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Amusements Global Market Report 2021: COVID 19 Impact and Recovery to 2030


Major companies in the amusements market include The Walt Disney Company; Las Vegas Sands Corp; Universal Studios Inc; MGM Resorts and Merlin Entertainment Group. The global amusements market is expected to grow from $517.
Reportlinker.com announces the release of the report “Amusements Global Market Report 2021: COVID 19 Impact and Recovery to 2030”
44 billion in 2020 to $579.92 billion in 2021 at a compound annual growth rate (CAGR) of 12.1%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $763.88 billion in 2025 at a CAGR of 7%.
The amusements market consists of sales of amusements services such as amusement parks entertainments and gambling services and related goods by entities (organizations, sole traders and partnerships) that operate amusements facilities such as theme parks, water parks, amusement arcades, casinos, and sports betting facilities. The amusements market is segmented into amusement parks and gambling.
Asia Pacific was the largest region in the global amusements market, accounting for 37% of the market in 2020. North America was the second largest region accounting for 29% of the global amusements market. Middle East was the smallest region in the global amusements market.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the amusements market in 2020 as governments globally imposed lockdowns and restricted domestic and international travel limiting the need for services offered by these establishments. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the Peopleâ€s Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in closure of recreational facilities such as amusement parks, museums and casinos with countries entering a state of â€
lock downâ€
and the outbreak is expected to continue to have a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the amusements market will recover from the shock across the forecast period as it is a â€
black swanâ€
event and not related to ongoing or fundamental weaknesses in the market or the global economy.
Increasing use of social media and access to mass media is positively influencing the amusements market. Visitors in amusements facilities such as amusement parks like sharing their experiences, photographs and videos on social media platforms which helps other people know the experiences offered by the amusement parks. According to a study conducted by Visa, a cards and payments company, 73% of Asians check-in online while on a holiday and as many as 71% people share their experiences on social media sites. Social media is the most effective marketing tool for amusements facilities such as casinos and amusement parks to acquire new customers. Extensive use of social media is expected to drive the amusements market going forward.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Amusements Global Market Report 2021: COVID 19 Impact and Recovery to 2030

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S8UL to Represent India at the Pokémon Unite World Championship 2025 with a Prize Pool of INR 4 Crore
Leading Indian esports organization S8UL has officially qualified to represent India at the Pokémon World Championship 2025, scheduled to take place from August 15-17 in Anaheim, USA. This marks the third time that S8UL has emerged as the champions of the Indian regional qualifiers for the Pokémon UNITE World Championship — a testament to their dominance and consistency at the national level.
The achievement follows S8UL’s remarkable performance at the India qualifiers, where the team made an impressive comeback to win the championship title
The S8UL Pokémon UNITE roster comprises some of India’s top talent in the title:
- Manmohan ‘AllMight’ Singh (Captain)
- Rahul Sharad “Kyurem” Lavhate
- Deep “Snowyy” Patel
- Adnan “Badshahh” Badshah
- Rudra Narayan “ReX” Nayak
- Aditya “Reapy” Bhujbal
S8UL’s qualification comes on the back of a thrilling campaign in the Indian regional playoffs. The team suffered an early blow in the playoffs, losing their opening Upper Bracket Quarterfinal match 0-2 to True Rippers. Dropping to the Lower Bracket, they began their resurgence by defeating Team Dynamis 2-0, followed by an assertive performance against Autobotz in the Lower Bracket Quarterfinals.
Their comeback arc peaked when they faced True Rippers again in the Lower Bracket Semifinals, this time coming out on top in a hard-fought and emotional victory. The momentum carried forward into a clinical win over QML in the Lower Bracket Finals, marking four consecutive knockout wins to earn their spot in the Grand Finals.
After an early setback in the playoffs, S8UL bounced back with unmatched determination, defeating Revenant Xspark in a well-contested Grand Final with scores of 2-0, 2-1. The victory not only secured S8UL the INR 12.85 lakh first prize but also earned them the prestigious opportunity to compete on the global stage.
Speaking on the achievement, team captain Manmohan ‘AllMight’ Singh said, “Representing India at the World Championship is a fantastic feeling. We knew we had the potential, it was about staying composed and focused after the initial round loss. This victory is a testament to our hard work, dedication, team strategy and communication. We’re honored to represent the nation and will give it everything we’ve got in Anaheim.”
