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The TIGA Games Industry Awards 2022 shortlists have been revealed!

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The TIGA Games Industry Awards 2022 shortlist can now be revealed, ahead of the November 10th awards ceremony.

The Awards are returning as an in-person event after two years online due to COVID-19 restrictions.

“We have had a fantastic response from industry and education to the return of the TIGA Games Industry Awards as a live event,” said Dr Richard Wilson OBE, CEO of TIGA. “Congratulations to all of our Finalists. We look forward to welcoming you to the awards ceremony in November.”

The TIGA Awards 2022 finalists are:

Action and Adventure Game 

Death’s Door – Acid Nerve/ Devolver Digital

Fracked – nDreams

Haven Park – Mooneye Studios

Horizon Forbidden West – Sony Interactive Entertainment/Guerrilla Games

Sherlock Holmes Chapter One – Frogwares

Sniper Elite 5 – Rebellion

The Dark Pictures Anthology: House of Ashes – Supermassive Games

The Occulist – Pentakill Studios

Tiny Tina’s Wonderlands – Gearbox Software

 

Arcade Game 

Arcade Paradise – Wired Productions

Beatstar – Touch Your Music – Space Ape Games

Climate Change: Global Manager – Friday Sundae

Dashpong – Victor Meunier

Hungry Shark World – Ubisoft Future Games of London

Spellbook Demonslayers Prologue – Xendra

 

Casual Game 

Alba: A Wildlife Adventure – ustwo Games

Her Name Was Fire – Tissue Inu

Hypercharge: Unboxed – Digital Cybercherries

Inua: A Story in Ice and Time – ARTE France/IKO/The Pixel Hunt

Megaquarium – Auroch Digital

Perfect Coffee 3D – Kwalee

PowerWash Simulator – FuturLab

Trivial Pursuit Live! – Snap Finger Click

Wobbledogs – Animal Uprising

 

Audio Design

A Musical Story – Digerati

Eyes in the Dark: The Curious Case of One Victoria Bloom – Gearbox Publishing

Honor of Kings: Miyamoto Musashi – TiMi Studio Group

Horizon Forbidden West – Sony Interactive Entertainment/Guerrilla

Inua: A Story in Ice and Time – ARTE France/IKO/The Pixel Hunt:

Martha is Dead – Wired Productions

Marvel’s Guardians of the Galaxy – Eidos Montreal

The Quarry – Supermassive Games

Total War: Warhammer III – Creative Assembly

 

Creativity in Games

Bloodshore – Wales Interactive

Card Shark – Nerial/Devolver Digital

Clays Bar – Clays

Epic Chef – Team17 Digital

Outcore: Desktop Adventure – Doctor Shinobi

Sniper Elite 5 – Rebellion

The Dark Pictures Anthology: House of Ashes – Supermassive Games

The Serpent Rogue – Team17 Digital

Who Pressed Mute on Uncle Marcus? – Wales Interactive

 

Diversity

OlliOlli World – Roll7

Putting The G into Gaming

Spells & Secrets – Alchemist Interactive

Women in Games

 

Educational, Serious or Simulation Game 

Arcade Paradise – Wired Productions

Atomic Labs – Fish in a Bottle

Horrible Histories: Raid and Trade – BBC/Playerthree

Imagine Earth – Serious Brothers UG

Jojo and Gran Gran: Letters to St Lucia – BBC/Jollywise

LEGO® DUPLO® MARVEL – StoryToys

Mars Horizon – Auroch Digital

PowerWash Simulator – FuturLab

The Fermi Paradox – Anomaly Games

 

Heritage in Games

Airforce Action Stations – Friday Sundae

Antstream Arcade – Antstream

Card Shark – Nerial

Climate Change: Global Manager – Friday Sundae

Hungry Shark World – Ubisoft Future Games of London

Sniper Elite 5 – Rebellion

Svoboda 1945: Liberation – Charles Games

Who Pressed Mute on Uncle Marcus? – Wales Interactive

 

Puzzle Game 

Airforce Action Stations – Friday Sundae

Eternal Threads – Cosmonaut Studio

Gordon Ramsay’s Chef Blast – Outplay Entertainment

Inua: A Story in Ice and Time – ARTE France/Iko/The Pixel Hunt

Kredolis – Pharos Interactive

Lost Twins 2 – Playdew

Moss: Book II – Polyarc

Surviving the Humans – Surprised Monkey Studio

We Were Here Forever – Total Mayhem Games

 

