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Ahead to giveaway multiple PS5 + XBOX Series X on Madden Stream & Host Panels with top gamers and athletes

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Ahead to giveaway multiple PS5 + XBOX Series X on Madden Stream & Host Panels with top gamers and athletes
Ahead to giveaway multiple PS5 + XBOX Series X on Madden Stream & Host Panels with top gamers and athletesReading Time: 3 minutes

 

Ahead To Kick off Their New Streaming Series Super Bowl Weekend to Connect and Educate

with Potential New Customers
Ahead Streaming Series: Super Bowl Edition Will Host A Gaming Stream along with Groundbreaking and Informative Panels to Educate Viewers on how to be more Financially Savvy

WHO: Anu Shultes; Ahead CEO, Kimberly Morgan; Ahead COO and Head of People, Keisha Howard; Sugar Gamers, Brandon Pitts; CEO & Founder x Play One Up, Just Blaze; Super Producer, DJ, Gamer, Edgerrin James; Hall of Fame Former RB x Indianapolis Colts, Corey Mays; Former LB x Kansas City Chiefs, Deon Grant; Former Safety Super Bowl New York Giants, Ngum Suh; Founder & CEO NLS Consultants, Anthony Brown; Founder of Breakr, Monica McNutt; Host MSG AM x Madison Square Garden Networks, Analyst ESPN, Santia Deck; Athlete x Los Angeles Fames, Jisset Pena; Athlete Management x Roc Nation Sports, Shea Dawson; Head of Athlete Relations at Overtime, Kimberly Miale; Roc Nation NFL Player Agent Rico Williams, Dubby, Skimbo, TDavis, IBeStrafing, OneGreatUser, BunnyMightGameU

WHAT: Ahead, a digital banking and financial health platform, will intersect with the world of gaming in an effort to speak directly to their audience as a pre-game to the Super Bowl through their new streaming series: Ahead Streaming Series. Ahead focuses on inclusivity and innovation, with a goal to help their customers more financially fit and secure. This stream will provide opportunity to educate our younger viewers on financial responsibility while integrating the competitive gaming aspect to the show.   Ahead understands the importance of connecting with their customers culturally and personally.

During the stream, two sets of teams will compete to receive a scholarship of $2500 provided by PlayOneUp. Each team will be composed of celebrity gamers and students. Ahead will also raffle every hour a total of 8 PS5 + XBOX Series X during the tournament. In addition to gaming, the stream will include informative and interesting panels with topics that cover how gaming and banking intersect, and a half time show featuring top artists. The panels will include:

Panel 1: The Business & Cultural Impact of Gaming and Esports
Gaming is now a billion-dollar industry, and has transformed into a global phenomenon that has influenced culture and economies across the world. Incorporating the professional competitive aspects of esports, the value of gaming is increasing exponentially as it enters the mainstream a new and evolving form of entertainment media. Over the last 30 years, gaming has significantly influenced the way people engage themselves and each other from a cultural, social and economic perspective. Moderator: Erin Simon Panelists: Keisha Howard; Sugar Gamers, BunnyMightGameU; Gaming-Recording Artist x Podcaster, Brandon Pitts; CEO & Founder x Play One Up, Just Blaze; Super Producer, DJ, Gamer, Malik Forte; Host, Writer

Panel 2: Show me the money: Even with Football being the main method of earning a living—how athletes are investing in different ventures to secure financial success off the field. Recent trends show that athletes are more interested in taking an active interest in their business dealings beyond their field of sport. According to a recent study, the number of U.S.-based athletes and coaches who have invested in startups has more than doubled during the past four years. With the average NFL career lasting only 3.5 years, how effective is entrepreneurship and investing in ensuring long-term success of athletes? Moderator: Rashaun Williams Panelists: Edgerrin James; Hall of Fame Former RB x Indianapolis Colts, Corey Mays; Former LB x Kansas City Chiefs, Deon Grant; Former Safety Super Bowl New York Giants, Ngum Suh; Founder & CEO NLS Consultants, Kimberly Morgan; COO Ahead Financials