Animesh Agarwal, Founder & CEO of S8UL, added: “Winning the Indian qualifiers for the third time in a row is a proud moment for all of us at S8UL. This team has consistently raised the bar for Indian esports and their resilience in this campaign was nothing short of inspiring. Representing India on a global stage again is not just an achievement, it’s a responsibility — and we’re ready to make the country proud.”
The Pokémon World Championship 2025 will feature 32 of the best teams from across the globe competing for international glory and a share of the INR 4.28 cr prize pool, part of the broader INR 8.56 cr + Pokémon UNITE Championship Series. Now in its fourth year, the championship continues to spotlight the highest level of competitive play in the title.
This victory is yet another milestone in S8UL’s expanding international legacy. As an official Club Partner at the Esports World Cup (EWC), S8UL is at the forefront of India’s presence on the global esports stage. With multiple teams competing across international titles and now securing a slot at the Pokémon World Championship 2025, S8UL continues to elevate Indian esports through high-impact global participation and consistent excellence.
The post S8UL to Represent India at the Pokémon Unite World Championship 2025 with a Prize Pool of INR 4 Crore appeared first on European Gaming Industry News.
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Midnite mischief: UK bookmaker hands out ‘115 charges’ scarves before Manchester derby
UK sportsbook and casino Midnite were behind a marketing stunt at the Manchester derby at Old Trafford yesterday, handing out special edition scarves to help Manchester United mock neighbours Manchester City.
The scarves were specially designed to highlight every single one of the club’s 115 charges in their soon-to-be-decided court hearing.
City fans face an anxious wait to learn if they have been found guilty for breaking financial rules, and Midnite added fuel to the fire on Sunday. The giveway is the latest activity from Midnite, which last week was announced as the official betting and casino partner of the World Snooker Championship. Midnite also launched its first TV advertising campaign in March.
The “115” Midnite scarves had United’s famous red colours as the primary colour, with the centre of the scarf featuring a bold yellow “115” representing all of City’s alleged financial charges.
The 500 scarves were taken very quickly by Man United fans, who showed an eagerness to rub the charges in City fans’ faces.
A Midnite spokesperson said: “We caused a stir ahead of the Manchester derby by handing out special edition scarves that reminded City about their 115 charges.
“We wanted to create a keepsake for fans in attendance as City fans face an anxious wait over their alleged breaking of financial rules.”
The post Midnite mischief: UK bookmaker hands out ‘115 charges’ scarves before Manchester derby appeared first on European Gaming Industry News.
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British Fortnite star “Mongraal” signed as newest Red Bull Player
Today, British professional Fortnite player Kyle ‘Mongraal’ Jackson has been announced as the newest Red Bull Player.
As a Red Bull Player, Mongraal will be competing at Fortnite tournaments throughout the year and representing the brand across Fortnite Championships. Aged just 13, Mongraal was initially signed by international esports organisation Team Secret, becoming one of the youngest esports players ever.
Details on Mongraal’s background and his addition to the Red Bull Player roster:
- Kyle ‘Mongraal’ Jackson has been signed as the UK’s most recent Fortnite Red Bull Player.
- Mongraal joining the likes of renowned streamers AngryGinge, Ludwig and Tarik, and alongside traditional athletes like F1 World Champion Max Verstappen and Liverpool’s Dominik Szoboszlai.
- As a Red Bull Player, Mongraal will be competing as a Red Bull Player at Fortnite tournaments throughout the year, representing the brand across Fortnite Championships and supporting major Red Bull UK gaming projects throughout the year.
- Starting his professional Fortnite Career in 2018 aged just 13, Mongraal has already notched up an impressive history of results, securing himself as one of the top pro Fortnite players in the world
- The London native has numerous seasonal Fortnite Championship Series (FNCS) titles under his belt, as well as high placements at the 2019 Fortnite World Cup making him a key player in any duo or trio, and a dangerous opponent
- Red Bull Player Kyle ‘Mongraal’ Jackson commented: “Joining Red Bull is a dream come true. Red Bull has always been about pushing limits, and that’s exactly what I want to continue doing in esports. I can’t wait to get stuck in and see where we go from here”.
The post British Fortnite star “Mongraal” signed as newest Red Bull Player appeared first on European Gaming Industry News.
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