Social Game 

Big Brother: The Game 2 – 9th Impact

Core Keeper – Fireshine Games

RoPets – Supersolid

Smack the Table – Basalikum

The Dark Pictures Anthology: House of Ashes – Supermassive Games

The Quarry – Supermassive Games

Trivial Pursuit Live! 2 – Snap Finger Click

 

Strategy Game 

Climate Change: Global Manager – Friday Sundae

Imagine Earth – Serious Brothers UG

Indies’ Lies – Fun Square Games

Jupiter Moons: Mecha – Rock&Bushes

SIEGE: World War II – Imperia Online JSC

Space Menace – Only4Gamers

The Fabulous Fear Machine – Fictiorama Studios

Total War: WARHAMMER III – Creative Assembly

Warhammer 40,000: Tacticus – Snowprint Studios

 

Visual Design

Card Shark – Nerial

Death’s Door – Acid Nerve/Devolver

Dubium – MUMO Studio

Horizon Forbidden West – Sony Interactive Entertainment/Guerrilla

Inua: A Story in Ice and Time – Arte France/Iko/The Pixel Hunt

Martha is Dead – Wired Productions

Moss: Book II – Polyarc

OlliOlli World – Roll7

Tiny Tina’s Wonderlands – Gearbox Software

 

VR/AR Game 

Clays Bar – Clays

Fracked – nDreams

Little Cities –  nDreams

Moss: Book II – Polyarc

RUINSMAGUS – CharacterBank Inc.

The Green Planet AR Experience, Powered by EE 5G – Factory 42

We Are One – Flat Head Studio

 

Art/Animation/Trailer Supplier

1518 Studios (Part of the PTW family of Brands)

Airship Interactive

Atomhawk

Liquid Crimson

 

Audio Services 

PitStop Productions

SIDE Global

Soundcuts

Tazman Audio

 

Education Initiative 

Airship Interactive

Birmingham City University

Dovetail Games

London College of Communication, University of the Arts, London

Lucid Games

nDreams Academy

Norwich University of the Arts

Staffordshire University

Sumo Digital

University of Hertfordshire

University of the West of England

University of Portsmouth

 

Educational Institution 

Birmingham City University

Bournemouth University

Escape Studios

London College of Communication, University of the Arts, London

Norwich University of the Arts

Sheffield Hallam University

Staffordshire University

University of Greenwich

University of Hertfordshire

University of Portsmouth

 

QA Provider

GlobalStep

PTW

Testronic

Universally Speaking

 

Tax and Accountancy Company

Sky Life Accountancy

RSM UK

MMP Tax

 

Recruitment Agency

Aardvark Swift

Amiqus

Avatar

 

Tools, Technology & Innovation

Antstream

Epic Games

Guerrilla

Panivox

Speech Graphics

Tazman-Audio

 

Legal Services

Bird & Bird LLP

Eaton Smith LLP

Lewis Silkin LLP

Stevens & Bolton LLP

Wiggin LLP

 

Services Provider

Airship Interactive

Games Jobs Direct

Liquid Crimson

Maverick Media

PitStop Productions

PTW Family of Brands

Renaissance PR

Soundcuts

S-Tech Insurance Services (GameS-Tech)

Tazman-Audio

Universally Speaking

 

Small Studio

Cosmonaut Studios

Digerati

Fireshine Games

Hugecalf Studios

Snowprint Studios

Trailmix

Total Mayhem Games

Ustwo Games

Wired Productions

 

Large Studio 

Auroch Digital

Dovetail Games

Guerrilla

Kwalee

Lucid Games

nDreams

Outplay Entertainment

Rebellion

Space Ape Games

Sumo Digital

Supermassive Games

 

Commitment to CSR

Dovetail Games

PlayStation London Studio

SIDE | PTW

Sumo Group

Testronic.

