Latest News
German games market grows by 17 per cent in 2021
The German games market has followed up its historic growth spurt in 2020 with yet another year of significant growth: in 2021, approx-imately 9.8 billion euros in revenues were generated from games, charges for online services and games hardware. This is an increase of 17 per cent com-pared to the previous year. Already in 2020, the German games market was able to grow by 32 per cent, which was due in part to the growth in new video game players that resulted from the Covid-19 pandemic. These are the numbers released today by game – the German Games Industry Association, based on data collected by the market research companies GfK and data.ai. The demand for games hardware, particularly for games consoles (+23 per cent) and acces-sories for gaming PCs (+22 per cent), as well as in-game and in-app purchases (+30 per cent), was the biggest driver of growth.
According to Felix Falk, Managing Director of game: ‘Following the historic growth spurt in 2020, the German games market continued its strong perfor-mance with significant growth in 2021. This also demonstrates that the people who first took up playing during the lockdowns are still enjoying it. We are partic-ularly delighted by the strong growth in games hardware. No matter whether they are using games consoles or gaming PCs, Germany’s video game players once again invested considerable sums in their equipment to ensure that they would be able to continue enjoying their games in the best possible quality in future. In fact, demand in some cases exceeded supply, meaning that it would have been possible to increase sales revenue by even more.’
Games, games hardware and charges for online services: all three market segments posted growth once again
Sales revenue from purchases of computer and video games grew by 19 per cent to about 5.4 billion euros. So-called in-game and in-app purchases were once again the biggest driver of growth here, with sales revenue increasing by 30 per cent overall to about 4.2 billion euros. This is happening in response to a sustained trend towards free-to-play games, as well as a general increase in the length of time that individual titles are being supported with the frequent addition of new free and charged content. Sales revenue from the once-only purchase of games, on the other hand, fell significantly, by 9 per cent to about 1.1 billion eu-ros. Sales revenue through monthly subscription charges for individual games – a model that is common among online role-playing games – also fell, by 11 per cent to 145 million euros.
Sales revenue from games hardware grew by 18 per cent overall to about 3.6 billion euros. Games consoles are in particular demand: although retailers were often sold out of some models, sales revenue still managed to increase by 23 per cent to 808 million euros. Approximately 1 billion euros were generated from sales of gaming PCs – both desktops and laptops. This is an increase of 10 per cent compared to the previous year. More and more video game players are also investing in accessories to make their experience even better. Demand for graphic cards, keyboards, mice, monitors and VR headsets for gaming is espe-cially strong. Sales revenue from purchases of gaming PC accessories grew by 22 per cent to about 1.5 billion euros. Sales revenue from games console ac-cessories increased by 11 per cent to 306 million euros.
Following a huge 50 per cent leap in growth in 2020, sales revenue generated by online gaming services rose by an additional 4 per cent to 720 million euros in 2021. Gaming subscription services such as the Xbox Game Pass, EA Play and Ubisoft+ made a key contribution to this growth, with their sales revenue increas-ing by 22 per cent to 220 million euros. Cloud gaming services, on the other hand, experienced a decline of 13 per cent to 63 million euros. One of the rea-sons for this is the fact that some cloud gaming functions have been integrated into other services free of charge, meaning that no independent sales revenues are generated for these functions. Sales revenue from online gaming services also fell, by 2 million euros to 437 million euros. These are frequently offered for various games consoles and include – depending on the specific offer – free monthly games, games discounts, the ability to play online, or even cloud stor-age for saved games.
Latest News
Pirates of China: the new MGA Games Video Slot with a Mega Reel in Free Spins
Reading Time: < 1 minute
|
|
|
The post Pirates of China: the new MGA Games Video Slot with a Mega Reel in Free Spins appeared first on European Gaming Industry News.
Latest News
TEAM VITALITY UNVEILS ITS NEW VALORANT ROSTER
Reading Time: 4 minutes
- Team Vitality kicks off the new season with renewed energy and strong ambitions, both on the European and international stage.
- With the addition of renowned players like Chronicle and an experienced coaching staff, the club is fielding an exceptional team.
- The young prodigy Ștefan “Sayonara” Mîtcu will officially join the team after March 2026.
- All the stars are aligned to kick off this new year in VALORANT, starting with Project Blender 2025 on December 3rd.
Paris, 24th November 2025 – Team Vitality, an international esports club, is proud to present its new VALORANT roster for the 2026 season. While 2025 had started strongly with the VCT EMEA Kickoff title and a Top 4 finish at Masters Bangkok, the remainder of the journey did not meet the expected goals.
In 2026, VALORANT remains a priority for the club, with international events taking place across the globe. The integration of new talent also marks the beginning of a new chapter, highlighted by the highly anticipated addition of young prodigy Ștefan “Sayonara” Mîtcu and Timofey “Chronicle” Khromov, one of the world’s top players, to the roster.
