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Interview with Ksenia Igolkina, Lead Designer at Turbo Games

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What types of games does Turbo Games` portfolio include? Why this kind, not another one?

Turbogames are the so-called “PROVABLY FAIR” games. This kind of game is based on technology that allows the player to make sure that the results are genuine and honest. In other words, this is simple mathematics in the “wrapper” of an entertaining game.

That’s what I like – playing such games gives a player a chance to touch pure luck. “Environmentally friendly luck” – I would say so. At Turbo Games, we have created several games based on very popular and familiar mechanics – like Mines, Crash, Limbo and so on. At the same time our portfolio has games for every taste – and this is the uniqueness of our selection of games.

 

With so many games out there, what differentiates Turbo Games from the rest of iGaming content providers?

As a designer, I would say that we are different, because we have a special visual character.

We are bold, bright, we are like a fresh breeze. We are assertive and even a bit aggressive. But this is our point. We are not afraid to be misunderstood – because our players are thinking people who want to be on the wave and are open to new things. And, I’ll tell you a secret – luck loves such people.

 

What are the key guidelines that you follow when designing a new game? Do real life events influence your choice of elements or general idea of the game? 

In the process of designing, we try to adhere to certain algorithms and not go beyond the given UI / UX design, as we have earned a good audience on our first games, and we try not to change UX much from game to game. It should be “comfortable ” in each of our games, so that our players can quickly figure out familiar features.

At the same time, we try to use more and more new ideas and embody them graphically.

Here we work as a team. We generate ideas, discuss, look for references, and come up with a “plot”. This is great. We have a great team – and everyone from project managers to programmers and testers are super creative people. Therefore, we get such cool games.

Sometimes ideas are just in the air, sometimes we get inspired by something… it’s always a creative process.

 

How do you manage to create exciting games for the players? Where do you get inspiration from?

I have a whole collection of completely different pictures on Pinterest – which are not united by a common idea at all, at first glance. But, this is my “chest” with ideas for Turbo Games.

I like to start with history. For example, when we came up with our game “Hamsta” – at first it was a hamster who runs around a wooden wardrobe with supplies and steals jam … at the end, this idea grew into a radioactive cyber-hamster that digs holes in a post-apocalypse and collects various items .

 

Could you tell us a bit more about current trends? What makes a game successful nowadays?

I think it’s definitely important to keep up with new design trends, or marketing, or… just keep up with the news, after all.

Games are a very emotional thing, so in order to do something that will cause a response from the user, it must correspond to his/her thoughts today. This is not easy to follow. But we do our best.

At the same time, many factors must be taken into account – to make the design not only beautiful for today, but so that it does not become outdated quickly. At the same time, it is necessary to respond to the demands of the public. 

Furthermore, trends scan the global geopolitical landscape and remind people what is going on in the world through different channels. As Ukrainians, we filled the duty to create military games as Bayraktar & Javelin and to use them as the instruments for transmitting the current Ukrainian reality of cruel unprecedented war to our global audience. So, with the help of the product Turbo Games makes its contribution to support our Homeland in 2 ways:

  1.  by forming the conscious understanding of the true picture of russian invasion into Ukraine;
  2. by attracting the attention of the global community that all the world should be involved to stop this madness. 

On such a wave we created the game Bayraktar inspired by one of the drones that the Ukrainian military forces use on the battlefields. After it our rating just soared!

Therefore, to be successful it is needed to be in & to set trends that have a big sense close to your users` feelings and wishes right now.

 

What Turbo game do you consider the most successful from a designer’s point of view? Why?

I really love Mines. We decided to make them in neomorphism style – that’s why the game looks very modern, “tactile” and as clear as possible. A player wants to play it because the effect of “soft buttons” and pleasant clicks is created. In fact, our Mines are practically an anti-stress game.

I also love Neko. There is a very cute cat and a very “delicious” environment.

 

How much time does it take to draw 1 instant game? Do you do it alone?

