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2021 has already overtaken 2020 with more female-led games

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2021 has already overtaken 2020 with more female-led games
2021 has already overtaken 2020 with more female-led gamesReading Time: 2 minutes

 

While women make up nearly half of all gamers, a continued study by Buzz Bingo has revealed that only 12% of next-generation video games exclusively feature a female protagonist, with 2020 being the worst year yet for female representation.

As part of this continued study, Buzz Bingo analysed every game released on PlayStation and Xbox since 2016 to see how female representation in the gaming industry has developed, as well as how this representation is unfolding in 2021.

1. PlayStation Games Year-on-Year

  • Our research showed us that 2020 was the lowest year in terms of the number of female-led games released on PlayStation consoles, with only 14 games (8.6%) released that year featuring a female protagonist.
  • 2021 is already looking more promising in terms of the number of games set to be released featuring a female lead, with 23 games (18.4%) with a female protagonist having been announced so far.
Year Female Male Mixed Ambiguous/NA/TBC Total
2016 27 120 97 62 306
2017 49 85 115 61 310
2018 27 90 98 42 257
2019 22 87 91 24 224
2020 14 53 67 29 163
2021 23 50 30 22 125

2. Xbox Games Year-on-Year

  • In three out of the six years we analysed, only 9 of the games that were released for Xbox consoles featured a female lead.
  • So far, 2021 already ranks second for the highest number of female protagonist led games for Xbox, with 14 games (12.8%) featuring a female lead having been announced or released.
Year Female Male Multiple Options Ambiguous/NA/TBC Total
2016 16 83 54 34 187
2017 9 49 65 21 144
2018 10 46 56 29 141
2019 9 49 74 16 148
2020 9 27 49 22 107
2021 14 43 30 22 109

3. The New Generation: Xbox Series X/S and PS5

  • Research from Buzz Bingo has revealed that only 51 games (12%) out of the 414 confirmed PS5 and Xbox Series X/S exclusively feature a female protagonist compared to 139 (34%) games with a male-only lead.
  • 33% of all games had both male and female protagonists or allowed the user to customise the gender.
Gender of Lead(s) Xbox Series X/S PlayStation 5 Xbox % PS5 % Total %
Female 21 30 11% 13% 12%
Male 58 81 31% 35% 34%
Multiple Options 68 68 37% 30% 33%
Ambiguous/NA/TBC 38 50 21% 22% 21%

Methodology

  • We analysed every game released on PlayStation and Xbox since 2016, and then manually checked each game to find out whether the playable character was male, female, ambiguous or had mixed options.
  • We then broke this down to find out the best and worst years for female representation in video games.
  • To determine gender, we researched wiki pages for the individual games and searched for the corresponding pronouns when necessary.

 

Source


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: 2021 has already overtaken 2020 with more female-led games

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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NetBet Denmark expands its casino library by adding SYNOT Games as a provider

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NetBet Denmark, a leading online gaming platform, has enhanced its casino library with the addition of SYNOT Games as a provider. NetBet users will have access to a wide variety of the games SYNOT has to offer.

SYNOT Games is a world-renowned provider of casino games, with a glowing reputation thanks to their ability to deliver high-quality products that contain a variety of themes and special features. NetBet users will be treated to some of the best titles in SYNOT’s extensive library, including 7even Max, 27 Spooky Pumpkins and Joker 5.

SYNOT has been a major player in the iGaming industry for over 30 years, with a home base in Malta and a licence to operate within the Danish market, as well as many other markets.

Claudia Georgevici, PR Manager at NetBet Denmark, said: “SYNOT is a provider we have had our eyes on for a long time. Establishing this new, exciting partnership is yet another positive step for our mission of offering the best casino games library to our customers.”

Ivan Kodaj, Chief Executive Offer at SYNOT Games, added: “This is such an exciting time for SYNOT Games and this partnership with NetBet is all thanks to the hard work that goes on behind-the-scenes. NetBet users will enjoy all the magnificent slot machines we have to offer.”

The post NetBet Denmark expands its casino library by adding SYNOT Games as a provider appeared first on European Gaming Industry News.

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Groove Technologies Partners with Playnetic to Elevate iGaming Innovation

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Strategic alliance integrates Playnetic’s premium game portfolio into Groove’s industry-leading aggregation platform, delivering unparalleled entertainment and engagement to operators worldwide.