A STAR-STUDDED ROSTER READY TO DOMINATE
The VALORANT scene is ready, and Team Vitality returns more determined than ever. Centred around Derke, this team of exceptional talents promises to be a true powerhouse for the 2026 VCT season.
Roster composition
- Timofey “Chronicle” Khromov (Russian) – 23 years old: One of the leading figures on the circuit, Chronicle brings to Team Vitality his game intelligence, composure, and experience in major victories. He reunites with his former teammate Derke. After a 2025 marked by three consecutive international finals – Masters Toronto, Esports World Cup, and Champions Paris – finishing second in all three, he now aims for victory on every stage in 2026.
- Elias “Jamppi” Olkkonen (Finnish) – 24 years old: The second Finnish star of the 2026 roster alongside Derke, Jamppi comes off an impressive 2025, narrowly missing qualification for Champions Paris. A key player in BBL Esports’ rise, he demonstrated both leadership and skill throughout the season. In 2026, Jamppi will take on the crucial role of In-Game Leader (IGL), tasked with guiding Team Vitality to victory.
- Dawid “PROFEK” Święć (Polish) – 21 years old: Alongside his former coach and teammate, PROFEK joins The Hive bringing his sharp game sense and calm, thoughtful playstyle—perfect for the role of Controller. Noticed as a rookie in 2025, he helped elevate BBL Esports from 6th to 3rd place between the Kickoff and Stage 2, delivering decisive performances against Fnatic and Team Heretics.
- Ștefan “Sayonara” Mîtcu (Moldovan) – 17 years old: Sayonara has already made his mark in the Spanish Challengers League, becoming the youngest winner and MVP in the league’s history. His outstanding performances in Split 2 confirm his status as a must-watch young talent for 2026. Having already been a part of the organisation since early 2025, Sayonara has made a statement in the French Challengers League. He will make his official VCT EMEA debut after celebrating his 18th birthday in March.
- Nikita “Derke“ Sirmitev (Finnish-Russian) – 22 years old: A former Counter-Strike player turned VALORANT competitor, Derke is considered one of the top three duelists of all time, renowned for his exceptional skills and decisive impact in matches. After winning the VCT: 2023 LOCK//IN and the VCT Masters Tokyo in the same year—a feat never achieved before—Derke has been contributing his strategic vision and talent to the team since last season, leveraging his extensive international experience. Derke was also instrumental in Team Vitality’s VALORANT EMEA KICKOFF 2025 victory earlier this year.
Coaching staff
- Gregor “PAL” Morton (Scottish) – Head Coach: PAL joins after an impressive year leading BBL Esports, guiding the team to a Top 3 finish at VCT EMEA Stage 2. Renowned for his strategic vision and leadership, he arrives at Team Vitality alongside his two trusted allies, Jamppi and PROFEK, determined to unlock the full potential of the 2026 roster.
- Benjamin “Scuttt” Hutchinson (Irish) – Strategic Coach: A former member of the Fnatic VALORANT team, he brings solid experience and an impressive track record. In 2025, he contributed to Fnatic’s VCT EMEA Stage 1 title as well as three consecutive international finals—Masters Toronto, Esports World Cup, and Champions Paris—finishing in second place each time. A former collaborator of PAL at BBL Esports, they now reunite to form a formidable coaching duo.
This talented duo will bring a fresh strategic vision aimed at strengthening the team’s competitiveness and laying the foundation for a new chapter in VALORANT.
A familiar and experienced face will be stepping in to support Team Vitality through the opening stretch of the season, until Sayonara officially joins the team in March 2026. Fans can expect someone who already knows the scene well and will slot in seamlessly when the first matches begin.
”This team is built with a vision of collaboration between subject-matter experts in mind. Everyone is here to make everyone else’s lives easier, and it is the pre-existing trusting relationships we have that will let us build and build throughout the year, focusing on the everyday actions that compound over time and give us the best chances of success. We are here to achieve things that we are proud of, but ultimately, with the people we have involved, our goals for the team are as high as the standards we set for ourselves.” explains Gregor “PAL” Morton, Head Coach of the team.
ON THE ROAD TO 2026
In 2026, Team Vitality approaches the VALORANT scene with a clear ambition: to establish itself permanently at the top of the global esports landscape. The new roster embodies a renewed approach, placing team culture at the heart of the project. Guided by their coaching staff and a shared set of values: trust, high standards, and cohesion, the players are building a strong collective dynamic designed to last.
