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Team Redline claims the crown at the star-studded Le Mans Virtual Series finale
The final round of the Le Mans Virtual Series, the 24 Hours of Le Mans Virtual, came to an electrifying end as #2 Team Redline and Felipe Drugovich, Felix Rosenqvist, Luke Bennett, and Chris Lulham triumphed at the world’s biggest and most prestigious endurance esports race after 24 hours of hard virtual racing at the legendary 13.6km / 8.5 mile Circuit de la Sarthe track. It was Drugovich’s second consecutive win at the virtual 24-hour event.
The GTE category was won by the #888 Ferrari 488 GTE of Romain Grosjean’s R8G Esports (Alexander Smolyar, Scott Andrews, Timotej Andonovski and Erhan Jajovski), while BMW Team Redline’s #71 of Rudy van Buren, Lorenzo Colombo, Kevin Siggy and Enzo Bonito took GTE championship honours.
180 racing and sim racing stars from across the globe tested their endurance in the 45-car field on 164 different simulators across the world. Two-time F1 World Champion Max Verstappen, former F1 and current IndyCar star Romain Grosjean, FIA F2 Champion Felipe Drugovich and FIA F3 Champion Victor Martins were among those who pitted their individual sim racing talent and team’s strategy against the famed 24-hour endurance race on a challenging and intense track. In second and third places were #20 Porsche Coanda – the position enough to ensure they claimed the championship title – and #53 AMG Team Williams Esports.
The twice-round-the-clock endurance race saw plenty of action including:
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A strong performance from #2 Team Redline which saw them crowned as winners of the final race of the Le Mans Virtual 2022-23 season
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Mika Hakimi in the #22 Rocket Simsport entry secured the fastest lap at 3:22.324 in the LMP category
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Charlie Collins in the #77 Proton Coanda Esports entry secured the fastest lap at 3:47.632 in the GTE category
We’re sharing the highlights of the race for news interest–you can see the full post-race report below. A full 52-minute highlights TV show will be available on TV and OTT channels in the days following the event.
24 Hours of Le Mans Virtual – Post Race Report
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The 24 Hours of Le Mans Virtual, the fifth and final round of the Le Mans Virtual Series, kicked off Saturday 14th January with 180 drivers in 45 cars across the LMP2 and GTE classes taking to the start line. The drivers used 164 different simulators located in 38 different countries across the globe.
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Two-time F1 World Champion Max Verstappen led a star-studded driver line-up that featured names from across motorsport, including F1 and current Indycar star Romain Grosjean, FIA F2 Champion Felipe Drugovich, FIA F3 champion Victor Martins. Global motor manufacturers such as BMW, Ferrari and Porsche joined Alpine and Mercedes-AMG to enter esports teams.
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The challenging circuit also saw sim racing stars including Autosport Award recipient for Esports Driver of the Year James Baldwin, and former 24 Hours of Le Mans Virtual winners such as Jeffrey Rietveld, Joshua Rogers, and Nikodem Wisniewski.
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The race started dry and saw spots of rain throughout the race, but the majority of the race laps were completely dry.
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The LMP classification saw a fierce battle between #2 Team Redline and #20 Porsche Coanda for first place throughout the race, with Team Redline ultimately taking first place with a lead time of 21.109 seconds ahead of Porsche Coanda.
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#53 AMG Williams and #36 Alpine Esports saw an intense, down-to-the-wire battle for 3rd place, with Nikoden Wisniewski from AMG Williams ultimately claiming the podium position.
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Joshua Rogers from Porsche Coanda spoke after the race about the team overcoming the challenges of the race to claim their place on the podium “It was obviously a fantastic prep, effort, and event for us. Unfortunately, things didn’t quite go our way on the whole but I’m proud of us as a group and how we came together in these difficult times to regroup, refocus to deal with what we had and try to make the most of the race from there. Congratulations to Team Redline on the win, they did drive a fantastic race.”
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The GTE classification saw the #888 R8G Esports take the chequered flag first with the #71 BMW Team Redline and the #89 BMW Team BS COMPETITION coming in second and third respectively.
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Charlie Collins from #77 Proton Coanda Esports secured the fastest lap at 3:47.632 in the GTE category.
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Erhan Jajovski from R8G Esports spoke after the race about his team’s victory “I don’t know what to say, I’m lost for words to be honest. In this race, there were a lot of ups and downs but in the end, we never gave up, we gave everything in our power. I’m so glad for myself and everyone in the team.”
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LMP Teams Championship top three after the race: #20 Porsche Coanda – 94 points, #1 Team Redline – 78 Points & #2 Team Redline – 73 points
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GTE Teams Championship top three after the race: #71 BMW Team Redline – 119 points, #888 R8G Esports – 81 points & #26 Sim Maranello – 61.5 points
Latest News
PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS
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The Philippine gaming industry posted Php94.51 billion in gross gaming revenues (GGR) in the third quarter of 2025, a slight dip from the Php94.61 billion a year earlier as the industry adjusts to online reforms and tighter rules on digital payments.
The Philippine Amusement and Gaming Corporation (PAGCOR) said the Electronic Games (E-Games) segment remained the strongest performer, rising 17.4% to Php41.95 billion from Php35.71 billion year-on-year.
PAGCOR Chairman and CEO Alejandro H. Tengco noted, however, that the E-Games growth was mainly due to strong July 2025 numbers as revenues in August and September declined following the mandatory delinking of e-wallets from legitimate gaming platforms.
