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New research shows students are borrowing money to gamble
More than one in three university students who gamble are borrowing money to do so, new research has revealed.
A survey of 2,000 students across the UK found that 80% of them have gambled and 41% of this group admit that gambling has had a negative impact on their university experience, including missing lectures, assignment deadlines and social activities.
More than one third (35%) are using money either from their student loan, overdraft, have borrowed from friends or are taking out payday loans to help fund their gambling. Nearly one in five (19%) admit to using their student loan to gamble.
The independent research, conducted by Censuswide, was jointly commissioned by GAMSTOP, the national online self-exclusion scheme, and The Young Gamers and Gamblers Education Trust (YGAM), a charity that educates and safeguards vulnerable people against gaming and gambling-related harms.
The mean gambling spend for students is £31.52 per week and almost one in five (18%) admit to spending more than £50 per week, although 45% say they spend no more than £10 a week. Nearly four in ten (38%) say they gamble at least once a week, with 63% gambling at least once a month.
More than one in four (28%) say they are gambling as often, or more often, than before the pandemic and 29% say they are spending as much or more than they did before the pandemic. The most popular gambling products during the pandemic have been the National Lottery (32%), online sports betting (25%) and online bingo (18%).
Almost half the students who gamble (46%) say that making money is a motivation – the most common reason given – and one in four (25%) say they enjoy the risk. More than half (52%) say that gambling makes them feel excited and one in three (33%) say it makes them happy, compared to one in five (21%) who describe feeling anxious.
Amongst students who gamble, more than one in three (36%) have invested in cryptocurrency in the last 12 months – compared to just 17% of students who do not gamble.
Students also revealed that their friends are the biggest influence on their gambling (34%) with nearly one in four (23%) most influenced by social media and 14% of students identifying gambling advertising as a key influence on their gambling.
The new research on student gambling is the first published since the pandemic and follows previous research commissioned by YGAM in 2019. The previous report produced by Red Brick Research found that 264,000 students in the UK were at some risk from gambling harm with around 88,000 already defined as problem gamblers.
Following the publication of the report, YGAM are joining forces with GAMSTOP and RecoverMe, an app that provides self-help tools to those suffering from a gambling problem, to launch a campaign raising awareness of gambling harms amongst students and promoting support available to students who may be struggling. During the ‘Gambling Support University Tour’ the three organisations will visit university campuses throughout the UK to speak to students and university staff. YGAM will also be offering City & Guilds assured training to the university teams to better equip them to support their students. A ‘Gambling Support University Tour’ visit can be arranged by contacting [email protected]
Bray Ash, 29, is studying mental health nursing at King’s College London, having previously studied at Leeds University and has experienced gambling harms first-hand while in higher education. He told how easy it was to get caught up in gambling.
“When you go to university for the first time and you have student finance, money from your parents and other financial support you can be tempted to gamble recklessly. It took over my life – I wasn’t studying, I was just sitting in my halls gambling. At my second year of university, I ended up gambling away my student loan in the first 24 hours.
“It is important that students have access to organisations, such as YGAM, to educate them about gambling and provide support and that they are aware of essential tools such as self-exclusion if they are experiencing problems with their gambling. I know that it would have benefited me when I was at my lowest point”.
Daniel Bliss, Director of External Affairs at YGAM, said: “This research provides us with some valuable insights into the behaviours of students during the pandemic. We’re keen to build on this piece of work to better understand how our programmes can safeguard and support students. The findings reiterate the importance of educating our young people on the risks and harms associated with gambling. Education is a powerful tool to ensure students are equipped with the knowledge and understanding to help prevent harm.”
Fiona Palmer, CEO of GAMSTOP, said: “Gambling-related harm on our campuses is a subject that is rarely addressed, but for any students experiencing problems with their gambling, self-exclusion can give them valuable breathing space whilst they seek additional help. With online gambling increasingly prevalent during the pandemic, the research shows the importance of raising awareness of a free online self-exclusion service, which is accessible to all”.
Adil Nayeem, Co-founder of RecoverMe, said: “This research highlights how the student population can be a high-risk group for gambling-related harm. We created RecoverMe when one of our close friends at university struggled with a gambling addiction and did not know where to turn. RecoverMe gives students multiple strategies to manage acute urges and support those suffering from a gambling problem with a discreet, flexible and evidence-based programme”.

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Meridianbet Continues October’s Traditional Breast Cancer Prevention Campaign
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The gaming operator’s tech-enabled giving system reminds that corporate responsibility can scale without bureaucracy
When a woman in Montenegro called a clinic this October to book a free mammography through a gaming company’s prevention campaign, she didn’t fill out forms or wait for approval. She got an appointment date. The entire process took one phone call.
That simplicity is deliberate.
Meridianbet, operating under the publicly traded Golden Matrix Group (NASDAQ: GMGI), has spent four years building a charitable infrastructure that strips friction from giving.
The breast cancer screening program launched during Breast Cancer Awareness Month under the message “We Are With You” — offering 100 free examinations and 50 mammographies to women over 40 — demonstrates how the company deploys a system that now operates across 18 markets on three continents.
From Local Action to Global Infrastructure
The company completed 293 social responsibility actions in 2024, up from 257 in 2022. But the more revealing number is what happened inside those actions. Through a proprietary platform called Meridian Donate, Meridianbet customers can redirect portions of their activity into direct nonprofit funding. Last year, 43 campaigns ran through the system, reaching 212 organizations. That’s nearly double the 20 campaigns in 2023, when the platform covered eight markets.
The mechanism is straightforward. Customers scan a QR code or click a donation button embedded in the gaming interface. The platform routes funds to pre-vetted causes — maternity hospitals, literacy programs, basketball court renovations, environmental cleanups. No galas, no black-tie pledges, no months-long grant cycles.
