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METANOMIC LAUNCHES ‘THUNDERSTRUCK’ – 1st gamer analysis tool powered by AI

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Metanomic, the complete game economy and player analytics company, today proudly announces the global launch of its Thunderstruck player analytics platform; which is poised to revolutionise game developers’ use of behavioural data to improve retention and monetisation.

Thunderstruck is the first ever video game analytics platform to leverage AI-powered behavioural analytics. It makes use of Bayesian inference-backed AI to understand data from real in-game events, drawn directly from game servers. Thunderstruck analyses player motivations, play styles, and reward preferences, providing developers with live information on who their game is for, what types of players have the highest retention, and which players spend the most in-game. Until now, game creators have had to rely on outdated player classification models combined with market research, and plug gaps in insight with assumptions and guesswork.

Metanomic was founded in 2021 by veteran game designers, AI experts, and professional economists, and has successfully secured USD $2.9 million pre-seed funding to-date. Thunderstruck is launching with 7 player types – Killers, Achievers, Explorers, Socialisers, Speedsters, Conquerors, and Scientists – which can be tailored to the priorities of individual game titles. Player types will be refined and added to as the platform analyses data from more titles, while its Bayesian AI means Thunderstruck can even identify the series of events that lead to specific player actions.

Announcing the launch of Thunderstruck, Theo Priestley, CEO and Founder of Metanomic, said:

“For too long, game developers have relied on blunt instruments to understand their players. It’s no exaggeration to say that the bulk of the games industry’s framework for player classification dates back to a 1996 essay by Richard Bartle. A generation later, Thunderstruck is the next big leap forward, taking just a few days to generate more insight than a team of analysts could in a month. We understand that players can straddle multiple personas or even change persona based on their motivations, and use custom AI and live data to accurately anticipate how they’ll respond to metagame changes. Thunderstruck is all about empowering game developers with a better way to identify, acquire, and impact the right players for their game.”

Thunderstruck is equally suitable for mobile, console, and PC; existing as well as new games; and web3 as well as traditional web2 games. It works in tandem with Metanomic’s free Economy Engine platform, which was launched earlier this year to help studios to build, simulate and monitor their game economies.

Thunderstruck is launching with 7 player types.

 

Killers

These players enjoy killing, creating chaos, and competitive elements most of all. They focus on winning, climbing player rankings, obtaining status, provoking, and imposing drama onto others.

Achievers

These players are competitive and enjoy overcoming difficult objectives, whether set by the game or themselves, in order to obtain prestige, prizes, and other types of material possessions.

Explorers

Those that like to learn as much about the game as possible, Explorers seek to understand the finer details of game mechanics. The thrill of discovery and uncovering hidden areas or objectives motivate these players over points or prizes.

Socialisers

Players that experience fun in interacting with other players through social systems like using chat, managing guilds, or role-playing rather than playing the game itself. They tend to collaborate or join forces with others to achieve objectives than they could on their own.

Speedsters

Cheetahs race to objectives in order to be among the first to reach the end-game content or the highest level. They spend most of their time grinding experience and playing for long hours.

Conquerors

Conquerors enjoy the struggle against adversity and beating impossibly difficult odds. They are persistent, forceful, and repetitive in their pursuit to overcome their objectives.

Scientists

Commonly referred to as ‘Crafters,’ Scientists seek to improve their skills by gathering resources and creating or improving items for themselves and to sell to others. They find enjoyment in more passive forms of game mechanics and objectives.

The Thunderstruck player personas are also influenced by ‘passion’ – how often and how well they play.

They can also be tailored by the game developer or publisher depending on their priorities. For example, in different types of game, ‘Achiever’ could mean the highest skilled, the richest, or the players with the most wins.

In future, Metanomic will frequently add additional and more granular player types to further studios’ understanding of their players.

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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BOS presents comparative study between gambling regulations in Sweden and Denmark

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The Swedish Trade Association for Online Gambling – today presents a comparative study between how the gambling markets are regulated in Sweden and Denmark. The report has been carried out by the independent law firm Nordic Legal. In addition to the comparative study, 19 recommendations are made to the Swedish government and the Swedish Gambling Authority (SGA).

The report authors have found that Denmark’s gambling regulations is more successful in meeting its country’s gambling policy goals, in that Denmark over time has had a higher and more stable channelisation, but that Denmark’s position also seems to be under threat recently.

The report states that Sweden is unlikely to reach its 90 percent target in terms of channelisation unless a larger reform takes place, and the recommendations presented in the report can be used to increase the channelling rates.

The report also states that channelisation is important and should not be neglected as a marker for a well-functioning gambling market, something that has been proposed by policymakers in Sweden and elsewhere as a response to the difficulty to reach previously decided high ambition channelisation goals.

The report authors believe that no repressive measures will alone solve the channelisation problem, neither implemented nor future, as long as the licensed gambling market is not allowed to offer a sufficiently attractive gambling offer. Repressive action can include measures such as ISP blocking and payment blocking. Attractive gambling offers may, for example, include a somewhat less rigid bonus and loyalty regulation in Sweden.

