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Hipther Agency partners with All-in Global for Live Interpreting at Gaming Americas Quarterly Meetups in 2021

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We are delighted to announce a new partnership with All-in Global, an awarded language solution provider dedicated to the iGaming, sports betting, Fintech, sports and eSports industry.

Through the new partnership, our company will benefit from All-in Global’s professional services during the Gaming Americas Quarterly Meetups, specifically during the Latin American panel discussion that will offer the option for delegates to listen to the original content in Spanish or opt for the English Live Interpreted version.

All-in Global is an awarded language solution provider dedicated to the iGaming, sports betting, fintech, sports and esports industry. Their line-up of services includes localization, content creation, SEO and audiovisual solutions in over 80 languages so their clients can maximize on their offerings globally. They are currently working with approximately 300 companies, including game developers, operators, platform providers and affiliates. Everything they do is rooted in a passion for gaming and multilingual communication and driven by a genuine desire to make the industry more accessible and highly entertaining.

Tiago Aprigio, CEO at All-in Global, commented on the partnership: “The All-in Global partnership with the Hipther team will make sure that absolutely nothing gets lost in translation during the virtual Gaming Americas Quarterly meetups.

Our language professionals will do live interpreting in English and Spanish throughout the event. With over 400 qualified native interpreters, translators, and writers, all sharing a proven knowledge of and love for gaming, we are THE language solution you can bet on! Looking forward to being part of the action.”

Zoltán Tűndik, Co-Founder and Head of Business at Hipther Agency, also commented on the partnership: “In our attempt of hosting our first-ever bilingual panel discussions, we could not think of a better partner than the team at All-in Global. We take pride in the quality of our content and being able to bring quality information to those interested in entering the Latin American markets in two languages, means the world to us! Not to mention, all this happening in cyberspace at our first virtual meetup of the year.”

During the Gaming Americas Q1 Meetup, which will take place on the 28th of January delegates have the opportunity to access information from a wide range of markets such as North and Latin America, and a special focus on the Caribbean. See more details here | Register for free

As mentioned above, the Latin American and Caribbean-related panel discussions will be hosted in Spanish and participants will have the option to access the content in English as well.

The panel discussions dedicated to the LATAM region are the following:

  • Latin America – Regulation updates: Colombia experience, Panama, Argentina, Brazil
  • Emerging Latin American markets – Argentina (Province of Buenos Aires, Province of Mendoza) and Chile
  • Focus on the Caribbean region
  • Debate: Is Latin America learning from the European mistakes?

The discussions will be joined and moderated by some of the most well-known names of the industry in the region and beyond:

  • SEBASTIAN VIVOT – Head of Modernisation and Information Technology, Loter’a de la Ciudad de Buenos Aires
  • FERNANDO SAFFORES – Founder & Director at Focus Gaming News
  • OMAR GALDURRALDE – President of the Lottery of the Province of Buenos Aires and ALEA (Association of Argentinean State Lotteries)
  • IDA LÓPEZ – President, Provincial Institute of Games and Casinos of Mendoza, Argentina
  • VIVIEN VILLAGRÁN ACUÑA – Superintendent of Casinos, Chile
  • MARIA EMILIA CORRAL – Legal Advisor to the Board of Directors at the Lottery of the Province of Mendoza, Argentina
  • KAREN MARCELA SIERRA-HUGHES – Vice President, Latin America and Caribbean Government Relations and Business Development at Gaming Laboratories International (GLI®)
  • ALEX PARENTE – Corporate Senior Vice President Casino Operations at Hard Rock International
  • DAVID MONIZ – Country CFO at Cirsa Dominicana, President ADCJ, GM, MBA, MDMGC & CPC
  • ORLANDO RIVERA CARRIÓN – Executive Director at Puerto Rico Gaming Commission
  • JOSÉ CARLOS FIGUEROA-TROCHE – Caribbean Government Relations and Business Development Representative Gaming Laboratories International, LLC (GLI®)
  • FERNANDO GARITA – Gaming Consultant | Head of Business Development at Betcris
  • FRANCESCO RODANO – Chief Policy Officer at Playtech
  • ANGELO ALBERONI – Country Manager at Betmotion Brazil

To view the full schedule and times of the panel, visit the conference Program on the following link: https://gamingamericas.com/meetups/schedule-q1-meetup/

For further sponsorship/speaking and marketing inquiries, make sure to reach out to Andrada Marginean (B2B Sales Executive at Hipther Agency).