Panel 3: Breaking the Glass Ceiling: Addressing Gender Equality in Sports
The glass ceiling doesn’t just exist in the corporate world. New Stanford research reveals that in general female athletes are paid less than their male counterparts, even in sports where they far outshine their male peers. Whether in the locker room or the boardroom equality between men and women in sports is a controversial issue that has its importance in the spotlight and needs to be addressed. Moderator: Karen Civil Panelists: Dr. Monica McNutt; Host MSG AM x Madison Square Garden Networks, Analyst ESPN, Santia Deck; Athlete x Los Angeles Fames, Jisset Pena; Athlete Management x Roc Nation Sports, Anu Shultes; x CEO Ahead Financials

“As we launch Ahead, we are honing in on the ways culture impacts our digitally plugged in customer,” explains Kimberly Morgan, COO and Head of People at Ahead. “We are actively engaging with our potential clients and the goal is not only to connect digitally, but on a personal level as well. Ahead is not just any financial institution, we want to engage with our clients, learn more about their interests, as well as share our wealth of knowledge and network we have built to ultimately set them up to be more financially successful.”

GAME: Madden 21 : The Yard Experience
WHEN: February 6, 2021
TIME: 5pm ET – 9pm ET


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Ahead to giveaway multiple PS5 + XBOX Series X on Madden Stream & Host Panels with top gamers and athletes

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline

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GamCare’s National Gambling Helpline received a record 55,228 calls and online chats from people experiencing gambling harm in 2023-24 – a 25% increase from the previous year – according to the charity’s Annual Report.

In a year marked by uncertainty over the future shape and structure of the gambling harms treatment sector following the previous government’s white paper on gambling reform, the charity continued to prioritise those at-risk of, or currently experiencing, gambling harm.

Of all calls and online chats that were responded to on GamCare’s Helpline in 2023/24, 41,070 (74%) were classed as supportive interventions. This includes supporting people with initial guidance and advice as well as delivering a seamless entry point into structured treatment services, with individuals completing treatment reporting a significant reduction in gambling-related distress and financial harm.

In March 2024, the Office for Health Improvement and Disparities published an assessment of the gambling treatment system, highlighting that 57% of individuals engaging in treatment were referred by the National Gambling Helpline. This underscores the Helpline’s critical role in connecting people to the support they need. Over 9,100 free treatment sessions were delivered in the year to April 2024, with an average of just 2.1 days’ wait from point of referral.

GamCare’s targeted programmes aimed at young people, women, and the criminal justice system provided training on how to spot the signs of harms and where to signpost into support for 10,344 professionals, and education for 53,324 young people, children and parents. The Women’s Programme, in partnership with organisations such as Refuge, trained 3,813 professionals to recognise and address gambling-related harm among women.

Margot Daly, Executive Chair of GamCare’s Board, says: “Throughout a challenging year and with heightened demand for our services, GamCare’s staff have got on with the job of preventing harm where possible and treating harm where necessary. While we expect important changes in the gambling harms landscape, we have been determined not to let this uncertainty affect our relentless focus on the people who really matter – those at-risk of or currently experiencing gambling harms.

“I would like to thank and pay tribute to our frontline staff who provide 24/7 support for all those at risk or in distress. I also want to thank GamCare’s senior executive team who have steered GamCare through a period of sustained change, and to my fellow trustees for their guidance, unwavering support and the time each has dedicated to ensuring that the charity stays on course and on mission.

“As we look ahead to how the future of the gambling harms sector is shaped, we are committed to working proactively with the NHS and other partners and commissioners to ensure that people are continually able to receive the right support at the right time.”