The report also points to different government and authority cultures in Sweden and Denmark. According to interviews of licensees in the report, Sweden’s gambling authority is characterized by a punitive culture and a culture of fear, while Denmark is stated to be dialogue-oriented in the relationship between authority and licensees. The escalation ladder of measures in Denmark when licensees violate rules is mentioned as one positive characteristic. This should be compared with Sweden, which is stated to instantly apply the harshest possible sanctions.

“We hope that the report will be a useful tool and encourage Sweden to find inspiration in several of the measures and approaches that have been so successfully implemented in Denmark. Some of them are strictly rule based, such as how loyalty programs are regulated. Some are more difficult to approach and of a cultural nature, but just as important, and are connected to the policymaker’s attitude to the industry it is supervising”, says Gustaf Hoffstedt, Secretary General of BOS.

“Hopefully, this report can inspire policymakers in Sweden to choose the path of regulation that strengthens the licensed gambling market and as a consequence strengthen consumer protection, as neighbouring Denmark has successfully proven is possible,” Gustaf Hoffstedt concludes.

The post BOS presents comparative study between gambling regulations in Sweden and Denmark appeared first on European Gaming Industry News.

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Elantil adds poker to online marketplace with EvenBet Gaming integration

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Pioneering platform solutions provider adds first poker solution to Elantil’s Marketplace after teaming up with award-winning software company

Elantil, the disruptive iGaming technology company looking to revolutionise the industry through its adaptable platform solutions, has announced it has added its first poker product to its innovative online marketplace after integrating with EvenBet Gaming.

Named “Best Poker Supplier” at the EGR B2B Awards 2024, EvenBet Gaming is a company with over 20 years’ experience powering online card games. Enabling operators to launch their own poker room or connect to a vast network that shares databases and hosts common tournaments, EvenBet Gaming offers a number of unique solutions to maximise liquidity and increase revenue.

Providing upwards of 40 poker variants – including mixed games such as Omaha Hi/Lo mixed and H.O.R.S.E. that help operators engage different player segments – EvenBet Gaming software is currently used by over 200 customers with 72 million players and can be integrated with any major cryptocurrency.

With this presenting operators with a unique opportunity to connect with new audiences and add another highly sought-after vertical to their line-ups, EvenBet Gaming will undoubtedly be a popular addition to Elantil’s Marketplace for all partners looking to broaden their market share.

As with all Elantil’s Marketplace partnerships, clients will be free to reach out to the provider directly and form their own agreements, with this ensuring that they will have control over a fully-customisable contract capable of supporting their unique business needs.

John Debono, Chief Technical Officer at Elantil, said: “At Elantil, we’re always looking to broaden the range of services that are available via our online marketplace – and by integrating with EvenBet Gaming, we’ve added yet another string to our bow that will provide partners with a flexible and cost-effective way to tap into the booming online poker and crypto poker markets.”

Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Becoming the first poker solution to feature in Elantil’s online marketplace certainly speaks volumes about the trust the company has placed in our products, and we’re excited to repay that faith by showing their clients why our software is currently being enjoyed by over 72 million players in 41 countries worldwide.”

The post Elantil adds poker to online marketplace with EvenBet Gaming integration appeared first on European Gaming Industry News.

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Logifuture strengthens relationship with Aristocrat Interactive through new Simulate integration

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  • Unique virtual product offers instant action for sports fans

  • Simulate adds thousands of daily betting events and a consistent margin

  • This follows the successful integration of the Zoom Soccer product

Logifuture, a leading supplier of iGaming products, has expanded its relationship with Aristocrat Interactive with the integration of its unique virtual sports product, Simulate.

Unique in its genre, Simulate lets users enjoy the  excitement  of football and basketball real-event outcomes without the wait. After placing their real-world multiple selections, users can simulate the action instantly – either by watching the matches unfold over 30 seconds or receiving immediate results, with fast payouts every time. Users can run up to 15 simultaneous simulations of the same betslip, enhancing the entertainment while ensuring a seamless experience.

Aristocrat Interactive, a leading global real money gaming (RMG) supplier, will add Simulate to its iGaming platform offering, allowing more sports fans real-time betting experiences. This follows the previous successful integration of Zoom Soccer, another of Logifuture’s industry-defining virtual sports products.

Simulate by Logifuture | The Future Of Responsible Sports Entertainment

Niccolo Cassettari, Chief Business Development Officer at Logifuture, said: “Expanding our relationship with Aristocrat Interactive marks an exciting step forward for Simulate – and reinforces our mission to build next-generation betting experiences. Their decision to adopt multiple products from our portfolio is a strong signal that we’re on the right path.

“We’re seeing a growing appetite for fresh, innovative sports entertainment – and for operators, it’s a chance to showcase innovation and position themselves ahead of the curve – offering users a fresh, engaging experience that sets them apart from the competition.”

Nir Hakarmeli, Managing Director at Aristocrat Interactive iGaming & Sports, said: “We’re constantly striving to add cutting-edge products that can enhance the experience for our partners and their players in a responsible and sustainable way. Simulate is an exciting addition to our portfolio – a fast, engaging and highly original concept that fits perfectly with the demand we’re seeing in key growth markets while aligning with our commitment to delivering safe and enjoyable play.

“As part of our extended agreement with Logifuture, we’re pleased to bring Simulate to a wider audience through this latest integration.”

The post Logifuture strengthens relationship with Aristocrat Interactive through new Simulate integration appeared first on European Gaming Industry News.

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