For media-related inquiries, please contact Alexandru Marginean (Marketing Specialist at Hipther Agency).

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Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Hipther Agency partners with All-in Global for Live Interpreting at Gaming Americas Quarterly Meetups in 2021

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Game Nation appoint Head of Slots, Product and Content

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Game Nation, the UK’s third largest High Street AGC Retailer, has appointed Andy Sessions to the role of Head of Slots, Product and Content.

Sessions joins from Grosvenor Casinos where he worked as Regional Slots Manager for the brand which has 53 venues located in major towns and cities across the UK.

In a dedicated gambling industry career he has gained experience working across the Family Entertainment Centre, Motorway Service Area, Bingo Club and Casino sectors.

Confirming the latest appointment, which follows the addition of Compliance and Audit Director Eric Howell and Sharon Lewis who has joined the Game Nation team as Marketing Development Manager, CEO Mark Jepp said: “The combination of outstanding people and the very best games on the market are central to our ability to deliver an outstanding experience for all of our customers.

“Andy is pivotal to what we are a seeking to achieve. He has an unparalleled depth of operating knowledge and his insight will help sharpen further our machine focus.”

Looking ahead to the latest chapter in his gaming industry career Andy Sessions said: “I’m delighted to be joining a progressive operator which places machines at the very heart of the experience. There’s a genuine enthusiasm and a shared commitment to set new standards and I am excited to be able to contribute to the success story.”

 

The post Game Nation appoint Head of Slots, Product and Content appeared first on European Gaming Industry News.

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ZITRO TO SHOWCASE CONCEPT CABINET LINE AT IGA 2025

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Zitro is proud to participate in the upcoming Indian Gaming Tradeshow & Convention (IGA) 2025 in San Diego, California. Zitro will showcase its latest CONCEPT cabinet line alongside an impressive array of new slot content, which is also compatible with the GLARE cabinet line, ensuring a seamless gaming experience across both platforms.

Zitro’s game lineup will feature diverse, exciting titles, each delivering an engaging and immersive gameplay experience to the U.S. market. Attendees will explore popular games such as Legendary Sword, Triple Charm Journey, Lucky Vault, Cash Totems, Wonder Dreams, and more—each showcasing stunning graphics, animations, and captivating soundscapes.

“Zitro is proud to be part of the largest gathering of tribal leaders in North America., especially during a time of significant growth in many tribal jurisdictions,” said Derik Mooberry, CEO of Zitro USA. “The U.S. has been a phenomenal growth story for us—tripling our casino footprint in under two years to over 100 casino properties. We’re eager to continue partnering with tribal operators to deliver exceptional gaming experiences that drive mutual success”.

He added: “IGA is the perfect platform to showcase the depth and versatility of our game portfolio to our valued tribal partners. With a broad lineup of games compatible with our new CONCEPT and GLARE cabinet line, we’re reinforcing our commitment to providing operators maximum flexibility while protecting their investments. With our expanding portfolio and new cabinet line introduction, we provide operators with more options than ever to enhance their casino floors”.

 

The post ZITRO TO SHOWCASE CONCEPT CABINET LINE AT IGA 2025 appeared first on European Gaming Industry News.

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Male students are spending almost as much on gambling as on their weekly groceries

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More than one in six students who gamble is in the ‘problem gambling category’, four times higher than the general population, according to new research.

