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GIST Scientists Develop Model that Adjusts Videogame Difficulty Based on Player Emotions - Eastern European Gaming - News - Interviews - Legal Market Updates - Premium Reports - Events - Directory
Reading Time: 2 minutes Appropriately balancing a videogame’s difficulty is essential to provide players with a pleasant experience. In a recent study, Korean scientists developed a novel approach for dynamic difficulty adjustment where the players’ emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could […]
George Miller