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ZITRO MAKES HISTORY AT FIJMA
Zitro has unveiled at FIJMA 2022, it’s innovations that break into the Spanish market to change everything. This marks a before and after thanks to what no manufacturer has done so far: simultaneously launch for the bingo market, 4 new games available in different cabinets of the new GLARE family. This is an important bet by the company, to offer Spanish operators the best it has in the market: all its casino games now available for gaming and bingo halls with a guarantee of proven success and with a long commercial path.
“Our priority is to satisfy operators by creating innovative products to increase significantly the performance in their gaming halls, as we have proven to do throughout our company’s history. In this new stage that begins now, we will demonstrate our customers that we will always be by their side, and that we go beyond expectations: guaranteeing that this is just the beginning of all that is to come”, says Johnny Viveiros Ortiz.
After so much expectation built among the public, ZITRO has finally unveiled all its products for the Spanish gaming halls and bingo market, including up to 4 new games -Wheel of Legends, Far West, 5 to Win and Bashiba Egyptian- presented in different cabinets of the GLARE family: Altius Glare, Allure Glare and Fusion Glare, respectively. Approved for most Spanish communities, this large library of games and cabinets will completely change the landscape of all gaming properties.
As stated by Vicente Fernandez, Zitro’s commercial director for Spain, “Wheel of Legends, presented in Altius Glare, is aesthetically appealing, and its impressive visuals and high-quality sound effects, among many other features, make it the top choice among slot players. We are confident that our latest innovation will gain ground in gaming properties in Spain. With all the incredible new slot games, as well as Dragon Lamp 3 in video Bingo, we are convinced that customers are sure to find the best gaming option for their gaming halls”.
For the Casino market, Zitro has simultaneously launched four unique cabinets: Altius Glare, Illusion Glare, Allure Glare and Fusion Glare, along with a great variety of new games such as Far West, Wheel of Legends, 5 to Win, 88 Link Multiplier, and Double Link, among many others.
Zitro also showcased at FIJMA 2022 its incredible gaming offer for the online market through its ZITRO DIGITAL division. The company offers Spanish online gaming operators not only the renowned video bingo games that have made Zitro a world leader, but also the popular Link Me and Link King multigame.
Manuela Jiménez, vice-president of Zitro, has stated with satisfaction: “The results achieved at FIJMA confirm what Johnny Ortiz has been promising, to leave no one indifferent. It has been a very fruitful three days, which have made those of us who work at Zitro feel proud, excited and more willing than ever to continue creating world-class products to contribute to the success of our customers”.
Zitro has once again surprised FIJMA visitors with a totally innovative bet. Determined to never stop creating new products thanks to its significant investment in R & D and incredibly talented team: “I want to express my enormous gratitude for the trust placed in us, and to all the people who have been kind enough to join us at our booth. I am very proud of the acceptance our products have received, which encourages us to keep moving forward and to ensure that this is just the beginning of all that is to come,” said Johnny Viveiros Ortiz, Founder of Zitro.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID
– 80% of gamers encounter cheating in online games –
– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating
Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.
The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.
The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.
Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”
Key findings of Gaming’s Cheating Crisis Report:
- Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
- The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
- Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
- Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.
Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.
The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.
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Newzoo x Tebex Report: How Gamers Are Spending in 2025
How players pay is changing, and so is how much they spend.
Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.
“Unlocking Games Revenue: Player Behavior and Payment Trends in the West”
Key Findings:
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NA is the top spending region globally:
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NA average: $324.9 per payer
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EU average: $125.4 per payer
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Motivations for spending differ by region:
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NA has a desire for expression:
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34% of players spend to unlock exclusive content and 29% to personalize characters
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EU has a value-driven behavior:
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28% of players citing special offers or good prices as their top reason to spend.
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EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)
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NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.
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In LATAM, Africa, and APAC: local wallets are becoming the go-to payment method
The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.
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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr
Board approves stock split and 1:1 bonus issue
Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.
PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.
Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEO, Nazara Technologies Ltd.
The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:
- Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
- Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.
The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.
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