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6 in 10 PC and console games sold in 2021 in Germany were purchased as downloads

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  • Number of download purchases rises to 59 per cent
  • Almost all PC games that are purchased are purchased as downloads
  • Nearly two thirds of all games for video game consoles are purchased on physical media

 Following a sharp increase in the first Covid-19 year 2020, the share of games purchased as downloads stabilised in 2021: the share of all PC and console games sold in Germany that were purchased as downloads increased by just one percentage point compared to the previous year, to 59 per cent. This means that roughly six in ten computer and video games were once again purchased as downloads last year. These are the figures released today by game – the German Games Industry Association, based on data collected by the market research company GfK. There were major differences in the share of downloads for different platforms and price categories, with downloaded games making up a particularly large percentage of the lower-priced titles. Approximately eight in ten games priced below 30 euros were purchased as downloads. Higher-priced titles were more likely to have been purchased on physical media, with players buying 68 per cent of all games costing over 30 euros on data carriers from online shops or bricks-and-mortar stores in 2021.

Players of PC games in particular relied on downloads, for example from portals like Origin and Steam. As a result, downloads accounted for around 93 per cent of PC game sales. Nearly two thirds (64 per cent) of all games for video game consoles such as Nintendo Switch, PlayStation and Xbox, on the other hand, were purchased on physical media.

‘Thanks to their excellent accessibility, download purchases have established themselves as the preferred choice of many players. Even so, there continue to be large differences between the various gaming platforms. Download purchases can be an attractive option for players of PC games, for example, on account of online discounts or the wide range of indie games on offer. Console fans, on the other hand, like to purchase games on physical media, whether it be to add to the collection of games on their shelves or to obtain limited-edition games boxes containing special items for fans,’ says Felix Falk, Managing Director of game.

Another year of strong growth for the German games market

Following a historic 2020 performance with 32 per cent growth, sales revenues in the German games market continued to rise significantly in 2021 with a total of approximately 9.8 billion euros in sales revenue generated by games, games hardware and fees for online gaming services – an increase of 17 per cent compared to the previous year. Sales revenue from computer and video games grew by 19 per cent to about 5.4 billion euros, due among other things to increases in in-game and in-app purchases. Sales revenue from games hardware has also grown, by 18 per cent overall to about 3.6 billion euros. Demand for games consoles and gaming PC accessories was particularly strong.

About the market data

The market data is based on statistics compiled by the GfK Consumer Panel and data.ai. The methods used by GfK to collect data on Germany’s video games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their video game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.

game – the German Games Industry Association

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Team Vitality announce Clément “CyvOph” Millard and Ștefan “Sayonara” Mîtcu as new signings

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Today, Team Vitality is excited to announce the arrival of VALORANT players Clément “CyvOph” Millard and Ștefan “Sayonara” Mîtcu the club’s elite roster.

French player CyvOph will join the VALORANT roster from Mandatory with immediate effect, while Sayonara has been loaned to DVM in the French VRL – French Challengers League.

20-year-old Frenchman Clément “CyvOph” Millard has officially joined Team Vitality’s VALORANT roster. CyvOph, formerly of Mandatory, is one of France’s top up-and-coming talents, with a plethora of French tournament wins under his belt, including the VALORANT Open Tour France 2022: Stage 2.

“CyvOph is an extremely motivated player that has shown great potential when working with the team.” says Daniel “Faded” Hwang, Head coach of Team Vitality’s VALORANT team. “His natural connection with the team and willingness to grow makes him the perfect fit.”

In addition to the signing of CyvOph, Team Vitality has also signed Moldovan prodigy Ștefan “Sayonara” Mîtcu on a pre-contract. Sayonara joins from DVM, and has been loaned back to the French organisation to further his development in the VALORANT scene. Regarded as one of Europe’s top prospects, Sayonara was named Stage MVP during the VALORANT Challengers 2025 France: Revolution Stage 1 semi-final earlier this year. He has also featured for Fnatic in numerous off-season tournaments, such as Red Bull Home Ground and the Riot Games ONE PRO INVITATIONAL 2024.

With the additions of CyvOph and Sayonara, Team Vitality has strengthened its position as one of Europe’s top VALORANT teams, following their VCT 2025: EMEA Kickoff win, and top-four finish at VALORANT Masters: Bangkok. The team will consist of Saif “Sayf” Jibraeel, Kimmie “Kicks” Laasner, Felipe “Less” de Loyola Basso, Nikita “Derke” Sirmitev, and Clément “CyvOph” Millard.

“We’re thrilled about the new additions to our VALORANT roster,” says Fabien “Neo” Divide, President of Team Vitality. “Securing one of France’s top talents in CyvOph reinforces our identity as one of the world’s leading organizations and with Sayonara joining, our roster is stronger than ever. Their skill, dedication, and synergy with the team put us in a great position for the challenges ahead. We can’t wait to see them in action and for our fans to support us on this journey.”

With CyvOph’s addition to the team, Nikita “trexx” Cherednichenko will move to the inactive roster.

The new-look roster will be first seen at the VCT 2025: EMEA Stage 1 – Group Stage, beginning on March 26, 2025.

 

The post Team Vitality announce Clément “CyvOph” Millard and Ștefan “Sayonara” Mîtcu as new signings appeared first on European Gaming Industry News.

