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Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming Veteran

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Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming Veteran
Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming VeteranReading Time: 2 minutes

 

Ex-Team17, Ubisoft and Codemasters veteran Max Everingham leading push onto new platforms as ‘Eternal Hope’ launches on PC

Kwalee, the UK-based game developer and publisher with more than half a billion downloads on mobile, today announces its expansion into publishing games on PC and console platforms following the launch of its first externally-developed Steam game.

Eternal Hope is the game in question, exemplifying Kwalee’s dedication to working with independent development talent to publish unique, high-quality games. Developed by Brazilian indie development studio Doublehit Games, Eternal Hope is a beautiful experience that’s built around sumptuous 2D art, cerebral environmental puzzles and emotional storytelling. With Kwalee looking to grow its catalogue of titles, it will soon be joined by PC and console games across multiple genres and in a wide variety of styles.

Eternal Hope is available to buy on Steam now, joining the Sudoku-inspired puzzle game TENS! – part of an original Kwalee franchise – which came to Steam and Nintendo Switch in November 2020 and has been critically-acclaimed for its “incredibly accessible, addictive gameplay” (Nintendo Life).

Further underlining Kwalee’s commitment to PC and console games is the recruitment of Max Everingham as Head of PC & Console Publishing. Everingham is highly experienced in launching hit PC and console titles, having most recently worked as Head of Publishing at Overcooked publisher Team17 and previously holding senior roles at Ubisoft, Pandemic and Codemasters.

Kwalee was founded by David Darling, a co-founder and former CEO of Codemasters, back in 2011 and has been built around game development talent and heritage. The company has expanded dramatically in recent years and now employs more than 100 people worldwide with offices in Leamington Spa, Bangalore and Beijing. With no intentions of slowing down its mobile game output, having launched massive hits such as Bake ItLet’s Be Cops 3D and Teacher Simulator all in 2020, Kwalee’s experienced team will be working tirelessly to grow its influence in the PC and console space to comparable level.

“I could not be happier to be joining a company with the energy and integrity of Kwalee,” said Max Everingham, incoming Head of PC & Console Publishing. “It’s a joy to be working again with David on his quest to become as successful in the PC and console arena as Kwalee has already been in mobile.”

“If you’re a developer of quality games, we want to hear from you! We can promise a true partnership – our leadership are bona-fide developers, just like you, and we want to succeed together.”

Kwalee CEO David Darling is just as enthusiastic: “We’re delighted to be welcoming Max to the team as we launch Eternal Hope, and we encourage PC and console developers of all sizes to start a conversation with us. On a personal level it’s great to link up with Max again having previously worked together at Codemasters, and his recent achievements with Team17 show that there’s no better person to be leading us to success in PC and console game publishing.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming Veteran

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Game Nation appoint Head of Slots, Product and Content

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Game Nation, the UK’s third largest High Street AGC Retailer, has appointed Andy Sessions to the role of Head of Slots, Product and Content.

Sessions joins from Grosvenor Casinos where he worked as Regional Slots Manager for the brand which has 53 venues located in major towns and cities across the UK.

In a dedicated gambling industry career he has gained experience working across the Family Entertainment Centre, Motorway Service Area, Bingo Club and Casino sectors.

Confirming the latest appointment, which follows the addition of Compliance and Audit Director Eric Howell and Sharon Lewis who has joined the Game Nation team as Marketing Development Manager, CEO Mark Jepp said: “The combination of outstanding people and the very best games on the market are central to our ability to deliver an outstanding experience for all of our customers.

“Andy is pivotal to what we are a seeking to achieve. He has an unparalleled depth of operating knowledge and his insight will help sharpen further our machine focus.”

Looking ahead to the latest chapter in his gaming industry career Andy Sessions said: “I’m delighted to be joining a progressive operator which places machines at the very heart of the experience. There’s a genuine enthusiasm and a shared commitment to set new standards and I am excited to be able to contribute to the success story.”

 

The post Game Nation appoint Head of Slots, Product and Content appeared first on European Gaming Industry News.

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ZITRO TO SHOWCASE CONCEPT CABINET LINE AT IGA 2025

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Zitro is proud to participate in the upcoming Indian Gaming Tradeshow & Convention (IGA) 2025 in San Diego, California. Zitro will showcase its latest CONCEPT cabinet line alongside an impressive array of new slot content, which is also compatible with the GLARE cabinet line, ensuring a seamless gaming experience across both platforms.

Zitro’s game lineup will feature diverse, exciting titles, each delivering an engaging and immersive gameplay experience to the U.S. market. Attendees will explore popular games such as Legendary Sword, Triple Charm Journey, Lucky Vault, Cash Totems, Wonder Dreams, and more—each showcasing stunning graphics, animations, and captivating soundscapes.

