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Windmills is free to play exclusively on GX.games, months ahead of other platforms

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Getting your hands on high-end indie games for free is awesome. But what’s even sweeter is being able to play those games before everyone else. That’s why, GX.games – a platform full of indie games for you to play, is introducing its first exclusive game, Windmills, available now through to December, before being released on any other gaming platforms.

Lovingly crafted over almost two years by Greek developer Dimitris Locke, under the guise Poor Locke, Windmills, is a story-rich, combat-focused metroidvania, forged in the spirit of games like Dark Souls and Elden Ring. The pixel-art platformer also features mechanics and easter eggs that will no doubt appeal to fans of the popular ninja-themed action-adventure game, The Messenger.

Like all the free indie games on GX.games, Windmills has been beautifully crafted using GameMaker, the fastest and friendliest cross-platform game development technology. Alongside Opera GX, the world’s first gaming browser with over 17 million users, GameMaker and GX.games are part of an ecosystem dedicated to supporting creators and developers, while providing gamers with exclusive access to uniquely original and creative games.

“The games available on GX.games are cool indie games that you can dive into whenever you have a break or some spare time. This is why millions of GX.games users have already experienced top-end indie games like Chronicon, Seals of Bygone, Tunnel of Doom, Totemlands and Dyo for free, since we introduced monthly free games back in the summer. For October, we’re taking things to the next level and giving users exclusive access to Windmills, before its launch on other platforms next year” said Mattijs de Valk, VP Content Acquisition at Opera. “Offering Windmills exclusively, demonstrates the unique strength of the GX.games, GameMaker and Opera GX ecosystem, which has been forged to support creators throughout every step of the development process and connecting those games straight into our audience of over 17 million gamers on Opera GX” he added.

In addition to Windmills, GX.games has also added Chronicon (10/10 Steam) – an expansive, fantasy-based APRG that will appeal to fans of Diablo or Torchlight. In Chronicon, players must discover the magical device known as Chronicon, which allows them to travel into the souls and memories of fallen heroes and unlock epic adventures where loot and monsters await.

Every two-weeks, GX.games adds a new top-notch and fantastic indie game to the platform which has been created using GameMaker, which users can play for free as much as they like for up to three-months. Currently, users can get free access to popular tiles such as Seals of Bygone, Dyo, Tunnel of Doom and Textorist.

To experience these games for free,  users will need to open or download Opera GX – the gaming-centric version of the Opera browser. They can then access GX.games by navigating to the website or directly from the GX Corner in the browser. They can start playing games, including the premium indie titles instantly, without the need to create an account or to download any of them.

GX.games is also home to hundreds of awesome games which have been created and shared on the platform for free using GameMaker, the multi-million downloaded 2D game development engine that is part of the Opera Gaming family.

Opera GX was built with gamers in mind. The browser offers tons of visual customization options, sounds, ability to control your hardware’s RGB lighting and includes unique features like CPU, RAM, and Network limiters, to prevent lag so games run smoothly, while also introducing Discord and Twitch in the sidebar to ensure players don’t miss a beat.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards

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The studio is shortlisted for the “Brand of the Year – B2B” category

ELA Games, an innovative game development studio, has been shortlisted for the “Brand of the Year – B2B” category at the upcoming EGR Marketing & Innovation Awards 2025.

The EGR Marketing & Innovation Awards is an event that celebrates key figures and innovative brands within the iGaming industry. The ceremony recognises companies that demonstrate commercial success through game-changing creativity and contributions to the improvement of the industry. It gathers the brightest and most influential minds to reward those who have helped the online gaming sector grow.

ELA Games’ nomination for the “Brand of the Year – B2B” category highlights the company’s efforts in creating a portfolio that balances operator-centric growth with player-friendly gaming experiences. The studio has demonstrated a commitment to helping operators improve player acquisition and retention metrics through data-backed performance, making it a beneficial partner.

Marharyta Yerina, ELA Games’ Managing Director, commented on the nomination, “The ELA Games team is proud to receive a nomination for a significant category at a prestigious event. We’ve made considerable strides in 2025 to develop our portfolio and create games that both help operators grow and provide fun for players. We look forward to networking with all our peers at the ceremony, and congratulations to all nominees!”

The EGR Marketing & Innovation Awards 2025 will take place on June 19, 2025, at The Mermaid, London. The ELA Games team will attend the ceremony for a night of excitement, networking, and celebration.

The post ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards appeared first on European Gaming Industry News.

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DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

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DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

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Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025

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The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.

“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”

The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.

For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.

In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.

Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.

As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.

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