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Exclusive Q&A with Gianfranco Capozzi, Head of Esports at Catena Media
Here we have with us Gianfranco Capozzi, the Head of Esports at Catena Media. He’s had one of the amazing careers you’ll ever find in this industry. An avid gamer from the childhood, he had worked five years in the Italian Army before finding his true niche in gaming and esports.
Jump straight to the interview to read his insightful commentary on the present trends and technologies in esports and the role of cryptocurrencies, blockchain and artificial intelligence in this sector.
Q. Let’s begin with a quick introduction. It would be great if you briefly tell our readers about yourself and your career.
A. I had one of those atypical careers, I wore different hats and spent some time chasing after different opportunities: I spent 5 years in the Italian Army within the Engineer Corps, then I moved to the sunny island of Malta where I started working in HR and recruitment- before entering the world of gaming and esports.
That is where I’ve found my real vocation. I am adopting digital marketing channels and building digital products from scratch for an audience similar to myself.
I’ve been an avid gamer for all my life, I started playing with my uncle’s Commodore 64 when I was 10, and eventually moved from PC to console gaming. Age of Empires and Dark Age of Camelot were my first online multiplayer games where I spent uncountable hours.
Q. We shall talk about esports now. How would you define the esports market? Is it a media product or a niche betting market? Enlighten our readers.
A.Esports are without a doubt a media opportunity for all brands and companies, even for those that are galaxies away from the gaming industry.
All you need to do is look at the different sponsors that have shown up at the leagues and tournaments: from BMW to McDonald’s, marketers have understood that if they want to attract the new generations, traditional advertising channels are no longer enough. TV advertising, magazines, and other legacy media are part of history.
As we grow older and our responsibilities grow, the time available for playing games (especially competitively) decreases. For those who want to stay connected with gaming, watching esports is a nice option.
Even if you can’t play, you can always place a bet on esports. It’ll definitely make the match even more thrilling.
Q. What are the growth rate and new trends in the esports sector?
A. We’re seeing an unprecedented growth rate in the esports sector. As has been shown in various reports from Newzoo, Statista and even BusinessInsider, the esports market is growing rapidly with projections of a value over $1.5 billion by 2023.
Aside from the statistics, which are typically interesting for investors or professionals in the industry, a shift in mindset is becoming more and more prominent.
Originally set as a subsection of sport, or of the larger gaming sector, esports are now becoming a full industry with a vivid ecosystem and a strong presence in all 5 continents.
The major driving force, in my opinion, will be the release of new games which are oriented towards generating new leagues and competitive teams. We have been closely watching the rise and glory of the battle royale games (such as Fortnite, PUBG), to the second Riot title which encountered immediate success, VALORANT, and even mobile gaming which is constantly on the rise.
I think it’s difficult to predict what will happen next, what game will be the top-notch in the market, or which revolutionary game genre or feature will disrupt the growing ecosystem. What we can do is follow the scene, contribute to it with our interests, and work on its development.
Q. How do you think the Covid 19 outbreak affected the growth of esports, especially after a number of outdoor sports events were cancelled?
A. I believe that Covid-19 accelerated the growing trend of esports. We moved on from asking ourselves if “Esports is considered a sport” to the 2020 statement “Esports is the only sport available”.
People who never had any interest or knowledge in esports suddenly became interested, as that was mainly the only option. We’re pretty confident that many liked it after the first dip, and even stayed interested in esports following the pandemic.
Q. What are the new esports betting technologies and innovation that you would like to witness the iGaming industry?
A. We’ve already seen some great and innovative products being built and constantly upgraded in recent years, especially in relation to esports betting technologies. With more operators being attracted to the industry, we can be sure that we will see even more products being reinvented or actually created for the needs of esports betting.
You only need to look at the opportunities to Bet on Streamers (pioneers like Unikrn, GG.bet and Rivalry have been advancing on these), or Virtual Esports- where you bet on the outcome of AI-driven games, making it available 24-7 and more similar to a Casino product, rather than the traditional sportsbooks.
These and similar products are the next game-changers, as Millennials and GenZ are becoming the main customers of the online betting industry.
Q. What is your take on the combined growth of esports and cryptocurrencies? Why these two new-age elements are ideally placed to coexist and flourish together?
A. I am a great supporter of the cryptocurrency movement and I believe that Betting on esports with crypto will soon become the norm.
The combination of these two new-age elements is ideally placed to coexist and flourish together, because it’s easy for anyone anywhere in the world to make a bet using cryptocurrency at odds which are better than ever before.
