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Homa raises $100 million to supercharge game developers’ fortunes

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Founded in 2018 by Daniel Nathan and Olivier Le Bas, Homa develops technologies to
empower game developers across the world, increasing efficiency through every step of
the app production and publishing cycle. These technologies allow developers to
dramatically increase their execution speed – most games are developed in only a few
weeks as opposed to months before- and maximize their chance of success.

Homa Lab makes this speed possible, thanks to the publisher’s tech platform that
delivers market insights, ideas, analytics, and A/B testing capabilities to studios.
Creators can start using Homa Lab and go from building their first prototype to
monetizing and optimizing the growth of their first hit, all within the same platform.

One year after its $65M Series A round, French mobile games publisher Homa secured
a $100 million Series B round co-led by Quadrille Capital and Headline with the
participation of Northzone, the leading web3 investor Fabric Ventures, Bpifrance,
Eurazeo and Singular.

The new fundraising round will support Homa in scaling its business through
investments in tech and data products, tapping into a global talent pool, executing on
new partnerships, and doing strategic acquisitions. Homa Lab will be a key area of
investment, with significant releases expected to add further value to the creators’ toolkit
in the coming months.

Brice Delome from Quadrille Capital adds: “Homa’s all-in-one platform empowers
independent developers globally to reach the production and marketing capabilities of
large studios. We were impressed by the team assembled by Daniel and Olivier,
demonstrating a rare combination of vision, flawless execution and relentless work
ethic. We are enthusiastic about supporting Homa’s journey to democratize and reinvent
mobile gaming.”

“Homa is building the go-to platform for game creativity. Creators can focus on letting
their imagination go and creating their dream game. Homa makes sure they can
compete with the big and well-funded studios with equal means. Not only have Daniel,
Olivier, and the team built super strong tools to ideate, publish, acquire users and
monetize better and faster. They also understand the data and science behind trends
and help others benefit from them. When Homa grows, a thousand others around the
world grow with it.” says Jonathan Userovici, Partner at Headline.

Since 2018, Homa has published more than 80 games downloaded by over 1 billion
people, across hypercasual, arcade idle, casual, and board genre categories, and
continues to develop its footprint in the constantly evolving mobile gaming environment.
Among these games, Merge Master was launched by Homa in January 2022 and
quickly became the most downloaded mobile game in the world.

The company has started a collaboration with web3 gaming giant Sorare this year and
is investing to build new experiences in the web3 space, which enables virtual worlds
and economies to be owned and controlled by their creators, contributors and
participants – in essence completely rethinking how creators can bring value to game
players. Homa aims to build a universe of interconnected games and to give the
community ownership of their favorite Homa characters, such as Valentine from
SkyRoller which has already grown a community of 255k people on TikTok.

“The Homa engine has enabled developers and studios to produce hit games with a
data-driven toolbox focused on optimizing core game loops and monetization. Having
worked with the likes of Sorare, Decentraland and Axie Infinity, we are convinced that
introducing digital assets into mobile games is the next major evolution that will create
entire virtual economies and bring the first billion users to Web3”, explains Max Mersch
from Fabric Ventures.

Since raising a $65M Series A round in 2021, Homa has been able to reinforce its
teams with more than 160 people from 34 nationalities, developed world-class data
technologies regrouped into their “Homa Lab”, and maintained stellar growth rates
(+117% year on year).

”This new round of funding is a testament to the boundless ambition of our team.
Homa’s technology is helping game studios of all sizes elevate their potential, starting
by working on the right idea, speeding up production, making better decisions with data,
and distributing their app across the world. We are excited to help many more studios
and to connect players with amazing gaming experiences”, adds Daniel Nathan,
co-founder and CEO, commenting on the deal.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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BETBY EXPANDS E-SIM PORTFOLIO WITH TWO INDUSTRY-FIRST TITLES: eTABLE TENNIS and eFOOTVOLLEY

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BETBY, the leading sportsbook supplier, has expanded its proprietary esports feed, Betby.Games, with the launch of two brand-new e-sim titles: eTable Tennis and eFootVolley. Both releases mark a major milestone in BETBY’s commitment to delivering fair, authentic, and localised esports content that enhances 24/7 engagement for operators and players worldwide.

