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LeoVegas AB Q4: Year-end report 2020

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“Yet another record year for LeoVegas with a strong close” – Gustaf Hagman, Group CEO
fourth quarter 2020: 1 october–31 december
- Revenue increased by 13% to EUR 98.4 m (87.1). Organic growth in local currencies was 14%.
- Adjusted EBITDA was EUR 11.5 m (9.2), corresponding to an adjusted EBITDA margin of 11.7% (10.6%). Reported EBITDA includes EUR -3.5 m (5.3) in items affecting comparability.
- The number of depositing customers was 461,983 (372,032), an increase of 24%.
- Adjusted earnings per share were EUR 0.08 (0.06).
Events during the quarter
- LeoVegas was the first company in the gaming industry to offer payments via Open Banking.
- During the quarter the Group’s unique and record-large jackpot was launched under the name LeoJackPot.
- LeoVegas secured long-term and diversified financing through a combination of a bank credit facility (RCF of EUR 40 m) and a bond issue of SEK 500 m under a total framework of SEK 800 m.
- During the quarter, LeoVegas repurchased its own shares for approximately EUR 5 million.
- Ahead of the forthcoming regulation in Germany, a number of changes were implemented. This led to lower revenue during the quarter, with the greatest effect during the month of December.
- LeoVegas has changed its interpretation of the calculation of gaming taxes in Denmark for earlier periods. This resulted in a self-correction, and a one-off cost of EUR 3.5 m has been charged against EBITDA.
- Decision has been taken to migrate the Royal Panda brand to the Group’s proprietary technical platform.
Events after the end of the quarter
- Preliminary revenue in January amounted to EUR 32.5 m (29.9), representing growth of 9%.
- The Board of Directors proposes a raised dividend totalling SEK 1.60 per share (1.40), an increase of 14%, to be paid out on four occasions during the year.
COMMENT FROM GUSTAF HAGMAN – GROUP CEO
STRONG CLOSE TO 2020
LeoVegas concluded the record year 2020 with its strongest fourth quarter ever. And we did this despite frequent changes to the gaming requirements in our markets in addition to finding ourselves in the midst of a global pandemic. I am proud of our ability to quickly adapt to changed conditions through a high capacity for innovation at the same time as we are building an increasingly solid and diversified business. It is a demonstration of strength that LeoVegas delivered adjusted EBITDA growth of 25% for the full year while the operating cash flow increased almost 90 %. This was achieved despite maintaining a high investment pace with launches of new brands, new markets and product improvements.
During the fourth quarter we increased our revenue organically by 14%. Growth was mainly driven by a continued rise in depositing customers, which grew 24% to a new record level. Adjusted EBITDA increased by 25% during the quarter to EUR 11.5 m. Reported EBITDA was charged with a one-off provision of EUR 3.5 m related to a changed interpretation of the calculation of gaming taxes in Denmark for earlier periods.
MarkETS
With the exceptions of Sweden and the UK, our core markets showed high double-digit growth during the quarter. Above all I want to highlight Italy, which has now become one of our five biggest markets. During the quarter we launched the Pink Casino brand in Canada. The launch is part of our multibrand strategy, where we are utilising existing resources and our technical platform to expand through scale.
In the German market, LeoVegas has implemented a number of changes ahead of the forthcoming licence system in July 2021. As expected, this affected revenue during the period. Operators in the market are acting differently with respect to the new restrictions, and at present necessary clarity is lacking in the ongoing transitional period, which unfortunately has led to a skewed competitive situation until the licence system has been fully implemented.
TECHNOLOGY AND PRODUCTS
During the quarter we carried out and launched several major projects and innovations. In particular I want to highlight our new exclusive jackpot – LeoJackpot – where our customers can win over SEK 50 m directly from their smartphones. We were also first in the industry to offer payments via Open Banking. This will benefit LeoVegas and our customers in many ways, including through more secure and faster payments and lower transaction costs.
During the quarter we began the migration of Royal Panda to our joint technical platform. As a result, in 2021 all brands will be operated on the same platform. The migration will lead to cost synergies such as lower platform and product costs and a more efficient organisation. The decision has also resulted in impairment of intangible assets attributable to Royal Panda’s platform, which was charged against EBIT in the amount of EUR 1.9 m.
FINANCING AND INVESTMENTS
At the end of the year we secured the Group’s long-term financing needs through the combination of a renewed bank credit facility of EUR 40 m and a newly issued corporate bond of SEK 500 m.
Stable financing combined with a strong balance sheet gives us a solid base for continued expansion, both through organic initiatives and potential acquisitions. During the fourth quarter we carried out share repurchases for approximately EUR 5 m. In addition, the Board of Directors proposes an increase in the dividend to SEK 1.60 per share.
COMMENTS ON FOURTH QUARTER
Revenue for the month of January amounted to EUR 32.5 m (29.9), corresponding to annual growth of 9%. In January revenue was fully impacted by the changes carried out in Germany ahead of the forthcoming regulation.
On the tailwinds of a strong 2020 we are now looking forward to a year with many exciting growth initiatives and an even stronger customer offering.