The esports and crypto industries have a lot in common, as their audiences are both highly engaged, with a decentralised mind-set and thirst for innovation.
Moreover, the vast majority of esports audiences are young and tech savvy – which makes them perfect candidates for crypto enthusiasts as well.
Q. How are blockchain technology and cryptocurrencies going to impact the esports betting industry?
A. I believe blockchain technology and cryptocurrency can revolutionize the esports betting industry, it will allow for a more transparent betting experience, lower transaction fees and an easier way to identify underaged users. This is particularly important for our young and emerging industry.
Blockchain technology is already starting to be implemented in the esports industry, not only for the betting contract-security component, but even through the release of NFTs and assets that can be adopted and boosted by small or large enterprises at any level. Adopting blockchain technology and cryptocurrency in this day and age is a step toward the future that we’re building – especially for the upcoming generations.
Q. How will AI and machine learning affect the online marketing for betting and gambling? Do you foresee a takeover by machines?
A. AI and machine learning are already being used in online marketing, with programs that automatically optimize the website design and other aspects of a company’s marketing campaign.
But nope! The human element is what makes betting fun – it can’t be automated to make decisions for you (unless we’re talking about blackjack). What AI can improve, in my view will be the gaming experience, as it allows you to collect and analyse huge volumes of data, and generate feedback and suggestions for further improvements.
Gaming providers and esports betting operators can implement AI and machine learning solutions to improve the efficiency and effectiveness of their services in different departments: from customer support -via Chatbots for example, to odds trading, digital marketing campaigns and so on.
Q. Finally on to Catena Media. What makes Catena special from the other companies in the vertical of lead generation?
In Catena Media, and in particular when it comes to our esports betting division where we operate specialist products like EsportsBets.com, we’re after innovation and creativity. We have the customer acquisition tools, the analytical insights and the understanding of how to use them for maximum effect. That is invaluable in this industry.
And it’s not just about our own products either – we work with partners too, ensuring they get to market as quickly and efficiently as possible, irrespective of whether it’s a world-famous brand or a new start-up which is just about to get started within the sector.

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Red Rake Gaming releases Super 60 Stars, the newest slot in its successful Super series
Red Rake Gaming has released Super 60 Stars, the latest addition to its acclaimed Super series, now available to all partner operators.
This new release retains the fast-paced gameplay and wide variety of features that have made the series one of the most popular in the iGaming industry, while also introducing an exclusive new addition that adds even more excitement to the game.
The new feature in Super 60 Stars is the “Super 60 Stars” symbol, which can appear anywhere on the reels and trigger the brand-new “Super 60 Gold X” minigame. In this minigame, players can land the “Super X” symbol to multiply the value of the silver coins and accumulate big wins through the gold coins. On top of that, the “Super 60 Coins” system brings the familiar “Minor, Major and Grand” prizes, offering great win potential.
The game also includes some of the most successful features from previous titles in the series, such as “Sticky Wins” and progressive multipliers triggered by the “Super 25 Stars Wild” symbol, as well as the “Crystallize Symbols” and “Lucky Multipliers”, with multipliers of up to x50, and the «Star Fusion Minigame», which merges symbols for bigger rewards.
Other popular features also make a return, including the “Super 10 Stars Mini-Slot” and the “Frenzy Wheel Minigame”, with multipliers of up to x100, plus expanding Wilds with Respins, the “Wheel Bonus”, and “Free Spins”.
With its polished design, fast-paced gameplay and broad variety of features, Super 60 Stars strengthens the appeal of an already established series and stands out as a key release for operators looking to offer high-performing, differentiated content to their players.
Now available across all Red Rake Gaming partner casinos, as well as through its renowned tournament tool.
For additional information please contact: [email protected]
The post Red Rake Gaming releases Super 60 Stars, the newest slot in its successful Super series appeared first on European Gaming Industry News.
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GAMSTOP reports record registrations in 2025
- 44% increase in under 25s choosing to self-exclude from gambling
- Younger consumers choosing six-month exclusion to manage their gambling
- New chair Chris Pond to take up post in September
GAMSTOP, the national self-exclusion scheme for online gambling, has reported a 19% increase in registrations in 2025, with monthly registrations breaking all previous records twice in successive months.
The increase in registrations has been driven by younger consumers, aged 16-24, with self-exclusions increasing by 44% year-on-year in the first six months of the year. Four out of ten are choosing to exclude for the minimum six-month period, up from 36% in the previous year which could mean they are using GAMSTOP as a flexible, preventative tool to manage their gambling, though more research is needed to understand patterns of behaviour.
