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Jogo Global interview: Offering alternative content to UK operators

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Jogo Global, having recently been granted its licence by the UK Gambling Commission, now has its eyes set firmly on achieving growth in one of the world’s most recognised gambling markets. The fast-growing platform provider and casino content developer is already intensifying its activity in the region, negotiating with big-name operators to demonstrate its approach to delivering new and exciting gaming experiences.

European Gaming caught up with group CEO David Marcus to discuss how the ambitious company’s differentiated product portfolio will be highly appealing to UK-licensed operators, including the importance of gamification tools to elevate the user experience.

 

European Gaming: What are your immediate plans in the UK market, now that you are licensed in the region?

David Marcus (DM): Securing such a licence is a detailed and comprehensive process with many boxes that needed to be ticked. Attaining a Remote Gambling Software and Games Host (Casino) licence shows that we have the necessary infrastructure to deliver to the highest of standards. The process was managed by our General Manager/Compliance Officer Ellen Sezerino, along with the outstanding Jessica Wilson from law firm Harris Hagan. I cannot commend both Ellen and Jessica enough on their hard work, guidance and knowledge from start to finish.

With the UKGC licence, the bar is set incredibly high – we welcome this high threshold, as it maintains a high standard industry-wide. We have already begun to capitalise on the opportunities the licence has given us, creating positive relationships with a number of leading operators to distribute our content and build high-quality platforms.

European Gaming: Which of your products do you think will especially resonate with UK operators and why?

DM: Slots always resonate with UK operators and their players, but I think the market is shifting towards experiences that offer something unique. The slots market is saturated and, as such, there is demand from online casinos for games with a difference. Our focus is on building niche products, such as crash games, video bingo and keno – bingo especially is a game that is underrepresented in this market. Regarding innovation in slots, we are also creating mini games for sportsbooks, which are small versions of games that play in a window while the main screen is still fixed on the latest odds and markets. It allows people to continuously bet in a variety of ways and focusing on incorporating additional playability like this, is one of Jogo Global’s core aims.

With new UKGC legislation enforced recently, auto-play is now no longer allowed. There have to be other ways to make games more attractive and empowering to play, so expect to see new types of games enter the marketplace, including hybrids of existing game types.

European Gaming: Player behaviours differ depending on the territory – how will you tailor your offering to meet the specific needs of the UK player?

DM: Player bases in certain international markets exhibit particular habits that we have to adapt to – players in Latin America are wanting to play quick, for example, so repeat play is something that demographic is comfortable with. A large segment of British players are more cautious, so play tends to be at a slower pace in the UK. The dynamic is different. As such, we place a lot of importance on bonus games and jackpots – the key is to create added incentives for players to give them a reason to keep playing and inject the experience with another level of value.

European Gaming: What will be the key to sustaining long-term success in the UK for Jogo Global?

DM: Gamification is the next stage for the industry, and Jogo is set to pioneer its use to the next level. In conversations with tier one operators, we have demonstrated that a great game, both in terms of gameplay and aesthetics, can still struggle to make waves in the market if it does not have great gamification behind it. It’s very easy to produce attractive, high-quality content but it is all about keeping players engaged. Tournaments, for example, are one of the game-changers of the market, they provide a USP for a game amidst the thousands of competing products. There is also the social aspect: playing with friends and sharing wins. Top-class games with cutting-edge images and robust maths form the basis of our operation, but what sets Jogo Global apart from the crowd is our commitment to games with engaging and unique gamification. Player engagement is key.

European Gaming: What markets does Jogo plan on entering next? What is informing your decision process?

DM: The US regulated market is on our radar. We have already picked up a few projects within the region and there is a demand for content of which our credentials show we are in the ideal position to provide – we have the platforms and content to support a robust omni-channel experience. At Jogo, all of the right mechanics are in place to solidify a good presence in the US and deliver cross platform content for the land-based casinos that are looking to get online, whether that be social slots or real money play. Watch this space!

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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The Pokémon Company and Skyesports Unveil the 2026 Pokémon UNITE Asia Champions League – India

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The Pokémon Company has announced the return of the Pokémon UNITE Asia Champions League (PUACL) with the launch of the PUACL 2026 India League, a $20,000 multi-stage online tournament that will determine the team advancing to the prestigious PUACL 2026 Offline Finals, an international championship featuring a significant prize pool and global participation. The PUACL 2026 Offline Finals will be held at the Yokohama Buntai Arena in Yokohama, Japan.

The India League will be fully executed by Skyesports, one of the country’s leading esports tournament operators.

The PUACL 2026 India League brings together 10 of the country’s top esports organisations. The participating teams are:

  • Autobotz
  • GodLike Esports
  • Marcos Gaming
  • Meta Ninza
  • Reckoning Esports
  • Revenant XSpark
  • S8UL
  • Team Tamilas
  • True Rippers
  • WELT Esports

With the growth of Pokémon UNITE in the region and a rising competitive base in India, the 2026 season aims to strengthen the pathway from local champions to international contenders. The league will feature a Group Stage across five match days, followed by the King of the Hill Playoffs, where the top eight teams compete for the title and qualification to the global finals.

The schedule for the PUACL 2026 India League is as follows:

  • Group Stage Day 1: November 29, 2025
  • Group Stage Day 2: November 30, 2025
  • Group Stage Day 3: December 14, 2025
  • Group Stage Day 4: January 11, 2026
  • Group Stage Day 5: January 18, 2026
  • King of the Hill Playoffs: January 31, 2026

The total prize pool for the India League is $20,000, while the PUACL Offline Finals will feature a significantly larger prize pool. The India League champion will secure India’s slot at the global event, competing against the best teams from across Asia.