The post GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 18 December – 23 December 2024

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Kambi Group plc (“Kambi”) has during the period 18 December to 23 December 2024 (the “Buyback Period”) repurchased a total of 40,000 ordinary B shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 40,000 ordinary B shares at a volume-weighted average price of 99.13 SEK. From the beginning of the Programme, which started on 6 November, until and including 23 December 2024, Kambi has repurchased a total of 344,000 ordinary B shares at a volume-weighted average price of 104.94 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

Date Aggregated daily
volume (number of
ordinary B shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
18 December 2024 10,000 100.00 999,967
19 December 2024 10,000 99.39 993,929
20 December 2024 10,000 98.86 988,588
23 December 2024 10,000 98.26 982,562

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 23 December 2024, Kambi’s holding of its own shares amounted to 344,000 and the total number of issued shares in Kambi is 29,903,619 ordinary B shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, https://www.kambi.com/investors/share-information/

The post Kambi Group plc repurchase of shares during 18 December – 23 December 2024 appeared first on European Gaming Industry News.

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8Bit Creatives Joins Forces with ESFI as Talent Partner for WAVES Esports Championship 2025

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The Esports Federation of India (ESFI) has joined forces with 8Bit Creatives, India’s leading esports consulting and talent management agency for the WAVES Esports Championship 2025 (WESC25). Through this collaboration, both organizations will work together for the content creation, amplification and reach of the WESC25 and take it to India’s massive youth population.

Organised by ESFI, WESC 2025 is a key initiative supported by India’s Ministry of Information and Broadcasting aimed at contributing to the growth of the nation’s burgeoning esports industry & creator economy. This event will be part of one of the Create in India Challenges by the Ministry of Information and Broadcasting under the esteemed World Audio Visual & Entertainment Summit (WAVES).

With a roster that includes some of India’s most influential gaming content creators, 8Bit Creatives will leverage the creativity and popularity of its talent to amplify the event’s visibility. Their creators, including Naman Mathur (Mortal), Payal Dhare (PayalGaming), Raj Varma (Snax), Kaashvi Hiranandani (KaashPlays), and many others, will host and participate in various engaging activities while interacting with fans to enhance the overall reach and excitement surrounding WESC 2025.

“WESC 2025 represents a tremendous leap forward for the Indian esports community. We are delighted to have 8Bit Creatives and their popular gaming creators on board, whose expertise will undoubtedly help amplify the event’s reach and impact. With qualifiers in full swing, we’re eagerly anticipating fierce competition as India’s top athletes strive for a place on the grand stage in February,” noted Mr. Lokesh Suji, Director of ESFI & Vice President of the Asian Esports Federation (AESF).

Sharing his thoughts, Animesh Agarwal aka 8Bit Thug, CEO and Co-founder of 8Bit Creatives said, “WAVES 2025 marks a groundbreaking chapter in India’s esports journey, and we’re thrilled to be the talent partners driving this initiative. As one of India’s leading talent hubs in gaming and esports, 8bit Creatives brings unparalleled energy and scale to WAVES 2025. This is more than a partnership; it’s a platform to showcase the potential of esports as a viable and celebrated career path while underscoring the government’s support for our rapidly growing gaming and creator economy. With our creators and innovative content strategies, we’re here to make history together!.”

WESC 2025 will feature competitive tournaments in popular titles such as eFootball and World Cricket Championship (WCC), played across four phases and Grand Finals. Notably, the winner of the eFootball tournament (Phase 1), MrTomBoy, won the bronze medal at the Asian Esports Games, Bangkok, showcasing WESC’s talent potential. Committed to inclusivity, the event is gender-inclusive, with qualifiers for eFootball (Phase 2) and WCC3 (Phase 1) already underway. Upcoming registrations include eFootball Phase 3 (Dec 18 – Jan 1) and WCC3 Phase 2 (Dec 15 – Dec 26).

8Bit Creatives’ esports and content division, S8UL, made history by winning the ‘Content Group of the Year’ award for the third consecutive time at the Esports Awards 2024, remaining the only Indian organization to achieve any Esports Award. Earlier this year, founders Animesh Agarwal, Naman Mathur, and creator Payal Dhare also joined Prime Minister Narendra Modi in a roundtable discussion on India’s gaming industry, showcasing 8Bit’s pivotal role in advancing esports and fostering a sustainable ecosystem for gaming content creators.

The post 8Bit Creatives Joins Forces with ESFI as Talent Partner for WAVES Esports Championship 2025 appeared first on European Gaming Industry News.

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