 

Employer of the Year

Atomhawk

Dovetail Games

Sumo Group

 

Outstanding Leadership

Bobby Thandi, CEO, XR Games

Dr Tomas Rawlings, Auroch Digital

Gary Dunn, MD, Sumo Digital

Karen McLoughlin, Group Director of HR, Sumo Group

Kaya Tilev, CEO, Lava Labs

Patrick O’Luanaigh, CEO, nDreams

Ryan Davies, Head of Digital Marketing, Kwalee

Simon Hade and John Earner, Co-Founders, Space Ape Games

Simon Iwaniszak, Studio Director, Red Kite Games

Simon Platt, Head of Development, Kwalee

Viki Freeman, Workship Strategy Director, Airship Interactive

 

Publisher of the Year

Dovetail Games

nDreams

Kwalee

Rebellion

Secret Mode

Sony Interactive Entertainment

The TIGA Awards 2022 ceremony will take place on the evening of Thursday 10th November at Church House Westminster

A limited number of tickets are on sale now.

The TIGA Awards are made possible thanks to supporters of the not-for-profit organisation. Sponsors of the awards include (Gold Sponsors) Amiqus, Sumo Group, Supermassive Games and Ubisoft; (Silver Sponsors) Abertay University, Airship, Aardvark Swift, Dovetail Games, Game Jobs Director, Hangar 13, Liquid Crimson, Pearson, Space Ape Games, Staffordshire University, Universally Speaking and the University of Portsmouth; (Bronze Sponsors) Antstream, Birmingham City University, Bournemouth University, CCP Games, Creative Wales, Eaton Smith LLP, MMP Tax, Newcastle Gateshead Initiative, Outplay, Payload Studios, PTW, RSM, S-Tech Insurance Services, Stevens & Bolton LLP, Tazman Audio, Testronic and Worldmakers; plus (Drinks Sponsor) Kwalee. 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Why Gamification Is Reshaping Online Poker

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Online poker’s not the sleepy mix of static cash tables and rinse-repeat tourney grids it used to be. Business Wire predicts that by 2030, the market will hit $11.4 billion, fuelled by cross-platform play and new competitive formats. But here’s the catch: growth brings noise. And in 2025, grabbing attention is only half the game — keeping it has become just as critical. And we all know that retention is the table you can’t afford to fold.

Over the recent years, gamification has turned into one of poker’s strongest retention plays. When it’s done right, it keeps players around, sparks repeat visits, and forges loyalty. They come back tomorrow, next week, next month — and your competitors can’t pry them away. The idea sounds simple enough — weave in game-style mechanics to make poker richer and more engaging, without killing the skill game underneath.

EvenBet Gaming’s research breaks it into three targets:

  • Give players more reasons to return.
  • Make onboarding smooth and rewarding.
  • Build loyalty with experiences that feel personal, competitive, and worth bragging about.

Churn burns profit. Gamification done right is an infrastructure that breeds loyalty. Done wrong? You’re just another site with flashing badges that no one cares about.

Gamification, Not Gamblification

Before diving into mechanics, it is important to set one thing straight. Gamification boosts engagement — leaderboards that show you who’s climbing, missions that push you to try new formats, achievement badges you actually want to unlock. It challenges players, rewards skill, and deepens the game. “Gamblification” is where it all turns sour. That’s when mechanics push for profit at the expense of player wellbeing — pressure-loop rewards, unclear payout systems, anything designed to keep people clicking long after the fun’s gone. These tactics can backfire, invite regulatory attention, and eat away at players’ trust.

Gamification should make the player-platform bond stronger. It’s open, skill-focused, and it stays within responsible-gaming boundaries. Otherwise, you’re just playing short-term roulette with your long-term survival.

Core Gamification Mechanics in Poker

Here’s the thing — gamification works best when it’s layered, not just thrown on top of the existing game. You’ve still got poker at the centre, but now there’s more to play for. EvenBet Gaming’s toolkit has a bit of everything, with a mix of proven features that operators need to keep players active and returning.

 

Leaderboards

People like to see where they stand, and a good leaderboard hits that primal “beat the other guy” instinct. Doesn’t matter if it’s hands played, rake pulled, or weird challenges only five people care about. Timeframes can be daily, weekly, or monthly, ensuring fresh challenges and preventing leaderboard fatigue. Players stick around to climb, rivals get personal, and your community gets tighter.

To avoid burnout and excessive gamblification, EvenBet’s customer success department doesn’t recommend creating only leaderboards based on pure game volume. As a flexible tool, leaderboards have a better use for boosting attention to specific game or tournament types (for example, hands played in 5-card Omaha), creating targeted demand.

