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Flutter Entertainment opens new £15m technology and innovation hub in Leeds

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Flutter Entertainment’s new £15m UK technology and innovation hub in Leeds is now officially open to colleagues from across its UK and Ireland and International divisions.

Designed by MEPC, the state-of-the-art workspace is home to 1700 colleagues and comprises 136,000 sq. ft of flexible space across eight floors at 4 Wellington Place in Leeds Dock – a thriving community for the media, technology, and creative industries. It has been built to the highest environmental standard, achieving a BREEAM Excellent rating on completion and includes a range of accessibility and sustainable features, meeting the WELL building standard, which aims to make the work environment healthier for colleagues.

The hub will act as a centre of excellence in technology and innovation for Flutter brands operating in the UK and Ireland, helping to drive innovation across the Group through the development of industry-leading digital products for consumers across the world, while providing highly-skilled jobs and a sizeable local investment in Leeds and the surrounding Yorkshire region.

The new site will be home to more than 800 technology professionals working in key functions such as its Global Sports Trading Platform, Digital Infrastructure, Platform Services, and Information Security. It will also include several unique attributes, including:

 

  • Seventh and eight floors dedicated solely for social activities between teams;
  • IT ‘vending machines’ for certain equipment to free up resource and time for IT colleagues;
  • £1m investment in VC and AV equipment to promote inclusive meetings between those working remotely and in the office;
  • Six electric car charging points in the basement;
  • And break-out furniture items all made from recycled Coca-Cola bottles.

 

The hub will continue to promote SBG’s ‘Skills Academy’, which offers selected graduates a fully funded MSc in Digital and Technology Solutions from Sheffield Hallam University while they gain in-house experience working with technology teams across the business. To better represent the communities it operates in, SBG has also launched a self-funded version of the government’s Kickstart scheme, creating 13 new roles for young people at risk of long-term unemployment. These are spread across business areas and functions including marketing, finance, people, tech and design.

Conor Grant, CEO of Flutter Entertainment UK and Ireland commented: “Our new office in Leeds is our vision for the future of working and we are excited to welcome our colleagues to this modern, agile and flexible workspace. The entire Flutter Group has benefited greatly from the leading technology capabilities we have developed in Leeds through our talented and highly skilled workforce, and this investment demonstrates our ongoing commitment to both the city and our colleagues. We will also continue to be a positive force in the communities we serve, with our Skills Academy and Kickstart scheme offering exciting opportunities for young people to develop their skills.”

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Students from three British universities will fight to become champions of UE Masters

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The United Kingdom is one of the countries represented in the largest video game competition between universities across Europe. Students from University of Roehampton, Nottingham Trent University, and Staffordshire University will fight to qualify for the Grand Final and become champions of UNIVERSITY Esports Masters (UE Masters).

After demonstrating a high level in the previous qualifiers, the British universities will have four teams participating in the UE Masters Playoffs, which will be played on the following dates: Rocket League (May 11 and 12) and VALORANT (May 25 and 26). In addition to the players from the UK, opponents representing Croatia, Belgium, France, Italy, Germany, Ukraine, Ireland, Spain, and the Netherlands will also take part. The matches can be followed on the competition’s official Twitch channel (twitch.tv/uemasters).

Two teams of University of Roehampton will seek victory in Rocket League Playoffs this weekend. On the other hand, students from Nottingham Trent University and Staffordshire University will try to be the winners in the VALORANT Playoffs in the coming weeks.

The 2023/24 edition of the UE Masters, which will distribute a total prize pool of 14,000 euros, has counted with the participation of university teams from 17 European countries and the support of Riot Games, one of the world’s leading video game developers (publishers).

Beyond of a video game competition

UNIVERSITY Esports Masters is a video game competition integrated within UNIVERSITY Esports, a global esports, gaming and technology project that is present in 26 countries on four continents and has the participation of more than 100,000 universities.

The main objectives of UNIVERSITY Esports Masters are to create a sense of community among players from all over Europe, to give them the opportunity to compete in high quality international tournaments and to provide avenues for young people to develop a career within the esports world, as well as to find a place to learn and enhance their skills.

The potential of esports and gaming in the UK

Gaming and video game competitions are positioned as one of the fastest growing sectors of the entertainment industry year on year globally. According to the statistics portal Statista, “the United Kingdom is experiencing a surge in Esports popularity, with a growing number of tournaments, teams, and dedicated arenas.”

The same source forecasts that the domestic esports market in the UK will reach revenues of £183.3 million in 2024, with a penetration rate of 27.9%. By 2028, it estimates revenues of £234 million and a market share of 33.1%.

The post Students from three British universities will fight to become champions of UE Masters appeared first on European Gaming Industry News.

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BF Games Enters Czech Market with Apollo Games

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BF Games, the dynamic game development studio, has entered a new market through a collaboration with Apollo Games, a major licensed online casino operator in the Czech Republic. The content deal provides Apollo Games customers with the supplier’s most engaging releases, including titles like Stunning Hot Remastered and Cave of Fortune, which are now available.

ApolloGames.cz has been entertaining Czech players since 2021 and is part of the globally known Apollo Game Group, which boasts more than 17 years of experience in online games as well as land-based operations. The commercial partnership is part of the supplier’s plans to expand across Europe and supply thrilling games to operator partners worldwide.

Rok Hribar, Head of Sales and Account Management at BF Games, said, “Our new partnership with Apollo Games is a huge milestone for us as we make a significant entrance into the growing Czech market.
“We look forward to providing some of our most popular games to Apollo Games player base and bringing our creative content to their screens.”

Stanislav Jurecka, Casino Manager at Apollo Games, said, “We are watching the rapid development of BF Games’ offerings and are thrilled to sign this deal with the studio.”
“Adding BF Games’ slots to our online casino is a great win for us and our players, providing fantastic entertainment through a great mix of classic and innovative content. We look forward to introducing further games throughout the year and growing our successful partnership.”

The post BF Games Enters Czech Market with Apollo Games appeared first on European Gaming Industry News.

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BETBY Press Release for Publication

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Betby, a premium sportsbook supplier, will be restoring its busy routine of travelling to international expos with its team of experts attending SiGMA Asia, in Manila, on June 3-5.

Considered as one of the biggest igaming gatherings in the Asian part of the world, Betby will be showcasing its premium sportsbook solution and products, including its proprietary Betby Games esports feed, and AI-based sportsbook tools under the umbrella of “AI Labs”.

Kirill Nekrasov, Head of Betby Games, will also be joining a panel of leading experts discussing in detail the growth of the eSports market. Together with his peers Nekrasov will also be discussing the inclusion of eSports in major sporting events, how it aids the diversification of revenue streams for operators and the potential implications for gambling sectors.

Betby will be showcasing its products alongside its ground-breaking solution for the Asian continent on June 3-5 welcoming all visitors at Stand B804.

The post BETBY Press Release for Publication appeared first on European Gaming Industry News.

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