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GRID and WePlay Esports announce the extension of their exclusive data partnership
GRID, the official esports and gaming data platform, and WePlay Esports, the flagship company of WePlay Holding, have extended their exclusive esports data partnership for a third year.
The deal will focus on data assets management, distribution, and monetization for all WePlay Esports broadcasts. Additionally, GRID will provide advanced integrity and data security services.
Charlie Hanley-Nickolls, chief procurement officer of GRID Esports comments, “At GRID we are dedicated to building long-lasting relationships with our partners. Working with WePlay Esports exemplifies what it means to have a mutually rewarding partnership. For the past two years, WePlay Esports has elevated its broadcast and improved the interactive experience of esports content. We are thrilled to continue leveraging WePlay Esports data and providing them with the assets they need to continue to be a leader in broadcast innovation. Their approach to fan engagement is a benchmark for how official esports data can be used as fuel to grow the industry as a whole.”
In 2021 GRID supported WePlay Esports in some of the most viewed esports tournaments of all time. The partnership included all the company’s CS:GO and Dota 2 tournaments and the most notable Russian-speaking broadcasts. The record-breaking PGL Major Stockholm 2021 broadcast by WePlay Esports peaked at over 865,000 concurrent viewers during the final match between NAVI and G2 Esports. WePlay AniMajor, the anime-themed Dota 2 competition, set an additional record with over 37 Million hours watched.
Valentyn Shevchenko, head of business development at WePlay Esports, says
“In 2022, our goal is to continue expanding our portfolio to include more genres and focus on organizing themed events. Across all our initiatives, we aim to continue our innovation and enhancement of WePlay Esports data. Our partnership with GRID allows for the maximum leverage of our data assets, and elevates the WePlay Esports signature broadcast experience”.
The WePlay Esports deal renewal follows the recent GRID announcement regarding GRID’s extension of their BLAST Premier partnership. In 2021 GRID secured over 70 official data partnerships in esports making them the leading platform offering official server data access.
GRID Esports is the leading esports and gaming data platform, headquartered in Berlin, Germany.
GRID partners with the rights holders in esports & gaming to leverage the potential of their data IP. This enables sustainable growth of the entire competitive gaming ecosystem and empowers the esports community. The central technology piece of the company – The GRID Data Platform – unlocks additional revenue streams for its partners and capitalizes on the potential of data in digital sports for the purposes of storytelling, fan engagement, and integrity.
In 2021 GRID Esports closed a successful Series A, raising $10m in growth capital backed by Alinea Capital and Dreamcraft Ventures. GRID’s official data partnerships cover over 70 tournament organizers and game publishers including BLAST Premier, PGL, WePlay Esports and Epic Esports Events.
WePlay Holding is an esports corporate group with headquarters in Los Angeles, U.S., and Kyiv, Ukraine, which has offices around the world together with its affiliates. The multi-brand holding company is bridging the gaps between entertainment, esports, and technology through its innovation strategy.
The organization accelerates industry development with interdependent creative solutions in broadcasting, augmented reality, interactive experiences, data mining, and other tools. WePlay Holding empowers businesses with personalized products and services created through merging concepts. This produces quick-impact outcomes required in the competitive world of entertainment.
Since 2006, the WePlay brand is well-known for the high-quality organization and broadcasting of esports tournaments. It grew into WePlay Esports, a world-class tournament organizer and production company with studios, talent crews, and arenas operating across multiple continents.
WePlay Holding puts together its technology ecosystem to create unique results. It aims to bring together brands, investors, nonprofit organizations, industry experts, and other stakeholders into a playful prosumer environment.

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SPAYZ.io expands payment network across Asia, Africa, and the Middle East
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SPAYZ.io, a global payment service provider has expanded its payment network to four new countries across Asia, Africa and the Middle East, with new payment integrations in Turkey, Egypt, South Africa, and Tanzania.
Merchants in Turkey can access Havale bank for pay-in and payout transactions. In Egypt and Tanzania, SPAYZ.io has introduced Mobile Money solutions, supporting the growing demand for mobile-first financial services. Finally, in South Africa, the company has rolled out EFT bank transfer capabilities, providing a reliable and widely adopted payment method for local and international merchants.
