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Evolution – INTERIM REPORT FOR JANUARY-SEPTEMBER 2021

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Evolution released today its Interim Report for January-September 2021.

Third quarter of 2021 (Q3 2020)

  • Operating revenues increased by 97% to EUR 276.0 million (140.0)
  • EBITDA increased by 113% to EUR 192.9 million (90.7), corresponding to a margin of 69.9% (64.8)
  • Profit for the period amounted to EUR 157.4 million (79.4)
  • Earnings per share amounted to EUR 0.73 (0.44)

January-September 2021 (9M 2020)

  • Operating revenues increased by 100% to EUR 768.5 million (383.5)
  • EBITDA increased by 124% to EUR 527.7 million (236.0), corresponding to a margin of 68.7% (61.5)
  • Profit for the period amounted to EUR 433.9 million (204.0)
  • Earnings per share amounted to EUR 2.03 (1.12)

Events during the third quarter of 2021

  • High demand for Live Casino generates a +53% growth YoY
  • RNG revenue growth 7.9% compared to pro-forma Q3 2020
  • Continued expansion in the US with opening of a new live casino studio in Michigan. After the end of the period launch of RNG-games in Connecticut with live games to follow.

Summary of the third quarter and the first nine months of 2021

 

 

CEO’s comments

The third quarter this year has been another quarter of extremely high activity within Evolution. The expansion of our business at the current speed is simply put – hard work – and I want to start these comments by thanking everyone in Evolution for great work during this period, without your effort and commitment the achieved financial results would not be possible.

The result for the third quarter 2021 has once again proven that our strategy to focus on the entertainment of the end-users and seamless and flawless experience is successful. Revenues in the third quarter increased by 97 percent to EUR 276 million, while the EBITDA increased to EUR 192.9 million. The EBITDA corresponds to a margin of 69.9 percent, exceeding our guidance for 2021.

Top-line growth is driven by very strong global demand for Live Casino but also impacted positively from our increased RNG business. Live Casino revenue growth was 53.2 percent compared to Q3 2020, which is higher than the pre-pandemic growth rate levels, showing that many of our newer players are staying in the network. RNG growth was 7.9 percent compared to pro-forma figures of Q3 2020 for NetEnt and BTG. Big Time Gaming, which was fully consolidated into our results in the third quarter, contributed with EUR 10.6 million in revenue. BTG stand-alone is growing at a rate of over 30 percent in the quarter, compared to their corresponding quarter in 2020. Our NetEnt and Red Tiger brands show growth of about 3 percent compared to the same quarter 2020 and while this development is in line with our expectations, our ambition for our NetEnt and Red Tiger brands is to deliver stronger growth moving into 2022.

As I have mentioned earlier this year, we are in the process of reshaping our RNG business. This year we have both re-structured the product roadmap and also re-built the complete technical platform for NetEnt. We are right now rolling out our updated integration for casino, One Stop Shop (OSS), towards customers which enables operators to reach all our existing content from one single integration and ensures that access to future Evolution content will go seamless and fast world-wide. This is a major step for both us and our customers but even more so for all our end users who will get more fantastic Evolution content. One side effect of this total technical make-over has been fewer new game releases in 2021.

As always, we continue to develop our portfolio of games. While our game shows, including successful wheel based games such as Monopoly Live and Crazy Time, continue to attract players, we continue to broaden the audience for the game show category. Our new bouncing ball game – Cash or Crash – adds strategic and decision-making features in a game show style game. This game is all about player choice and the ability for the player to control the outcome. We also launched Fan Tan – a fresh twist on the beautiful traditional Asian bead game.

Besides adding new unique games, it’s absolutely crucial to constantly enhance the end-user experience and entertainment value through enhanced and innovative user interfaces. Reduce all small bottlenecks and make it seamless. During the quarter, we launched an improved user interface to our traditional Blackjack game, through a new zooming feature in portrait mode. This clearly improves the gaming experience further.

The aim with all our offerings is to excite and entertain players with the best possible choice of world-class gaming. We are committed to creating the most immersive and exciting gaming experiences available.

