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BGaming to improve games’ loading time with a cutting edge compression algorithm

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BGaming’s software development team created an image compression algorithm that reduced the company’s game portfolio’s weight by 55% and significantly improved games loading time. This innovation can help to overcome troubles with players’ slow internet connection and VPN limitations.

The game file size reduction directly impacts the loading time, an essential customer service KPI in online casinos nowadays. BGaming’s software development team created an algorithm that allowed compression of the games’ graphics with zero or minimal quality loss. Depending on the original image size and type, the algorithm determines the accepted quality loss level and compresses the image accordingly. The script automatically compresses the images with no manual adjustments.

BGaming’s average game file size reduced from 16.4 Mb to 7.3 Mb, and the heaviest slot in the studio’s portfolio, which weighed 38 Mb, lost 51% of its size and became two times quicker to load. Now 70% of BGaming’s portfolio weighs less than 10Mb while the quality of graphics for the final user hasn’t changed or compression can’t be seen with the naked eye.

BGaming’s Front-end Lead Yury Kuvetski said: “At first glance, the automation of image compression is easy, but none of the ready-made solutions can provide optimizations without losing quality. We’ve chosen the most complicated way and developed our own algorithm to satisfy all our needs and customers’ needs. We have speeded up the loading time of all our games and will continue our work in this direction to provide players with the best possible experience.”

This technical innovation can help casino operators to overcome VPN limitations or Internet connection issues, providing smooth gameplay to players. It means growth in the number of new players, a reduced number of uncompleted and interrupted games, and higher overall engagement. 

Alexander, Game Provider Manager at N1 Partners, commented: “As many operators, we also see Africa and Latin America as promising regions, thanks to their economic dynamism and enthusiasm for online gaming. However, opportunities come with a lot of challenges. For example, to join the Nigerian iGaming market, an operator needs to provide the players with lightweight content, which can be quickly loaded and run. BGaming’s portfolio is now optimized to overcome these challenges and deliver high-quality entertainment regardless of the player’s location.”

BGaming’s Algorithm of Image Compression was nominated for Industry Innovation of the Year for the SBC Awards 2022.

 

BGaming is a fast-growing game provider converting gambling into gaming. Thanks to an expert team and a player-driven approach, the studio creates innovative and engaging products featured on reputable platforms and 700+ online casinos worldwide. BGaming is the world’s first to support cryptocurrencies and offer Provably Fair games. Today the brand’s portfolio includes 90+ products with HD graphics and a clear user interface for every device.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GR8 Tech Rolls Out “Fancy Mode” Sportsbook UI

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GR8 Tech is enhancing sportsbook engagement with the new “Fancy Mode” feature—a UI upgrade that offers the look and feel of exchange betting while keeping operators’ revenue models intact

By introducing an exchange-inspired interface without modifying underlying bet calculation mechanics or risk models, GR8 Tech offers operators a powerful tool to expand their audience, differentiate their offerings, and ensure revenue stability during high-traffic events like IPL that starts this weekend.

“The exchange-style sportsbook UI gives operators a smart, low-risk way to appeal to exchange bettors without overhauling their platform,” said Denys Parkhomenko, CPO at GR8 Tech. “This is exactly the type of flexible, player-driven evolution we believe in—small but impactful changes that drive engagement and revenue.”

Key Functionalities of the Exchange-Style Sportsbook UI

Designed to expand audience reach while providing a frictionless betting experience, the feature introduces:

  • UI Toggle: Players can switch between “Fixed” and “Exchange” views, with a customizable default setting for new users. Preferences are saved locally for future visits.
  • Optimized Market & Odds Display: Odds automatically convert to a Back/Lay-style format, with distinct layouts to help exchange bettors navigate effortlessly.
  • Cricket-Specific Enhancements: Dedicated updates to Cricket event pages ensure players experience a more intuitive and familiar interface.
  • Refined User Experience: Adjusted CashOut, BetSlip, and BetHistory functionalities ensure smooth tracking and execution of bets.

“Operators need every advantage to capture and retain traffic during the world’s biggest sports tournaments. With the “Fancy Mode”, we provide a high-impact engagement tool that requires no operational risk but delivers significant player retention benefits,” added Parkhomenko.

Available now for Cricket single bets, the “Fancy Mode” can be enabled by operators as a default view or offered as a toggle-on feature within Cricket event pages. Contact GR8 Tech today to unlock a more flexible, high-performance Sportsbook experience—with a touch of fancy.