Looking to Q4 2025, SPAYZ.io will be launching services in the United Arab Emirates and Singapore. In the UAE, merchants will soon be able to utilize bank transfer options for both pay-in and payout transactions, supporting the region’s dynamic and digitally driven economy. In Singapore, SPAYZ.io will offer PayNow for pay-ins and bank transfers for payouts, aligning with the country’s advanced financial infrastructure and consumer preferences for fast, secure digital payments.
SPAYZ.io will be exhibiting at SIGMA Rome to discuss its current and future payment solutions, including these new launches, as it plans for a host of new announcements in the coming months. Partners, merchants, and industry leaders can visit Booth 6007 at Fiera di Roma from 3rd to 6th November 2025, to find out more and discuss opportunities for collaboration.
Tatjana Meluskane, Chief Commercial Officer, commented: “We’re not just watching the rise of digital payments in Africa, we’re proudly helping to shape it. These are still cash driven economies, where the potential of digitalisation and online payments has not been realised.
“At SPAYZ.io, our mission is to bridge that gap with infrastructure that’s not only fast and secure, but trusted. What we’re seeing now is a tipping point – mobile-first ecosystems, agent networks, and real-time bank rails are converging to redefine the payments sector. We look forward to discussing with our partners at SIGMA Rome.”
You can schedule meetings with SPAYZ.io at SIGMA Rome by emailing [email protected].
The post SPAYZ.io expands payment network across Asia, Africa, and the Middle East appeared first on European Gaming Industry News.
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Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major
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Sixteen Teams Locked In for the BLAST Rainbow Six Munich Major
8–16 November 2025 | BMW Park Arena, Munich
The countdown to the BLAST Rainbow Six Munich Major is officially on as the 16 qualifying teams from around the world have been confirmed and are set to battle it out from 8–16 November 2025.
The Major marks the final stop of the 2025 season before the Six Invitational in February next year and will see the world’s best Rainbow Six Siege teams compete for championship glory, crucial Global Standings points and a share of the $750,000 prize pool.
The action kicks off 8–13 November behind closed doors, before culminating in front of a live audience at BMW Park Arena from 14–16 November, as fans bring the noise for three days of top-tier Rainbow Six esports.
The 16 teams competing in Munich:
- Team Secret
- Team Falcons
- Team BDS
- G2 Esports
- FaZe Clan
- FURIA Esports
- Ninjas in Pyjamas
- w7m Esports
- Spacestation Gaming
- Shopify Rebellion
- M80
- Wildcard
- Dplus
- CAG Osaka
- Weibo Gaming
- Enterprise Esports
With high stakes, fierce rivalries and the final Major title of the year on the line, all eyes turn to Munich as the stage is set for an unforgettable week of competition.
Limited tickets are still available – eventim.de/en/event/blast-r6-major-munich-2025-bmw-park-20359451/?srsltid=AfmBOopQhyzSgQxb_US-Zn88vxsiuTymssx09erEQ1eVWWymEFEnisHf
Fans can grab tickets to experience the electric atmosphere live at BMW Park Arena, watch the world’s top teams battle it out for the final Major crown of 2025, and celebrate the very best of global Siege esports.
The post Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major appeared first on European Gaming Industry News.
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Cubeia expands Originals Studio with Turbo Crash launch
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Cubeia, a Sweden-based iGaming software solutions provider, has unveiled the latest addition to its Originals Studio, Turbo Crash – a fast-paced, adrenaline-fuelled game designed to test players’ instincts.
Turbo Crash challenges players to make the ultimate risk-versus-reward decisions in search of astronomical returns. Players place their bets and watch the multiplier soar higher and higher – but timing is everything. It’s possible to cash out at any moment with a single click and every round can be verified for total transparency and trust thanks to its Provably Fair design.
Turbo Crash continues Cubeia’s Originals Studio mission to create operator-first, fully brandable games inspired by its Operator-Up philosophy – built from the ground up around what operators and their players need.
Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.
A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.
Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”
The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.
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