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Overwolf Raises $75M from a16z To Further Empower Leading Game Studios and In-Game Creators to Prosper with Community-Created Experiences
Overwolf, the all-in-one platform that enables creators to build, share, and monetize in-game apps and mods, announced a $75 million Series D round, led by venture capital firm Andreessen Horowitz (a16z). Previous investors including Griffin Gaming Partners, Insight Partners, Intel Capital, Liberty Technology Venture Capital, and Marker participated. The funding will be used to strengthen and grow the in-game creator ecosystem primarily through CurseForge Core, a “UGC as a Service” solution that enables game studios, IP owners and in-game creators to prosper with game creations.
Overwolf believes that the industry is entering into a new era of gaming led by community-created experiences that are key to extending games’ longevity and player satisfaction. This era is fueled by in-game creators, a new generation of in-game app creators and mod authors.
Overwolf supports both in-game creators and game studios in facilitating community-created experiences via CurseForge Core. CurseForge Core is a white-label solution built to accelerate the community-created content movement by enabling publishers to easily integrate mods safely and seamlessly into their existing and new games, at zero cost.
Beyond the technical solution, Overwolf offers game developers a full-service UGC experience by managing content moderation including toxicity management, the community of players and creators, IP, UGC-related live ops, compatibility testing, file hosting, and the processing of creator payments. Gamers will have access to an in-game marketplace where they can discover, download, and install approved player-created content without ever leaving the game.
“The biggest social platforms today, including TikTok, Youtube, Instagram, are heavily driven by creators who generate content for friends, family, and the community. As games continue to evolve into social networks, creators and user-generated content will play an equally important role. Overwolf’s platform makes it possible for any player to become a co-creator of their favorite game thanks to a robust development engine, an app store for distribution, and monetization tools for creators to earn a living from their work,” commented Jonathan Lai, General Partner at a16z.
Today, over 87,000 creators are using the Overwolf framework to build, distribute and monetize their in-game apps and mods. More than 20 million gamers use Overwolf’s products monthly, and download more than 15 billion apps and mods yearly. In 2021, Overwolf expects to pay out $29M to in-game creators, nearly three times the amount distributed only a year prior. Earlier this year, the company deployed the Overwolf Creators Fund, a $50 million fund solely dedicated to supporting the work and projects of in-game app creators, mod authors, as well as game studios who plan to integrate mods into new titles.
“Community-created experiences are the future of gaming. No single game studio can compete with the speed of execution and sheer creativity of a passionate community. Instead of resisting community creations, we have seen a shift in perception with leading game studios starting to embrace the value that these creators bring to the community and to the studio itself. It is an honor to be able to provide the framework, tools and expertise to usher in this new era of community creation,” added Overwolf Co-Founder and CEO, Uri Marchand.

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Keeping pace in a fast-moving industry
Jo Dennis, Chief Commercial Officer at Incline Gaming Marketing, on why service providers need to evolve their offerings in line with the ever-changing demands of the marketThe global online gambling industry is fast-moving, with revolution and evolution constantly driving things forward. The pace of change is reflected in the transitions operators and suppliers have gone through, not only since the inception of the industry, but just in the last few years.
This change can also be seen in the different service providers supporting operators and suppliers, and this includes marketing and creative agencies such as Incline Gaming Marketing.
Where once agencies would specialise in one or two areas, such as SEO or creative, in today’s highly competitive market, they have had to become full-service. And this is the approach we have taken at Incline Gaming Marketing.
We also ensured that we are more than just a service provider, and very much become an embedded partner in the business if that’s the level of support required.
Since being founded by industry veteran Peter Laverick back in 2020, we’ve added services organically and through acquisition (including the takeover of Random Colour Animal in 2024) to become a full-service digital marketing and creative partner focused exclusively on the regulated gambling industry.
We are not just a supplier of campaigns or assets; we run marketing operations end to end for our partners, functioning as part of their in-house team.