“Zitro is proud to be part of the largest gathering of tribal leaders in North America., especially during a time of significant growth in many tribal jurisdictions,” said Derik Mooberry, CEO of Zitro USA. “The U.S. has been a phenomenal growth story for us—tripling our casino footprint in under two years to over 100 casino properties. We’re eager to continue partnering with tribal operators to deliver exceptional gaming experiences that drive mutual success”.

He added: “IGA is the perfect platform to showcase the depth and versatility of our game portfolio to our valued tribal partners. With a broad lineup of games compatible with our new CONCEPT and GLARE cabinet line, we’re reinforcing our commitment to providing operators maximum flexibility while protecting their investments. With our expanding portfolio and new cabinet line introduction, we provide operators with more options than ever to enhance their casino floors”.

 

The post ZITRO TO SHOWCASE CONCEPT CABINET LINE AT IGA 2025 appeared first on European Gaming Industry News.

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Male students are spending almost as much on gambling as on their weekly groceries

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More than one in six students who gamble is in the ‘problem gambling category’, four times higher than the general population, according to new research.

The fourth Annual Student Gambling Survey, commissioned by GAMSTOP and Ygam, found that 17% were designated at high risk and 29% at moderate risk of gambling harm, using the threeitem Problem Gambling Severity Index (PGSI). Male students are more likely than females to be in the problem gambling category and their mean spend on gambling is almost 1.7 times higher.

Male students who gamble are spending almost as much on their gambling as on the weekly food shop. Men’s mean spend on gambling is £33.54 per week – this compares to £36 per week on groceries, according to the most recent National Student Money Survey (2024). Almost one in ten of all student gamblers spend between £51-£100 per week on gambling – significantly more than their average weekly food shop.

One in four male students (25%) take part in online sports betting, the most popular form of gambling amongst students, and male students bet on online sports an average 91 days of the year – that equates to every other working day in an average university term.

Neary one in two students (45%) say they gamble ‘to make money’, rising to 50% amongst male students. However, the reality is different – whilst one in five claim to make money from gambling, a much higher proportion (40%) say it has affected their university experience and one in ten have struggled to afford food. And 17% are using their student loan to fund gambling.

Peer pressure appears to be a driving force for gambling – nearly one in three students who gamble say they are influenced by friends, whilst one in four cite social media. Almost one in ten are influenced by university societies – almost as significant a factor as advertising, cited by 13%.

However, more than one in two students (53%) say they are aware of support available at their university for problems with their gambling and 59% of students who gamble say they would be confident about accessing support.

The Student Gambling Survey, conducted by Censuswide, is the most comprehensive of its kind, involving 2,000 students from universities near 17 UK cities, with 49% reporting having gambled at least once in the previous 12 months. Other findings include:

  • 21% of students have invested in cryptocurrency during the last 12 months. Males were more than twice as likely to have invested in cryptocurrency as females.
  • 66% of students who play video games had paid for a random chance purchase in the past – one in two agreed that random chance purchases were gambling, but one in five disagreed, highlighting a need for more education about the risks of gambling-like features in video games.
  • 23% of Asian student gamblers were found to experience ‘problem gambling’ according to the short-form PGSI, while low and moderate risk gambling were also elevated at 20% and 36% respectively.

The report makes four key recommendations:

  1.  More targeted prevention education, taking into consideration cultural differences to better meet the needs of students from BAME backgrounds.
  2. Universities should make gambling harm prevention and support an integral part of their strategies to improve student health and wellbeing, upskilling staff and doing more to communicate the availability of support.
  3. More education about the risks relating to in-game purchases in video games and their similarities and differences with regulated gambling products.
  4. Further research, including investigating the discrepancy between students’ motivation for gambling and the amount they spend gambling in a typical week.

As part of National Student Money Week, Ygam has teamed up with NUS Charity, the charitable arm of the National Union of Students (NUS) in the UK, to launch a new university campaign encouraging students to look out for signs of gambling harm in their peers and start conversations to raise awareness. The Silence the Stigma campaign will be launched at Queen Mary University of London on 6th March.

Fiona Palmer, Chief Executive Officer at GAMSTOP, said: “The Student Gambling Survey is an important piece of research that confirms the need for targeted support for the student community. Although gambling has decreased slightly in universities, the risk of gambling harm is far higher than in the general population and students need to be educated about the consequences of gambling in the expectation of making money. We know from the university roadshows we run with Ygam that there is an appetite amongst students to learn more about the support available, which includes self-exclusion to take a break from gambling”.

Dr Jane Rigbye, Chief Executive Officer at Ygam, said: “Ygam is now working with universities in every region of the UK, and while we welcome the decrease in the number of students experiencing gambling-related harms, students remain a cohort that engages in gambling in significant numbers. This makes our collaboration with universities essential to ensuring they have the tools to effectively support and safeguard students. It is important to recognise trends and understand the factors influencing these behaviours, including economic and social pressures. With much of student life now digital and online, we must continue to guide and educate to increase understanding and build resilience against the potential harms of gambling.”

The post Male students are spending almost as much on gambling as on their weekly groceries appeared first on European Gaming Industry News.

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