Representing a world-first for the industry, the eTableTennis title, entitled TTX CUP, introduces a completely new vertical to esports betting, with an authentic, fully fair, and transparent experience. The game features realistic physics, true-to-life gameplay, and zero-second betting delay, offering instant bet placement for one of the fastest-paced sports.

Each match follows the classic table tennis format of five sets to 11 points, with over 20 betting markets and high betting limits comparable to elite-level competitions such as the Champions League. Launched initially with two tournaments, TTX CUP delivers more than 1,500 matches per month, running 24/7 with no streaming delay, ensuring full transparency and player trust.

Aligned with the WTT Finals Hong Kong, one of the sport’s premier real-world events, the release allows operators to engage users during off-hours through a seamless, always-on e-sim.

BETBY’s second new title, eFootVolley, further strengthens its “go-local” approach by focusing on Brazil’s fast-growing futevôlei scene, one of the country’s most culturally resonant sports. The game replicates the official Liga Nacional de Futevôlei, following a five-set format (up to 11 points) and an average match duration of around 20 minutes, with 20+ available betting markets.

Launching in sync with the final stage of the real-world Liga Nacional de Futevôlei, eFootVolley provides an ultra-localised, 24/7 betting experience, reflecting BETBY’s strategy of blending authenticity with constant engagement. Following the success of eVaquejada, this release reinforces the company’s dedication to creating content that speaks directly to local audiences and their sporting passions.

Kirill Nekrasov, Head of Sportsbook Product at BETBY, commented: “With TTX CUP and eFootVolley, we’re breaking new ground in esports simulations. TTX CUP sets a new benchmark for integrity and realism in table tennis betting, while eFootVolley demonstrates our ongoing commitment to localised, culturally relevant content. Both titles reflect the Betby.Games vision to provide operators with high-frequency, fair, and engaging titles.”

The Betby.Games portfolio now features 25 proprietary titles, covering 80+ tournaments and over 400,000 monthly matches across multiple sports.

The post BETBY EXPANDS E-SIM PORTFOLIO WITH TWO INDUSTRY-FIRST TITLES: eTABLE TENNIS and eFOOTVOLLEY appeared first on European Gaming Industry News.

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Continent 8 promotes David Brace to Executive Team

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Continent 8 Technologies, a leading provider of cutting-edge managed IT solutions designed for the global iGaming and online sports betting industry, announces the promotion of David Brace to its executive leadership team.

In his new role, Brace will serve as practice lead for AWS solutions, spearheading the company’s continued expansion and innovation within the Amazon Web Services (AWS) ecosystem.

The news follows Continent 8’s selection as an official AWS Solution Provider under the Solution Provider Program (SPP). This has enabled Continent 8 to augment its AWS portfolio, including Managed AWS Workloads, Managed Hybrid Network and AWS Cloud Migration.

Michael Tobin, CEO and Founder at Continent 8 Technologies, said: “Over the past eight years at Continent 8, David has consistently demonstrated a deep and nuanced understanding of technology, infrastructure, and the regulatory landscape – both on industry panels and directly with our customers. His expertise is widely respected, and this promotion is a well-earned recognition of his contributions.

“David’s elevation to the executive team comes at a pivotal moment for our business, as we sharpen our strategic focus on cloud innovation. He is the ideal leader to drive our AWS practice forward, bringing vision, experience, and a customer-first mindset. With continued investment in this area, we’re committed to delivering AWS solutions that are secure, scalable, and tailored to the unique demands of the iGaming sector.”

