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BGC spokesperson Wes Himes shares insights on the gambling industry under the current national lockdown in exclusive interview with Online Bingo

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BGC spokesperson Wes Himes shares insights on the gambling industry under the current national lockdown in exclusive interview with Online Bingo
BGC spokesperson Wes Himes shares insights on the gambling industry under the current national lockdown in exclusive interview with Online BingoReading Time: 2 minutes

 

Wes Himes at the BGC praises the success of the measures ensuring gambling remains safe and responsible, throughout this lockdown and beyond.

  • Bingo comparison site Online Bingo releases exclusive interview with Wes Himes of the BGC
  • Himes speaks of the successes of the BGC regarding its safer gambling tools
  • He asserts that casino venues were safe for reopening during the tier system put in place late last year
  • The BCG will continue to work with the government to ensure that land-based venues can reopen when possible
  • Himes expresses confidence in the regulations venues have in place to protect players from over gambling during the pandemic

In a two part series, Hannah Timoney of Online Bingo interviewed Wes Himes, Executive Director of Standards and Innovation of the BGC, to discuss the successes of the BGC and its continued mission to raise awareness for gambling harm.

In the first of the two interviews, https://onlinebingo.co.uk/news/interview-with-wes-himes-bgc, Himes discussed the success of the BGC since its foundation, and how the aims of the standards body have changed since the effects of coronavirus and lockdown shook the industry.

He talked about the BGC’s “extraordinarily positive feedback” over the year and praised the BGC’s implementation of new safer gambling tools, such as the whistle-to-whistle ban and the ad-tech code which increased the sensitivity level for access to age-related products on social media. He also hints that “there will be a number of other measures coming out around bonuses”, though did not share what that could entail.

The second interview focused on the national lockdowns. https://onlinebingo.co.uk/news/interview-with-wes-himes-part-2 Most notably, Himes spoke on the BGC’s call for land-based casinos to reopen during the tier system late last year, which he justified by insisting that casinos had “invested a tremendous amount of time and resources” into putting precautionary measures in place which were sufficient enough to mitigate infection risks.

He assures us these measures will continue if and when land-based venues are allowed to reopen, which he is eager to happen, saying “We are committed to continuing to explore with the government, as and when the time comes, what we can do to ensure that those premises can open.“

He went on to express confidence in the regulations venues have in place to protect players from over gambling, whether that behaviour is caused by the stresses of the pandemic or not. He says “these are the types of measures that we continue to raise standards on, these do help provide a very safe environment of play to the customers.”

Editor of Online Bingo, Max Wright, says “We’re thrilled to be able to speak to important members of the industry like Wes, and offer our readers some deeper context into issues like tackling problem gambling and improving legislation, which can sometimes be portrayed in an entirely negative light by the wider media.”

Online Bingo will continue to provide our audience of bingo and slots fans with informed insights from important gambling industry figureheads in order to shine a light on the decision making that affects gameplay and protects players from harm.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: BGC spokesperson Wes Himes shares insights on the gambling industry under the current national lockdown in exclusive interview with Online Bingo

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards

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The studio is shortlisted for the “Brand of the Year – B2B” category

ELA Games, an innovative game development studio, has been shortlisted for the “Brand of the Year – B2B” category at the upcoming EGR Marketing & Innovation Awards 2025.

The EGR Marketing & Innovation Awards is an event that celebrates key figures and innovative brands within the iGaming industry. The ceremony recognises companies that demonstrate commercial success through game-changing creativity and contributions to the improvement of the industry. It gathers the brightest and most influential minds to reward those who have helped the online gaming sector grow.

ELA Games’ nomination for the “Brand of the Year – B2B” category highlights the company’s efforts in creating a portfolio that balances operator-centric growth with player-friendly gaming experiences. The studio has demonstrated a commitment to helping operators improve player acquisition and retention metrics through data-backed performance, making it a beneficial partner.

Marharyta Yerina, ELA Games’ Managing Director, commented on the nomination, “The ELA Games team is proud to receive a nomination for a significant category at a prestigious event. We’ve made considerable strides in 2025 to develop our portfolio and create games that both help operators grow and provide fun for players. We look forward to networking with all our peers at the ceremony, and congratulations to all nominees!”

The EGR Marketing & Innovation Awards 2025 will take place on June 19, 2025, at The Mermaid, London. The ELA Games team will attend the ceremony for a night of excitement, networking, and celebration.

The post ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards appeared first on European Gaming Industry News.

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DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

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DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

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Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025

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The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.

“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”

The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.

For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.

In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.

Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.

As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.

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