The fourth Annual Student Gambling Survey, commissioned by GAMSTOP and Ygam, found that 17% were designated at high risk and 29% at moderate risk of gambling harm, using the threeitem Problem Gambling Severity Index (PGSI). Male students are more likely than females to be in the problem gambling category and their mean spend on gambling is almost 1.7 times higher.

Male students who gamble are spending almost as much on their gambling as on the weekly food shop. Men’s mean spend on gambling is £33.54 per week – this compares to £36 per week on groceries, according to the most recent National Student Money Survey (2024). Almost one in ten of all student gamblers spend between £51-£100 per week on gambling – significantly more than their average weekly food shop.

One in four male students (25%) take part in online sports betting, the most popular form of gambling amongst students, and male students bet on online sports an average 91 days of the year – that equates to every other working day in an average university term.

Neary one in two students (45%) say they gamble ‘to make money’, rising to 50% amongst male students. However, the reality is different – whilst one in five claim to make money from gambling, a much higher proportion (40%) say it has affected their university experience and one in ten have struggled to afford food. And 17% are using their student loan to fund gambling.

Peer pressure appears to be a driving force for gambling – nearly one in three students who gamble say they are influenced by friends, whilst one in four cite social media. Almost one in ten are influenced by university societies – almost as significant a factor as advertising, cited by 13%.

However, more than one in two students (53%) say they are aware of support available at their university for problems with their gambling and 59% of students who gamble say they would be confident about accessing support.

The Student Gambling Survey, conducted by Censuswide, is the most comprehensive of its kind, involving 2,000 students from universities near 17 UK cities, with 49% reporting having gambled at least once in the previous 12 months. Other findings include:

  • 21% of students have invested in cryptocurrency during the last 12 months. Males were more than twice as likely to have invested in cryptocurrency as females.
  • 66% of students who play video games had paid for a random chance purchase in the past – one in two agreed that random chance purchases were gambling, but one in five disagreed, highlighting a need for more education about the risks of gambling-like features in video games.
  • 23% of Asian student gamblers were found to experience ‘problem gambling’ according to the short-form PGSI, while low and moderate risk gambling were also elevated at 20% and 36% respectively.

The report makes four key recommendations:

  1.  More targeted prevention education, taking into consideration cultural differences to better meet the needs of students from BAME backgrounds.
  2. Universities should make gambling harm prevention and support an integral part of their strategies to improve student health and wellbeing, upskilling staff and doing more to communicate the availability of support.
  3. More education about the risks relating to in-game purchases in video games and their similarities and differences with regulated gambling products.
  4. Further research, including investigating the discrepancy between students’ motivation for gambling and the amount they spend gambling in a typical week.

As part of National Student Money Week, Ygam has teamed up with NUS Charity, the charitable arm of the National Union of Students (NUS) in the UK, to launch a new university campaign encouraging students to look out for signs of gambling harm in their peers and start conversations to raise awareness. The Silence the Stigma campaign will be launched at Queen Mary University of London on 6th March.

Fiona Palmer, Chief Executive Officer at GAMSTOP, said: “The Student Gambling Survey is an important piece of research that confirms the need for targeted support for the student community. Although gambling has decreased slightly in universities, the risk of gambling harm is far higher than in the general population and students need to be educated about the consequences of gambling in the expectation of making money. We know from the university roadshows we run with Ygam that there is an appetite amongst students to learn more about the support available, which includes self-exclusion to take a break from gambling”.

Dr Jane Rigbye, Chief Executive Officer at Ygam, said: “Ygam is now working with universities in every region of the UK, and while we welcome the decrease in the number of students experiencing gambling-related harms, students remain a cohort that engages in gambling in significant numbers. This makes our collaboration with universities essential to ensuring they have the tools to effectively support and safeguard students. It is important to recognise trends and understand the factors influencing these behaviours, including economic and social pressures. With much of student life now digital and online, we must continue to guide and educate to increase understanding and build resilience against the potential harms of gambling.”

The post Male students are spending almost as much on gambling as on their weekly groceries appeared first on European Gaming Industry News.

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