David Brace, Chief Alliance & Partnership Officer, AWS, at Continent 8 Technologies, added: “I’m honoured to join the executive team and lead our AWS practice. The iGaming industry is evolving rapidly, and cloud adoption is central to that transformation. Our goal is to simplify the journey for our customers – whether they’re launching in new markets, navigating regulatory frameworks, or scaling their operations globally. With AWS and Continent 8’s combined capabilities, we’re uniquely positioned to deliver.”

Continent 8 has vast experience in delivering AWS solutions to the industry. The company has already delivered 90% of AWS Outposts in the industry to major brands in the regulated betting and gaming market, including FanDuel, Fanatics Betting & Gaming, and Hard Rock Digital.

Meet David Brace and members of Continent 8’s AWS practice at AWS re:Invent 2025, 1-5 December in Las Vegas.

The post Continent 8 promotes David Brace to Executive Team appeared first on European Gaming Industry News.

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Zero horsepower, maximum chances to win: Allwyn and the McLaren F1 Team launch world’s first Scratch Car

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Introducing the world’s first race car designed to be scratched! Allwyn, the lottery-led entertainment company, has teamed up with the McLaren F1 Team to create the one-of-a-kind ‘Scratch Car’ to celebrate this weekend’s Grand Prix and inspire people everywhere to take a chance.  

The life-sized model of an F1 car was unveiled by McLaren F1 Team driver Oscar Piastri at the LINQ Promenade on the Las Vegas Strip.  The Scratch Car invites fans to scratch the surface of one of 970 panels to win exclusive McLaren F1 Team experiences and prizes.

The car designer swapped a spanner for a pair of scissors to build the engineering masterpiece. Designed and hand-built with meticulous precision by paper artist and motorsport enthusiast Florian Weber, better known as Paperlegend, the car is made up of 970 individual scratchable panels, each printed in the McLaren F1 Team’s iconic papaya orange. Taking weeks to build, the unique installation will be open for racing fans to visit and scratch at the LINQ promenade in Las Vegas over two days, from its launch on Tuesday 18th November through Wednesday 19th November.

Fans who can’t make it to Las Vegas can join in via an online Scratch Car experience,  allowing people to virtually scratch their own digital McLaren F1 car for the chance to win. The hero prize promises one lucky online winner a once-in-a-lifetime opportunity to visit the McLaren Technology Centre in Woking, UK – and not only meet a McLaren F1 Team driver, but have their own race suit signed by them.  

Pavel Turek, Chief Officer Global Partnerships at Allwyn, said: “Being an Official Partner of the McLaren F1 Team enables us to bring the entertainment and excitement of the sport to even more people. Our Scratch Car is just one of the ways we are helping fans across the world get closer to the F1 action, with the chance to win once-in-a-lifetime McLaren F1 Team prizes and experiences. We believe that taking a chance gives you one, and this world-first installation celebrates that spirit in a fun, creative way.”

Florian Weber (AKA Paperlegend), the artist and designer behind the Scratch Car, said: “F1 drivers have to be incredibly precise but also willing to take chances and that’s what makes the Scratch Car such a perfect embodiment of the feeling of winning. It’s a piece of art that celebrates both precision and the thrill of taking a chance.”

Louise McEwen, Chief Marketing Officer at McLaren Racing, said: “At McLaren Racing, we are continually exploring new and unexpected ways of connecting with our fans in a fun and engaging way, and that’s what our Scratch Car activation with Allwyn does. We can’t wait for people to see it come to life, whether that’s on the ground in Las Vegas or online.”

Fans can visit the Scratch Car from Tuesday 18th until Wednesday 19th November at the LINQ Promenade, just moments from the racing track, or scratch a digital version online at Allwyn Global’s Instagram page until Tuesday 25th November.

The post Zero horsepower, maximum chances to win: Allwyn and the McLaren F1 Team launch world’s first Scratch Car appeared first on European Gaming Industry News.

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