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Football for Friendship eWorld Championship to be held for the second time in F4F World multiuser simulator

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Football for Friendship eWorld Championship to be held for the second time in F4F World multiuser simulator
Football for Friendship eWorld Championship to be held for the second time in F4F World multiuser simulatorReading Time: 3 minutes

 

The Football for Friendship eWorld Championship (eF4F) will be taking place for the second time at the end of May. After sports fans from over 100 countries took part last year, 211 countries and regions will be represented this time round.

The important events in Gazprom’s International Children’s Social Programme Football for Friendship (F4F) will be taking place in a digital format this year too because of the pandemic. Following established tradition, a few highlights are being organised to take place in Istanbul, the host city for the final of the UEFA Champions League, from 28th to 30th May.

The 2021 Football for Friendship eWorld Championship (eF4F) will take place on the multiplayer simulator Football for Friendship World (F4F World), which was specially developed for F4F. International team matches can be organised on this platform in real time. The individual users, each of whom is a player on the team, come from different countries. The team consists of a goalkeeper, a defender, two midfield players and two attackers. There is also a trainer and some substitutes. A game runs for 2 halves of 3.5 minutes.

Since 19th April, football academies all over the world have been invited to nominate girls and boys aged 12 to 14 as players. The draw that will put the kids into International Teams of Friendship will be in the middle of May. The Football for Friendship eWorld Championship (eF4F) will take place from 27th to 29th May.

The winners of the 2020 Football for Friendship eWorld Championship were the team “Granular salamander”, whose players came from Bosnia Herzegovina, Kazakhstan, Latvia, the United Arab Emirates, Russia, and Turkey. In the course of the final events in the 8th season of “Football for Friendship”, a new GUINESS WORLD RECORDSTM title was set for the most users in a football video hangout. This year too F4F is aiming once more to set what would be a third GUINESS WORLD RECORDSTM title.

Since December 2020, F4F World has been available to anyone interested, outside of the eF4F tournament as well, free of charge in 27 different languages. An exciting match, in which the Nine Values of Football for Friendship: friendship, equality, fairness, health, peace, devotion, victory, traditions, and honour, are emphasised, awaits F4F World players. The particular features of F4F World include an original, hand-drawn design, a unique profile modification function, the option of playing in various divisions and leagues, of founding one’s own club or of inviting randomly selected players from around the world to take part in the match. In addition, participants can design their own player as they wish. For example, the players’ hairstyles show the colours of their respective national flags. The 2021 version will also offer some new features like training sessions. The F4F World game is available on MS Windows, Apple MacOS and iOS and was developed by the company DataArt.

Andrey Trusov, DataArt: “It was very interesting and motivating to have the opportunity to contribute to the development of F4F. For me, it was a new experience that there is such a competition for children – one that also promotes values like friendship, fairness, and peace. My colleagues and I engaged very intensively with the whole F4F concept in order to be able to give it form and expression in virtual reality.”

About the programme:
The International Children’s Social Programme Football for Friendship has been run by Gazprom since 2013. Over the previous eight seasons, the programme has brought together over 15,000 participants from 211 countries and regions and over 6,000,000 supporters.

Young Players and Young Journalists are the participants in the programme – boys and girls aged 12 including children with disabilities. Young Players represent different countries and cultures united in the mixed teams of the Football for Friendship World Championship. They show that nationality, gender, and physical abilities aren’t a barrier to becoming a team. Young Journalists cover the events of the programme in the International Children’s Press Center. All participants become Young Ambassadors of the programme and continue to share their Football for Friendship experience and promote universal human values: friendship, equality, fairness, health, peace, devotion, victory, traditions, and honour.

In 2020, Football for Friendship was held online. A special digital platform connected over 10,000 players of all ages. It has become the home for international children’s competitions and a playground where anyone can train, join in the international mixed teams and play their favourite game in the Football for Friendship format without leaving the comfort of their home.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Kambi Group plc completes share buyback programme initiated on 18 March 2024

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Kambi has during the period 13 May to 17 May 2024 (the “Buyback Period”) repurchased a total of 92,000 ordinary B shares (ISIN: MT0000780107) at a volume-weighted average price of 104.89 SEK as part of the Programme. From the beginning of the Programme, which started on 18 March, until and including 17 May 2024, Kambi has repurchased a total of 479,086 ordinary B shares at a volume-weighted average price of 96.49 SEK per share.

The objective of the Programme was to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme was carried out in accordance with the Maltese Companies Act, the EU Market Abuse Regulation No 596/2014 (“MAR”), Commission Delegated Regulation (EU) No 2016/1052 (“Safe Harbour Regulation”) and other applicable rules.

