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EE and EXCEL ESPORTS launch EE Ultimate Gamer featuring comedian Munya Chawawa and TikToker Ollie Ball

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  • The Twitch stream will see comedian Munya Chawawa, pro-Fortnite player Wolfiez, TikToker Ollie Ball and content creator ImAngelikaa battle it out
  • Each player will compete in five rounds of Halo Infinite, FIFA 22, and Forza Horizon 5
  • The event will be hosted live from a house totally powered by EE Full Fibre on 30th March 
  • Fans can catch all the action over on EXCEL Twitch TV

 

Today EE, the UK’s best mobile network, and British competitive gaming culture brand EXCEL ESPORTS announce the launch of EE Ultimate Gamer. The event includes a six-hour Twitch stream held on the 30th of March and will see four famous UK personalities compete against each other across three separate games, Halo Infinite, Forza Horizon 5 and FIFA 22, in a house all powered by EE’s Full Fibre broadband.

EE Ultimate Gamer will feature famous faces going head to head across three separate games, including comedian Munya Chawawa, EXCEL’s professional Fortnite player Jaden ‘Wolfiez’ Ashman and TikToker Ollie Ball and Royal Raven’s content creator Angelika ‘ImAngelikaa’ Slon. Each competitor will play five rounds of Halo Infinite, FIFA, and Forza on EE’s Full Fibre broadband, and the player with the highest total of kills, goals and race position finishes across all three titles will be crowned EE’s Ultimate Gamer.

The stream will be hosted by esports personality Adam Savage live from a house fully powered by EE’s Full Fibre broadband with broadcast production from GINX TV.

EE’s Full Fibre broadband can handle anything. It enables users to connect 100 devices simultaneously with an ultrafast gigabit connection on brand new cutting-edge broadband technology, powered by BT. The strength of EE’s Full Fibre broadband is perfect for busy connected homes providing extra capacity for multiple online gaming users for the ultimate gaming experience, boxset bingeing, live streaming on social media and everything in between.

Comedian Munya Chawawa commented: “You mean I get to game as part of my work?! I’m in heaven – EE Ultimate Gamer, prepare to face the lean, mean Zimbabwean button-bashing machine!”

Commercial Director at EXCEL ESPORTS, Mark Carter comments: “EXCEL and EE share a joint passion for creating entertaining events and content for the UK gaming community, and we are thrilled to announce the launch of EE Ultimate Gamer!

“Bringing together one of the best UK professional gamers Wolfiez, the humour of Munya and Ollie and entertainment from ImAngelikaa – it’s set to be a really fun and engaging stream. We are looking forward to our fans and community to tune in and see who will be crowned EE Ultimate Gamer champion!”

Pete Jeavons, Director of Marketing Communications at EE, said: “This new gaming experience produced by EE and competitive gaming culture brand EXCEL is another new and exciting way to showcase the power of EE’s Full Fibre broadband. As the best network for gaming, we know how important it is for gamers to have great connection while playing and streaming. With EE’s Full Fibre, this 6-hour streaming experience will be a seamless and uninterrupted one.”

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID

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– 80% of gamers encounter cheating in online games –

– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating

Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.

The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.

The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.

Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”

Key findings of Gaming’s Cheating Crisis Report:

  • Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
  • The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
  • Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
  • Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.

Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.

 

The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.

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Newzoo x Tebex Report: How Gamers Are Spending in 2025

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How players pay is changing, and so is how much they spend.

Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Unlocking Games Revenue: Player Behavior and Payment Trends in the West”

Key Findings:

  • NA is the top spending region globally:

    • NA average: $324.9 per payer

    • EU average: $125.4 per payer

  • Motivations for spending differ by region:

    • NA has a desire for expression:

      • 34% of players spend to unlock exclusive content and 29% to personalize characters

    • EU has a value-driven behavior:

      • 28% of players citing special offers or good prices as their top reason to spend.

  • EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)

  • NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.

  • In LATAM, Africa, and APAC: local wallets  are becoming the go-to payment method

 

The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.

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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr

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Board approves stock split and 1:1 bonus issue

Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.

PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.

Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEONazara Technologies Ltd.

The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:

  1. Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
  2. Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.

 

The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.

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