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GEMS Esports 3.0 Platform Successfully Raises 5,000,000 USDT
GEMS, an Esports 3.0 aggregator Platform that combines the elements of GameFi, Esports, Metaverse and SocialFi (GEMS) , is set to launch in Q2 2022. The GEMS Esports aggregator platform has successfully raised 5,000,000 USDT, and has acquired support from 30+ venture capitals, and 45+ ecosystem and solution partners, including, but not limited to heavyweight GameFi leaders such as, Project Seed, FOTA, DreamQuest, World Overlay, Moon Ray, Starverse (AAA Games).
Forging the future of blockchain and Esports gaming, GEMS is bringing Esports 3.0 to the table. In the age of Esport 3.0, this is the first time that players get to own digital assets and have more say in the gaming community, and economy. Similar to Web 3, people can now read, write, and own the content, and fully immerse themselves in the gaming world.
According to Newswagg’s research, the blockchain gaming industry had market revenue of US$321 million in 2020 with around 41.9 million gamers owning crypto. The combined blockchain and Esports market is facing exponential growth, where the blockchain Industry Is capitalizing on Esports. It is clear that times are changing, which is why GEMS is diving into different elements of blockchain and Esports, and becoming the pioneers and leaders of Esports 3.0.
“GEMS has the vision to create the next Esports ecosystem from online to offline jointly supported by LABS Group, Arena Esports Hotel, and Game One Inc. With this strong alliance, I am positive that GEMS is going to fulfill its goals and transform the world,” said Andy Koh, CEO of GEMS.
More than 32 VCs have invested in GEMS Esports 3.0 platform currently, such as OIG, Gain Associates, Crypto Vietnam, Kenzo Ventures, Plutus.vc and many more. Over the past few months, GEMS has outreached 800K+ users and partnered with 30+ Blockchain and Esports associations and companies at C Suite level.
“I believe GEMS will fly to the moon once launched. It has everything needed to get started with blockchain. It is basically STEAM, but a blockchain version, plus a guild in an O2O economy/ sharing economy. We want to make crypto/ blockchain/ GameFi/ NFT available to everyone by setting a low entry fee and rental fee. GEMS is the most advanced ecosystem at the moment,“ Yuen Wong, Co-Founder of GEMS emphasized.
GEMS will integrate an online system with an offline presence. Online refers to the GEMS platform, while offline refers to their hotel network across Asia, with Southeast Asia as the initial stepping stone. With an ambitious goal to own 50 hotel touchpoints in three years, players can gather teams and battle in competitions in Esports and GameFi tournaments.
Shaping the future of the gaming industry, GEMS’ 5 core business pillars include NFT Marketplace and DeFi Union that introduce multiple payment models and loans to make expensive NFTs available for everyone; A FanFi Studio that has a comprehensive system to recruit, train, and empower aspiring GameFi gamers, influencers, and streamers; A DAO Guild that offers gamers an opportunity to become guild trainers, team up with others, and create an in-game community; last but not least a Play-to-Earn Arena that allows players to gather online to play, and form teams and battle with others in competitions.

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SPAYZ.io expands payment network across Asia, Africa, and the Middle East
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SPAYZ.io, a global payment service provider has expanded its payment network to four new countries across Asia, Africa and the Middle East, with new payment integrations in Turkey, Egypt, South Africa, and Tanzania.
Merchants in Turkey can access Havale bank for pay-in and payout transactions. In Egypt and Tanzania, SPAYZ.io has introduced Mobile Money solutions, supporting the growing demand for mobile-first financial services. Finally, in South Africa, the company has rolled out EFT bank transfer capabilities, providing a reliable and widely adopted payment method for local and international merchants.
Looking to Q4 2025, SPAYZ.io will be launching services in the United Arab Emirates and Singapore. In the UAE, merchants will soon be able to utilize bank transfer options for both pay-in and payout transactions, supporting the region’s dynamic and digitally driven economy. In Singapore, SPAYZ.io will offer PayNow for pay-ins and bank transfers for payouts, aligning with the country’s advanced financial infrastructure and consumer preferences for fast, secure digital payments.
SPAYZ.io will be exhibiting at SIGMA Rome to discuss its current and future payment solutions, including these new launches, as it plans for a host of new announcements in the coming months. Partners, merchants, and industry leaders can visit Booth 6007 at Fiera di Roma from 3rd to 6th November 2025, to find out more and discuss opportunities for collaboration.
Tatjana Meluskane, Chief Commercial Officer, commented: “We’re not just watching the rise of digital payments in Africa, we’re proudly helping to shape it. These are still cash driven economies, where the potential of digitalisation and online payments has not been realised.
“At SPAYZ.io, our mission is to bridge that gap with infrastructure that’s not only fast and secure, but trusted. What we’re seeing now is a tipping point – mobile-first ecosystems, agent networks, and real-time bank rails are converging to redefine the payments sector. We look forward to discussing with our partners at SIGMA Rome.”
You can schedule meetings with SPAYZ.io at SIGMA Rome by emailing [email protected].
The post SPAYZ.io expands payment network across Asia, Africa, and the Middle East appeared first on European Gaming Industry News.
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Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major
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Sixteen Teams Locked In for the BLAST Rainbow Six Munich Major
8–16 November 2025 | BMW Park Arena, Munich
The countdown to the BLAST Rainbow Six Munich Major is officially on as the 16 qualifying teams from around the world have been confirmed and are set to battle it out from 8–16 November 2025.
The Major marks the final stop of the 2025 season before the Six Invitational in February next year and will see the world’s best Rainbow Six Siege teams compete for championship glory, crucial Global Standings points and a share of the $750,000 prize pool.
The action kicks off 8–13 November behind closed doors, before culminating in front of a live audience at BMW Park Arena from 14–16 November, as fans bring the noise for three days of top-tier Rainbow Six esports.
The 16 teams competing in Munich:
- Team Secret
- Team Falcons
- Team BDS
- G2 Esports
- FaZe Clan
- FURIA Esports
- Ninjas in Pyjamas
- w7m Esports
- Spacestation Gaming
- Shopify Rebellion
- M80
- Wildcard
- Dplus
- CAG Osaka
- Weibo Gaming
- Enterprise Esports
With high stakes, fierce rivalries and the final Major title of the year on the line, all eyes turn to Munich as the stage is set for an unforgettable week of competition.
Limited tickets are still available – eventim.de/en/event/blast-r6-major-munich-2025-bmw-park-20359451/?srsltid=AfmBOopQhyzSgQxb_US-Zn88vxsiuTymssx09erEQ1eVWWymEFEnisHf
Fans can grab tickets to experience the electric atmosphere live at BMW Park Arena, watch the world’s top teams battle it out for the final Major crown of 2025, and celebrate the very best of global Siege esports.
The post Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major appeared first on European Gaming Industry News.
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Cubeia expands Originals Studio with Turbo Crash launch
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Cubeia, a Sweden-based iGaming software solutions provider, has unveiled the latest addition to its Originals Studio, Turbo Crash – a fast-paced, adrenaline-fuelled game designed to test players’ instincts.
Turbo Crash challenges players to make the ultimate risk-versus-reward decisions in search of astronomical returns. Players place their bets and watch the multiplier soar higher and higher – but timing is everything. It’s possible to cash out at any moment with a single click and every round can be verified for total transparency and trust thanks to its Provably Fair design.
Turbo Crash continues Cubeia’s Originals Studio mission to create operator-first, fully brandable games inspired by its Operator-Up philosophy – built from the ground up around what operators and their players need.
Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.
A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.
Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”
The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.
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