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Le Mans Virtual Series – Joint Venture Between Motorsport Games and Automobile Club de l’Ouest – Reveals Full Driver Entry List for the 2021-22 Season
The recently launched 24 Hours of Le Mans Virtual Series, a joint venture between Motorsport Games Inc. — a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world — and the Automobile Club de l’Ouest (“ACO”) — the creators and organizers of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship of the Federation Internationale de l’Automobile (the “FIA WEC”), announces today the full entry list for the 2021-22 Endurance Esports Championship.
The 38 team entries feature 177 driver names on the full-season roster list and include champions and prominent drivers from nearly all major motorsport disciplines, including Formula One, the WEC, INDYCAR, the International Motor Sports Association (“IMSA”), Formula 2 and 3, Formula E and Extreme E, GT World Challenge and more. Participating this season are open-wheel luminaries of motorsport, such as 2009 F1 Champion, Jenson Button, F2 racer, Jack Aitken, Formula E racer Sergio Sette Camara, current INDYCAR Championship points leader, Alex Palou and INDYCAR driver and 2019 INDYCAR Rookie of the Year, Felix Rosenqvist.
The Le Mans Virtual Series’ driver roster also contains some of the most exciting up and coming young professional drivers, including F2 and F3 stars Liam Lawson, Bent Viscaal, Victor Martins and Caio Collet, as well as female driver Beitske Visser, who races in the W Series and the WEC. The FIA WEC, 24 Hours of Le Mans and IMSA are represented by former champion Bruno Senna, plus former F1 stars Stoffel Vandoorne, Harry Tincknell, Will Stevens, Matt Campbell, Yifei Ye and many other prominent racers.
Demonstrating his racing versatility, Timmy Hansen – World Rallycross and Extreme E driver, will race alongside winners from Japan’s Super GT, the Super Formula championships and GT racers from all around the world. Rounding out the list of professional racing drivers is last year’s 24 Hours of Le Mans Virtual winning line-up, who are reuniting for the Rebellion GPX Williams team to defend their title. Teams making up the rest of the grid include Team Fordzilla, Red Bull Racing Esports, Team Redline, Panis Racing, Team Project 1 and Team WRT, among others, plus championship and Le Mans-winning worldwide brands, such as Alpine, Ferrari, Porsche and BMW, just to name a few.
Joining this roster of esteemed professional racing drivers are elite competitors from the sim racing scene, including popular names such as Michi Hoyer, Bono Huis, Jan von der Heyde, Joshua Rogers and Kevin Siggy. There will be 98 sim drivers within the full 177 driver roster.
An overview of the driver roster construction and format is as follows:
- Teams must submit a full-season roster of 4 or 5 drivers.
- A minimum of 2 drivers must be FIA graded (or its equivalent).
- The remaining drivers are sim drivers.
- For each of the first 4 online rounds, teams will nominate 3 drivers from their full season roster 7 days before each race. Of these, one must be an FIA-graded driver (or its equivalent).
- For the 24 Hours of Le Mans Virtual finale – scheduled to be held January 15th and 16th, 2022 in Birmingham, UK at the 2022 Autosport International motorsport show – line-ups will increase to 4 drivers per entry with a minimum of 2 FIA-graded drivers (or its equivalent). An additional 20 entries are expected for the live, televised event, with some of the most well-known motorsport names in the world due to appear.
Given the ongoing calendar uncertainty in real world racing, there is provision within the regulations to allow for the replacement of FIA-graded drivers if the originally nominated drivers are not available.
The combination of top level names from these two racing worlds competing on classic tracks, culminating in the 24 Hours of Le Mans Virtual – the virtual equivalent to the world’s greatest sportscar event – promises to deliver exciting and highly competitive endurance events that are guaranteed to thrill esports enthusiasts globally. For those same fans, running alongside the Le Mans Virtual Series will be the Le Mans Virtual Cup – an esports series where anyone with rFactor 2 can compete and earn the opportunity to secure a spot on the grid for the 24 Hours of Le Mans Virtual.
Supporting this year’s Le Mans Virtual Series will be some of the world’s most high-profile brands, including: Thrustmaster as Official Hardware Partner, Rolex as Official Timepiece Partner, Total Energiesas Official Energy Partner, Goodyear as Official Tire Partner, LEGO® Technic as Official Engineering Partner and Algorand as Official Blockchain Partner.
About Le Mans Virtual Series
Le Mans Virtual Series is a global, elite esports series made up of 5 rounds which bring together endurance racing and sim racing’s top teams to compete on some of the world’s most famous racetracks. International FIA-licensed real-world drivers are teamed up with leading esports protagonists to take on endurance classics for a total prize fund of US$250,000, culminating in the prestigious 24 Hours of Le Mans Virtual which will take place live and televised at the Autosport Show International at the Birmingham, UK. The Le Mans Virtual Series is a joint venture between leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world, Motorsport Games, and the Automobile Club de l’Ouest (“ACO”) – the creator and organizer of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship (FIA WEC).
Round 1: 4 Hours of Monza, Italy September 25, 2021 Online only
Round 2: 6 Hours of Spa, Belgium October 16, 2021 Online only
Round 3: 8 Hours of Nürburgring, Germany November 13, 2021 Online only
Round 4: 6 Hours of Sebring, USA December 18, 2021 Online only
Round 5: 24 Hours of Le Mans Virtual January 15/16, 2022 ASI, Birmingham, UK

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Former Betway director joins Yolo Entertainment as Chief Revenue Officer
Sportsbet.io and Bitcasino operator Yolo Entertainment has appointed former Betway Commercial Development Director Stephanie Eddy as its new Chief Revenue Officer.
