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Co-creating for a safer web: Ahead of EU Cybersecurity Month, Google and Euroconsumers launch Space Shelter
A new web game to help people learn how to navigate the web safely — while having a blast
The Web has never had more potential to improve lives, but that’s only true as long as it is safe. Ahead of EU Cybersecurity Month in October, Google and Euroconsumers, with its local consumer associations in Italy (Altroconsumo), Spain (Ocu), Belgium (Test-Achats) and Portugal (DecoProteste), have joined forces to create “Space Shelter”. Choose your astronaut and beware of unexpected obstacles and aliens: this new web game will help people of all ages test their skills and learn new ones, all with a basic internet connection.
This is the first of many announcements that Google will have for EU Cybersecurity month. After a year of pandemic-driven tech acceleration and high-profile security threats, this work has gathered greater urgency. Every day, Google automatically blocks more than 100 million phishing attempts; Google Photos encrypts 4 billion photos, and Google Play Protect runs security scans on 100 billion installed apps. We check 900 million passwords daily, and automatically protect more than 4 billion devices with our Safe Browsing technology.
Still, a critical part of making the web safer is helping teach healthy digital habits. Google works directly with experts and educators to help people set boundaries and use technology in a way that is right for them and their families. That’s the objective of this initiative, and the purpose at the heart of our partnership with Euroconsumers. There’s no reason that work can’t also be fun.
A virtual trip to outer space
Who said we can’t travel in outer space from home? “Space Shelter” makes learning about online security an adventure, with smooth graphics and a top-level score and sound design. Players will select an avatar by choosing from a set of characters, and then will have to go through a series of five mini-games before ultimately docking at their destination: the Space Shelter. All the while, they’ll uncover the elements that make an internet account safe online, from using a password manager to understanding multi-factor authentication and widely available consumer privacy settings.
Making a difference by playing
The release of Space Shelter is the start of this partnership, but it’s not the end: Google will be making a contribution to support TechSoup, a non-profit organization that supports nonprofits, charities and libraries by providing access to donations and discounts on software, hardware, and services. TechSoup will run a series of nine training sessions on privacy and safety topics to NGOs in all the countries where this project will launch, with the goal of reaching as many as 3,000 NGOs.
The launch of Space Shelter will also be supported by 12 YouTubers from the four countries who, like real astronauts, will be receiving a survival kit and training from an authority: Paolo Nespoli, ex astronaut, science communicator and coach. These aspiring safety-nauts will be promoting the game to a wider group of consumers.
“We are glad to partner with Euroconsumers for a safer web for users. Google believes technology should improve life, which is why we have worked with experts in civil society and gaming to build a web game and help make the online universe safer.” – Karen Massin, Head of Government Affairs and Public Policy, European Institutions, Google.
“Space Shelter makes learning about cybersecurity more accessible, even fun,” said Marco Scialdone, Head of Litigation & Academic Outreach at Euroconsumers. “By raising awareness about cybersecurity, through initiatives such as Space Shelter, customers will feel able to benefit more from the huge opportunities presented by technology.”
Space Shelter is another fruitful product of the strategic partnership between Euroconsumers and Google. The internet offers great potential to improve lives – but only if it is safe to use. This is the reason for which Euroconsumers teamed up with Google to make the internet a more secure place for everyone, with a particular focus on digital well being, family safety, and online privacy. The Euroconsumers and Google partnership intends to accomplish these goals through empowering consumers with knowledge, tools, and programs, such as Space Shelter.
As technology becomes increasingly integral to everything we do, it can sometimes distract us from
the things that matter most to us. We are committed to giving everyone the tools they need to develop their own sense of digital wellbeing. This is why we are working hard to bring projects like this one to our Countries.
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ANESAR Holds its 43rd Ordinary General Assembly
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The Spanish Association of Gaming and Recreational Hall Entrepreneurs (ANESAR) has held its 43rd Ordinary General Assembly this Tuesday, November 4, in the Carlos Ferret Salat room of CEOE, in Madrid, where it once again brought together a large representation of members, in a meeting marked by reflection, collaboration and the firm will to continue working with data, arguments and responsibility.
Following the institutional opening by Javier Calderón, Director of Companies and Organisations of CEOE, aspects of mandatory statutory compliance were addressed, such as the approval of minutes, the explanation and approval of accounts and budgets, or the approval of the Annual Report of Activities.
Next, José Vall presented the president’s report, in which he emphasised that, although political decisions are often difficult to understand, “our duty is to continue providing arguments and evidence to defend the sector with rigor, knowledge, and sound judgment.” In this regard, he stressed the need to anticipate events, prepare information and coordinate common messages that reinforce the image of a sector committed to legality, prevention and responsible gaming.
For his part, Juan Lacarra, technical general secretary of ANESAR, reviewed the main current issues from a regulatory and operational perspective, addressing relevant aspects such as sanctioning procedures, opening hours, biometrics and hiring difficulties.
During the Assembly, the “Key Data and Sector Dynamics” were also presented, highlighting that there are currently 3600 gaming arcades (more than 240 have closed in the last four years) and 30,060 slot machines. It was also specified that the average spend per visit is €16, that 85% of people are accompanied by family and friends, and that 60% are men around 30 years old. Regarding employment data, it was explained that the sector supports more than 47,000 jobs, including both direct and indirect workers, making it a significant driver of employment. The ANESAR Training Plan was also emphasised, with 8725 students and 16,539 formal enrollments (data as of October 15, 2025). Furthermore, it was noted that, with a real estate investment of €260 million, gaming arcades represent one of the largest private investments in the leisure sector. A sector that, as was recalled, collects more than 320 million euros in taxes annually, which benefit hundreds of thousands of people, as well as society as a whole.
The Assembly also included the participation of experts in politics and institutional relations, such as Jaime Criado, from the firm ACENTO, who provided insights into the current political situation and its potential impact on the sector. ANESAR Vice Presidents Enric Sanahuja, Raúl Rubio and Antonio Fornés also offered their perspectives on current issues affecting the sector. Finally, Ramón Cubián, Director General of Land and Delegate for Gaming Regulation and Management of the Community of Madrid, accompanied by Gracia Martín Duarte, Deputy Director of Gaming Management and Regulation, and their team, officially closed the 43rd ANESAR Assembly.
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CreedRoomz Launches New Game Show: Mr. First Live
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CreedRoomz, a leading provider of live casino content, has officially launched its new game show, Mr. First Live. This thrilling, fast-paced bouncing ball game show takes place in a vibrant, adventure-themed studio, blending the excitement of gumball machines with an innovative, endless-runner-style bonus game.
In the main game, players match numbers on up to eight game cards, which are randomly enhanced to one of three types: Normal, Safe or Risk. Players can also choose from three bonus ticket levels Sprint, Trailblaze and Marathon, each offering a different path to the bonus round and a bigger potential win. What truly sets this game apart is its unique bonus round, where players are launched into an exhilarating, interactive adventure, collecting coins to boost their prize with up to a 10,000x multiplier.
This launch is a significant milestone that validates the provider’s strategy to create a new generation of game shows. Mr. First Live is designed to not only captivate players but also serve as a powerful new tool for the partners to drive acquisition and retention in a competitive market.
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