Our expertise covers everything from branding and web development to SEO, user acquisition and CRM, making us a one-stop shop for operators looking to launch brands or build even more equity in their current brand assets.
We break these services down into three connected disciplines that together form a complete managed marketing service. Let’s take a closer look at them.
User acquisition:
We plan, execute and optimise campaigns across Meta, Google, TikTok, Snapchat, Apple and programmatic networks, managing multi-million-dollar budgets. In fact, we’ve handled more than $75m in ad spend over the years.
As an approved Facebook Business Partner, we’ve been rated the most effective media buyer in North America’s online gaming sector, achieving a 99.9% efficiency score.
Our approach combines data-driven precision with creative excellence to acquire high-value players who fuel the entire customer ecosystem. It includes data-driven targeting, omni-channel execution, AI-enhanced optimisation, creative integration and real-time reporting.
Why does this approach work so well? Because more than 90% of sports betting handle in states like New Jersey, Pennsylvania and Michigan comes from online and mobile channels, and this makes mobile-first UA execution absolutely essential.
This trend isn’t unique to North America. Regulated markets continue to grow at pace: in Q1 2025, Great Britain’s online GGY rose 7% year-over-year to £1.45bn, led by slots revenue of £689m and record player activity. In 2024 overall, the UK’s online market delivered £6.5bn in GGY, up 2.8% year-over-year, despite tighter controls.
As markets expand, the opportunity grows too, and in our experience, personalised advertising can deliver a 5–8x ROI on spend and lift sales by more than 10%. It also allows operators to test and optimise creatives weekly, allowing them to achieve up to 50% higher CTRs compared to static creative sets.
Customer relationship marketing:
Our CRM specialists handle the full player lifecycle from onboarding and first-time deposit conversion to long-term retention and reactivation. We combine data-led segmentation with targeted offers and creative to grow lifetime value while controlling bonus spend.
Our approach includes lifecycle engagement, with carefully crafted personalised journeys that increase retention, reduce churn and maximise LTV, segmentation and targeting, multi-channel communication, real-time triggers and performance analysis.
This is a powerful combination and approach driven by real-time CRM interactions that can outperform scheduled campaigns by up to 50% in terms of immediate revenue uplift.
What’s more, players acquired via referral programs can have a 25% higher retention and LTV compared to organic or paid channels. Finally, personalised retention campaigns can reduce churn by up to 15% and boost repeat purchase frequency by up to 20%.
Creative:
Incline Gaming Marketing is a creative machine, producing more than 1,000 assets per month from brand identities and websites to broadcast-quality TV sports, slot game creatives, supplier content packs and conference materials.
We combine seasoned industry expertise with AI-powered tools and processes to execute at scale, delivering hyper-personalised, dynamically optimised campaigns that drive measurable results. Our weekly “best performer” analysis ensures fresh, data-based creative iterations that keep campaigns competitive in any and every market.
Our approach also takes in performance-driven design, data-led insights, AI-enhanced production, access to a creative library with more than 5,000 casino ad creatives tested for performance marketing, plus multi-format capability.
This approach is proven to work because personalised creative delivers up to 5x higher conversion rates compared to static, non-targeted creatives, while A/B testing assets can improve CTR by up to 50% and significantly extend campaign longevity.
We also know that creative refreshes can reduce cost-per-acquisition by up to 30% in performance-driven campaigns.
These have been our core service offerings for some time now, but given the ever-changing landscape, we have recently expanded into SEO and affiliate program management so that we can continue to support our partners in all aspects of their digital marketing and creative work.
When our partners win, we win – a saying that applies to the global online gambling industry. And that’s why at Incline, we never stand still and are always moving with the fast-slow of the sector, specifically when it comes to how our partners acquire and retain high-value customers at scale.
The post Keeping pace in a fast-moving industry appeared first on European Gaming Industry News.
