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Happening next week on 9 September, European Gaming Q3 Meetup, agenda, sponsor and details inside
The third European Gaming Quarterly Meetup will take place on the 9th of September and continues its mission.
There is only a week to go until the team at Hipther Agency welcomes you again to the virtual stage and brings you the opportunity to dive into quality discussions with some of the greatest minds of the online and land-based gambling industry in Europe.
If you haven’t already registered, make sure to register here for free.
The already confirmed sponsors are Altenar, Play’n GO, nanocosmos, PLANZER LAW, Nordic Gambling, and All-In Global.
The discussions will focus on some of the most talked-about topics such as compliance and operations-related updates from the Netherlands, updates from the Iberian Peninsula (Spain and Portugal), and the Nordic industry updates.
Besides the regulatory updates, the meetup will also feature two interactive sessions:
- What are the opportunities for the iGaming industry in an ever-increasingly regulated marketplace? (Sponsored by Play’n GO)
- Level up – the rise of skill-based arcade games
You can view the full agenda on the following link: https://europeangaming.eu/meetups/schedule-q3-meetup/
The final agenda looks the following way:
ALL TIMES ARE CEST – Central European Summer Time (Berlin time)
- 9:30 AM – 10:30 AM – Regulation Outlook on 2021 in Europe
- 10:30 AM – 11:30 AM – Updates from the Iberian Peninsula
- 11:30 AM – 12:30 PM – Nordic Updates
- 12:30 PM – 1:30 PM – What are the opportunities for the iGaming industry in an ever-increasingly regulated marketplace? (Sponsored by Play’n GO)
- 1:30 PM – 2:30 PM – Level up – the rise of skill-based arcade games
Among the confirmed experts, you can find:
- Annemarie Furtschegger – Secretary General at APAJO – Associação Portuguesa de Apostas e Jogos Online
- Alba Monroy – Senior Business Development Manager at Relax Gaming Ltd
- Helen Walton – Chief Commercial Officer, G Games
- Minna Ripatti – Founding partner and legal advisor at Legal Gaming in Finland
- Ciara Nic Liam – Commercial Director – Gaming at Betsson Group
- Alan Littler – Gaming Lawyer at Kalff Katz & Franssen
- Peter-Paul de Goeij – Managing Director at NOGA | Netherlands Online Gambling Association
- Simon Planzer – Partner at PLANZER LAW
- Arcangelo Lonoce – Head of Business Development – Europe at Habanero Systems
- Mario Benito – Chief Commercial Officer R. FRANCO DIGITAL
- Christian Tirabassi – Senior Partner at Ficom Leisure
- Morten Ronde – CEO at Danish Online Gambling Association and Managing Partner at Nordic Gambling
- Gustaf Hoffstedt – Secretary-General at the Swedish Trade Association for Online Gambling
- Dinos Stranomitis – Director and COO at Altenar
- Magnus Olsson – Head of Sales and Account Management at Play’n GO
- Jan Urbanec – CEO at Endorphina
- Oliver Lietz – Owner/Director at nanocosmos
- Andrius Gabnys – Attorney At Law – Gabnys Law Firm
- Lloyd Purser – Chief Operating Officer at FunFair Technologies
- Shalva Bukia – Product Director at Spribe
- Benedict (Ben) McDonagh – CEO and Co Founder, Green Jade Games
You can view the full recordings of the Q1, Q2 meetups on the following links:
- Q1 recording: https://youtu.be/ittmJIjutJk
- Q2 recording: https://youtu.be/pSJOytzpCgY
- Mini-Meetups:
- Do-s and don’ts for emerging markets: https://youtu.be/NIDxxBToSUI
- Regulation Outlook on 2021 in Europe: https://youtu.be/v4MiGl5SVBc
- Regulator’s decisions and politics: https://youtu.be/ny6jQc44APg
The aim of the quarterly virtual meetups is to increase access to quality information, but also provide an excellent opportunity to participate in engaging discussions between the industry stakeholders.
All through the year, you can tune in on quality discussions and meet up with the top names from the EU/EEA/CIS and Balkans via the European Gaming Quarterly Meetups, or with the North and Latin American gaming industry via the Gaming Americas Quarterly Meetups.
The strategic partners of the meetups are GameOn and Square In The Air.
For further sponsorship/speaking and marketing inquiries, make sure to reach out to Andrada Marginean (B2B Sales Executive at Hipther Agency).
For media-related inquiries, please contact Alexandru Marginean (Marketing Specialist at Hipther Agency).
To receive constant updates, subscribe here: http://eepurl.com/hfyZxf

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Ygam team up with TSB Bank
Ygam and TSB Bank have joined forces to help increase understanding of in-game spending and help young gamers manage their money with confidence.
Ygam and TSB Bank have joined forces to help increase understanding of in-game spending and help young gamers manage their money with confidence.
As part of this collaboration, they have co-created specialist educational resources for schools. Developed with Ygam’s expertise and delivered by TSB Bank staff as part of their school’s programme which runs throughout the UK, the module aims to provide young gamers with practical guidance on managing their money and understanding potential financial risks while gaming.
A recent Censuswide survey of over 2,000 young gamers, commissioned by TSB, found that while the average initial cost of a game is £32, gamers spend an average of £540 annually on in-game purchases and subscriptions. Nearly half (47%) of those who spend money in-game feel they have little or no control over their spending while playing.
Linda Scollins Smith, Director of Programmes at Ygam, said: “Gaming now plays a central role in young people’s lives, offering significant benefits. However, it is always important to safeguard against the risks, and the increasing sophistication of game monetisation through microtransactions and in-game purchases underscores the need for education on this issue. We are delighted to be working with TSB to support their school programmes, combining financial education with gaming education, to help young gamers develop healthy habits and navigate the digital world safely.”
