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Popular software provider’s innovative new cluster pays slot helps players score big with free spins, cascading wins and an arsenal of sweet candy booster bonuses
Famed far and wide for their inventive themes and innovative approach to game development, sought-after software provider, Swintt, has once again pushed the boundaries of what can be expected from a humble video slot with the launch of their wildly ambitious title, Candy Gold.
The first game in the Swintt Select line-up to feature cluster pays, Candy Gold does away with conventional pay lines entirely and asks players to instead collect clusters of five or more matching sweet symbols. Played out across a gigantic 7×7 game board, this creates plenty of winning potential from the first spin, but when you also throw in cascading symbols, it’s a whole new level of rewarding.
Essentially, the instant a winning cluster is paid, it will disappear from the gameboard as new symbols drop down from above to fill its place. Should these symbols create further clusters, their winnings will also be added to the current pay out and the process will continue until no new wins are present.
Obviously this means the base game wins can really stack up, but if players want a helping hand in their quest to crush even more sweet treats, they’ll also be able to use one of six Candy Boosters. These special power-ups can be awarded at random whenever enough spins have been made to fill the Candy Booster metre, or purchased directly for an extra wager by using the “Buy Booster” button.
Available options include Candy Gold, Super Candy Gold and Mega Candy Gold power-ups, which add random clusters of one, four or nine wilds to the game board respectively, and a line-up of bombs and rockets that transform existing symbols into higher paying ones. The Candy Bomb turns a nine-symbol cluster into one random high-paying symbol, the Ultra Bomb does the same but for an entire column instead, while the Candy Rocket transforms a column and a row into one symbol in a cross formation.
In addition to these bonbon-busting boosters, players will also need to look out for Candy Gold’s regular wild symbols, which can appear during any base game spin. When one of these symbols arrives, not only will it substitute for any regular candy symbol to create winning clusters, but it will also lock in place for the duration of the round. Should three wilds appear, free spins will be activated.
When the free spins are triggered, players will notice that a new multiplier metre will now be visible. Starting at 2x, the multiplier value will increase after every successive cascading win up to a maximum of 8x and will only reset when no new clusters are created. By successfully cranking this metre up to the max, players can potentially feed their sweet tooth with jaw-dropping wins of up 7,000x the bet.
David Mann, Chief Commercial Officer at Swintt, said: “Here at Swintt, we’re always looking for new ways for our slots to capture players’ imagination – and in our exciting new Candy Gold release, we’ve really hit the sweet spot where innovation meets playability.
“The first game in the Select line-up to utilise a cluster pays mechanic and cascading wins, Candy Gold already had the potential to create huge combination pay outs during each new round. However, not content to stop there, we added a bumper line-up of bonbon-busting boosters as well as free spins with progressive multipliers to really put the cherry on top of one of our tastiest slot treats to date.”

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Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games
The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.
Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.
The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.
“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.
The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.
This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.
“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.
He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.
Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.
To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.
Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.
The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.
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Ghana Gaming Commission Introduces Mandatory Biometric Verification
The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.
Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.
According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.
Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.
The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.
The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.
The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.
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Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill
The real money gaming (RMG) industry has been thrown into unprecedented turmoil after the Union Cabinet approved The Promotion and Regulation of Online Gaming Bill, 2025. The proposed legislation seeks to outlaw all forms of pay-to-play online games, covering both games of skill and games of chance. If passed in Parliament, this would effectively ban the operations of legitimate RMG platforms across the country.
Industry stakeholders say the move was taken abruptly and without dialogue. “There was absolutely no consultation with the companies that have built this sector,” one executive said, adding that the decision violates multiple constitutional safeguards and will almost certainly face a legal challenge.
The industry’s pushback comes at a delicate moment. Only last week, on August 12, the Supreme Court bench of Justices J.B. Pardiwala and R. Mahadevan reserved its judgment on petitions concerning the classification of online games of skill and chance. The Court’s ruling was expected to provide clarity on a sector valued at over $3 billion. Instead, the Cabinet’s surprise approval of the bill has left companies reeling.
Industry voices argue that the move disregards the legitimate contributions of RMG platforms to India’s economy. By their estimates, the sector contributes nearly ₹20,000 crore annually to the exchequer through taxes and compliance payments, while directly and indirectly employing more than two lakh people. A blanket ban, they argue, would wipe out this entire ecosystem overnight.
The strongest criticism has come from the government’s failure to control illegal offshore betting firms. Companies like Parimatch, 1xBet and Dafabet continue to operate in India, despite repeated reports of their involvement in money laundering, hawala transactions and illegal gambling.
“Instead of cracking down on these notorious offshore firms, the government is choosing to penalize Indian companies that follow rules, pay taxes, and create jobs. This flawed approach not only risks shutting down a legitimate industry but also allows the black market to thrive unchecked,” said an industry representative.
Industry insiders caution that if the bill becomes law, Indian users may simply shift to unregulated foreign platforms, further draining revenue away from the country and undermining consumer protections.
The government, however, has defended its proposal by highlighting the social costs of online money gaming. The draft note accompanying the bill points to the “immersive and addictive nature” of pay-to-play platforms, warning that monetary incentives have triggered rising cases of anxiety, depression and behavioural problems among young users.
Citing clinical studies, the note claims prolonged gaming has worsened mental health issues, particularly among children and adolescents. The draft further warns of financial risks, with many players suffering losses that have, in some cases, led to suicides.
“These platforms employ predatory tactics—loot boxes, microtransactions, and reward systems—that exploit psychological triggers to encourage overspending. Such practices create cycles of debt and vulnerability,” the note says.
Despite acknowledging concerns about addiction and financial harm, industry groups insist that prohibition is the wrong path. They argue that a balanced regulatory framework—similar to models adopted in advanced markets—would provide consumer safeguards without dismantling the sector.
“Banning regulated RMG firms while letting offshore betting companies operate unchecked will only worsen the problem. The government should be working with us to build safeguards, not pushing us out,” said a gaming association leader.
The post Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill appeared first on European Gaming Industry News.
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