Missions, Quests, and Challenges

Give a player a target and they’ll chase it. Win with pocket sevens, log 50 games, or try that Sunday knockout tourney — whatever keeps them moving. Segment it: beginners get gentle ramps; grinders chase big targets. Toss in tickets, cash, or even just brag-worthy status bumps — and suddenly, casual play has a storyline. This meta-layer adds structure to casual play, nudging players into consistent engagement.

“Different mission types work specifically on various segments of a poker room audience”, explains Nikita Golodaev, Business Account Manager at EvenBet Gaming. “For example, guided missions targeted to explore poker room features and game types keep new players on the platform and decrease early churn. Soft streaks (3-5 days) encourage regular sessions without burnout”. 

Achievements and Badges

First win, first deep run, first time they actually fold kings preflop — badges give players proof they’re climbing. Badges make progress visible, they’re milestones and conversation starters. This visual recognition encourages players to develop their skills and makes long-term goals more tangible.

Progressive Systems

Experience points (XP) and rakeback have always been staples in poker loyalty systems. They’re poker loyalty basics. EvenBet’s Progressive Rakeback with a tiered, time-limited structure turns the game into a race — 6 tiers from Aluminium all the way up to Platinum. Every tier gives you a little more, but fall behind — and you drop. The gamified progression adds urgency, encouraging regular play to maintain or advance the level.

According to Nikita Golodaev, clear and balanced progressive systems work best for projects with an existing core of regular mid-core players: they are already investing significant time into the game and are still tempted by rewards provided in the progressive tracks, unlike VIP and high-stakes players who are more interested in recognition of their status.

Put it together, and you’ve got a cycle: play, check your rank, tick missions, unlock the badge, check the board, eye the next tier. And then do it again tomorrow. It’s sustained engagement without sacrificing poker’s competitive core.

Advanced Applications — Tournaments and Hybrid Formats

Think of tournaments not as one-off events, but as frameworks. They aren’t just a product — they’re an engagement machine. You can hang all sorts of engagement hooks on them — the kind that keep players checking in and keep them motivated from registration to the final hand. Layer in gamification, and you have a retention funnel operators dream about.

Formats with a Twist

EvenBet’s flexible setup allows operators to launch virtually any format: high-GTD marathons, Spin&Go sprints with random multipliers, quick-fire Sit & Gos for casuals, and velvet-rope VIP tables for the whales. Add Mystery Bounty, Progressive Knockout, or Multi-flight qualifiers, and you’ve got unpredictability on tap. Which means the game always stays interesting.

Linking Tournaments to Gamification Layers

Hybrid play is where tournaments meet missions, leaderboards, and badges:

  • “Climb the Ladder” challenges that pay points for each event played.
  • Leaderboards stretching over weeks and sparking long grinds.
  • Achievements for milestones like “Final Table Three Times in a Week” or “Knock Out 10 Players in a PKO.”

This crossover keeps casual players chasing goals and competitive players grinding for prestige — all while strengthening retention loops. When you nail it, tournaments become recurring, gamified events that handle acquisition, retention, and loyalty in one package.

Why It Works for Operators

Gamification in online poker is not just a UX add-on — it moves numbers if done properly.

  • Retention and monetisation: longer sessions, more logins, bigger rake, and better LTV. Plus, new players convert faster when there’s a mission to chase.
  • Skill development: challenges teach strategy, confidence, and adaptability without feeling like homework.
  • Audience segmentation: freerolls for newbies, high-stakes bounties for veterans. You serve each player just the right challenge without losing focus.

Risks and Implementation Challenges

Gamification’s upside is clear — but mess it up, and it quickly becomes a liability. When these risks are managed, gamification pays off big time. Treat it with respect and care like a strategy, not a shortcut or gimmick.

Over-Gamification
Stack too many overlapping mechanics, and the gaming experience turns into a mess. Players get overwhelmed, quit the game altogether, or even fall into unhealthy patterns. The balance is in adding enough variety to motivate, without creating constant pressure to act. It’s a fine line between motivation and overload.

Regulatory Compliance
Operating inside responsible gaming guidelines is a must. Rewards should be transparent, achievable, and not designed to exploit compulsive tendencies. As noted by Dmitry Starostenkov, regulators are increasingly wary of features that blur the lines between skill-building and pushing players too hard.