“The figures reflect an industry that is adjusting to necessary safeguards,” he said. “The delinking of e-wallets resulted in a short-term decline in activity toward the latter part of the quarter,” he said. “However, these measures are vital to protect players and ensure secure, transparent transactions.”
He also cautioned that while legitimate operators strictly comply with the new rules, illegal online gaming sites continue to expand aggressively, putting players at risk.
“These unauthorized platforms do not follow responsible gaming standards, do not pay taxes, and put players at risk of data theft and fraud,” Mr. Tengco said. “We urge the public to avoid illegal sites and to engage only with PAGCOR-licensed platforms.”
Outside of E-Games, all other gaming segments registered lower earnings during the third quarter.
PAGCOR-operated casinos recorded an 11.6% decline from Php3.64 billion to Php3.22 billion, while licensed casinos fell 10.2% from Php50.72 billion to Php45.56 billion. Bingo revenues likewise slid 16.2% from Php4.52 billion to Php3.79 billion.
In terms of GGR share, PAGCOR-operated gaming venues generated 3.4% of the GGR pie while licensed casinos brought in 48.2%. E-Games contributed 44.4% and bingo operations accounted for 4% of GGR during the quarter in review.
Despite the downward trend in some gaming segments and adjustments in the online digital payment ecosystem, Mr. Tengco expressed confidence that the industry would regain momentum as players adapt to new e-wallet protocols while authorities strengthen enforcement measures against illegal gambling portals.
The post PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS appeared first on European Gaming Industry News.
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Kambi Group plc’s CEO Werner Becher acquires shares in Kambi
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Kambi today announces that CEO Werner Becher acquired 28,360 shares in Kambi on 7 November 2025.
Werner Becher has on 7 November 2025, through his associated company WBCH Invest Ltd, acquired 28,360 shares in Kambi. The average price for the transaction was SEK 114.24 and the total value was SEK 3,239,846.
Following the transaction, Werner Becher holds a total of 98,360 shares, equal to 0.33% of the total share capital, and 279,724 options in the company.
The transaction was reported to the Malta Financial Services Authority on 10 November.
The post Kambi Group plc’s CEO Werner Becher acquires shares in Kambi appeared first on European Gaming Industry News.
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xpate Automates Fraud and Chargeback Management for Regulated Industries
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New tools help merchants in regulated industries react faster to fraud, reduce losses, and streamline dispute resolution through the xpate merchant portal.
Fraud and chargebacks continue to weigh heavily on high-risk sectors, with fraudulent chargebacks making up more than half of all disputes worldwide. In this context, xpate, the all-in-one payments and banking hub, has launched new fraud and dispute management automation features to help merchants in regulated industries manage risk in real time, minimize financial losses, and simplify dispute handling.
With regulated industries facing fast-moving fraud patterns and complex dispute environments, xpate’s automation tools give merchants operational control, enabling them to identify, manage, and resolve potential fraud and chargebacks directly within the xpate merchant portal. Automated notifications ensure timely responses and consistent adherence to acquirer and network requirements.
“xpate’s mission is to simplify every part of the payment process, including the moments that require extra protection,” said Mike Shafro, CEO of xpate. “By automating fraud alerts and dispute processes, we’re removing friction and giving merchants back valuable time to focus on growth.”
The launch comes at a time when chargeback values in these industries average nearly $100 per case, underscoring the need for faster, automated solutions to protect revenue and maintain compliance. xpate’s real-time fraud notifications from card schemes and issuers give merchants an early chance to act before a chargeback occurs, for example, by issuing a refund to avoid penalties and protect their dispute ratios. Automated alerts ensure merchants respond within strict timeframes, helping them stay ahead of acquirer and card network requirements.
xpate has also introduced a fully integrated dispute workflow within its merchant portal. Merchants can now manage every stage of a dispute in one place, from reviewing new chargebacks and collaboration requests to submitting evidence or accepting liability. Larger operators can feed xpate’s notifications directly into their internal automation systems to streamline processing at scale.
“Every minute counts when it comes to collaborations, disputes, and fraud. Automation means our merchants can react in minutes, not days,” said Alex Fedorov, Senior Product Manager at xpate. “Whether they prefer to manage disputes manually or let xpate handle them, they now have full visibility and control.”
The new automation capabilities reflect xpate’s broader goal of simplifying payments and back-office operations for businesses of all sizes. xpate focuses on removing complexity rather than adding to it, a principle that continues to set the company apart as it develops solutions shaped by real merchant needs. In fast-moving, highly regulated industries where compliance requirements change quickly, xpate takes a practical, forward-looking approach to risk management and regulation, adapting to new standards instead of outdated industry barriers.
xpate is reshaping how businesses move money across borders. Founded in Riga and operating across Europe, xpate provides a single payments platform that connects banks, cards, and alternative payment rails, allowing merchants, marketplaces, and financial institutions to manage transactions and compliance in one place. With built-in orchestration and account management, it enables merchants to route, reconcile, and manage payments across multiple banks and payment rails. The company is among the first non-bank institutions with direct access to the Single Euro Payments Area (SEPA), giving clients faster and more transparent settlements.
The post xpate Automates Fraud and Chargeback Management for Regulated Industries appeared first on European Gaming Industry News.
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