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‘Nudge Me I’m Irish’: AGS Premieres Gold Nudge™ and Diamond Nudge™ at Graton Casino This St. Patrick’s Day

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AGS celebrated the world premiere of its first mechanical nudge games—Gold Nudge™ and Diamond Nudge™—on St. Patrick’s Day at Graton Resort & Casino in Rohnert Park, California. The event marked the debut of these exciting new titles, exclusive to AGS’ Revel™ slot cabinet, the company’s first mechanical stepper product.

The evening kicked off with a festive ribbon-cutting ceremony, where invited players enjoyed an exclusive first spin on the new games. To make the premiere even more memorable, a playful leprechaun roamed the casino floor, spreading St. Patrick’s Day cheer and handing out themed swag. The night culminated with a thrilling raffle drawing, where one lucky winner walked away with a Gold Nudge-logoed whiskey barrel to commemorate the event.

“The world premiere of Gold Nudge and Diamond Nudge at Graton Resort & Casino underscores our commitment to delivering cutting-edge entertainment,” said Brian Green, Chief Operating Officer of Graton Casino. “This groundbreaking slot machine sets a new benchmark in gaming, offering our guests an exceptional and exclusive experience.”

Gold Nudge and Diamond Nudge highlight AGS’ ability to adapt popular video game mechanics—such as nudges and wild multipliers—into a stepper format. These games feature up to 11 possible nudges, double and triple wild multipliers in Gold Nudge and watermark multipliers on bars and sevens on Diamond Nudge, and a 3-tier progressive jackpot to offer big wins.

These titles also showcase AGS’ ongoing success across multiple game formats. The company has made waves with its 3-reel products, excelling not only in mechanical stepper, but also in video slots and online real-money games. AGS has earned top spots on recent Eilers & Krejcik Gaming (EKG) performance reports for its 3-reel games across both land-based and online platforms, underscoring the widespread appeal and success of their game library.

Diamond Nudge will also be showcased at the Indian Gaming Association (IGA) tradeshow at the end of the month, where AGS will continue to showcase its innovative gaming solutions to an even wider audience.

 

The post ‘Nudge Me I’m Irish’: AGS Premieres Gold Nudge™ and Diamond Nudge™ at Graton Casino This St. Patrick’s Day appeared first on European Gaming Industry News.

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Vixio Selected As “Best RegTech Platform” in 2025 FinTech Breakthrough Awards Program

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Prestigious Annual Awards Program Recognizes Outstanding Financial Technology Products And Companies Around the World

Vixio, a leading provider of regulatory intelligence solutions, today announced that it has been named “Best RegTech Platform”  in the FinTech Breakthrough Awards program conducted by FinTech Breakthrough, an independent market intelligence organisation that recognises the top companies, technologies and products in the global FinTech market today.

The Vixio platform delivers actionable compliance intelligence to over 180 jurisdictions worldwide, focusing on payments and gambling. The fully interactive platform comes with self-service tools for complete control over the information flow. Its filters and search engines, monitors and alerts, and self-service tools empower users to tailor information to their needs.

Vixo’s AI-enhanced technology enables customers to integrate data, information and insights seamlessly into their daily workflows. Dashboards and customisable watchlists enable real-time tracking of regulatory developments in target jurisdictions or for certain business lines. Additionally, the recently added VIQ AI Search utilises state-of-the-art LLM Claude 3.5 Sonnet, allowing users to interrogate the data on the platform for specific insights.

At the core of Vixio’s solution is an expert team of analysts and researchers. These experts regularly spend time with lawmakers, regulators and industry participants to understand regulatory issues, and then deliver timely expert insights to help clients navigate the ever-evolving regulatory landscape.

“Compliance teams can no longer rely on manual research to stay ahead of the curve—that’s why they partner with Vixio. The payments and gambling space are two highly regulated industries, making it critical to adhere to licensing obligations, adapt to changing regulations – especially between jurisdictions and product types, and identify growth opportunities,” said Steve Johansson, Managing Director, FinTech Breakthrough. “The Vixio platform combines their expertise with advanced technology to prioritise relevant intelligence, helping compliance teams cut through the noise. We’re proud to name them 2025’s ‘Best RegTech Platform!’”

The FinTech Breakthrough Awards is the premier awards program founded to recognise the FinTech innovators, leaders and visionaries from around the world in a range of categories, including Digital Banking, Personal Finance, Cryptocurrencies, Lending, Payments, Investments, RegTech, InsurTech and many more.

“We’ve designed our platform to save our clients significant time, and ensure users can identify areas of compliance that may become areas of risk or vulnerability to their business if left unaddressed. By harnessing advanced technology, we’re essentially removing time-consuming and resource-heavy manual searches and lowering costs,” said Mike Woolfrey, CEO, Vixio. “We’re overwhelmed with gratitude to accept this award from FinTech Breakthrough. Going into the next 12 months, In response to client feedback, we plan to expand coverage to new verticals and jurisdictions while continuing to enhance platform functionality.”  

Additionally, Vixio’s new Horizon Scanning feature is supported with data to project market outcomes. It provides users with links to the original legislative texts and references so users and external legal counsel can analyse and interpret the regulations themselves. Vixio’s intuitive interface and search menus help compliance analysts explore growth opportunities proactively with a clear understanding of the regulations in given jurisdictions for each product and service. Additional bespoke tools and functionality allow users to integrate data seamlessly into their daily workflow and to export intelligence for reporting.

To learn more about simplifying compliance management with Vixio’s award-winning regulatory intelligence solutions, visit vixio.com.

The post Vixio Selected As “Best RegTech Platform” in 2025 FinTech Breakthrough Awards Program appeared first on European Gaming Industry News.

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