The North American online casino market continues to develop rapidly in both US and Canada. In Michigan, where we introduced our portfolio of NetEnt games in the beginning of the year, we launched our live casino in the beginning of the quarter. The studio is off to a very good start and this best-in-class offering is yet another enabler of growth in the US market. After the end of the period we were first to the market with our slot games in Connecticut. We expect Live games to follow soon, Connecticut will be the 4th studio we operate in the US. Also after the end of the period we launched our live and RNG games with the Ontario Lottery and Gaming Corporation, it will be the 4th province in Canada to go live from our Canadian studio.

Ongoing studio projects include new studios in Madrid and Yerevan. This quarter, a lot of business focus has been centred around investing and establishing new studios. As always, expansion potential lies in existing markets, as well as new geographies and we will, as a natural part of our business, continue to expand and invest in existing studios both in North America and other regions at the same level as earlier.

Also, during the past quarter, we signed an agreement to acquire DigiWheel in an all-cash deal. DigiWheel’s technology is exciting, innovative and unique and will be blended into our online Live Casino games and game shows. The ambition is to launch new games in 2022 using this technology.

As stated, our ambition is to continue to strengthen our leading position in the online casino market. One of the corner stones which allows us to increase the gap to our competitors even further is through product innovation. In February, as things are getting back to normal, it is once again time for ICE in London. I am already now very excited about presenting our 2022 road-map.

We are now well on our way into an exciting and very hectic last quarter and we have had strong start to the fourth quarter so far. New games to release, new studios to build, OSS to be rolled out and great new Evolutioneers to recruit at the same time as all of us already here need to focus hard on what we can do better, what we can do to make Evolution a little bit better every day.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Heavyweight Club by GR8 Tech Signals New Era of Operator Ambition at iGB L!VE

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The iGaming industry got a taste of heavyweight ambition at iGB L!VE London 2025, where GR8 Tech unveiled its Heavyweight Club—an exclusive community that takes domination in iGaming markets as seriously as world champion Oleksandr Usyk takes defending his undisputed heavyweight title.

“iGB L!VE London was the ignition point for the Heavyweight Club. We showcased top-tier tech and connected with operators ready to lead, scale, and dominate. The energy, the conversations, the demand for real performance confirmed what we’ve always believed: the iGaming industry is hungry for heavyweight solutions and GR8 Tech is here to deliver,” said Sergey Ghazaryan, GR8 Tech’s CRO.

Industry Response Points to Market Appetite

With increased competition making differentiation more challenging, speed-to-market pressure intensifying as new markets emerge, and technology debt from legacy systems hindering operators’ growth, the industry is at a critical juncture. In 110 meetings with the sales team and over 65 conducted demos, operator feedback consistently centered on these exact challenges.

This shift is evident across the ecosystem. Mariia Shmelova, CEO of Aff.Tech—GR8 Tech’s proprietary affiliate management platform—observed similar patterns: “One major trend is the demand for greater transparency and performance accountability. Operators want to see exactly what’s driving traffic, conversions, and ROI. That’s why we’ve been doubling down on data—not just analytics, but actionable insights that affiliates and operators can use in real time. We’re also seeing growing interest in multi-geo, multi-brand campaigns, and our platform is built to support those kinds of complex setups with ease. Flexibility, automation, and smart integrations are the future.

The conversations revealed a clear understanding: champion ambitions require champion tools. Operators emphasized the need for high-performance solutions that deliver geo-specificity for local market domination and margin mastery that turns competitive pressure into profit advantage. The response highlighted how operators are seeking partners who understand that every champion needs exactly the right tools for their specific fight.

GR8 Tech’s approach resonated because it addresses this reality with three key solutions designed for different use scenarios:

  • Hyper Turnkey, which delivers fully managed casino and sportsbook operations that scale with ambition;
  • ULTIM8 Sportsbook iFrame with its lightning-fast integration and market-specific customization capabilities;
  • Infinite Casino Aggregation, offering premium gaming experiences with an operator-first flexibility.

This comprehensive approach ensures every operator gets precisely what they need to overcome their unique market challenges and achieve championship-level performance.

Heavyweight Club Momentum Builds Toward Next Championship Round

The “Fight for Greatness” collection drew significant attention on the show floor. Attendees’ enthusiasm for the showcased apparel and accessories, paired with strong performance of the online store, confirmed that the Heavyweight Club resonates far beyond technology—it’s a mindset people want to embody and a philosophy they want to wear.