Technical Complexity
Integration has to be smooth. If missions lag, leaderboards glitch, progression breaks, or interfere with core poker gameplay, this erodes trust. EvenBet’s modular system gives control, but operators still need rigorous testing, UX tweaks, and performance checks.

Building Gamification That Lasts

When done right, gamification in online poker isn’t just bells and whistles. It’s a full-on retention driver. Mix leaderboards, missions, badges, and tiered rewards right into the core game, and you create a cycle that hooks players, grows skill, and boosts revenue.

The winning formula is balance: enough variety to keep things fresh. Clarity so players aren’t guessing. Responsibility so the game stays ethical. Data-driven personalisation ensures that every segment — from first-timers to VIP grinders — finds a reason to return.

Our research at EvenBet Gaming is clear: sustainable gamification is a long game. Set measurable goals and transparent rewards, enhance the poker spirit — never overshadow it. Attention is the rarest currency these days. Platforms that get this balance don’t just hold players — they win the loyalty battle.

The post Why Gamification Is Reshaping Online Poker appeared first on European Gaming Industry News.

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SlotMatrix ignites the reels of West Virginia with Wild Extravaganza launch

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SlotMatrix, the world’s largest casino content aggregator, has expanded Wild Extravaganza’s reach in the U.S launching in West Virginia, alongside existing markets, New Jersey and Michigan.  

Wild Extravaganza is a high-energy 5×3 video slot that packs vibrant visuals, dynamic gameplay, and huge win potential in a 10-payline experience. The game pays left to right, right to left, and even from the middle, offering players multiple chances to win on every spin.

The core feature of Wild Extravaganza is its multiplying wilds, which can stack on three of the five reels and can reveal a 2x, 3x, or 7x win multiplier.

Wild Extravaganza is fully supported by EveryMatrix’s suite of advanced engagement tools, including free spins, leaderboards, and tournaments, helping operators drive acquisition and retention in regulated U.S markets.

This U.S release is part of a recent surge of SlotMatrix exclusive games entering the market, including 3 Coin Treasures, Lara Jones Treasures of Egypt 2, and Glorious Diamonds.

EveryMatrix holds licences in key North American markets, including West Virginia, Michigan, Pennsylvania, Connecticut, and Ontario, and powers more than 300 customers globally.

Stephen Orchard, Head of Commercial Operations, SlotMatrix, said: “Wild Extravaganza is all about giving players thrilling, fast-paced action and the chance to land some seriously big wins. We’re excited to bring this experience to West Virginia as we continue our expansion across the U.S.”  

The post SlotMatrix ignites the reels of West Virginia with Wild Extravaganza launch appeared first on European Gaming Industry News.

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DATA.BET Secures Spot at SBC Summit 2025

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The company strengthens its market position with the recent launch of sports betting

DATA.BET, a trusted sportsbook solution supplier, will present its expanded portfolio at SBC Summit 2025 in Lisbon, stand D160. The company now offers a unified solution covering sports, esports, and virtual sports.

From September 16 to 18, the company’s representatives will unveil the updated product suite. Building on its established presence in esports and virtual sports betting, DATA.BET has expanded into traditional sports betting, covering over 50,000 sports events per month across 63+ pre-match and 38 live sports disciplines. The company’s 24/7 in-house trading team maintains 93% market uptime while delivering 1000+ betting markets backed by official data partnerships.

Each betting vertical, as well as individual sports and leagues within them, can be activated separately or combined based on market needs. Operators can instantly launch the complete sportsbook solution through a ready-to-use Single Page Application (iFrame), while those with an existing betting platform can integrate directly via the Odds Feed API.

At SBC Summit, visitors will explore DATA.BET’s core products: Risk Management system, Odds Feed, Widgets, Streams, SPA (iFrame), and Bet Builder available for all three verticals. The latest features joined our comprehensive suite include Hot Bundles for express betting optimization and Timeline Widget for enhanced game process tracking.

“This marks our first offline presentation of the complete sportsbook solution we launched in May with our full product range and latest features for betting,” said Natalie Loshatynska, Head of PR & Marketing at DATA.BET. “We look forward to showing SBC Summit participants how our technology empowers operators and platform providers to offer their clients a more dynamic and engaging betting experience.”

Discover DATA.BET’s betting technology solution at stand D160. Connect with the team at [email protected] to schedule a meeting.

The post DATA.BET Secures Spot at SBC Summit 2025 appeared first on European Gaming Industry News.

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