Kate Osiadacz, Head of Responsible Business, TSB, said: “Gaming is often one of young people’s first interactions with spending or managing their money digitally; so we’re pleased to be working with Ygam to reach young people with targeted advice. Our Money Confident schools programme greatly benefits from Ygam’s insight – and we’re keen help empower the next generation to make informed decisions for their financial lives ahead.”
According to a 2024 Mumsnet survey commissioned by Ygam, 88% of parents in the UK believe schools should provide education on gaming, despite only 35% reporting that their children currently do. Furthermore, 99% of these parents think this education should begin by the end of Key Stage 2.
Alongside developing educational resources, Ygam and TSB Bank will collaborate on a range of initiatives throughout 2025 to raise awareness of this issue and support families in avoiding unexpected costs from gaming.
For more information about Ygam and our portfolio of education programmes, please visit our training pages or email [email protected].
The post Ygam team up with TSB Bank appeared first on European Gaming Industry News.
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Physics-Based Strategy Meets Mixed Reality: Battle Orb Redefines Competitive Gaming
MixRift unveils brand new strategic PvP arena gaming experience
MixRift, an innovative mixed reality (MR) gaming developer, today announced the official launch of Battle Orb, a competitive strategy game which invites players to challenge each other and transform their physical surroundings into dynamic battlefields. Available now for Meta Quest platforms, Battle Orb represents the next evolution in mutli-player MR gaming.
A first PvP game for MixRift, Battle Orb allows players to step into immersive arenas where physical and digital worlds collide. Skill meets chaos in this fast-paced multiplayer strategy game, which challenges players to aim, shoot, and dominate with speed and precision across customized battlefields, combining tactical thinking with physics-based gameplay. Every hit counts as players collide, strategise and outplay opponents from around the world, from the comfort of their own homes. Players can compete in 2-player or 4-player battles, earn trophies, unlock and upgrade powerful units, and master unique arenas to climb the leaderboard.
“With Battle Orb, we’re not just launching a game, we’re basically turning your living room into a fantasy battleground.” said Bobby Voicu, CEO of MixRift. “We wanted to create something where anyone can jump in and start having fun in seconds, but that you could also master and keep replaying. I think this is what the future of gaming looks like, and it’s a blast!”
Key Features:
- HD Graphics: Cutting-edge MR design technology creates a truly immersive gaming experience
- Creative Character Options: Choose from tens of monsters, creatures, and cartoons to play with – each one zanier than the last
- Real-Time PvP Action: Face-off in 2-player or 4-player matches full of high-stakes action
- Physics Meets Strategy: Master the perfect angle, power, and timing to outmaneuver opponents, and perfect your shots to climb through the ranks
- Unique Units & Powers: Earn wins and open loot chests to unlock and upgrade special characters and abilities
- Environmental Integration: Scale your battlefield to fit any space, turning living rooms into competitive arenas
- Competitive Progression: Climb global leaderboards through a rewarding rank system and prove you’re the righteous winner
The game’s intuitive controls ensure players of all skill levels can jump in immediately, while the strategic elements provide long-term engagement for competitive gamers. Battle Orb’s intuitive and quick matchmaking system means players are matched with others in similar ranks within seconds.
Battle Orb has been designed with comfort and safety in mind, earning a “Comfortable” rating and PEGI 3 classification, making it appropriate for players of all ages while still delivering compelling gameplay for serious competitors.
“We’ve created Battle Orb to be a really special mixed-reality competitive experience,” said Voicu. “The way it transforms your physical environment into a strategic battlefield creates moments of gaming magic that simply aren’t possible in traditional formats.”
Availability:
Battle Orb is available now on the Meta Quest Store for Meta Quest 3S, Meta Quest 3, and Meta Quest 2 platforms. The game requires an internet connection for its online features.
For more information, visit https://mixrift.com/ or follow MixRift on social media for updates, tournaments, and community highlights.
The post Physics-Based Strategy Meets Mixed Reality: Battle Orb Redefines Competitive Gaming appeared first on European Gaming Industry News.
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Blask expands Market Overview dashboard with 10 new countries
Blask, the AI-powered analytics ecosystem for the iGaming industry, has added nine new countries to its Market Overview dashboard — bringing total coverage to 55 global jurisdictions. The latest update significantly strengthens the platform’s insights across Tier 1 and established markets.
Newly added countries include the United Kingdom, Italy, Germany, Sweden, Czech Republic, Portugal, Denmark, Austria, Switzerland, and France. These markets are now fully available inside Blask’s Market Overview dashboard, with access to key performance indicators:
- Blask Index – a general signal of overall brand activity in the market
- BAP (Brand Accumulated Power) – reflects audience interest based on search trends and engagement
- APS (Acquisition Power Score) – measures how effective a brand is at acquiring new users
- CEB (Competitive Earning Baseline) – estimates a brand’s potential earnings within its competitive environment
“This expansion sharpens our coverage where it matters most,” said Max Tesla, CEO and co-founder of Blask. “Tier 1 markets are where competition is toughest — and decisions need to be backed by data. With these additions, Blask gives operators a clearer edge in navigating regulated, high-value regions.”
The Market Overview dashboard is designed to help operators, suppliers, and affiliates benchmark brand performance at the country level, track market dynamics, and spot early trends.
This release follows previous expansions into Asia, Latin America, and Africa, as Blask continues to respond to user demand for reliable, granular insights across the global iGaming landscape.
The post Blask expands Market Overview dashboard with 10 new countries appeared first on European Gaming Industry News.
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