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EGT is an official partner of the prestigious “Gaming Industry Gala Dinner”, organized by AOGGAB
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EGT is proud to announce that it is an official partner of the “Gaming Industry Gala Dinner”, organized by the Association of Organizers of Gambling Games and Activities in Bulgaria (AOGGAB) with the support of EUROMAT. The event will be held on November 25 and for the third consecutive year will bring together leading companies and figures from Bulgaria and abroad.
The motto of the gala dinner will be “Together in Europe” and will focus on European integration, professional collaboration, and a shared vision for a sustainable future of the industry.
Traditionally, the “Golden Spade’s” Awards will also be presented during the event. The prizes honor the greatest innovations and the most significant achievements in the sector over the past 12 months. EGT is among the finalists in the competition and will compete for the accolade in the “Most Successful Bulgarian Company Abroad of the Year” and “Slot Machine of the Year” categories.
EGT received the nomination for “Most Successful Bulgarian Company Abroad of the Year” as it is the biggest gaming equipment manufacturer in Bulgaria with 28 international offices on 5 continents. In 2025, it made a large number of installations and substantially increased its footprint in a number of markets. Currently, EGT’s products are present in over 100 jurisdictions around the world.
The company is also a contender for the “Slot Machine of the Year” award. It was shortlisted because of its latest series of slot cabinets Supreme, including 4 models – S 32-32 UP, S 32-32 ST, S 55 S ST, and S 55 V ST. They immediately received high praise from both operators and players for the perfect combination of attractive design, exceptional convenience provided by their numerous ergonomic features, and compatibility with some of the most popular and beloved games from EGT’s portfolio. Supreme slot cabinets have already been installed in a number of gaming venues globally, where they continue to demonstrate excellent results and remain among customers’ favorites.
The post EGT is an official partner of the prestigious “Gaming Industry Gala Dinner”, organized by AOGGAB appeared first on European Gaming Industry News.
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RANGERS FANS BRAVE THE ELEMENTS TO RAISE MONEY FOR HOMELESSNESS IN GLASGOW
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The post RANGERS FANS BRAVE THE ELEMENTS TO RAISE MONEY FOR HOMELESSNESS IN GLASGOW appeared first on European Gaming Industry News.
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Team Soul Crowned Champions of Chennai Esports Global Championship (CEGC) 2025 BGMI Grand Finals
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Team Soul emerged victorious at the Chennai Esports Global Championship (CEGC) 2025 BGMI Grand Finals, held from November 14 to 16 at the Jawaharlal Nehru Indoor Stadium, becoming the second team to lift the trophy under Tamil Nadu’s state-backed international esports initiative.
Organised by the Sports Development Authority of Tamil Nadu (SDAT) in partnership with Skyesports, the three-day championship marked a major milestone for Indian mobile esports. The finals drew hundreds of on-ground spectators and a significant nationwide digital audience, reinforcing the rapid growth of competitive gaming in the country.
Team Soul secured the title through the tournament’s newly introduced Smash Rule, a format designed to reward consistent performance while ensuring a high-stakes finish. After surpassing the Match Point threshold on Match 15, the team won the following match to seal the championship. The Grand Finals featured 16 leading Indian teams, including Soul, Gods Reign, True Rippers, Revenant Esports and Team Tamilas.
The CEGC featured a total prize pool of INR 1 crore, with INR 50 lakh allocated to the BGMI championship. The winners, Team Soul, took home INR 21.5 lakh, while runners-up True Rippers earned INR 11 lakh. Hydro from True Rippers was adjudged the Finals MVP.
Team Soul were felicitated by the Hon’ble Deputy Chief Minister of Tamil Nadu, Thiru. Udhayanidhi Stalin who handed over the championship trophy. His presence and direct participation highlighted the state’s strong commitment to recognising esports as a legitimate avenue for youth engagement, digital innovation, and sporting excellence.
The Chennai Esports Global Championship is India’s first state government backed international esports tournament. It reflects Tamil Nadu’s long-term plan to position esports as a powerful platform for skill development, digital opportunities and the growth of the creative economy. With CEGC, Chennai is being actively positioned as a future global hub for esports and gaming innovation.
The BGMI Grand Finals followed the conclusion of the CEGC Counter-Strike 2 championship the previous week, which brought together top teams from Europe, Southeast Asia and India. The CS2 tournament reached more than 90,000 peak concurrent viewers across official streams and watch parties, making it India’s most-watched PC esports event.
Commenting on the tournament, Shiva Nandy, Founder and CEO, Skyesports, said, “The Chennai Esports Global Championship represents a new era for Indian esports. With the support of the Government of Tamil Nadu, we have shown that India can host world-class tournaments that match global standards while celebrating our own gaming community. S8UL’s win reflects the depth of talent in the country, and the enthusiasm for both the CS2 and BGMI championships shows that India is ready to be a serious player on the international esports stage.”
The success of CEGC BGMI 2025 reinforces India’s position as one of the fastest growing gaming markets, with more than 450 million gamers and a rapidly accelerating esports ecosystem. With strong state support and industry execution, the CEGC model sets a benchmark for scalable and sustainable esports growth in India.
The post Team Soul Crowned Champions of Chennai Esports Global Championship (CEGC) 2025 BGMI Grand Finals appeared first on European Gaming Industry News.
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