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Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming Veteran

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Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming Veteran
Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming VeteranReading Time: 2 minutes

 

Ex-Team17, Ubisoft and Codemasters veteran Max Everingham leading push onto new platforms as ‘Eternal Hope’ launches on PC

Kwalee, the UK-based game developer and publisher with more than half a billion downloads on mobile, today announces its expansion into publishing games on PC and console platforms following the launch of its first externally-developed Steam game.

Eternal Hope is the game in question, exemplifying Kwalee’s dedication to working with independent development talent to publish unique, high-quality games. Developed by Brazilian indie development studio Doublehit Games, Eternal Hope is a beautiful experience that’s built around sumptuous 2D art, cerebral environmental puzzles and emotional storytelling. With Kwalee looking to grow its catalogue of titles, it will soon be joined by PC and console games across multiple genres and in a wide variety of styles.

Eternal Hope is available to buy on Steam now, joining the Sudoku-inspired puzzle game TENS! – part of an original Kwalee franchise – which came to Steam and Nintendo Switch in November 2020 and has been critically-acclaimed for its “incredibly accessible, addictive gameplay” (Nintendo Life).

Further underlining Kwalee’s commitment to PC and console games is the recruitment of Max Everingham as Head of PC & Console Publishing. Everingham is highly experienced in launching hit PC and console titles, having most recently worked as Head of Publishing at Overcooked publisher Team17 and previously holding senior roles at Ubisoft, Pandemic and Codemasters.

Kwalee was founded by David Darling, a co-founder and former CEO of Codemasters, back in 2011 and has been built around game development talent and heritage. The company has expanded dramatically in recent years and now employs more than 100 people worldwide with offices in Leamington Spa, Bangalore and Beijing. With no intentions of slowing down its mobile game output, having launched massive hits such as Bake ItLet’s Be Cops 3D and Teacher Simulator all in 2020, Kwalee’s experienced team will be working tirelessly to grow its influence in the PC and console space to comparable level.

“I could not be happier to be joining a company with the energy and integrity of Kwalee,” said Max Everingham, incoming Head of PC & Console Publishing. “It’s a joy to be working again with David on his quest to become as successful in the PC and console arena as Kwalee has already been in mobile.”

“If you’re a developer of quality games, we want to hear from you! We can promise a true partnership – our leadership are bona-fide developers, just like you, and we want to succeed together.”

Kwalee CEO David Darling is just as enthusiastic: “We’re delighted to be welcoming Max to the team as we launch Eternal Hope, and we encourage PC and console developers of all sizes to start a conversation with us. On a personal level it’s great to link up with Max again having previously worked together at Codemasters, and his recent achievements with Team17 show that there’s no better person to be leading us to success in PC and console game publishing.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Kwalee Expands Publishing Operations Onto PC and Console With Launch of First Title and Recruitment of Gaming Veteran

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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