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Betting Market is estimated to be US$ 330.34 billion by 2030 with a CAGR of 8.9% during the forecast period – By PMI
The Global Betting Market accounted for US$ 141.23 billion in 2020 and is estimated to be US$ 330.34 billion by 2030. It is anticipated to register a CAGR of 8.9%. The betting market has much common with stock market. As a form of gambling, sports betting involves engaging in a wager on the outcome of a certain event. Betting is placed on two probable outcomes, win or lose. Over the past years, betting has become more convenient as people can bet on various events from their homes or while traveling. Further factors such as e sports is expected to foster the betting market overall.
The report “Global Betting Market, By Type (Online and Offline), By Application (Sports Lottery, Welfare Lottery, and Race), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Trends, Analysis, and Forecast till 2029’’
Key Highlights:
- In October 2021, The New Jersey Division of Gaming Enforcement granted full operational licensure for PlayUp this week, adding the largest sports betting market in the US to the company’s growing list of jurisdictions.
- In October 2021, The Netherlands opened its regulated online gambling market, clearing the way for players in the county to place legal sports bets and play casino games over the internet.
Analyst View:
Penetration of connected devices, changing regulatory landscape of the overall gambling industry, along with growing digital infrastructure is expected to foster the betting market. Further, increasing number of sports leagues and events is expected to fuel the market. However, COVID-19 has severely affected the event management or sports industry, few years pass the market will show a drastic growth.
Browse 60 market data tables* and 35 figures* through 140 slides and in-depth TOC on “Global Betting Market, By Type (Online and Offline), By Application (Sports Lottery, Welfare Lottery, and Race), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Trends, Analysis, and Forecast till 2029’’
Key Market Insights from the report:
Global Betting Market accounted for US$ 141.23 billion in 2020 and is estimated to be US$ 330.34 billion by 2030 and is anticipated to register a CAGR of 8.9%. Global Betting Market is segmented into product type, application and region.
- Based on Type, Global Betting Market is segmented into Online and Offline
- Based on Application Global Betting Market is segmented into Sports Lottery, Welfare Lottery, and Race.
- By Region, the Global Betting Market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.
Competitive Landscape & their strategies of Global Betting Market:
The key players in the Global Betting Market includes Ladbrokes Coral Group PLC., GVC Holdings PLC, Playtech PLC, Fortuna Entertainment Group, 888 Holdings PLC, Paddy Power Betfair PLC, Maya Inc., Kindred PLC., William Hill PLC, and Full Tilt Poker.
The market provides detailed information regarding the industrial base, productivity, strengths, manufacturers, and recent trends which will help companies enlarge the businesses and promote financial growth. Furthermore, the report exhibits dynamic factors including segments, sub-segments, regional marketplaces, competition, dominant key players, and market forecasts. In addition, the market includes recent collaborations, mergers, acquisitions, and partnerships along with regulatory frameworks across different regions impacting the market trajectory. Recent technological advances and innovations influencing the global market are included in the report.
Report Scope:
Attribute | Details |
Base year for estimation | 2020 |
Forecast period | 2020 – 2030 |
Market representation | Revenue in USD Million & CAGR from 2020 – 2030 |
Market Segmentation | By Type- Online and Offline
By Application– Sports Lottery, Welfare Lottery, and Race |
Regional scope | North America – U.S., Canada
Europe – UK, Germany, Spain, France, Italy, Russia, Rest of Europe Asia Pacific – Japan, India, China, South Korea, Australia, Rest of Asia-Pacific Latin America – Brazil, Mexico, Argentina, Rest of Latin America Middle East & Africa – South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa |
Report coverage | Revenue forecast, company share, competitive landscape, growth factors, and trends |

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Lottomatica Group FY 2024 financials and 2025 guidance
The post Lottomatica Group FY 2024 financials and 2025 guidance appeared first on European Gaming Industry News.
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Game Sales for Good: Kalypso Media and Humble Bundle Partner to Raise Funds for Charity
$77,000 Raised: Supporting Oceana, One Tree Planted, and More
Publisher Kalypso Media proudly reports their initiative through partnership with Humble Bundle, raising $77,000 to support a wide variety of charities, including Oceana, One Tree Planted, Child’s Play, WWF, and Movember in 2024.
“We believe it is our responsibility at Kalypso Media to support global causes, and we are honoured to work alongside Humble Bundle to do so,” said Anika Thun, Managing Director of Kalypso Media. “Empowering gamers to enjoy our products while making a difference to meaningful causes, connects us to a larger purpose made possible through the joy of video games.”
“At Humble, we’ve always believed in the power of gaming to create positive change. Our partnership with Kalypso Media exemplifies our ongoing mission to support meaningful global causes and empower gamers to make a difference,” said Kamini Tiwari, VP of Social Impact at Humble.
Among the charities supported, there was a significant focus on environmental conservation, with Oceana and One Tree Planted. These charities focus on protecting and restoring some of our planet’s most vulnerable resources. Oceana focuses on ocean conservation and protection, including threats of overfishing, habitat destruction, oil and plastic pollution, and threatened species. One Tree Planted is dedicated to global reforestation, providing a simple way for anyone to become involved in nurturing the planet, protecting life, and inspiring hope through the power of trees.
Kalypso Media is dedicated to continuing its efforts to support global causes in 2025 and looks forward to providing ways for Kalypso Media gamers to become involved.
For more information on these charities, Humble Bundle and how you can personally support, please visit:
- Oceana – oceana.org/
- One Tree Planted – onetreeplanted.org/
- Humble Bundle – humblebundle.com/
The post Game Sales for Good: Kalypso Media and Humble Bundle Partner to Raise Funds for Charity appeared first on European Gaming Industry News.
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ZITRO SECURES THE PRESTIGIOUS EILERS & KREJCIK GAMING (EKG) AWARD FOR LATAM’S TOP-PERFORMING GAME OF THE YEAR
Zitro is proud to announce that Mighty Hammer Link Up has been honored with the Eilers & Krejcik Gaming (EKG) Award for the Top Performing Game in Latin America.
This prestigious accolade further solidifies Zitro’s leading position in the region, a fact underscored by the Eilers & Krejcik—Fantini report released this January, which ranked Zitro #1 with a performance index of 2.61x.
“We are absolutely delighted to receive this award. Mighty Hammer is undeniably a phenomenal success, captivating players across Latin America in both its LAP and WAP configurations,” stated Sebastián Salat, Zitro’s President-International. “This award is a testament to the hard work and dedication of our entire team and reinforces our unwavering commitment to developing innovative and engaging products for players throughout the region. We sincerely thank our Latin American clients for their continued support and unwavering trust in our offerings.”
Building on this momentum, Zitro will showcase its new CONCEPT cabinet line and exciting new games at the upcoming Zitro Experience Argentina on Tuesday, March 18th, during the same week of the SAGSE’25 trade show. We look forward to seeing you there!
The post ZITRO SECURES THE PRESTIGIOUS EILERS & KREJCIK GAMING (EKG) AWARD FOR LATAM’S TOP-PERFORMING GAME OF THE YEAR appeared first on European Gaming Industry News.
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