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Exclusive Q&A with Giovanni Petrantoni, President and Founder of Fragnova

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The term visionary is often over-used. They are like UFOs in a sense– often talked about and rarely seen.

So, ladies and gentlemen, we are happy to interview a person with true visionary traits here. Welcome Giovanni Petrantoni, President and Founder of Fragnova. Let’s jump straight his fascinating visions and ideas.

Q. Let’s start with a brief intro about yourself, as you seem to have quite an interesting career: music, writing, blockchain and so on. Our readers would certainly love to hear it?

A. I spent a lot of my early career coding and creating software, which ultimately led me to join the Tokyo-based Silicon Studios developing game engines. The work I did on Linden Lab’s Second Life also inspired a lot of the work Fragnova does today. I put a lot of energy into coding and creating new in-game items. It may seem minor, but originally Second Life didn’t have any swimming mechanics, so I engineered that myself. It was fascinating to see not just how popular small additions to the game could be, but how much potential the players themselves had to completely alter and shape the experience.

To this day, I still believe Second Life is far and above the closest thing we’ve come to a true metaverse; the fact that two decades after launch it still has millions of users is a real testament to that. However, ever since the term metaverse was popularised a few years ago, it’s become somewhat meaningless because so many ‘metaverse creators’ are really just building walled gardens with MMO elements, brand collaborations and virtual events. For the metaverse to live up to players’ expectations it needs to be open and interoperable.

Q. Now on to Fragnova. What exactly does Fragnova aim to achieve – a French revolution of sorts in game development?

A. Our ambition is to establish the Creation Operating System and for the decentralised ecosystem that makes up Fragnova – The Metaverse Store, The Creator Store and our game engine, Claymore – to form the foundations of an open metaverse, and not the walled gardens we have now.

The Fragnova network is a blockchain that empowers game creators and democratises game development. Blockchain means the use of assets or even full games are fully stored, tracked and recorded to pay out royalties, assert ownership and keep track of licensing rights. So we’re aiming to restructure the business of making games. Currently, large companies take the lion’s share of profits, leaving creators overworked and underpaid – so, the French Revolution analogy isn’t far off, as it’s absolutely about giving more control and rewards to the creators at the bottom rather than the publishers and platforms at the top.

User-generated content has become a huge part of modern gaming, you just need to look at Minecraft or Roblox to see what is possible when there is a creator-led ecosystem. Empowering their creators has become a vital part of keeping games fresh and players engaged. Beyond these two examples, there are dedicated communities of modders that sacrifice large amounts of their time to get all kinds of incredible projects over the line, to little benefit for themselves. Imagine the level of polish in User Generated Content if creators were better compensated for their time and could make a living out of these projects.

This idea of ownership isn’t just a monetary concept either, as avid gamers ourselves we’ve experienced the pain of many of our favourite games going offline in the past, losing all the time and effort you’ve invested – potentially over many years. Blockchain is immutable, which means games built using the technology can’t be deleted, and this technology opens the door to community-run servers..

Q. What kind of features can gaming enthusiasts with zero coding knowledge expect from Fragnova?

A. We are building Fragnova for users of every level – one of the inspirations for what we are doing is PlayStation Dreams, which combines a really powerful set of creative tools with an interface that is more accessible and intuitive than conventional tools.

But with any game engine, there’s going to be a bit of a technical entry barrier unless people are willing to put in the time to learn the basics. The majority of users will probably be most at home in the Metaverse Store, where they can buy and sell in-game items and collectables, and playable experiences. However, they can still partake in the modding of games, which usually demands less coding while still allowing users to be creative.

Q.Tell us about Ambal Duels, the first-off-the-blocks games from Fragnova. Is the development going as per plan for release?

A. Ambal Duels is a free-to-play strategy card game, and it will be the first blockchain-enabled game to be built using our new game engine, Claymore. Ambal began life as a successful Kickstarter campaign for the physical version of the game, Ambal Tournament, but rather than simply create a digital version of the original, Duels takes the game concept to create more one-on-one strategic duels. We’re excited to bring the game to the digital realm and continue growing the game’s community.

The blockchain aspect of Fragnova means that everyone who worked on the game, right down to the designers and card artists, will have a fair stake in the game’s profits. As with any game developed on the Fragnova ecosystem, creators can decide on editing permissions for their work, and allow the community to create their own mods, spin-offs or entirely different versions of the game – with a portion of the profits always going back to the original creators.

The game’s alpha is currently planned for Q2 2023, so definitely watch this space!

Q.Could you shed more light into the Metaverse Store and Creator Store? How do they help gamers and developers in terms of monetization? Is it possible for existing gamers and developers – who use other or independent platforms – to migrate to your platform?

