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2021 has already overtaken 2020 with more female-led games

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While women make up nearly half of all gamers, a continued study by Buzz Bingo has revealed that only 12% of next-generation video games exclusively feature a female protagonist, with 2020 being the worst year yet for female representation.
As part of this continued study, Buzz Bingo analysed every game released on PlayStation and Xbox since 2016 to see how female representation in the gaming industry has developed, as well as how this representation is unfolding in 2021.
1. PlayStation Games Year-on-Year
- Our research showed us that 2020 was the lowest year in terms of the number of female-led games released on PlayStation consoles, with only 14 games (8.6%) released that year featuring a female protagonist.
- 2021 is already looking more promising in terms of the number of games set to be released featuring a female lead, with 23 games (18.4%) with a female protagonist having been announced so far.
| Year | Female | Male | Mixed | Ambiguous/NA/TBC | Total |
| 2016 | 27 | 120 | 97 | 62 | 306 |
| 2017 | 49 | 85 | 115 | 61 | 310 |
| 2018 | 27 | 90 | 98 | 42 | 257 |
| 2019 | 22 | 87 | 91 | 24 | 224 |
| 2020 | 14 | 53 | 67 | 29 | 163 |
| 2021 | 23 | 50 | 30 | 22 | 125 |
2. Xbox Games Year-on-Year
- In three out of the six years we analysed, only 9 of the games that were released for Xbox consoles featured a female lead.
- So far, 2021 already ranks second for the highest number of female protagonist led games for Xbox, with 14 games (12.8%) featuring a female lead having been announced or released.
| Year | Female | Male | Multiple Options | Ambiguous/NA/TBC | Total |
| 2016 | 16 | 83 | 54 | 34 | 187 |
| 2017 | 9 | 49 | 65 | 21 | 144 |
| 2018 | 10 | 46 | 56 | 29 | 141 |
| 2019 | 9 | 49 | 74 | 16 | 148 |
| 2020 | 9 | 27 | 49 | 22 | 107 |
| 2021 | 14 | 43 | 30 | 22 | 109 |
3. The New Generation: Xbox Series X/S and PS5
- Research from Buzz Bingo has revealed that only 51 games (12%) out of the 414 confirmed PS5 and Xbox Series X/S exclusively feature a female protagonist compared to 139 (34%) games with a male-only lead.
- 33% of all games had both male and female protagonists or allowed the user to customise the gender.
| Gender of Lead(s) | Xbox Series X/S | PlayStation 5 | Xbox % | PS5 % | Total % |
| Female | 21 | 30 | 11% | 13% | 12% |
| Male | 58 | 81 | 31% | 35% | 34% |
| Multiple Options | 68 | 68 | 37% | 30% | 33% |
| Ambiguous/NA/TBC | 38 | 50 | 21% | 22% | 21% |
Methodology
- We analysed every game released on PlayStation and Xbox since 2016, and then manually checked each game to find out whether the playable character was male, female, ambiguous or had mixed options.
- We then broke this down to find out the best and worst years for female representation in video games.
- To determine gender, we researched wiki pages for the individual games and searched for the corresponding pronouns when necessary.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: 2021 has already overtaken 2020 with more female-led games
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With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.
The Confirmed Timeline
With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.
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Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.
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2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.
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January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.
Entering the Finnish Market with Nordic Legal
Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.
Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.
Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.
Our Approach We focus on smart compliance:
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Reusing documentation where regulations overlap.
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Anticipating regulatory questions before they are asked.
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Aligning requirements for technical standards and responsible gambling.
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Engaging constructively with the Finnish authority to ensure a smooth process.
The Finnish Licence Application Package
To support your entry, we offer a comprehensive package designed to handle the heavy lifting:
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Translation of all required documents.
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Guidance and completion of complex application forms.
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Full project management from start to submission.
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Direct communication with the Finnish regulator on your behalf.
Next Steps
The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.
The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.
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Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
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The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
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The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
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