GR8 Tech’s AR experience featuring Oleksandr Usyk became a magnet for attendees, with over 80 participants stepping into the champion’s world in one of the most memorable activations on the show floor. Winners of the AR experience didn’t just walk away with impressive pictures—they earned tickets to witness Usyk defend his undisputed heavyweight title against Daniel Dubois this July.

Just as Usyk will defend his title at Wembley, the Heavyweight Club will continue its championship journey beyond iGB L!VE. The next epic edition awaits at SBC Summit in September, where the movement will expand with new challenges and opportunities for operators ready to dominate their markets.

Ready to fight for greatness? Connect with GR8 Tech and step into the ring.

 

GR8 Tech. Platform for Champions

GR8 Tech is an award-winning provider, delivering high-performance sportsbook and iGaming solutions that empower operators to lead and win in competitive markets. Key elements of GR8 Tech’s comprehensive portfolio include the Hyper Turnkey solution, ULTIM8 Sportsbook iFrame,  Infinite Casino Aggregation, and Platform Acceler8 suite, featuring its proprietary affiliate management platform, Aff.Tech.

With a geo-specific approach to solutions, a focus on practical innovations, and an operator-first mindset, GR8 Tech helps its clients achieve measurable results in their target markets quickly and efficiently. Trusted by top operators worldwide, GR8 Tech has over 100 successful cases and earned multiple recognitions, including the title of the Best Sports Betting Provider in CEE by GamingTECH Awards 2025.

The post Heavyweight Club by GR8 Tech Signals New Era of Operator Ambition at iGB L!VE appeared first on European Gaming Industry News.

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FBMDS introduces Piñata Rush – A Thrilling Twist on Crash Gaming Innovation

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FBMDS proudly announces the upcoming launch of Piñata Rush, the newest entry in the Momentum Series of crash games. Built with multiplayer engagement in mind and backed by seamless cross-platform performance, Piñata Rush is set to become a standout experience in the evolving crash category. Designed for operators seeking flexible, feature-rich crash content, Piñata Rush combines classic single-multiplier crash mechanics with innovative social elements and refined gameplay systems.

Unlike traditional crash games, Piñata Rush introduces Bet Rankings, a real-time leaderboard mechanic that highlights player bets and cashouts during each round. This dynamic layer fosters social competitiveness and increases player visibility — two key factors in improving session depth and repeat play.

With the ability to place up to two simultaneous bets per round, configurable Auto Cashout, and both manual and automatic betting options, Piñata Rush offers players tactical freedom and operators a new way to appeal to diverse user profiles.

Key Product Highlights:

  • Multiplayer crash format with shared rounds and real-time Bet Rankings
  • Configurable maximum multiplier from 100x to 1000x
  • Manual and Auto-Bet functionality
  • Auto Cashout starting from 1.01x for strategic control
  • Support for dual betting in every round
  • Optimized for Desktop, Tablet & Mobile
  • RTP: 97.06%

Operators also benefit from a built-in Tournament Tool, allowing regionally tailored competitions with multilingual support, flexible prize types, and custom campaign configuration. Combined with in-game history tracking, streamlined settings, and full visual customization options, Piñata Rush is engineered to drive engagement while offering operational versatility. As part of FBMDS’ growing Momentum Series, which also includes Magical Garden and Arctic Jumper, Piñata Rush continues the brand’s commitment to delivering high-performing, modular crash content designed for today’s dynamic player profiles in emerging markets.

The post FBMDS introduces Piñata Rush – A Thrilling Twist on Crash Gaming Innovation appeared first on European Gaming Industry News.

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Successful Premiere of Portside Game Assembly: the Indie Conference on the Water Returns in June 2026

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On June 26 and 27, Gamecity Hamburg, as part of Hamburg Kreativ Gesellschaft, celebrated the successful premiere of Portside Game Assembly. A B2B conference for indie studios with 100 selected studio directors from 15 countries on a ship cruising through the port of Hamburg. The event provided a confidential setting for studio executives to exchange ideas and gain new perspectives. The list of attendees is carefully curated, allowing only management-level representatives from indie studios that have successfully published at least one game on board. In addition to the conference, three other Portside Game Assembly events facilitated interaction between industry members of the Hamburg games industry and international guests, as well as additional networking with conference participants, publishers, and game studios.  200 additional games industry peers met with the conference attendees in three other extraordinary Hamburg locations for networking and exchange. Following a successful premiere and receiving very positive feedback from attendees, the second Portside Game Assembly in Hamburg is scheduled for June 25 and 26, 2026! 

