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KONAMI ANNOUNCES NEW ITALIAN ESPORTS TOURNAMENT COMING TO eFootball™

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Konami Digital Entertainment B.V. announced the launch of a brand new esports tournament – the ‘Coppa eFootball Italia’. This is a new tournament based in Italy which will see the integration of eFootball™ partner clubs, their youth players, professional esports players, and – most importantly – their fans.

What is the ‘Coppa eFootball Italia’?

The ‘Coppa eFootball Italia’ represents a new esports venture for KONAMI and the football simulation gaming arena. The tournament will see the integration of three different players forming a team to represent each of the competing clubs. These are: A selected Youth team player; A professional esports player currently part of their existing squad; A club fan who wins an online qualification tournament.

This unique team composition of elite and grassroots esports players alongside the youth selection sees a melding of club representatives unlike anything seen on the current football simulation esports landscape.

 

Seven eFootball™ partner clubs to be involved

KONAMI is delighted to announce that all seven of its eFootball™ partner clubs based in Italy will be taking part in the ‘Coppa eFootball Italia’. These will include AC Milan, AC Monza, AS Roma, Atalanta BC, FC Internazionale Milano, SS Lazio, and SSC Napoli.

 

How the competition will work

Prior to the seven clubs taking each other on for the ‘Coppa eFootball Italia’ title, there be the selection processes for their three representatives.

Firstly, each club will hold an internal esports tournament between their Youth team players to determine a representative. This will come alongside a seminar from the KONAMI eFootball Activations team providing an insight into the ever-evolving world of esports and video gaming.

Secondly, there will also be an internal tournament at each club between their respective esports players to determine who will represent them as part of the tripartite.

Thirdly, eFootball™ will run an online in-game tournament for all gamers within Italy called the ‘KONAMICI’ this will be an Italian-only event within eFootball™ 2023. Players can register to compete online with the tournament lasting two weeks in total.

Players do not have to have played eFootball™ prior to this and can participate with no experience of the game. Each club fan can register online and select the club which they hope to represent.

From here, they will play a minimum of 30 online matches against fellow club fans, collecting points as they progress before the online ranking determines the top representatives.

The KONAMICI will take place only on Playstation®4 and Playstation®5 devices and will be free-to-play.

 

Tournament Schedule

The ‘Coppa eFootball Italia’ is a new form of esports competition with many different elements coming together to bring it to life. The qualification and selection for club representative squads and then the consequential tournament will occur in stages between December 2022 and April 2023.

The KONAMICI qualification phase will commence in February, allowing all seven participating clubs to gain their fan representative with final knockouts concluding by the end of March 2023.

Once each of the clubs has confirmed its three-person team, there will be an offline Group Stage phase where the clubs will play each other to determine their positions in their respective groups. This will be broadcast from the ‘Coppa eFootball Italia’ studio. This stage will affect the draw for the knock-out phase at the Grand Finals weekend later in April.

Finally, with group positions secured, clubs will be drawn against each other for the Quarter Finals. From here, it will be a straight knock-out tournament with two Semi Finals, a Third-place play-off (between the two clubs who lose their respective Semi Finals), and a Grand Final.

The Grand Finals weekend will be an offline, live event hosted at Napoli ComicCon on the weekend of the 22nd-23rd April.

The victorious club will take home a Grand Prize including a specialised eFootball™ multi-media and gaming centre to be installed at their youth training complex.

Throughout the tournament, there will also be a set of episodes of what is to be known as ‘eFootball™TV’ available on the official eFootball™ Youtube channel, recorded in the aforementioned ‘Coppa eFootball Italia’ studio.

These will include analysis and highlights from the ‘Coppa eFootball Italia’, interviews with the players, appearances from partner club players and legends, and an exclusive behind-the-scenes perspective giving fans an all-access view into how eFootball™ works and how the ‘Coppa eFootball Italia’ was brought to life.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Podium’s Racing Data to Power Dabble’s Social-led Betting Service in the UK

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Podium, a leading global provider of trusted sports content and data solutions, is working with Dabble to help bring its socially driven betting experience to UK audiences.

Dabble combines traditional betting functionality with a social media-style interface to offer the next generation of racing fans a more interactive way to connect and share. The app-based platform is integrated with Betmakers technology, with all UK horse and greyhound racing data delivered by Podium.

