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A New Crypto for the World from UniPlay. The Digital Currency for Future Decentralised Social Gaming

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Global cryptocurrency markets are expected to more than triple in value by 2030, reaching a worth of about $5 billion, according to industry analysts. Investors, companies and brands will be unable to ignore the growing wave of cryptocurrency for long, regardless of whether they choose to invest in it. Gaining a substantial return on cryptocurrency investment is the ultimate goal, and it is here that the UNP, a new and promising crypto currency, will come into play.

About PlayPearls:

PlayPearls is an igaming software company that specialises in the development of innovative HTML5 online social games and live competitive games. The firm has been in operation since 2012 and is regulated by the Curacao Gaming Commission, which specialises in the development of exciting games and turnkey solutions for online social gaming.

They are a firm with lofty ambitions, and they possess the resources necessary to realise those ambitions. The combination of a user-friendly interface and an excellent collection of high-quality games allows this software company to compete successfully in a highly competitive field. Playpearls is a social gaming and online enterprise that ranks among the top ten in the world.

What is UniPlay (UNP)?

A one-of-a-kind igaming project that provides a concrete product with the potential to be the most popular among all igaming by enabling individuals all over the globe with the option to make money while playing wherever and whenever they want.

UniPlay Coin is a digital currency for gaming that will be the driving force behind the future of decentralised social games. A more efficient method for players to play online games while also earning money for their efforts. To give this crypto money for use in online games as well as a token for other normal activities, the UNP coin was established by the PlayPearls firm. Using the Social iGaming Platform, this ground-breaking solution starts its incredible adventure by allowing players to access 140 different games.

UniPlayCoin is an ERC-20 token that is poised to take online gaming to a whole new level. A cryptocurrency that has its roots in social gaming platforms. With the use of Blockchain technology, the firm is developing a platform where Play to Earn, NFTs and Metaverse can all work together to create an exciting new paradigm in the iGaming industry while having a good time at their online social games.

The first thing that would spring to mind for any crypto investors out there would be, “Why should I invest in UNP?” The answer to this question is that this one-of-a-kind coin is the brightest star among them all. UNP differs from the other cryptocurrencies available on the market due to the availability of its site as well as a website that could be utilised before the formation of UNP.

It is a less risky currency since the value of other coins will decrease if they are not used as they are not backed by anything but it is not the case with UNP. It is also a less expensive coin, which means that it may be held by anybody with a little initial investment. By participating in and winning games, players could earn UniPlayCoins. It could then be used to purchase NFT on the open market or sold for FIAT.

In Q2, UNP plans to list cryptocurrency listings in CMC and UNISWAP to enable those who hold their coins to trade as well as sell them. However, before the listing, they will launch UNP on their gaming sites to drive up the price of the cryptocurrency. The pre-sale will finish on the 31th of March at 11:59 PM.

UniPlay (UNP) is an incredible addition to the crypto world that will outperform all prior market offerings by providing a safe and transparent environment for online gaming enthusiasts. The project also has uniqueness because of its connection with NFTs and the Metaverse. The most essential aspect of the idea is that they are focused on both large and small investors, making it a place for everyone.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID

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– 80% of gamers encounter cheating in online games –

– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating

Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.

The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.

The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.

Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”

Key findings of Gaming’s Cheating Crisis Report:

  • Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
  • The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
  • Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
  • Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.

Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.

 

The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.

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Newzoo x Tebex Report: How Gamers Are Spending in 2025

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How players pay is changing, and so is how much they spend.

Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Unlocking Games Revenue: Player Behavior and Payment Trends in the West”

Key Findings:

  • NA is the top spending region globally:

    • NA average: $324.9 per payer

    • EU average: $125.4 per payer

  • Motivations for spending differ by region:

    • NA has a desire for expression:

      • 34% of players spend to unlock exclusive content and 29% to personalize characters

    • EU has a value-driven behavior:

      • 28% of players citing special offers or good prices as their top reason to spend.

  • EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)

  • NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.

  • In LATAM, Africa, and APAC: local wallets  are becoming the go-to payment method

 

The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.

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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr

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Board approves stock split and 1:1 bonus issue

Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.

PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.

Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEONazara Technologies Ltd.

The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:

  1. Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
  2. Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.

 

The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.

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