“We saw a gap within the calendar of international games industry B2B events and decided to go for it. With the Portside Game Assembly, we are creating a space in which leaders of indie studios can exchange ideas confidentially and on an eye level. By curating the list of participants, we guarantee that participants get new impulses for their business and make relevant new contacts without distraction. We develop the content of the program in close exchange with the participating studios and always for the perspective of studio directors and founders. We are overjoyed with the feedback from the attendees on the premiere and are starting to plan the second Portside in June 2026”, explains Dennis Schoubye, Head of Gamecity Hamburg.

“With companies that have been successful for decades and a diverse and growing indie game scene, the games industry is an important part of Hamburg’s creative industry. With Portside Game Assembly, we have developed another key element that strengthens the importance of Hamburg as a games location by bringing important studio heads and industry contacts to Hamburg and thus promoting international exchange”, comments Egbert Rühl, Managing Director of Hamburg Kreativ Gesellschaft.

Quotes from Participating Studios

“There was a great atmosphere, and the curation was a good mix of profiles and range of companies. It was easy to get in touch with people at the different locations. I’d recommend Portside Game Assembly to network, meet other indies to connect, ask questions, and share knowledge”, Thomas Pfeiffer, CEO & Co-Founder Evil Empire.

„Portside is not your typical conference, It’s something special. No business cards, no distractions, just studio heads having real, honest conversations. Everyone in the room has been through the same challenges, and that shared experience creates a rare level of openness. Ideas, insights, and best practices were shared freely, and I left with a notebook full of actionable takeaways. Absolutely worth it”, Jeroen Janssen, Studio Head & Founder Happy Volcano.

„Portside Game Assembly provided a wonderful ‘Free Port’ for me as an Indie Dev Executive to meet with likeminded leaders from the industry.
Good, deep, conversations about what works – and what doesn’t”, Christian Nyhus Andreasen, Partner & COO Fair Games.

The program of Portside Game Assembly included a keynote on the Triple-i Initiative, short impulse talks and roundtables focusing on thought provoking and subsequent discussions. All of this on a conference ship cruising through the port of Hamburg and along the river Elbe.

After a keynote speech by Benjamin Laulan (COO & Co-Founder Evil Empire), the two conference tracks (impulse talks & roundtables) provided numerous opportunities for input, exchange and insights from speakers like Philomena Schwab (Co-Founder Stray Fawn Studio), Søren Lundgaard (CEO Ghost Ship Games), Mauricio García (Studio Director The Game Kitchen), Kevin Zuhn (Creative Director & Co-Founder Young Horses), René Habermann (Director Bippinbits) and many more.

Participating studios at the premiere of the Portside Game Assembly included Bippinbits, Bolt Blaster Games, Byterockers’ Games, Chasing Carrots, Cipsoft, Color Gray, Cybernetic Walrus, Digital Cybercherries, Digital Sun, Evil Empire, Fair Games, Foulball Hangover, Gamious, Ghost Ship Games, Grizzly Games, Happy Volcano, Hutlihut, Indoor Astronaut, Kafi, kaleidoscube, Keen, Maschinen-Mensch, Megagon Industries, Mooneye, Osmotic Studios, Overhype Studios, Paint Bucket Games, Rockfish Games, Spellgarden Games, Stray Fawn Studio, Studio Seufz, Styrax Studios, The Game Kitchen, The Good Evil, Tiny Roar, Torpor Games, Toukana Interactive and Young Horses.

All speakers of Portside Game Assembly 2025https://portsideassembly.com/program/

At the three accompanying  events of Portside Game Assembly, the 100 conference attendees exchanged ideas with 200 people from the local and international games industry. The Opening Mixer the evening before kicked off the series of events with a relaxed networking session, followed by a morning networking brunch in the Hamburg HafenCity. The closing Games Industry Party after the conference brought all participants together on the culture ship MS Stubnitz for an atmospheric final.

Sponsors and partners photon and Twin Harbour Interactive were on board to support the premiere of the Portside Game Assembly.

The post Successful Premiere of Portside Game Assembly: the Indie Conference on the Water Returns in June 2026 appeared first on European Gaming Industry News.

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