This stability is paired with a strong commitment to the development of Sayonara, a young prodigy on the scene, whom the organisation aims to support under the best conditions to unlock his full potential. Focused on performance development, Team Vitality has chosen an approach rooted in club culture, team cohesion, and long-term vision, with a single ambition in sight: to conquer the heights of the VALORANT Champions Tour (VCT) and the VALORANT Champions.
“VALORANT is an essential scene for us. For 2026, we wanted to build a roster combining proven leaders and promising young talent, capable of performing at the highest level, and that’s exactly what we’ve achieved. All the stars are now aligned for us to perform. We also rely on an experienced coaching staff, among the best in the scene, with a detailed and comprehensive understanding of the challenges of performance: a solid theoretical approach inherited from their academic backgrounds, combined with practical experience demonstrated by the results achieved in recent years. All of this is perfectly consistent with Team Vitality’s DNA,” says Fabien ’Neo” Devide, President and co-founder of Team Vitality.
The new-look roster will compete together for the first time on December 3rd, for the 2025 Project Blender – kicking off a new season with renewed energy and strong ambitions.
The post TEAM VITALITY UNVEILS ITS NEW VALORANT ROSTER appeared first on European Gaming Industry News.
Latest News
Titan Series: FBMDS’ most recent slot collection that offers casino fans power to play
Reading Time: 2 minutes
Players have never experienced entertainment like this. It’s time to dive into the Titan Series, FBMDS’ slot gaming collection, featuring Power Gacha, Desert Gold, Zaltik Empire and Secrets of Scarabs, games designed to elevate online casino fans’ engagement and boost operators’ retention results.
The iGaming provider has promised and delivered as FBMDS keeps pushing the limits of innovation with several slot game titles, showcasing its transformative ability in the fast-paced online casino gaming sector, and captivating campaigns for operators destined to maximize conversions.
The Titan Series was created with one factor in mind: driving retention to online casino lobbies. Coming up with products that boost player’s loyalty towards iGaming platforms was the path settled, so reinventing its slots’ portfolio with catchy storylines, immersive themes, lovable characters and rewarding game features seemed only right.
Included in the Titan Series collection are the following titles:
- Power Gacha,
- Desert Gold,
- Zaltik Empire, and
- Secrets of Scarabs.
Not only do all of these slots have interesting narratives, but they also boost engagement through its game tumble and cascading wins mechanics, proven game-features, and cross-platform optimization for prolonged gaming sessions.
While Power Gacha contemplates an Asian-inspired atmosphere, Desert Gold promises the adventure of a lifetime in a western duel of fortune. In both games, players can select their favorite character to play with, adding an extra layer of personalization that turns the gaming experience even more approachable.
Both Power Gacha and Desert Gold blend adventure with a twist, in a 6×5 grid with a tumble and cascading wins mechanic with up to 15,000x the bet wins, a 96.54% RTP and features like Free Spins, Multipliers, Ante Bet, Buy Bonus, Double Chance and Win Feature.
Furthermore, Zaltik Empire owns mystical treasures of the ancient world while players step into the heart of a forgotten empire with a lot to uncover. On the other hand, Secrets of Scarabs takes casino fans on an Egyptian-inspired journey towards the pyramids’ riches with loads of surprises.
These two blend cultural richness with a dazzling appeal, in a 6×5 grid with a tumble and cascading wins mechanic with up to 5,000x the bet wins, a 96.55% RTP and features like Free Spins, Multipliers, Ante Bet, Buy Bonus, Double Chance and Win Feature.
Apart from this, the Tournaments feature is a standout in this collection, also present in the Sublime and Momentum Series. Not only does it add an extra level of emotion to the player’s experience, as it also offers the possibility of being a part of a community with similar goals.
The online casino gaming provider has big plans as it continues to reinvent its iGaming portfolio with fresh products casino players want to play. Stay tuned to discover more about FBMDS’ upcoming products, distinctive gaming collections, and relevant deals!
The post Titan Series: FBMDS’ most recent slot collection that offers casino fans power to play appeared first on European Gaming Industry News.
-
Latest News3 months ago
Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition.
-
Latest News2 months ago
Announcement: 25th September 2025
-
Latest News3 months ago
Flamez – A Fiery New Online Casino Contender from Ganadu
-
Latest News2 months ago
GR8 Tech’s Bet It Drives Wraps Season 1 with Stephen Crystal—From Las Vegas Legends to Global Gaming Leadership
-
Latest News2 months ago
AI-Powered Gamification Arrives on Vegangster Platform via Smartico
-
Latest News2 months ago
The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi
-
Latest News2 weeks ago
JioBLAST Launches All Stars vs India powered by Campa Energy: A New Era of Creator-Driven Esports Entertainment
-
Latest News2 months ago
Adidas Arena Set to Welcome the 2026 Six Invitational




You must be logged in to post a comment Login