During the Buyback Period, Kambi has repurchased shares as follows:

Date Aggregated daily volume (number of
ordinary B shares)
Weighted average
share price per day (SEK)
Total daily transaction
value (SEK)
13 May 2024 20,000 105.08 2,101,612
14 May 2024 25,000 107.22 2,680,383
15 May 2024 30,000 104.99 3,149,601
16 May 2024 15,000 101.23 1,518,519
17 May 2024 2,000 99.98 199,958

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 17 May 2024, Kambi’s holding of its own shares amounted to 1,374,678 and the total number of issued shares in Kambi is 31,278,297 ordinary B shares. Under the Programme Kambi was authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €4.0 million.

The post Kambi Group plc completes share buyback programme initiated on 18 March 2024 appeared first on European Gaming Industry News.

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BGC Calls for Urgent Implementation of Casino Modernisation Plans

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Standards body The Betting and Gaming Council has welcomed the modernisation plans for casinos, and called for their swift implementation.

Proposals outlined by the Department for Culture, Media and Sport, in their White Paper consultation response on land-based betting and gaming, included a host of modest, but mission critical, modernisation measures.

While it will take time to consider the full impact of the proposals, they did include the introduction of cashless payments, new rules on gaming machines allocations and allowing all casinos to offer sports betting for the first time.

In a further move welcomed by the BGC, the government said the Gambling Commission would consult on player protection measures to ensure the correct standards are in place where debit card payments are used on gaming machines.

While these proposals are welcome, the BGC urged ministers to act swiftly to implement the plans, so businesses could improve their offer to customers without delay.

Michael Dugher, CEO and Acting Chair of the Betting and Gaming Council, said: “Casinos are a vital pillar of the UK’s leisure, hospitality and tourism sector and we welcome the Government’s consultation response which is positive progress on the modest, long-overdue but mission critical modernisation reforms needed for the land-based casino sector to compete and thrive.

“Casinos currently employ more than 10,000 people, contribute £300m annually in tax and generate an estimated £800m a year to the UK economy.

“Much needed reforms on cashless payments, gaming machine allocations and allowing all casinos to offer sports betting will strengthen the sector to better meet the needs and expectations of their customers.

“While we welcome these proposals, attention must now shift to the timeline for implementing policy changes and we urge the Government to urgently set out a clear timeline for progressing the relevant legislation to make them reality for our members.

“Too many casinos have sadly closed in recent years as successive administrations failed to deliver the changes we needed to protect jobs and growth. The BGC and our fantastic casino members have campaigned for these new measures for years to allow businesses to modernise, innovate and grow, and we strongly welcome the Government’s approach to ensure casinos are better placed to make that happened.”

The new proposals were outlined in a Written Ministerial Statement, by Minister for Sport, Gambling and Civil Society Stuart Andrew MP.

Announcing the new measures, he said: “As set out in the Gambling Act Review white paper, the measures we consulted on are therefore necessary to modernise the outdated and overly restrictive regulations that apply to the land-based gambling sector.”

Casinos are a vital pillar of the regulated betting and gaming sector, as well as the leisure, tourism and hospitality sector. In London alone, they deliver an additional £100m to the capital’s economy. Each month around 22.5m adults in Britain enjoy a bet, whether it’s buying a lottery ticket, having a game of bingo, visiting a casino, playing online or having a wager on football, horseracing and other sports.

The regulated betting and gaming industry, including the land-based sector, already makes a huge economic contribution throughout the UK, with BGC members supporting 110,000 jobs, generating £4.2bn in tax and contributing £7.1bn to the economy. Meanwhile, the most recent NHS Health Survey for England estimated that 0.4% of the adult population are problem gamblers.

The post BGC Calls for Urgent Implementation of Casino Modernisation Plans appeared first on European Gaming Industry News.

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Amusnet Releases Diamond Plus Football Edition Video Slot

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Amusnet has released a classical slot with a thematic twist in its Online Casino portfolio in light of the UEFA European Football Championship – Diamond Plus Football Edition.

Football fans will be able to enjoy exciting gameplay thanks to the high-quality graphics, ambient music, and a variety of features. The latest addition to Amusnet’s portfolio features 5 reels and 9 symbols, perfectly combining a classical fruit slot with the game’s exciting football theme to form 10 fixed paylines with spectacular prizes. Watch out for the Ball that acts as a Wild symbol boosting the already juicy wins.

Respin

When triggered, the reels on which a Wild symbol appears are being held, and the rest of the reels start to rotate automatically.

Gamble

Players can use the Gamble feature and play the game to boost their winnings.

Jackpot Cards

The Jackpot Cards Bonus game is triggered at random during the gameplay to allow players to win impressive Jackpots.

The post Amusnet Releases Diamond Plus Football Edition Video Slot appeared first on European Gaming Industry News.

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