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Steel Media Launches BeyondGames.biz

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Where games meet music, film, sports, fashion, technology, the metaverse…

Following the success earlier this year of the first Beyond Games Summit, Steel Media is proud to launch its new online hub, BeyondGames.biz, which will explore the evolution of gaming and the transformational impact of interactive media on the creative world.

The site is one of the first to bring together every sector within the creative industries and explore the ways in which they can learn from each other.

The global videogames market has changed. The tools, technologies and techniques, which were created and pioneered within the world of gaming are transforming the future of the whole creative world.

Every aspect of the creative industries are increasingly interactive: film, TV, sports, marketing, music, fashion, and other sectors all have huge global presence, as well as their own sub-sectors, audiences, business models, best practice and even language. Digital and interactive technology may be the underlying infrastructure, but bringing such eclectic and established industries together will be challenging.

BeyondGames.biz will offer a platform and channel to chart the ongoing evolution of our converged future, which will bring together the artists, the innovators, the creators, the business leaders and those who are pushing back the boundaries of our new converged future.

Games, screen, music, sport, literature, fashion are converging…

The site will cover the latest news – the deals, the funding, the partnerships, and the launches, which are shaping the future of our creative world. It will feature analysis and editorial from business leaders, creators, technologists, and futurists. It will bring together the pioneers building the metaverse, and explore the convergence of games with film, TV, sport, fashion, marketing, music and more. It will offer readers from every background insight into the interactive world.

Tony Pearce, the founder and CEO of Reality Gaming Group, said:

“I’m so excited about Beyond Games and proud to be a partner. It’s great to see an event and publication that explore the future of interactive entertainment at a time when boundaries between content types are increasingly blurred. At Reality Gaming Group our vision is to create new games & entertainment that harness the blockchain and NFTs, bringing fun new experiences to audiences across many devices. Beyond Games is essential for everyone in this space.”

“We’re pleased to be a launch sponsor of Beyond Games as the interactive entertainment landscape continues to grow and adapt,” said Chris Cataldi, co-founder and COO of Genvid Technologies. “As our recent Rival Peak project with Facebook illustrated, cloud-based interactive offerings have the potential to significantly expand the definition of interactive entertainment and attract the broadest possible audiences to engage in all-new experiences.”

Dave Bradley, the COO of Steel Media said, “We have been running Beyond Games tracks at several of our other events over the last year or more and it became clear very quickly that there is a huge appetite for this type of content that stretches far beyond the games sector.

“Beyond Games is the first online channel, which will cover the impact of digital tools and virtual worlds on the creative industries, as well as highlighting the pioneering work taking place to build this new converged future.

We’ll be offering news, analysis and insight into this incredible new future. From mapping the metaverse, to transformative transmedia, Beyond Games aims to be a catalyst for change and an active agent in the ongoing evolution of the digital future.”

BeyondGames.biz is part of the Steel Media Network, which also includes Pocket Gamer, Blockchain Gamer, PC Games Insider and more. The company runs a series of successful events based around these titles, with a dedicated Beyond Games conference held in May 2021 and a sequel planned for November 2021.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Former Betway director joins Yolo Entertainment as Chief Revenue Officer

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Sportsbet.io and Bitcasino operator Yolo Entertainment has appointed former Betway Commercial Development Director Stephanie Eddy as its new Chief Revenue Officer.

Eddy joins after more than a decade at Betway, and will oversee Yolo Entertainment’s commercial performance across key regions and strategic channels.

This will include a sharp focus on driving revenue growth while enhancing the efficiency of Yolo Entertainment’s acquisition funnel.

“Steph is a proven leader with the commercial instincts and strategic vision that align perfectly with our ambitions, and we are thrilled to welcome her to our leadership team,” said Matthew D’Emanuele, CEO of Yolo Entertainment. “Steph’s appointment underscores our commitment to accelerating the growth of Sportsbet.io and Bitcasino, expanding our brand and product portfolio, and delivering an exceptional customer experience. Steph’s expertise will be instrumental as we continue to strengthen our global presence.”

Stephanie Eddy, Chief Revenue Officer at Yolo Entertainment, added: “Yolo Entertainment has consistently pushed boundaries in gaming and crypto. I’m thrilled to join the team at this exciting moment, and help take these world-class brands to even greater heights.”

Over the last few months, Yolo Entertainment has hired a series of industry leaders to help drive the next stage of growth for its Sportsbet.io and Bitcasino brands.

