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Unity launches Unity 2021 LTS for creators

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Unity 2021 LTS delivers powerful improvements to workflows, rendering capabilities, and platform support to help you realize your creative ambitions. New enhancements prioritize quality, productivity, and performance for any platform, genre, or artistic style.

Today, we’re excited to announce that Unity 2021 LTS is available to download and use. This release represents more than a year of focused development across the entire Unity Editor and underlying foundational features. In 2021, we continued our commitment to putting quality first in order to make your experience working in Unity more stable, productive, and efficient than ever before.

The LTS release combines the features we rolled up in our Unity 2021.1 and Unity 2021.2 Tech Stream releases with an additional six months of quality polish. This means you can choose the Long Term Support version with confidence that you’ll experience highly dependable workflows and incredibly stable games that hum on any platform you target.

LTS releases are published annually, with two full years of support and biweekly updates to ensure you have the absolute latest fixes when you need them.

We focused Unity 2021 LTS development on four key areas.

Workflows for all

First, we focused on offering more accessible workflows for all creators, regardless of their role in the project. This enables you to build immersive experiences more quickly by taking advantage of the improvements we’ve made on how you work in-Editor.

Integrated visual scripting is available in Unity 2021 LTS. Easily the most exciting feature in the release, this approach can benefit anyone, from non-coders who want more autonomy to seasoned programmers quickly prototyping new functionality. Most Unity scripting processes can be replicated through a visual drag-and-drop interface that allows you to create and prototype without having to write a line of code.

We’ve also improved how quickly assets are imported into the Editor and made it easier to manage PSD imports for 2D game components. Get through your worldbuilding phase faster with updates to Terrain Tools, and discover improvements to VFX Graph, Shader Graph, and Cinemachine.

Faster to quality

Next, we wanted to give you the ability to iterate faster and produce higher-quality experiences for your players. We’ve upgraded workflows across the board, provided better Editor usability, and enhanced our testing tools.

Minimize time from design to hands-on creation by leveraging Feature Sets, which gather all the packages you need to start a project in a one-click bundle. Find what you’re looking for faster with improved search capability, and experience an added zippiness in common operations you use regularly.

Make sure your code is clean, performant, and high-quality with a new Mono upgrade, improved C# 8 support, and incremental builds that compile your project as you create it. A comprehensive Memory Profiler allows you to profile with multiple Players simultaneously.

Follow up that quality coding experience with tools that facilitate an equally high-quality output. In Unity 2021 LTS, you’ll find a mobile Device Simulator to check for compatibility on multiple devices. Use the production-ready Code Coverage package with the Test Runner to export code coverage data and reports from your automated tests. Additionally, the Code Coverage package offers a Coverage Recording feature that allows you to capture coverage data on demand for manual testing or when there are no automated tests in the project.

Graphics capabilities

Our third area of development was to couple all the work on the Editor with an equal focus on improving graphics capabilities for your projects. Craft stunning visuals with a collection of powerful rendering solutions, all supported by a comprehensive ecosystem of graphical tools.

Our Universal Render Pipeline (URP) is optimized for maximum platform reach so your players can enjoy fantastic graphic fidelity regardless of their device. In Unity 2021 LTS, you’ll find upgrades to URP for Point Light shadows, Lens Flares, and decals.

If you’re looking to get the maximum performance for a specific platform, the improvements we’ve made to the High Definition Render Pipeline (HDRP) include realistic cloud definition with Volumetric Clouds and Static Shadow Casting.

Craft stunning visuals with powerful rendering solutions supported by an ecosystem of tools. Push the limits of high fidelity with HDRP performance upgrades and features like NVIDIA DLSS for desktop and AMD FSR native support in URP.

Reach new generations of players

Be where your players are with support for innovative new platforms and technologies. Expand your development capabilities with ChromeOS and macOS-based Apple silicon support, and achieve even more impressive results on the latest generation of PlayStation 5 and Xbox Series X|S consoles. Develop for augmented and virtual reality worlds with OpenXR and Oculus enhancements, or create for mobile by optimizing with Samsung Adaptive Performance 3.0 and tap into seamless publishing with Android asset bundling.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ELA Games in Rome: Studio to Showcase New Titles & Plans at the SiGMA Europe Summit

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ELA Games is set to attend the SiGMA Europe Summit in Rome from 3 – 6 November. The event gathers global iGaming leaders to discuss innovations, future technologies, and rising companies.

Representing ELA Games will be:

  • Yaroslav Soloshenko, Head of Business Development
  • Peter Vonarshenko, Senior Business Development Manager

They will reveal the studio’s latest titles, such as the festive Witches’ Book, high-energy Piñatas Festival, and highly successful Buffalo Force, which experienced record growth statistics. Additionally, attendees will get a sneak peek into ELA Games’ upcoming title, Riches Express (30 October release), and other forthcoming plans.