With self-exclusion at record levels, the Gamstop Group has announced its new chair will be Chris Pond, who replaces the outgoing Chair Jenny Watson CBE in September after her seven-year stint. Mr Pond is highly experienced in financial services and has worked across the public, private and non-profit sectors.
He is currently Chair of the Money and Mental Health Advisory Board and the Financial Services Consumer Panel at the Financial Conduct Authority. He has previously chaired the Financial Inclusion Commission, served as the CEO of two national charities and was a Work and Pensions Minister during his eight years as a Member of Parliament.
Since GAMSTOP’S inception in April 2018, nearly 600,000 vulnerable consumers have registered for the service and self-exclusion is continuing to increase at record rates. In April 2025, a record 10,281 consumers registered with GAMSTOP – the first time the monthly figure had ever topped 10,000 –and Monday April 7th, two days after the Grand National, was the busiest ever day with 437 registrations. However, the monthly record was eclipsed in May, with 10,344 new registrations.
The 2025 data reveals a growing preference for six-month exclusions across all age groups, a 29% year-on-year increase. However, the maximum five-year exclusion remains the most popular amongst all age groups, except under-25s and currently accounts for nearly one in two of all exclusions (47%). Since 2018, 53% of all registrations have been for the maximum five-year period.
GAMSTOP introduced a new ‘5 years with auto-renewal’ exclusion in December 2024 for vulnerable consumers looking to extend their exclusion from gambling websites and apps. The new 5 -year auto-renewal option was developed in direct response to feedback from users and the take-up has been high, with nearly half of those registering for a five-year exclusion choosing this option.
New registrations – H1 2025
16-24 | 25-34 | 35-44 | 45-54 | 55+ | |
6 months | 39% | 27% | 23% | 21% | 22% |
1 year | 26% | 26% | 23% | 22% | 22% |
5 years | 35% | 47% | 54% | 57% | 56% |
Registrations – all time
16-24 | 25-34 | 35-44 | 45-54 | 55+ | |
6 months | 33% | 23% | 20% | 20% | 20% |
1 year | 26% | 23% | 22% | 21% | 22% |
5 years | 41% | 54% | 58% | 59% | 58% |
Fiona Palmer, CEO of GAMSTOP, said:“Our data shows a significant spike in the number of younger consumers who are GAMstopping to manage their gambling, and this has driven the record registrations in 2025. They are increasingly choosing six-month exclusions, which suggests that GAMSTOP is being used as a tool to allow them a break from gambling. We have worked very hard to increase awareness of GAMSTOP amongst younger consumers and to destigmatise the use of self-exclusion. We want them to realise that GAMSTOP can be used as a preventative tool alongside other solutions, giving them breathing space to take back control”.
The post GAMSTOP reports record registrations in 2025 appeared first on European Gaming Industry News.
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STAKE SIGN FOOTBALL LEGEND PATRICE EVRA AS GLOBAL AMBASSADOR
Betting giants, Stake has today confirmed that former Manchester United and Juventus legend, Patrice Evra, has signed a deal to become a Global Ambassador for the brand.
Evra is the latest football legend to partner with Stake, joining fellow Premier League icon, Sergio Aguero as part of the Stake family. The former left-back enjoyed a trophy laden career, winning 17 major titles, including the UEFA Champions League, and five Premier League titles as part of an iconic Manchester United squad.
Evra’s larger than life personality has seen him remain a source of great entertainment since his retirement. Now considered a respected pundit, Evra has become known for his strong opinions and sharp wit.
Patrice Evra commented:“I am so excited to be working with Stake, and joining the family. They are such a fun and exciting brand who are at the top of their game, and to be joining their team of iconic Ambassadors is a privilege.
“I am a massive MMA fan, and Stake is a brand that everyone thinks of when it comes to the sport. To be on the same team as MMA Champions is great, and also to have a former rival from Manchester City, Sergio Aguero, now on my team, is fantastic.”
Akhil Sarin, Chief Marketing Officer at Stake, said: “Patrice is a footballing icon and one of the best players to ever play in his position. As much as his incredible credentials, we love his eccentric, larger than life personality and his strong opinions on the beautiful game. We see great synergy between Patrice and the Stake brand, and are really looking forward to what will be a great partnership.”
The post STAKE SIGN FOOTBALL LEGEND PATRICE EVRA AS GLOBAL AMBASSADOR appeared first on European Gaming Industry News.
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