The post GR8 Tech Rolls Out “Fancy Mode” Sportsbook UI appeared first on European Gaming Industry News.

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Rocket League Championship Series Announces Progressive Insurance® as Presenting Sponsor for Entire 2025 Season

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BLAST, an esports entertainment company, has announced an expanded sponsorship with Progressive Insurance, making it the Presenting Sponsor for the entire Rocket League Championship Series (RLCS) 2025 season.

Following its successful sponsorship of the Rocket League World Championship in Fort Worth, Texas, last year, Progressive is deepening its investment in Esports by extending its presence across all Rocket League Championship Series (RLCS) events in 2025, including Qualifiers, RLCS Majors, and the Rocket League World Championship.

Progressive is the second largest personal auto insurer in the United States, a leading seller of commercial auto, motorcycle, and boat insurance, and one of the country’s top 15 homeowners insurance carriers. 

The sponsorship will see Progressive featured both digitally and physically across the RLCS 2025 season and includes logo placement on the Rocket League ball in RLCS broadcasts, branded broadcast content and a number of in and out of game logo integrations. 

The RLCS is the official competitive league for Rocket League Esports, which features the world’s best teams and players competing across the year for a place in the much-anticipated arena events – fans can look forward to events such as the RLCS Major in Birmingham, UK and Raleigh Majors and the Rocket League World Championship in Lyon, France.  

Progressive first sponsored Rocket League Esports last September for the Rocket League World Championship in Fort Worth, Texas, USA, where Team BDS claimed the lion’s share of the $1,165,500 total prize pool and coveted world title. 

Alexander Lewin, SVP of Commercial Revenues for BLAST, said: “The expansion of our sponsorship with Progressive highlights the growing global reach of Rocket League Esports, along with its brilliant passionate fanbase and the exciting arena events on offer across the year. We are looking forward to further integrating Progressive into the Rocket League esports ecosystem in 2025.” 

Sean Freeman, Media Business Leader at Progressive, said: “We’re excited to help bring a fun and competitive Rocket League Championship Series season to the Esports community in 2025. We look forward to connecting with the passionate fans of Rocket League both in-game and in the arena all season long through this expanded sponsorship.” 

The post Rocket League Championship Series Announces Progressive Insurance® as Presenting Sponsor for Entire 2025 Season appeared first on European Gaming Industry News.

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THE OPEN CALL FOR THE ULTIMATE INDIEMASH GAME CONTEST IS OFFICIALLY OPEN

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What is the Ultimate IndieMash Game Contest?

The Ultimate IndieMash is a contest for unique playful makers of the world, to present their work to an international audience. Hosted live from Bristol, UK and Enschede, NL, and streamed all over the world, the participants get three minutes each to show their game, interactive project, immersive installation or playful performance, through an online video connection. So you don’t have to travel to participate!

The evening is for them to share their concepts and gain new fans, and at the end of the program, the viewers and a jury of professionals will vote for their favourite project. Besides receiving the Sickest Trophy, the winner of the Ultimate IndieMash will also get a spot at the Overkill Festival 2025!

What are we looking for?

Not only are we looking for the most original, extravagant and alternative playful concepts, the Ultimate IndieMash is also a celebration of diversity within the indie-game community. We strongly encourage applications from candidates who are likely to be underrepresented in the gaming world. From coding mothers to queer visual artists and indigenous storytellers, everyone is invited to show their unique project and creations to our audience online!

How will the evening look? 

The Ultimate IndieMash is a two-hour online program, filled with music, playful interactions and of course the gamemakers and their projects! In the first hour, the participants show their work in a 3 minute presentation, that can be as playful as you want! They will get a chance to answer some questions from the audience as well, to explain their projects as well as possible! In the second hour, the participants together with the audience will play some exciting games in which the audience creates prompts, drawings and more for the participants to be creative with! After that, the audience ánd the jury will vote for their favourite project, and at the end of the show the winner will be announced!

When is this all happening? 

The application-deadline for the participants is the 30st of March. Afterwards, the Sickhouse team will make a selection of 10 participants to present their projects! These makers will be announced on the 16th of April, and the show itself will take place on the 24th of May!

The post THE OPEN CALL FOR THE ULTIMATE INDIEMASH GAME CONTEST IS OFFICIALLY OPEN appeared first on European Gaming Industry News.

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