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GIST Scientists Develop Model that Adjusts Videogame Difficulty Based on Player Emotions

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Appropriately balancing a videogame’s difficulty is essential to provide players with a pleasant experience. In a recent study, Korean scientists developed a novel approach for dynamic difficulty adjustment where the players’ emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players. 
 
Difficulty is a tough aspect to balance in video games. Some people prefer videogames that present a challenge whereas others enjoy an easy experience. To make this process easier, most developers use ‘dynamic difficulty adjustment (DDA).’ The idea of DDA is to adjust the difficulty of a game in real time according to player performance. For example, if player performance exceeds the developer’s expectations for a given difficulty level, the game’s DDA agent can automatically raise the difficulty to increase the challenge presented to the player. Though useful, this strategy is limited in that only player performance is taken into account, not how much fun they are actually having.
In a recent study published in Expert Systems With Applications, a research team from the Gwangju Institute of Science and Technology in Korea decided to put a twist on the DDA approach. Instead of focusing on the player’s performance, they developed DDA agents that adjusted the game’s difficulty to maximize one of four different aspects related to a player’s satisfaction: challenge, competence, flow, and valence. The DDA agents were trained via machine learning using data gathered from actual human players, who played a fighting game against various artificial intelligences (AIs) and then answered a questionnaire about their experience.
Using an algorithm called Monte-Carlo tree search, each DDA agent employed actual game data and simulated data to tune the opposing AI’s fighting style in a way that maximized a specific emotion, or ‘affective state.’ “One advantage of our approach over other emotion-centered methods is that it does not rely on external sensors, such as electroencephalography,” comments Associate Professor Kyung-Joong Kim, who led the study. “Once trained, our model can estimate player states using in-game features only.
The team verified—through an experiment with 20 volunteers—that the proposed DDA agents could produce AIs that improved the players’ overall experience, no matter their preference. This marks the first time that affective states are incorporated directly into DDA agents, which could be useful for commercial games. “Commercial game companies already have huge amounts of player data. They can exploit these data to model the players and solve various issues related to game balancing using our approach,” remarks Associate Professor Kim. Worth noting is that this technique also has potential for other fields that can be ‘gamified,’ such as healthcare, exercise, and education.
This paper was made available online on June 3, 2022 and will be published in Volume 205 of the journal on November 1, 2022.
Let us hope this study paves the way to games that any type of player, whether hardcore or casual, can enjoy!

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GO Craps rolls onto the scene at Play’n GO!

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Play’n GO expands its table game portfolio with the release of GO Craps, a fresh take on the casino classic that blends authenticity with intuitive gameplay.

Bringing the atmosphere of a high-stakes casino directly to players, GO Craps delivers a streamlined yet immersive experience. Whether seasoned pros or newcomers to the dice table, players can easily place bets, track their statistics, and save strategies for future rounds. The game’s clean interface ensures the focus stays on the action, keeping gameplay smooth and engaging.

GO Craps recreates the thrill of the dice roll across two distinct phases – the Come Out phase and the Point phase – with a variety of betting options that cater to different playstyles. Players can take advantage of classic bets like Pass Line and Don’t Pass Bar while exploring additional wagers such as Hardways, Horn bets, and Field bets to keep the excitement rolling.

As part of Play’n GO’s commitment to delivering premium table games, GO Craps stands alongside a renowned selection of titles, including Double Exposure BlackJack MH, European Roulette Pro, and Mini Baccarat. Each game maintains a balance of authenticity and innovation, ensuring that every session is packed with engaging opportunities.

Head of Game Retention at Play’n GO, George Olekszy, said: “Craps is a staple in casino gaming, and with GO Craps, we’ve taken great care to make the game both accessible and engaging. Whether you’re a dice aficionado or a newcomer, GO Craps captures the energy and strategy of the game while making it easy to play anytime, anywhere.”

With its sleek design and player-focused features, GO Craps is set to become a standout in Play’n GO’s extensive table game lineup.

The post GO Craps rolls onto the scene at Play’n GO! appeared first on European Gaming Industry News.

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Italian Gaming Awards 2025: over 110 competitors for 21 awards Jury at work and the gala evening on April, the 9th!

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Over 110 nominations to win the 21 awards up for grabs: the IGA – Italian Gaming Awards prizes will be awarded during the gala evening on April, the 9th, at Spazio Novecento and are already highly coveted by an audience of high-profile operators and companies, at a national and international level. Here are all the competitors for the precious awards, which you can find here: Italian

 

Gaming Awards 2025 – Shortlist

After last year’s success at the Italian Gaming Expo & Conference (IGE), the new edition is scheduled for April, the 9th and 10th, 2025 at the Salone delle Fontane in Rome, the one and only selection of excellence and best practices in the Italian public gaming sector is back.

The event dinner on April 9th will be a special evening in an exceptional location, full of charm, like Spazio Novecento. With music, entertainment, good food. And lots of networking.