For over a year I had been drawing the game alone. Now we have 2 designers in our team. As we have an age gap this helps us to cover trends and preferences of different generations. Furthermore, the basis for the development of any game is collective expertise of all the team.

What concerns development – well, all games are born in different ways, from a month to three. Depends on the working load.  

 

Finally, what can we expect in the future from TurboGames?

We have extensive plans. But you can be sure – they will be very nicely implemented and it will be a pleasure to play them!

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Vixio Strengthens Trust and Innovation with ISO 27001 Certification and Next-Generation Workspace Platform

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Vixio, a leading provider of regulatory intelligence and change management solutions, today announced two major milestones: achieving ISO 27001 certification for information security management and launching the latest evolution of Vixio Workspace, the company’s AI-enabled workspace to help compliance teams simplify compliance processes.

Together, these developments demonstrate Vixio’s continued commitment to helping compliance professionals operate with confidence, efficiency, and trust in an increasingly complex regulatory environment.

Stephen Lovell, Chief Product Officer for Vixio, said: “Our clients rely on Vixio to deliver accurate, timely and trusted regulatory intelligence. Achieving ISO 27001 certification and launching our enhanced Workspace platform reflect twin priorities: protecting sensitive information to the highest international standard, and equipping compliance teams with powerful, intelligent tools that simplify regulatory complexity. We’re turning our tried-and-true horizon scanning into simpler horizon planning capabilities.”

ISO 27001 Certification: Reinforcing Trust and Data Security

ISO 27001 is the globally recognised standard for information security management systems (ISMS), awarded to organisations that meet rigorous criteria for managing and mitigating data risks. The certification covers Vixio’s operations, systems and processes used to deliver its intelligence platforms and client services, ensuring robust controls are in place to protect sensitive information.

This milestone follows a series of investments by Vixio to enhance its infrastructure, data governance, and security frameworks, ensuring clients continue to benefit from reliable, secure and industry-leading regulatory intelligence solutions.

Vixio Workspace: Powering Compliance with Intelligence and Automation

Vixio Workspace, launched in 2025, is an AI-enabled, centralised, collaborative workspace that connects compliance and business strategy, enabling teams to integrate regulatory insight with workflow execution, create a fully auditable trail, and streamline both compliance and go-to-market processes. Since its launch, client feedback and growing market demand to simplify compliance processes have fuelled the next phase of its evolution.

 

“We designed Vixio Workspace to bring order to complexity and replace the old-fashioned spreadsheet systems,” added Lovell. “By combining Vixio’s trusted intelligence with secure, evidence-based automation, we’re empowering compliance teams to make faster, more confident decisions.”

Vixio has now expanded the tool with new features to help compliance teams manage regulatory change in one place: 

  • Triage Tool (‘Smart Inbox’): Available now, the Triage Tool (smart inbox) filters thousands of updates to the few that truly affect users, based on their watchlists, regions, and compliance focus. Using machine learning, it surfaces priority regulatory changes unique to each user. 
  • Vixio API: Also available now is a Vixio API, which allows clients to seamlessly connect Vixio’s regulatory intelligence and triage workflow into their own internal tools, dashboards, or compliance systems. This is in addition to Vixio Workspace’s plug-and-play deployment, which is designed for teams who prefer a fast, low-effort set up rather than custom integrations.
  • Requirements Extraction: Finally, coming soon, Vixio Workspace will feature a Requirements Extraction tool that allows users to search, snippet, and save passages directly from regulatory sources and documents to build precise compliance evidence.

These enhancements give compliance professionals a centralised, intelligent platform that saves time, reduces regulatory risk, and adapts as regulations and business priorities evolve.

“My initial reaction to the new Vixio Workspace tool is that I loved it. I think it will solve so many problems for compliance managers and compliance teams, having that single source of truth, having that workflow tool all built into one,” said Anoushka Thompson, Governance, Risk & Compliance Executive.