A. The Creator Store is a place for devs and creators to license and offer game assets, like 3D models or audio scripts, or even full games. Blockchain makes each and every asset trackable. So when it’s used in the development of other games, the original creator will earn royalties depending on the success of the project, something unprecedented in the existing asset stores.

The Metaverse Store is an asset store where players can buy and sell in-game items. Furthermore, every item uploaded to Fragnova can be “detached” from the Fragnova chain and migrated into many other chains (for example, Ethereum), allowing creators to sell and trade items on any possible platform.

The important point about the use of blockchain is that it’s not about turning a game item into a crypto asset with the aim of trading it and making money – the blockchain element is there to provide control and ownership in a way that simply hasn’t been possible before in the digital domain.

Q.Could you elaborate on Claymore, the game engine of your platform?

A. Claymore is a multiplatform game creation system focusing on full immersion in which creation and gaming take place in the same environment. Uniquely, Claymore allows developers to seamlessly upload their creations directly to the marketplace. Developers can also import game assets directly from the marketplace.

We built it on top of a new programming language we call Shards. Software development is still in a palaeolithic stage in terms of innovation and so we had to take a full stack approach. Shards allow us to express how games can interoperate with each other from the bottom of the stack, as well as allow us to build the foundation of a rich visual environment where creators can interact, build, inspect and modify their creations in a no code, AI-assisted way which is Claymore itself.

In future, I hope Claymore will rival industry mainstays like Unreal or Unity, as I believe there’s a real opportunity in the industry to bring in a fresh approach. Other incumbent engines are too big to change and adapt to modern gaming concepts like Web3 or the metaverse – at least without an extraordinary amount of investment and work. Both have been built over decades, so changing anything is always a complex task when legacy technology is involved. Equally, when you have an established brand, a massive user base and a huge number of stakeholders, it can be really difficult to pivot and keep everyone happy.

We are working on a pretty aggressive development roadmap so I’m hoping that we’ll have opportunities for creators and developers to get hands-on with parts of the engine and give us their feedback as soon as possible.

Q.Fragnova was founded on 2021. How do you look back at the journey over the last one year or so. Could you tell us about the development and funding so far and the path forward?

A. In about 14 months we’ve managed to realise a lot of the platform’s different elements and we’ve seen a really positive reception so far. One of the biggest challenges has been building the team and growing the company at the same time as developing the platform itself – as the founder I have to be involved in everything!

But perhaps one of our biggest challenges has been addressing the misconception that blockchain and crypto are all the same thing, which has been especially hard while we have been in such a hype bubble around NFTs and all the talk of the metaverse. We are now seeing the hype bubble deflate, so I am hopeful that we can go back to discussing blockchain as a means of doing more than just speculating on crypto. The reality is that blockchain is just a vehicle to help realise our ambition of stimulating the create-to-earn gaming economy.

Q.Finally, a tricky question. Your Linkedin bio says you like to ‘research, create and sometimes destroy’. Is there anything in the gaming industry at the moment that you would like to destroy?

A. That’s actually a very old line I just left there, but still belongs to me and indeed I think I kind of just answered that question with my previous answer! I would have to say the way the tech industry needs to hype the next big thing when the reality is that new technologies need to have utility and appear in the right place at the right time. Blockchain is a technology that has a lot of potential, but there also needs to be the right application for the right audience to give it lasting value.

 

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Cubeia expands Originals Studio with Turbo Crash launch

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Cubeia, a Sweden-based iGaming software solutions provider, has unveiled the latest addition to its Originals Studio, Turbo Crash – a fast-paced, adrenaline-fuelled game designed to test players’ instincts.

Turbo Crash challenges players to make the ultimate risk-versus-reward decisions in search of astronomical returns. Players place their bets and watch the multiplier soar higher and higher – but timing is everything. It’s possible to cash out at any moment with a single click and every round can be verified for total transparency and trust thanks to its Provably Fair design.

Turbo Crash continues Cubeia’s Originals Studio mission to create operator-first, fully brandable games inspired by its Operator-Up philosophy – built from the ground up around what operators and their players need.

Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.

A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.

Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”

The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.

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INSPIRED EXPANDS ITS iGAMING PORTFOLIO WITH A DUO OF NEW SLOTS: WEREWOLF IT UP! & ZEUS LEGENDS OF OLYMPUS

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Inspired Entertainment, Inc., a leading B2B provider of gaming content, systems, and solutions, is excited to announce the launch of Werewolf It Up! featuring Cash Bank and Zeus Legends of Olympus featuring Triple Hit Combo across the UK and Malta iGaming markets. Packed with captivating visuals and engaging gameplay, this online and mobile slot duo is designed to deliver strong results for operators and offers the best in iGaming entertainment for players.