IGA is an event to award the achievements of operators and affiliates in terms of services, technology and innovation, as well as the suppliers of all the main fields, including payment systems, marketing, platforms, data, certifications and compliance. A real event within the event, which in addition to give value to the industry and its talents, will also have the task of promoting the sector towards the outside, helping to clear the image in the eyes of public opinion, involving, together with experts of the industry, also professionals, VIPs and authorities from other sectors, as guests or judges of the event.

 

What was the roadmap of IGA 2025?

Launch

The launch took place on December, 15, 2024 with the publication of the dedicated website that began to accept speculative (and free) applications from companies. Applications were closed on March, the 9th.

 

Short list

From March, the 10th, 2025, the short lists for each category are available.

 

The floor to the judges

The evaluation period by the jury composed for the special occasion by IGA will end on March, the 31st, 2025 and the respective votes will be decided, the results of which will be announced during the evening of April, the 9th, at Spazio Novecento.

 

The jury

A great value is expressed by the jury, chosen by Italian Gaming Awards and which perfectly combines the values of the sector, allowing the expression of a quality, authoritative, neutral and very accurate judgment.

In alphabetical order we mention: Ewa Bakun (Clarion Gaming), Michele Bragantini (Tsj Holding), Ludovico Calvi (Ulis), the journalist Massimo Caputi, Gian Luca Comandini (Vesta Calcio), Mauro De Fabritiis (Mdf Partners), Samuele Fraternali (Politecnico Milano Osservatorio Digital Innovation), Fabio Lalli (Entrepreneur, Advisor, Speaker), Matteo Marini (Parlay Capital), Russel Mifsud (KPMG Malta), Pieter Remmer (Assissa Consultancy/Europe/G4 Global), Francesco Rodano (Playtech), Stefano Saladino (Digital Innovation Days/Promofacile), Stefano Sbordoni (Sbordoni&Partners), Cesare Biasini Selvaggi (exibart), Marta Soligo (Unlv), Piermario Tedeschi (Digital Angels), Hélène Thibault (Tonucci&Partners), Christian Tirabassi (Ficom Leisure).

The post Italian Gaming Awards 2025: over 110 competitors for 21 awards Jury at work and the gala evening on April, the 9th! appeared first on European Gaming Industry News.

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Casino Innovation to Take Center Stage at SBC Summit Malta

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SBC Summit Malta, formerly the CasinoBeats Summit, will build on its strong foundation in casino innovation, providing 5,500 attendees with a comprehensive overview of the latest trends, technological advancements, and strategies shaping the casino industry’s future.

The dedicated ‘Casino Product Excellence‘ conference track will take place on Wednesday, June 11, at the InterContinental Hotel in St. Julian’s, Malta, kicking off the event’s first core day.

Rasmus Sojmark, CEO and Founder of SBC, said: “CasinoBeats Summit may have evolved, but so too have the trends and challenges faced by those operating in the casino space.

New technology, shifting player habits, and evolving regulations are constantly reshaping the industry. While the agenda is expanding to cover disciplines beyond casino, we will still explore this vertical in depth with dedicated content.”

Attendees can look forward to in-depth discussions on the rise of sweepstake casinos, the influence of video games on slot machines, and strategies for developing games that engage seasoned players while attracting new audiences.

The panel titled ‘Over Gamification of Slot Games? Are we Moving Too Far Away From the Traditional Game’ will explore the excessive addition of gamification features in slot games. Featuring experts Michael Foster (Group Head of Commercial Gaming Operations, FEG) and Dr Eyal Loz (CPO, Ruby Play), the panel will examine the impact of these new features—such as bonuses, multiplayer modes and video game tropes—on player engagement. The experts will also assess whether these innovations are enhancing the overall gaming experience or causing a disconnect amongst core players instead.

The ‘The Art of the Sequel: Balancing Innovation, Success, and Influencer Impact on Gaming Audiences’ session will offer strategies for revamping established and successful games through innovative features and marketing. Hosting a lineup of iGaming experts, including Chris McGowan (Chief Operations Officer, Scatters), David Fall (Business Development Manager, ELA Games) and Alexandru Ababei (Brand Manager, LeapSquare), the panel will provide insights on how game studios can better align with shifting player preferences. Discussions will also explore leveraging influencers to promote new titles and strategies for striking the right balance between attracting new audiences and catering to existing fans.

The panel titled ‘Platforms and Aggregators: Catalysts or Constraints in the Gaming Industry’s Future?’ will examine whether platform providers and aggregators still offer the same value for operators in 2025. The panel, which will feature experts from both sides of the argument, Ewa Kaźmierska (Managing Director, ELA Games), Kristina Murgovska (CPO, Rhino Entertainment) and Jovana Popovic-Canaki (CEO, iGP), will discuss the advantages and disadvantages of utilising these providers and their influence across the industry.

As well as the ‘Casino Product Excellence’ track, delegates will have the chance to attend dedicated tracks covering regulation, affiliation, sports betting, marketing and payments. The event will also feature two dedicated workshop rooms, offering delegates a more hands-on learning experience.

The post Casino Innovation to Take Center Stage at SBC Summit Malta appeared first on European Gaming Industry News.

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