Groove Technologies, a premier iGaming aggregator and platform, has forged a strategic partnership with Playnetic, the globally acclaimed B2B iGaming content provider renowned for its immersive gaming experiences and exceptional service. This collaboration will see Playnetic’s high-performing game portfolio seamlessly integrated into Groove’s expansive platform, enriching its offering with cutting-edge titles and reinforcing its position as a leader in the iGaming industry.

Through Groove’s single, streamlined API, operators worldwide will gain access to Playnetic’s adrenaline-fueled games, combining fast-paced thrills, captivating gameplay, and unmatched player engagement. This partnership underscores Groove’s commitment to delivering premium content that drives operator success and player retention.

With the addition of Playnetic’s standout titles including fan favourites like Sweets & Hits, Osiris Fortune, and Thor’s Wild Power; Groove further enhances its robust portfolio of over 15,000 games from 150+ top-tier providers. This integration ensures operators can leverage the most innovative and high-performing content to stay ahead in a competitive market.

Rachel Tourgeman, Head of Partnerships at Groove: “At Groove, we are relentless in our pursuit of delivering the highest-calibre gaming experiences to our partners. Playnetic’s track record of crafting deeply engaging, premium content makes them an ideal strategic addition to our platform. This partnership underscores our commitment to curating a best-in-class game library, one that not only meets but anticipates the evolving demands of players and operators worldwide.”

Playnetic’s inclusion in Groove’s ecosystem not only diversifies its content offering but also strengthens its ability to fuel operator growth through unmatched variety and quality. As Groove continues to release over 100+ premium games monthly, this partnership ensures partners maintain a competitive edge with an ever-evolving selection of world-class entertainment.

Julian Borg-Barthet, Chief Commercial Officer at Playnetic: “Collaborating with Groove represents a pivotal moment in Playnetic’s global growth strategy. Their platform’s sophistication, combined with their dedication to operator success, aligns perfectly with our vision of creating immersive, player-centric entertainment. By integrating our portfolio into Groove’s ecosystem, we’re unlocking new opportunities to delight players while driving measurable value for our shared partners.”

Playnetic operates on a philosophy of competitive, cutting-edge game development, leveraging three in-house studios and a robust pipeline of localised, player-tested content. With a focus on mobile, tablet, and desktop optimisation, along with multiple RTP variants, Playnetic ensures partners can engage the broadest possible audience.

Groove’s enterprise-grade platform, featuring advanced player engagement tools and real-time analytics, redefines iGaming scalability and profitability. By integrating Playnetic’s dynamic portfolio, Groove reinforces its commitment to delivering precision, performance, and profit potential to operators who demand excellence.

Yahale Meltzer, Co-Founder and COO at Groove: “This partnership is a testament to our shared ambition: to redefine excellence in iGaming. Playnetic’s innovative approach to game design complements our mission to equip operators with transformative technology and content. Together, we’re not just expanding a portfolio, we’re shaping the next generation of player engagement, ensuring our partners lead rather than follow in an increasingly competitive landscape.”

The post Groove Technologies Partners with Playnetic to Elevate iGaming Innovation appeared first on European Gaming Industry News.

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Veli Group Appoints Tal Zamstein as CEO of Veli BC

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Experienced leader brings extensive European iGaming expertise to drive next phase of growth

Veli Group, a global iGaming holding company, today announced the appointment of Tal Zamstein as Chief Executive Officer of Veli BC, effective immediately. Zamstein brings over a decade of senior leadership experience across most dynamic iGaming markets globally.

“Tal embodies the spirit of Veli Group perfectly, bringing a proven track record of transforming challenges into opportunities and the international market insight that creates winning moments for players across diverse markets,” said Ital Hadas, CEO of Veli Group.

Zamstein joins Veli Group with impressive credentials spanning key European iGaming hubs. His experience includes Managing Director positions at Löwen Play and Spiele-Palast GmbH in Berlin, CEO roles at United Remote and Chilling Cheetah in Malta, and most recently serving as Senior Consultant and Chief Product Officer at KINGSBET HOLDING in Prague.

This diverse background aligns perfectly with the Veli Group international expansion strategy and commitment to understanding local gaming cultures while delivering world-class technology solutions.

At Veli Group, technology innovation is backed by real-world gaming expertise. The company’s unique approach combines platform development with insights gained from operating their own gaming brands across multiple markets.

“This appointment reflects our commitment to bringing top-tier talent who can take Veli BC operations to the next level,” explained Hadas.

“We continue doing what we do best: creating moments of joy, solving challenges with creativity, and proving that when you combine quality people with proven technology, everyone wins.”

The post Veli Group Appoints Tal Zamstein as CEO of Veli BC appeared first on European Gaming Industry News.

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