In April, Jock Jamieson-Black, James Clark, Abu Koroma and Charlene Cassar joined in senior positions across CRM, content, product engineering and business intelligence.

The post Former Betway director joins Yolo Entertainment as Chief Revenue Officer appeared first on European Gaming Industry News.

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Ratification of the 2026 Betting Framework for LA FRANÇAISE DES JEUX, Incorporating Excessive Gambling Mitigation Strategies

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Each year, the National Gaming Authority approves the gaming and betting programme for the coming year for operators holding exclusive rights (FDJ and PMU). This approval, where applicable, specifies the conditions for implementing the gaming programme. This is one of the manifestations of the Authority’s close monitoring of operators holding exclusive rights to ensure that they comply with their enhanced obligations, particularly with regard to the prevention of excessive gambling.

First, data from the Canadian Problem Gambling Index (CPGI) communicated by LA FRANÇAISE DES JEUX shows that, for the first time since 2020, the proportion of both excessive and problem gamblers is increasing in 2024 compared to 2023 for all activity under the operator’s exclusive rights, whereas these proportions remained stable between 2020 and 2023.

Furthermore, LA FRANÇAISE DES JEUX has indicated that it wishes to “ensure the attractiveness of the lottery and sports betting offering at points of sale by 2026 through product range promotion, innovation and digitalization”. The operator is thus proposing an intensification of its commercial offering, through dynamic promotion of all its game ranges, a strong innovation strategy and the use of incentive design techniques.

Taking these elements into account, in its decision of July 3, 2025 the ANJ decided to approve the programme for the 2026 games, subject to several strict conditions.

Generally speaking, and given the ambiguity of these messages, the company LA FRANÇAISE DES JEUX must refrain from accompanying the marketing of its new games with promotional messages offering incentives relating to the probability of winning associated with the game offered compared to other games that it markets (statements such as: “more than x chance(s) out of x of winning”, “Best chance of winning €X”) as well as the “minimum winnings” that may be won.

With regard to online games, the company must strive to limit the share of gross gaming revenue generated by excessive and problem players, across all ranges, all segments of the offer and all games offered online. With regard more specifically to the range of online games with successive draws, online scratch cards available from the physical distribution network at 3 euros and more, and that of “Web Exclusive” games, it must reduce this share substantially; in particular, the company must withdraw or modify games with the most excessive level of play.

With regard to draw games, the digital extension of the “Amigo” game is not authorised and the freeze on the range of successive draw games implemented in 2025 is maintained in 2026. The company LA FRANÇAISE DES JEUX must continue to reduce the share of gross gaming revenue (GGR) of the “Bingo Live” game generated by excessive players and take new measures to substantially reduce the risks of the Amigo game in the physical distribution network.

With regard to scratch cards offered in physical distribution networks and online, the freeze on the number of launches of new €3 games or relaunches of already authorised games is maintained at three in 2026. The number of launches of new €5 games or relaunches of already authorised games is limited to two in 2026. The number of scratch cards marketed in 2026 in physical distribution networks and, where applicable, available online based on a unit stake of €5 does not exceed nine.

Concerning games sold exclusively online, the ANJ is requesting a reduction in their total number, which particularly concerns the ranges of games at €2, €3 and €5.

The post Ratification of the 2026 Betting Framework for LA FRANÇAISE DES JEUX, Incorporating Excessive Gambling Mitigation Strategies appeared first on European Gaming Industry News.

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Gambling Regulator of Ireland Publishes Licensing Application Guidance

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The Gambling Regulatory Authority of Ireland has published Licensing Application Guidance to assist operators and future licensees familiarise themselves with the licensing process and the various steps to successfully submit their licence application.

Under the Gambling Regulation Act 2024, providers of gambling activities operating in Ireland or providing gambling products / gambling related services to consumers in Ireland will require a gambling licence granted by the GRAI. The initial focus is on opening for certain Business-to-Consumer licence applications. Applications for Business-to Business gambling licences and licences for charitable and philanthropic purposes will be accepted at a later stage.

“We intend to accept online applications for both in-person and remote Business-to Consumer Betting licences later this year. In the interim, existing and prospective gambling operators are encouraged to apply for and renew licensing under existing arrangements with the Revenue Commissioners, under the Betting Act 1931 and the Gaming and Lotteries Act 1956. Lottery licence and permit applications will continue to be assessed by the District Courts and An Garda Síochána respectively until new licensing arrangements are in place,” the Authority said.

The post Gambling Regulator of Ireland Publishes Licensing Application Guidance appeared first on European Gaming Industry News.

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