Yaroslav and Peter will also unveil exciting new expansion plans in Greece and what that means for the studio’s future content developments.

Special Panel Appearance

On 4 November (11:30 – 12:10, Stage 3 | Affiliate Leaders), Yaroslav Soloshenko will take part in a special panel discussion titled “Battle for the Bottom Line: Does Product or Marketing Drive Growth?”

The session will bring together leading industry experts, from star streamers to product innovators, to explore the strategies that fuel player acquisition, retention, and revenue. Yaroslav will share his insights on ELA Games’ multifaceted approach to growth, including strategic game development and relevant marketing.

Yaroslav commented, “The conversation around strong product development versus marketing is always evolving. For ELA Games, true growth happens when the two work together. A great product generates stories and memories worth sharing, which is what we try to revolve our marketing strategies around. I look forward to sharing more in-depth insights at my panel discussion at the SiGMA Europe Summit.”

Meet ELA Games in Rome

Attendees can book a 1-on-1 meeting with Yaroslav and Peter to learn more about how diverse content can boost operator growth and keep players engaged for longer.

ELA Games’ standout titles, such as Buffalo Force, have been a driving growth factor, experiencing record engagement metrics in just 3 weeks. Operators can explore the studio’s diverse and ever-growing portfolio to discover more highly engaging content that players love.

Join the team at the SiGMA Europe Summit in Rome from 3 – 6 November.

Secure a meeting now — limited slots available!

The post ELA Games in Rome: Studio to Showcase New Titles & Plans at the SiGMA Europe Summit appeared first on European Gaming Industry News.

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Veikkaus Continues Preparations for the Partial Multi-license System Set to Open in 2027

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Veikkaus is continuing its preparations for the partial multi-license system set to open in 2027. The company aims to remain the market leader in the Finnish gambling sector in the coming years.

Veikkaus has been systematically preparing for the future for a long time. Efforts to strengthen the company’s competitiveness are ongoing: Veikkaus will continue to focus on its core business and, through this, ensure growth in gross gaming revenue in a responsible way.

Many gambling companies aiming to enter the Finnish market are actively preparing to challenge Veikkaus when the licensing market opens.

“Competition will certainly be very tough, as many signs already indicate. Veikkaus is a strong company that will succeed in the competition, but as an organization, we must transform to meet the new situation,” said Reija Laaksonen, EVP, People, Culture and Communications at Veikkaus.

As part of the company’s strategy, Veikkaus will initiate change negotiations affecting three different functions. In total, at the time the negotiation proposal was given, 75 Veikkaus employees are within the scope of the negotiations. The planned measures could, if implemented, lead to personnel impacts as defined in Section 16 of the Act on Co-operation within Undertakings, such as redundancies or unilateral changes to essential terms of employment.

According to current estimates, the negotiations may result in the termination of a total of 20–31 employment contracts and substantial changes to the terms of employment for 20–30 employees. At the same time, it is planned that 22–28 new roles and positions will be created within the functions involved in the negotiations.

“When targeting possible measures, Veikkaus will pay particular attention to the requirements of business operations and ensuring competence in line with Veikkaus’ strategy. Any measures will be implemented in accordance with applicable legislation,” said Laaksonen.

The post Veikkaus Continues Preparations for the Partial Multi-license System Set to Open in 2027 appeared first on European Gaming Industry News.

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Betsson to Attend SiGMA Central Europe 2025

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Betsson Group is going to participate in SiGMA Central Europe 2025, taking place in Rome, Italy, from 3–6 November. As one of the region’s most awaited iGaming conferences, SiGMA Central Europe brings together top industry leaders to explore new technologies, business opportunities and market trends shaping the future of the industry.

Betsson Group Joins the Stage at SiGMA Central Europe

Two of Betsson Group’s leaders will take the stage to discuss regulated markets, compliance and brand strategy.

4 November | 10:15–10:45 CET

Speaker: Dario Evangelista, Deputy General Counsel, Betsson Group

Panel: Licence to Launch: Winning Strategies for Entering Regulated Markets

This panel will explore key strategies for operators expanding from emerging to regulated markets, focusing on compliance, customer protection and cultural adaptation.

4 November | 13:20–13:35 CET

Speaker:Ronni Hartvig, Chief Commercial Officer, Betsson Group

Keynote: Global Power, Local Passion: Evolving Betsson’s Brand for a Regulated World

Ronni will discuss how Betsson Group has evolved its global strategy – rebranding, navigating regulation and uniting multiple brands under one identity while maintaining local relevance.

The post Betsson to Attend SiGMA Central Europe 2025 appeared first on European Gaming Industry News.

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