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Veloce breaks half a million monthly views

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Veloce, the UK-based next-gen sports ecosystem, has recorded over half a billion views across its YouTube channels in one month for the first time. The landmark continues the growth of the Veloce’s fanbase that can watch and support their favourite gamers and drivers as they compete around the world within one ecosystem.

  • In four years, monthly viewers have grown from 27,000 to 500m
  • In the last year alone, monthly viewing has grown 150% from 200m to 500m
  • Veloce’s new TikTok channel alone has 140m monthly views
  • 35m subscribers across Veloce channels on YouTube

Rupert Svendsen-Cook, CEO of Veloce Group, said: “To hit half a billion monthly views in under four years is special. With other channels like TikTok we are going over 640 million a month. That just shows you the appeal Veloce has but also the growth of Esports and other future focussed sports.

“We are talking about a huge, young audience, engaging with sports, both physical and digital, in a new and different way. We think it is the future of how fans will consume sports in the future, around the world. We are going to keep building that ecosystem for our fans and giving them the great content they want.”

Veloce, based in a studio in West London, have grown from their founding in 2018 as an Esports team with three employees to one of the fastest-growing modern media and sports rights holders in the UK with over 40 employees and teams competing at the cutting edge of the future of sports.

Veloce Group’s teams compete in future focussed sports, both physical and digital, championing sustainability and gender diversity. In motorsports, Veloce compete in Extreme-E – attracting partners like E.ON – and won the W Series last season with Jamie Chadwick.

In Esports, Veloce operates over 10 teams, both under the Veloce umbrella itself and across partner and joint venture operations, including Mercedes F1, McLaren, Quadrant (with F1 driver Lando Norris) and Yas Heat. Further, Veloce has over 60+ gamers competing across titles such as Official F1 Game, Forza, GT Sport, DiRT Rally and Project Cars.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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The Pokémon Company and Skyesports Unveil the 2026 Pokémon UNITE Asia Champions League – India

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The Pokémon Company has announced the return of the Pokémon UNITE Asia Champions League (PUACL) with the launch of the PUACL 2026 India League, a $20,000 multi-stage online tournament that will determine the team advancing to the prestigious PUACL 2026 Offline Finals, an international championship featuring a significant prize pool and global participation. The PUACL 2026 Offline Finals will be held at the Yokohama Buntai Arena in Yokohama, Japan.

The India League will be fully executed by Skyesports, one of the country’s leading esports tournament operators.

The PUACL 2026 India League brings together 10 of the country’s top esports organisations. The participating teams are:

  • Autobotz
  • GodLike Esports
  • Marcos Gaming
  • Meta Ninza
  • Reckoning Esports
  • Revenant XSpark
  • S8UL
  • Team Tamilas
  • True Rippers
  • WELT Esports

With the growth of Pokémon UNITE in the region and a rising competitive base in India, the 2026 season aims to strengthen the pathway from local champions to international contenders. The league will feature a Group Stage across five match days, followed by the King of the Hill Playoffs, where the top eight teams compete for the title and qualification to the global finals.

The schedule for the PUACL 2026 India League is as follows:

  • Group Stage Day 1: November 29, 2025
  • Group Stage Day 2: November 30, 2025
  • Group Stage Day 3: December 14, 2025
  • Group Stage Day 4: January 11, 2026
  • Group Stage Day 5: January 18, 2026
  • King of the Hill Playoffs: January 31, 2026

The total prize pool for the India League is $20,000, while the PUACL Offline Finals will feature a significantly larger prize pool. The India League champion will secure India’s slot at the global event, competing against the best teams from across Asia.

Speaking on the announcement, Shiva Nandy, Founder and CEO of Skyesports, said: “Pokémon UNITE has built a strong and passionate competitive community in India, and the return of the Asia Champions League gives our teams another platform to show what they are capable of. We are proud to execute the India League once again and to provide a clear path for Indian players to compete at the highest level in Asia. This league showcases the quality of talent we have in the ecosystem and the growing opportunities for teams and professionals who are committing themselves to the title. With ten leading organisations competing, the stage is set for an exciting season and we look forward to sending a representative from India to the global finals.”

The PUACL 2026 India League will be broadcast live on official Pokémon UNITE and Skyesports channels, giving fans across the country the opportunity to follow their favourite teams throughout the season.

With established organisations such as S8UL, GodLike Esports, Team Tamilas, and Revenant XSpark in the mix, the level of competition is expected to reach new heights, building momentum for India’s presence on the international Pokémon UNITE stage.