For these innovations and more, Vixio was recently recognised as a Compliance Solution of the Year at the 2025 International Business Awards and Best RegTech Platform at the FinTech Breakthrough Awards, both awards received for the second consecutive year. These accolades reflect the company’s continued leadership in delivering secure, intelligent, and transformative regulatory technology solutions to its global client base.

The post Vixio Strengthens Trust and Innovation with ISO 27001 Certification and Next-Generation Workspace Platform appeared first on European Gaming Industry News.

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Evolution launches Red Baron, a strategic crash game with soaring multipliers

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Evolution today announced the launch of Red Baron, a new and exhilarating online crash game in which a plane takes off with a winnings multiplier that can climb up to 20,000x. With this soaring prize potential on offer, players must decide whether to set Auto Cash Out, or to time a manual cash-out to perfection, just before the plane and multiplied payout fly away!
Players can stay informed throughout the flight with real-time statistics. These highlight top wins from recent rounds and provide live updates as fellow players cash out, adding a fun, social element of live engagement with other
players.
Red Baron is the third crash game from Evolution and is available in two versions to meet the needs of different markets and jurisdictions: one version comes with a live video stream featuring a red-uniformed game host; the other is a host-free version without the live stream. It follows Evolution’s successful Stock Market and Race Track titles, and is set to further strengthen the brand’s position in the crash genre.
Todd Haushalter, Evolution’s Chief Product Officer, said: “Our roadmaps are full of exciting game concepts and variants the world has never seen before. Red Baron is a great example of such a game. The ‘crash’ games genre is well-established online, but we saw an opportunity here to make the game more social, and also to simplify the gameplay and make it more appealing to a mainstream audience.”
Haushalter added: “I am so proud of how our team created a fun sense of competition between players and made the playing experience incredibly intuitive. I’m confident that both veteran crash players and first-time players will love what we have done with Red Baron. It continues down a path we are pursuing right now of speedier games like Ice Fishing, Stock Market and others, and I think it’s going to be very popular!”

The post Evolution launches Red Baron, a strategic crash game with soaring multipliers appeared first on European Gaming Industry News.

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SiGMA Rome Wrapped: ELA Games Takes the Stage to Share Key Insights

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One of the highlights of the event was Yaroslav Soloshenko, Head of Business Development, taking the stage for a panel discussion titled “Battle For the Bottom Line: Does Product or Marketing Drive Growth.” The session brought together industry leaders from across streaming networks, affiliates, and studios to break down the balance between innovative product development and how they’re marketed.
Sharing Insights on the Global Stage
Yaroslav’s panel participation reflected ELA Games’ rising status as a key thought leader in the industry. He highlighted various challenges and rising trends while providing insightful solutions that have helped propel ELA Games forward.
He emphasised three areas of importance that help studios develop innovation and market to wider audiences: product flexibility, partner alignment, and a deep understanding of local markets when expanding. Yaroslav also pointed out the power that streaming and influencer promotion can have, but only when the content matches the audience’s preferences.
Yaroslav reflected on his panel speakership“Speaking at SiGMA Rome was an opportunity to highlight how growth doesn’t work in isolation — it’s about how well product and marketing can work together. I had the pleasure of demonstrating how ELA Games’ strong product foundations, flexibility, and alignment with partners have allowed us to promote our games effectively and tailor experiences to diverse audiences. The conversation we had on stage reflected that long-term success becomes a formula once studios build adaptable products supported by deep industry knowledge.”
An Emphasis on Partner Value & Sustainable Growth
The ELA Games team shared in-depth conversations with operators, partners, and like-minded innovators to gather new perspectives and future-facing ideas. The team’s approach was one of collaboration and mutual value, which helped develop key relationships moving forward.
These exchanges reinforced the studio’s growth philosophy: player-focused game experiences, partner value, and a focus on positive gaming experiences. The insights gained in Rome will play a role in ELA Games’ roadmap as the studio continues its growth in Europe and beyond.

The post SiGMA Rome Wrapped: ELA Games Takes the Stage to Share Key Insights appeared first on European Gaming Industry News.

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