connect effectively with our audiences.”

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Casino Guru breaks down Gamalyze Campaign data and success

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Casino Guru, the leading online casino database and advocate for responsible gambling, has taken a further look into the success of the Gamalyze campaign it ran on the occasion of Safer Gambling Week 2024.

Hosted as a joint effort and collaboration with Mindway AI, a respected data science company with a particular focus on analyzing gambling behavior and integrating seamless technology-driven consumer protection measures.
The Gamalyze game, which sought to analyze and inform consumers about their gambling habits, was launched by 10,479 visitors, Casino Guru News previously reported, and 7,116 of the launched games were completed through the end.

Now, Casino Guru has dug into the newly surfaced data the collaboration has revealed and has carefully studied feedback from the campaign to help improve future iterations of the ambitious player protection initiative, discovering that the actual results were better than what was previously thought to be the case.

A total of 279,000 people saw the Gamalyze campaign on the Casino Guru’s website, with 65% of the people who visited the game detail deciding to play it – or some 13,000. Casino Guru was not only able to calibrate its initial numbers for how many people visited the game, or played it, but also derived other vitally important metrics.
First, the number of high-risk players has dropped to 15.6%, down from 17% in the previous campaign’s iteration. In contrast, the number of high-risk players, according to overall data, is 17.3%.

Upon completing the game, the players received advice and feedback on how to improve their gambling behavior.
Another interesting trend that Casino Guru noted was that for the most part, players were able to accurately predict the level of risk they were taking.

For example, only 15.6% of all players had underestimated their risk level – the same as the prior iteration of the Gamalyze campaign. In contrast, the overall average number is 15.2%. These players had too received advice on how to improve their gambling behavior and avoid unnecessary risk-taking.
51.7% of all players showed signs of normal loss sensitivity, which was down from 61% in the previous iteration of the campaign, indicating that players during this campaign showed less concerns over increased losses.

These findings highlight the meaningful impact of the Gamalyze campaign and reinforce the value of data-driven responsible gambling initiatives.

Encouraged by these results, Casino Guru and Mindway AI remain committed to refining their approach, expanding their reach, and continuously improving player protection efforts.
Each iteration presents new opportunities for Casino Guru and Mindway to empower consumers to make responsible gambling decisions.

The post Casino Guru breaks down Gamalyze Campaign data and success appeared first on European Gaming Industry News.

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Gentoo Media appoints Paul Gatt as General Counsel to strengthen legal and compliance strategy

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Paul Gatt, who has played a crucial role in the company’s strategic expansion and corporate transition, will lead Gentoo Media’s legal and compliance function, reporting directly to CEO Jonas Warrer.

His promotion marks an important step in the company’s evolution, reinforcing its ability to navigate complex regulatory landscapes while supporting M&A activity and revenue-generating opportunities.

Paul has been instrumental in shaping our legal framework during a period of rapid growth and strategic acquisitions,” said Jonas Warrer, CEO of Gentoo Media. “His leadership, legal expertise, and deep understanding of complex regulatory landscapes have been invaluable. We are confident that, as General Counsel, he will continue to steer our legal and compliance strategy with precision and foresight.

Since joining Gentoo Media in 2022, Gatt has played a key role in supporting the company’s expansion, working closely with the corporate development team on M&A transactions and ensuring the seamless integration of acquired businesses. He was also instrumental in guiding Gentoo Media through its corporate separation from Gaming Innovation Group (GiG), securing a smooth legal and regulatory transition.

I am thrilled to take on this role at such an exciting time for Gentoo,” said Paul Gatt. “Having been part of the company’s journey over the past few years, I look forward to continuing to support its growth and working alongside our talented team to navigate the evolving media and regulatory landscape.

Gatt brings a wealth of legal expertise, having previously served as Legal Counsel at Lombard Bank and as a legal associate at Fenech & Fenech Advocates, specialising in corporate law. He is an Executive Committee member of the Malta IT Law Association and an Affiliate member of the International Masters of Gaming Law (IMGL).

He holds a Doctor of Laws degree from the University of Malta and is a qualified advocate admitted to the Maltese Bar. Additionally, he is an alumnus of the London School of Economics and the University of Glasgow, where he pursued further studies in sports, business, and corporate law.

The post Gentoo Media appoints Paul Gatt as General Counsel to strengthen legal and compliance strategy appeared first on European Gaming Industry News.

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Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces

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Scientific Games has been named one of Jombay’s WOW Workplaces of 2025 in the Information Technology, Information Technology Enabled Services and Global Capability Center category at its Bangalore, India, location. This prestigious accolade reaffirms the company’s commitment to fostering a culture of innovation, collaboration and inclusivity. The award highlights the global lottery leader’s dedication to providing an exceptional environment where employees thrive personally and professionally.

The WOW Workplace Awards are an annual listing of organizations with the most WOW reviews. The award substantiates how “great,” “best” or “exceptional” a company is through testimonials and feedback across the web (including employee review websites) using Jombay’s AI engine.

 

Pat McHugh, CEO of Scientific Games, said, “Being recognized as one of Jombay’s WOW Workplaces is an incredible honor and a true reflection of the remarkable culture our team in India has built. Our India team’s relentless dedication to innovation and excellence is inspiring and helps fuel our success with employees and customers worldwide.”

Scientific Games’ Bangalore operations, established in 2015, recently expanded to a new, state-of-the-art facility, underscoring the company’s growth and investment in its workforce. The center is a hub for research and development, software innovation, quality assurance and technology operations, contributing significantly to the company’s global mission.

Mahesh Nanjundappa, Managing Director of Scientific Games India, added, “This recognition is a testament to our employees’ hard work, creativity and commitment to making Scientific Games a fantastic workplace. At the heart of our success is the inspiring environment we’ve cultivated where every team member feels valued and empowered to achieve their best.”

Scientific Games operates across five continents, delivering a comprehensive range of retail and digital lottery solutions and lottery sports betting products and services to 150 lotteries in 50 countries.

The post Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces appeared first on European Gaming Industry News.

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