Speaking on the announcement, Shiva Nandy, Founder and CEO of Skyesports, said: “Pokémon UNITE has built a strong and passionate competitive community in India, and the return of the Asia Champions League gives our teams another platform to show what they are capable of. We are proud to execute the India League once again and to provide a clear path for Indian players to compete at the highest level in Asia. This league showcases the quality of talent we have in the ecosystem and the growing opportunities for teams and professionals who are committing themselves to the title. With ten leading organisations competing, the stage is set for an exciting season and we look forward to sending a representative from India to the global finals.”

The PUACL 2026 India League will be broadcast live on official Pokémon UNITE and Skyesports channels, giving fans across the country the opportunity to follow their favourite teams throughout the season.

With established organisations such as S8UL, GodLike Esports, Team Tamilas, and Revenant XSpark in the mix, the level of competition is expected to reach new heights, building momentum for India’s presence on the international Pokémon UNITE stage.

Last year, GodLike Esports emerged as the champions of the India League, and made it to the PUACL Finals in Japan. Here, the team was eliminated in the group stage. The team will be looking to reclaim its title in 2026 and put up a better international showing.

 

The post The Pokémon Company and Skyesports Unveil the 2026 Pokémon UNITE Asia Champions League – India appeared first on European Gaming Industry News.

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Tom Horn Gaming Unwraps a Frosty Treat with Santa Yetti

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This December, Tom Horn Gaming invites players to the snowy mountain peaks in its new release, Santa Yetti, a playful holiday adventure where the jolly king of the mountains swaps his sleigh for snow boots to deliver frosty fortunes and festive fun.

Santa Yetti brings a flurry of excitement to the reels with Expanding Wilds, Multipliers, Respins, and the Respin Booster feature.

The Snowman is a Wild symbol. When it lands on any of the three reels, it expands and triggers a single respin. During the respin, seven win lines transform into twenty-seven ways to win, piling up prizes like Christmas presents. When all three reels are fully stacked with the same symbol, the total win is multiplied by ten, creating a snowstorm of rewards.

Players can also activate the Respin Booster, which increases their total bet by 1.5x and boosts the chance of triggering a respin by 300%. The feature remains active until manually switched off, giving players full control over their gameplay. For those feeling extra lucky, the Star Gamble Ladder appears after every base game win, allowing them to gamble their winnings by guessing the next star’s colour – pink or blue. Each correct guess doubles the prize and pushes the player up one level. The Golden Star can randomly appear at levels two to five to double the win instantly, no guess required.

“Santa Yeti brings together everything players love about Tom Horn games – fun, engaging mechanics, and a great story to match. It’s festive, it’s fresh, and it’s packed with features that keep the excitement rolling. We wanted to end the year on a high note, and Santa Yetti does exactly that with humour, charm, and plenty of win potential,” said Ondrej Lapides, CEO at Tom Horn Gaming.

Blending simple yet fast-paced gameplay with dynamic mechanics, Santa Yetti offers short, mobile-optimised sessions that are sure to delight both casual spinners and seasoned players. Its engaging format and rewarding features make it a perfect choice for operators looking to boost engagement during the high-traffic festive season. With its playful theme, quirky light-hearted style, and generous win potential, Santa Yetti is set to make this Christmas truly santastic.

The post Tom Horn Gaming Unwraps a Frosty Treat with Santa Yetti appeared first on European Gaming Industry News.

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Ygam appoints Emily Tofield as new Chief Executive

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Emily Tofield has been the appointed as the new Chief Executive Officer of Ygam, the UK’s leading charity dedicated to preventing gaming and gambling harms among children and young people. She will officially join the charity on the 6 January 2026.

Emily joins the charity following a 20-year career in leadership roles across UK government, local government, higher education and research, the media, and the not-for-profit sector.  Her previous roles include posts in the Cabinet Office, the Ministry of Justice, the Department for Environment, Food & Rural Affairs, the University of Sussex, and at the City of London Corporation. With a distinguished breadth of expertise in strategic communications, she is recognised as a leading adviser across strategy, corporate affairs, reputation, marketing, policy, and fundraising.

Emily is an experienced non-executive, currently serving on the board of the Kent homelessness charity, Porchlight.  She is Chair Designate of the Girls’ Learning Trust (GLT), the largest all-girls state multi-academy trust in the UK and was recently appointed to the Board of the British Dietetic Association (BDA).

Mike Wojcik, Chair of Ygam, said: “I’m delighted to welcome Emily to Ygam following a highly competitive recruitment process. Her depth of experience and proven leadership across stakeholder and political engagement, and social impact, will be instrumental as we enter our next strategic cycle. Emily joins an exceptionally strong leadership team, and this appointment marks an important new chapter for Ygam as we continue to strengthen our position as a trusted expert voice and sector leader dedicated to preventing gaming, gambling, and digital harms among young people.”

Emily Tofield, Incoming Chief Executive of Ygam, said: “Ygam has reached record numbers of young people as part of its critical mission to protect children and young people from gaming and gambling harms and to help safeguard their digital futures. As a passionate advocate for the benefits of prevention, it is a huge privilege to take on the role of Chief Executive of such a respected national education and prevention charity whose work already makes a difference to so many. High-quality, inclusive, evidence-based, preventative education around gaming and gambling harms remains as important today as when Ygam was founded, and I’m looking forward to working with the impressive Ygam team to further grow its reach, partnerships and impact in the years ahead.”

The post Ygam appoints Emily Tofield as new Chief Executive appeared first on European Gaming Industry News.

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