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PIN-UP Global Transforms into the RedCore Business Group
International holding PIN-UP Global is scaling up to become the RedCore business group. This move will enable the holding, which specialises in developing technological solutions for the iGaming industry, to realise its ambitious plans for expansion into new markets.
RedCore is an international business group that creates technological solutions for digital markets. Over the years, the company has expanded beyond iGaming and transformed into a diversified business group that operates far outside the confines of a single industry. RedCore has a well-structured management model and a strategic focus on growth. Our products and services cover fintech, marketing, e-commerce, customer service, communications and regulatory technologies. The business group develops applied solutions that help businesses scale, optimize processes, reduce costs, and meet the demands of highly regulated markets.
“Throughout our growth, it became clear that our potential goes far beyond a single industry. Currently, we bring together expertise and technology in various areas of digital business. iGaming remains a part of our experience — but now it’s just one of the areas where we innovate and drive progress,”— Marina Ilina, CEO and founder of the business group commented.
RedCore will be presented for the first time at the SBC Summit to be held on 16 to 18 September 2025 in Lisbon, at stand D185, where the business group will present its portfolio of B2B products and solutions.
RedCore retains the core operating principles that made PIN-UP Global a market leader. The business group remains true to its philosophy of leadership and constant progress, deep expertise in every area of activity, synergy and teamwork. Its focus on results and principles of open, honest communication with partners and employees remain unchanged.
The restructuring to RedCore opens new horizons of cooperation for existing and potential partners. The business group is ready to offer comprehensive technological solutions that go beyond traditional industry boundaries.
The post PIN-UP Global Transforms into the RedCore Business Group appeared first on European Gaming Industry News.
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The MongolZ Lift the Counter-Strike 2 at Esports World Cup Trophy, as Hero Run Ends in Title Triumph
The MongolZ lifted the Counter-Strike 2 at Esports World Cup trophy in a dominant 3-0 clean sweep of Aurora Gaming. The MongolZ claim $500,000 of the $1,250,000 prize pool for their victory.
The MongolZ journey to the grand final saw them take down GamerLegion and 3DMAX in the early rounds to set up a semifinal against Team Vitality. That series was always going to define their run, and a historic 2-1 victory against one of their bitter rivals would set them up for the grand final against Aurora Gaming.
The MongolZ had an incredible final series, picking up all three maps in a clean sweep of Aurora. While Aurora had their moments, even forcing the first map into overtime, The MongolZ always looked to be one step ahead of them. The victory caps off a run of six top four finishes without a victory in 2025, as they finally lift the trophy they’ve been fighting for.
As for Aurora, their story wasn’t to be, having defeated G2 Esports 2-0, MOUZ 2-1, and Team Falcons in a heroic 2-0 victory on their way to the grand final. Despite the loss, the team will take home a sizeable $230,000 for finishing in second place.
“To be honest, I think I just did my job very well, and my performance was good,” said Sodbayar “Techno4K” Munkhbold from The MongolZ. “At the start of this year, I had a little bit of struggle, but I came back to this event. I’m really proud of my team, because they are the pillar to bring me here.”
Sodbayar “Techno4K” Munkhbold was named the SONY MVP, after his amazing individual performances at EWC 25 throughout the event. He will receive an additional $10,000 and the MVP medal to recognise his achievements.
As The MongolZ have only competed in Counter-Strike 2, the Club Championship points they have earned will not make them eligible for prize money. However, on the other side of the grand final, the second-place finish for Aurora sends them up to eleventh place, securing them $525,000 for their final placement. With all games at the 2025 Esports World Cup now complete, the final Club Championship standings have been confirmed, with Team Falcons taking the win, Team Liquid ending in second and Team Vitality claiming third.
The post The MongolZ Lift the Counter-Strike 2 at Esports World Cup Trophy, as Hero Run Ends in Title Triumph appeared first on European Gaming Industry News.
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