Ian Houghton, Commercial Director at Podium says: “At Podium, we are always excited when we see innovation in the industry, so we are delighted to play a part of Dabble’s expansion into the UK market, particularly at a time when the racing industry needs to retain a younger audience. We look forward to exploring how Podium’s services can continue to support Dabble’s global ambitions.”

The collaboration, which has been in place since the summer, marks an evolution in how racing data is used and experienced, with Podium delivering UK racing content via Betmakers technology to help power Dabble’s social platform.

Tom Rundle, CEO of Dabble, says: “Dabble’s move into the UK is a natural fit. We’re a challenger brand with an exciting product that we built ourselves from scratch. We’re already seeing that resonate with the UK audience. Yes, you can get a bet on, but essentially, we are placing ourselves as being community driven. We’re creating a richer experience at every touch point.”

The UK is Dabble’s third international market, following rapid growth after launching in its native Australia.

The post Podium’s Racing Data to Power Dabble’s Social-led Betting Service in the UK appeared first on European Gaming Industry News.

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Football Stats Startup Challenges Multi-Million Company With Free Publication Of Blueprints

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A little company from Poland does something very odd for the competitive market — and thinks that one man’s dream can ignite a revolution in how we treat amateur football.

Prawn, the fresh startup from Eastern Europe with the international team, has announced its first hardware solution for recording football matches. But it is not on the shelf of the local store and does not pop out on the web page as an annoying ad. The users can literally obtain blueprints free of charge and craft it themselves.

Such an unusual decision is aimed at challenging the market that has been ignored and omitted by the big sports tech companies for years or even decades. Amateur football is miles and generations behind the professionals in the way players can assess their performance and improve — that is what Prawn dared to change.

They have already entered the market with the PrawnApp[a] that provides analytics for amateurs who record their match performance and upload the video. Powered by an AI, this system gives some key figures — goals, passes, dribbling attempts etc. — and, which is important, some tips for improvement. The service can be also used as a platform for creating highlights thanks to its ability to combine footage from different angles. The app is easy to try: each user is granted one month free of charge.

In this field Prawn faces some obvious competition. Other companies have released their own vision of prone holders for recording matches which is not much of a difference in functionality to what the Polish startup gives away for free on their Instagram page for following and tagging a friend. But there is a difference — the price tag.

Prawn developers, passionate football players and fans themselves, know exactly what the amateur footballers want — affordable tech for capturing their games and great service for analytics and improvement. That is exactly what PRAWNER[b] (that is how the phone holder is labeled) and PrawnApp are about.

The company has already proven that its ideas resonate with the players and sports industry: the initiative to create a global map of available pitches was mentioned 152 times in U.S., European and even Indian media, and their web page was visited by thousands of people within a couple of weeks. The Polish startup promotes its vision with a simple principle: those who love football and want to be better at it should not pay more, but play more.

The post Football Stats Startup Challenges Multi-Million Company With Free Publication Of Blueprints appeared first on European Gaming Industry News.

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Endorphina Goes Viral With Baywatch-inspired SBC Lisbon Posters

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The leading slot game provider, Endorphina, continues to make waves in the iGaming industry, announcing its presence at the highly anticipated SBC Lisbon with a big splash. From September 16-18, Endorphina’s stand, number B590, will bring the ultimate beach escape at the Feira Internacional de Lisboa & Meo Arena. 

To further tease its presence at the upcoming beach-themed booth at SBC Summit Lisbon, Endorphina created a campaign inspired by the popular TV show Baywatch. The company organized a special photoshoot with its employees dressed as lifeguards patrolling the beaches of Lisbon. In addition, Endorphina designed special posters that play with the aesthetics of 80s and 90s posters and VHS tapes. 

This announcement from Endorphina immediately captured the attention of the iGaming world, with the posts receiving 5x more engagement than usual on LinkedIn. The photoshoot featured employees from various departments, including Kirill Miroshnichenko, CCO; Irina Veselkova, Marketing Strategy Coordinator; Dejan Vranjanin, Head of Account Development; Mihail Cojocaru, Team Lead Client Success Management; Marie Eliseeva, Account Manager; and Svetlana MD Masud, Partnership Manager. 

This campaign teases Endorphina’s booth at SBC Summit Lisbon, which will be themed to bring the ultimate beach paradise straight to Portugal. The company promises unique activities and a memorable experience for visitors, inviting them to visit booth B590, meet the Endorphina team, and immerse themselves in the beach-themed atmosphere.

The post Endorphina Goes Viral With Baywatch-inspired SBC Lisbon Posters appeared first on European Gaming Industry News.

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