Last year, GodLike Esports emerged as the champions of the India League, and made it to the PUACL Finals in Japan. Here, the team was eliminated in the group stage. The team will be looking to reclaim its title in 2026 and put up a better international showing.

 

The post The Pokémon Company and Skyesports Unveil the 2026 Pokémon UNITE Asia Champions League – India appeared first on European Gaming Industry News.

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Tom Horn Gaming Unwraps a Frosty Treat with Santa Yetti

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This December, Tom Horn Gaming invites players to the snowy mountain peaks in its new release, Santa Yetti, a playful holiday adventure where the jolly king of the mountains swaps his sleigh for snow boots to deliver frosty fortunes and festive fun.

Santa Yetti brings a flurry of excitement to the reels with Expanding Wilds, Multipliers, Respins, and the Respin Booster feature.

The Snowman is a Wild symbol. When it lands on any of the three reels, it expands and triggers a single respin. During the respin, seven win lines transform into twenty-seven ways to win, piling up prizes like Christmas presents. When all three reels are fully stacked with the same symbol, the total win is multiplied by ten, creating a snowstorm of rewards.

Players can also activate the Respin Booster, which increases their total bet by 1.5x and boosts the chance of triggering a respin by 300%. The feature remains active until manually switched off, giving players full control over their gameplay. For those feeling extra lucky, the Star Gamble Ladder appears after every base game win, allowing them to gamble their winnings by guessing the next star’s colour – pink or blue. Each correct guess doubles the prize and pushes the player up one level. The Golden Star can randomly appear at levels two to five to double the win instantly, no guess required.

“Santa Yeti brings together everything players love about Tom Horn games – fun, engaging mechanics, and a great story to match. It’s festive, it’s fresh, and it’s packed with features that keep the excitement rolling. We wanted to end the year on a high note, and Santa Yetti does exactly that with humour, charm, and plenty of win potential,” said Ondrej Lapides, CEO at Tom Horn Gaming.

Blending simple yet fast-paced gameplay with dynamic mechanics, Santa Yetti offers short, mobile-optimised sessions that are sure to delight both casual spinners and seasoned players. Its engaging format and rewarding features make it a perfect choice for operators looking to boost engagement during the high-traffic festive season. With its playful theme, quirky light-hearted style, and generous win potential, Santa Yetti is set to make this Christmas truly santastic.

The post Tom Horn Gaming Unwraps a Frosty Treat with Santa Yetti appeared first on European Gaming Industry News.

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Ygam appoints Emily Tofield as new Chief Executive

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Emily Tofield has been the appointed as the new Chief Executive Officer of Ygam, the UK’s leading charity dedicated to preventing gaming and gambling harms among children and young people. She will officially join the charity on the 6 January 2026.

Emily joins the charity following a 20-year career in leadership roles across UK government, local government, higher education and research, the media, and the not-for-profit sector.  Her previous roles include posts in the Cabinet Office, the Ministry of Justice, the Department for Environment, Food & Rural Affairs, the University of Sussex, and at the City of London Corporation. With a distinguished breadth of expertise in strategic communications, she is recognised as a leading adviser across strategy, corporate affairs, reputation, marketing, policy, and fundraising.

Emily is an experienced non-executive, currently serving on the board of the Kent homelessness charity, Porchlight.  She is Chair Designate of the Girls’ Learning Trust (GLT), the largest all-girls state multi-academy trust in the UK and was recently appointed to the Board of the British Dietetic Association (BDA).

Mike Wojcik, Chair of Ygam, said: “I’m delighted to welcome Emily to Ygam following a highly competitive recruitment process. Her depth of experience and proven leadership across stakeholder and political engagement, and social impact, will be instrumental as we enter our next strategic cycle. Emily joins an exceptionally strong leadership team, and this appointment marks an important new chapter for Ygam as we continue to strengthen our position as a trusted expert voice and sector leader dedicated to preventing gaming, gambling, and digital harms among young people.”

Emily Tofield, Incoming Chief Executive of Ygam, said: “Ygam has reached record numbers of young people as part of its critical mission to protect children and young people from gaming and gambling harms and to help safeguard their digital futures. As a passionate advocate for the benefits of prevention, it is a huge privilege to take on the role of Chief Executive of such a respected national education and prevention charity whose work already makes a difference to so many. High-quality, inclusive, evidence-based, preventative education around gaming and gambling harms remains as important today as when Ygam was founded, and I’m looking forward to working with the impressive Ygam team to further grow its reach, partnerships and impact in the years ahead.”

The post Ygam appoints Emily Tofield as new Chief Executive appeared first on European Gaming Industry News.

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