Eddy joins after more than a decade at Betway, and will oversee Yolo Entertainment’s commercial performance across key regions and strategic channels.
This will include a sharp focus on driving revenue growth while enhancing the efficiency of Yolo Entertainment’s acquisition funnel.
“Steph is a proven leader with the commercial instincts and strategic vision that align perfectly with our ambitions, and we are thrilled to welcome her to our leadership team,” said Matthew D’Emanuele, CEO of Yolo Entertainment. “Steph’s appointment underscores our commitment to accelerating the growth of Sportsbet.io and Bitcasino, expanding our brand and product portfolio, and delivering an exceptional customer experience. Steph’s expertise will be instrumental as we continue to strengthen our global presence.”
Stephanie Eddy, Chief Revenue Officer at Yolo Entertainment, added: “Yolo Entertainment has consistently pushed boundaries in gaming and crypto. I’m thrilled to join the team at this exciting moment, and help take these world-class brands to even greater heights.”
Over the last few months, Yolo Entertainment has hired a series of industry leaders to help drive the next stage of growth for its Sportsbet.io and Bitcasino brands.
In April, Jock Jamieson-Black, James Clark, Abu Koroma and Charlene Cassar joined in senior positions across CRM, content, product engineering and business intelligence.
The post Former Betway director joins Yolo Entertainment as Chief Revenue Officer appeared first on European Gaming Industry News.
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Ratification of the 2026 Betting Framework for LA FRANÇAISE DES JEUX, Incorporating Excessive Gambling Mitigation Strategies
Each year, the National Gaming Authority approves the gaming and betting programme for the coming year for operators holding exclusive rights (FDJ and PMU). This approval, where applicable, specifies the conditions for implementing the gaming programme. This is one of the manifestations of the Authority’s close monitoring of operators holding exclusive rights to ensure that they comply with their enhanced obligations, particularly with regard to the prevention of excessive gambling.
First, data from the Canadian Problem Gambling Index (CPGI) communicated by LA FRANÇAISE DES JEUX shows that, for the first time since 2020, the proportion of both excessive and problem gamblers is increasing in 2024 compared to 2023 for all activity under the operator’s exclusive rights, whereas these proportions remained stable between 2020 and 2023.
Furthermore, LA FRANÇAISE DES JEUX has indicated that it wishes to “ensure the attractiveness of the lottery and sports betting offering at points of sale by 2026 through product range promotion, innovation and digitalization”. The operator is thus proposing an intensification of its commercial offering, through dynamic promotion of all its game ranges, a strong innovation strategy and the use of incentive design techniques.
Taking these elements into account, in its decision of July 3, 2025 the ANJ decided to approve the programme for the 2026 games, subject to several strict conditions.
Generally speaking, and given the ambiguity of these messages, the company LA FRANÇAISE DES JEUX must refrain from accompanying the marketing of its new games with promotional messages offering incentives relating to the probability of winning associated with the game offered compared to other games that it markets (statements such as: “more than x chance(s) out of x of winning”, “Best chance of winning €X”) as well as the “minimum winnings” that may be won.
With regard to online games, the company must strive to limit the share of gross gaming revenue generated by excessive and problem players, across all ranges, all segments of the offer and all games offered online. With regard more specifically to the range of online games with successive draws, online scratch cards available from the physical distribution network at 3 euros and more, and that of “Web Exclusive” games, it must reduce this share substantially; in particular, the company must withdraw or modify games with the most excessive level of play.
With regard to draw games, the digital extension of the “Amigo” game is not authorised and the freeze on the range of successive draw games implemented in 2025 is maintained in 2026. The company LA FRANÇAISE DES JEUX must continue to reduce the share of gross gaming revenue (GGR) of the “Bingo Live” game generated by excessive players and take new measures to substantially reduce the risks of the Amigo game in the physical distribution network.
With regard to scratch cards offered in physical distribution networks and online, the freeze on the number of launches of new €3 games or relaunches of already authorised games is maintained at three in 2026. The number of launches of new €5 games or relaunches of already authorised games is limited to two in 2026. The number of scratch cards marketed in 2026 in physical distribution networks and, where applicable, available online based on a unit stake of €5 does not exceed nine.
Concerning games sold exclusively online, the ANJ is requesting a reduction in their total number, which particularly concerns the ranges of games at €2, €3 and €5.
The post Ratification of the 2026 Betting Framework for LA FRANÇAISE DES JEUX, Incorporating Excessive Gambling Mitigation Strategies appeared first on European Gaming Industry News.
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Gambling Regulator of Ireland Publishes Licensing Application Guidance
The Gambling Regulatory Authority of Ireland has published Licensing Application Guidance to assist operators and future licensees familiarise themselves with the licensing process and the various steps to successfully submit their licence application.
Under the Gambling Regulation Act 2024, providers of gambling activities operating in Ireland or providing gambling products / gambling related services to consumers in Ireland will require a gambling licence granted by the GRAI. The initial focus is on opening for certain Business-to-Consumer licence applications. Applications for Business-to Business gambling licences and licences for charitable and philanthropic purposes will be accepted at a later stage.
“We intend to accept online applications for both in-person and remote Business-to Consumer Betting licences later this year. In the interim, existing and prospective gambling operators are encouraged to apply for and renew licensing under existing arrangements with the Revenue Commissioners, under the Betting Act 1931 and the Gaming and Lotteries Act 1956. Lottery licence and permit applications will continue to be assessed by the District Courts and An Garda Síochána respectively until new licensing arrangements are in place,” the Authority said.
The post Gambling Regulator of Ireland Publishes Licensing Application Guidance appeared first on European Gaming Industry News.
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