Technology Meets Grassroots Execution
The company began testing the model in 2022 with 12 campaigns across six markets. Early projects included equipping maternity wards and funding youth sports programs. By 2024, the platform had expanded to 14 markets and supported work in healthcare, education, culture, and disaster relief.
One campaign tied donations to goals scored during the 2024 European Football Championship. Another linked contributions to Olympic medals won by athletes from countries where Meridianbet operates.
The Meridianbet foundation, established in 2020, now supports more than 40 healthcare facilities. In February 2025, it launched a book donation effort after an employee saw a social media post about underfunded libraries in Serbia. Within weeks, thousands of books had been collected and distributed across all 18 markets.
Employee participation is built into this structure as well. Staff identify needs in their regions, vet partner organizations, and often deliver aid themselves.
In 2024, employees logged 5,027 hours on community projects, compared to 3,084 hours in 2022. The company employs 39 people with disabilities, a figure that has grown modestly but consistently over three years.
Responsibility Embedded Into Business Operations
Meridianbet operates in a sector often scrutinized for social costs. The company has established internal standards that exceed local regulations, including mandatory responsible gambling training and customer-controlled betting limits.
It also participates in the UN Global Compact, aligning its programs with goals around education access, inequality reduction, and sustainable consumption.
The platform’s growth mirrors a broader shift in how corporations approach social responsibility. Traditional CSR often involves writing checks to established charities or hosting annual volunteer days. Meridian Donate embeds giving into the customer experience, creating a feedback loop where user engagement directly funds community projects. The model is scalable because it doesn’t require new infrastructure in each market — the technology travels, and local teams handle execution.
Scaling a Model Built on Simplicity
The company’s roadmap involves expanding health initiatives and environmental programs in 2025, with a focus on regions where it recently launched operations. It’s also exploring partnerships with larger NGOs to scale projects that have worked at the local level.
The breast cancer campaign continues through October and beyond. Appointments fill up as women call the clinic, no paperwork required. It’s a single program in one market, but it runs on the same infrastructure that moved aid to 212 organizations last year. That’s the model: build it once, deploy it everywhere, and let the numbers prove it works.
The post Meridianbet Continues October’s Traditional Breast Cancer Prevention Campaign appeared first on European Gaming Industry News.
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QTech Games goes live with CT Interactive
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QTech Games, the leading game aggregator for all emerging markets, has now gone live with CT Interactive. As a result, this successful integration grants its platform customers access to a distinctive catalogue of innovative slots, alongside classic and non-traditional content, which is capturing the hearts and minds of varied demographics.
CT Interactive now looks forward to enhanced distribution across assorted emerging markets from Asia to Africa, Europe and Latin America where growth is at its zenith.
CT Interactive is a leading content provider that has a portfolio of 200+ games, developed to appeal to different groups of players. The company is certified for 18 markets and is actively working on increasing this number.
QTech Games already provides a diverse wealth of games and unique features for players and operators, offering seamless integration with third-party content providers. The aggregator exerts a strong influence across Asia and other global emerging markets, such as LatAm, CIS and Africa.
Antonio Donov, Head of Business Development EMEA and Asia at CT Interactive, said: “This deal is helping us step into new markets in Asia, thus expanding our presence by reaching new clientele in different markets, which is our long-term goal. We are very proud that we were able to sign such an important deal with one of the leading game distributors worldwide.”
“It is a milestone for our business that will lead to a significant expansion, bringing benefits such as increased revenue, improved brand recognition, and access to new markets.”
“Our company is honoured to have the best quality games of CT Interactive, which have won prestigious awards, now live on our platform. This company has proved the standard of its products over the years, and we are sure that this move will be very beneficial for us,” added Philip Doftvik, CEO at QTech Games.
The post QTech Games goes live with CT Interactive appeared first on European Gaming Industry News.
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Feel the power of the moon in Midnight Queen from ICONIC21
Reading Time: 2 minutes
When the moon rises, the Queen awakens, and big wins can be triggered in the latest slot release from the in-demand iGaming content provider
Online casino operators can give their players the fright of their lives with Midnight Queen, the latest slot launch from in-demand iGaming content provider, ICONIC21.
Midnight Queen is a Vampire-themed slot that’s perfect for entertaining players during the Halloween season and beyond.
It brings vampire mystique to a 5×4 gameboard, where every Moon symbol feeds the hunger for even bigger wins. But this is a game where power doesn’t strike at random; it accumulates.
Player engagement is high thanks to the anticipation built into the game.
Glowing Frames lock onto the reels and wait. Each Moon that lands inside then pushes the Global Multiplier higher, building tension across a 10-spin cycle.
On the final spin, all the Glowing Frames transform into Wilds, delivering the bite – and big win potential – that players have been waiting for.
This combination of anticipation and frighteningly big wins – the game’s max win is 5,000x – allows operators to draw players in and then deliver the thrills (and chills) they are seeking.
As with all ICONIC21’s online slot games, Midnight Queen is available in both real money and sweepstakes formats.
Edvardas Sadosvkis, CPO at ICONIC21, said: “Spooky season is very much upon us, and in Midnight Queen, operators have a slot game they can use to frighten players through spine-tingling gameplay and big win potential.
“The best thing about Midnight Queen is that the theme is enjoyed long after Halloween has ended, and the team has done a great job of producing a gameplay experience that draws players in, builds anticipation and then has the potential to deliver the big wins they are seeking.
“This is a great addition to our portfolio, and we look forward to seeing our operators add it to their lobbies and to benefit from the repeat play, high engagement and consistent revenue growth that Midnight Queen provides.”
The post Feel the power of the moon in Midnight Queen from ICONIC21 appeared first on European Gaming Industry News.
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