Werewolf It Up featuring Cash Bank is the Halloween-themed follow-up to Inspired’s smash hit Wolf It Up! Set in a mystical, spooky forest, the game combines fairy-tale charm with thrilling win potential. The base game introduces cash-packed candy symbols and the Bonus Wolf, which together trigger the Cash Bank Free Spins Bonus with eight free spins. A pseudo-persistence mechanic adds further excitement, with collected candies building towards the Lucky Wheel for chances to win one of four Prize Pots.

As with all our games, players can enhance their gameplay with customisable features including Bonus Buy for instant bonus entry, Fortune Spins for boosted hit potential, and Inspired’s Gamble, for potentially bigger rewards. Werewolf It Up delivers spook-tastic thrills, fun features, and a broad appeal for casual players looking to win big this Halloween.

Zeus Legends of Olympus featuring Triple Hit Combo is a 5×3 reel, 20 win-line slot adventure that brings the power of Zeus, the King of the Ancient Greek Gods, to the reels. In a new art style for Inspired, the game blends ancient Greek mythology with fun gameplay features, the game introduces Inspired’s new Triple Hit Combo mechanic, designed to deliver escalating excitement and legendary rewards.

Players collect coins to feed three pseudo-persistent bags, Double Coins, Pot Fill, and Zeus Boost, that unlock epic bonus rounds powered by Inspired’s thrilling Win & Spin mechanic. With expanding reels, escalating prizes, and Zeus himself boosting values, every spin builds suspense toward greater wins. Optional features include Bonus Buy, Gamble, and a new multi-level Fortune Bet that allows players to supercharge their bonus rounds. Zeus Legends of Olympus combines a mythic theme and modern gameplay with Inspired’s signature innovation.

Claire Osborne, Vice President of Interactive at Inspired Entertainment, said: “We’re thrilled to unveil these two exciting new slots, each offering something truly unique for players. Werewolf It Up! is set to be this Halloween’s standout game, blending proven mechanics with spooky, visuals that will have players howling with delight. Our seasonal games have become player favorites, and Werewolf It Up! is a perfect addition to our portfolio of holiday-themed titles. Meanwhile, Zeus Legends of Olympus raises the bar with our brand-new Triple Hit Combo mechanic, kicking off a powerful new series of ancient Greek god–themed content. We’re confident both titles will engage players worldwide and deliver outstanding performance at launch and well into the future.”

The post INSPIRED EXPANDS ITS iGAMING PORTFOLIO WITH A DUO OF NEW SLOTS: WEREWOLF IT UP! & ZEUS LEGENDS OF OLYMPUS appeared first on European Gaming Industry News.

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Northern Lights Gaming promotes Chris Loftus to Chief Executive Officer

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Northern Lights Gaming, the award-winning studio known for blockbuster slot titles such as Unusual Suspects and Bison Moon, has promoted Chris Loftus to CEO.

The promotion comes after Andrew Goodale chose to step away from the studio after more than eight years at the helm to pursue other opportunities.

Chris is a seasoned online slot studio executive with more than 17 years of industry experience and joined Northern Lights Gaming back in April 2025 as Commercial Director.

His career began at Inspired Entertainment, where he spent a decade as Head of Content Operations before moving on to 1X2 Network, where he served as Commercial Director for the leading studio and aggregation platform.

This was followed by a stint as Sales Director at fast-growing game studio Playnetic, where he further expanded his expertise in commercial strategy and business development, before joining the Northern Lights Gaming team.

As CEO of Northern Lights Gaming, Chris brings seasoned insight and an energetic approach to the studio, which has both a strong legacy and ambitious plans for the future.

Robert Henrysson, Chairman at Northern Lights Gaming, said: “We are thrilled to promote Chris to the position of CEO and for him to lead Northern Lights Gaming into the next chapter of its success story.

“Of course, we’d like to thank Andrew for his many years of service and for helping to drive Northern Lights Gaming forward with passion and purpose and wish him well for the future.

“Change always brings adjustments, but our direction and mission remain the same – and that’s to create the very best games and experience in the industry.

“And with Chris leading our incredible team and with a strong product roadmap in front of us, we are highly confident of doing just that.”

Chris Loftus, CEO of Northern Lights Gaming, added: “It’s an honour to have been promoted to CEO of Northern Lights Gaming and to have the trust of the team to steer the ship and continue to build on the incredible progress we have already made.

“The key to success for any studio is to create great games that hit the mark with players, and we have the team and process in place to keep adding epic titles to our portfolio.

“Our product roadmap is packed with truly exceptional games, and we can’t wait to see them leave our production line and for players to fire up the reels.”

The post Northern Lights Gaming promotes Chris Loftus to Chief Executive Officer appeared first on European Gaming Industry News.

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