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Alliance To Let Fans Choose Which GameThey Pick Up A Roster In When $ALL Fan Token Launches On December 11th

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Alliance To Let Fans Choose Which GameThey Pick Up A Roster In When $ALL Fan Token Launches On December 11th
Alliance To Let Fans Choose Which GameThey Pick Up A Roster In When $ALL Fan Token Launches On December 11thReading Time: 3 minutes

 

QUICK TAKE

  • The Alliance $ALL Fan Token will go on sale on blockchain-based fan voting and rewards app Socios.com on Friday December 11th at 13:00 CET.
  • Fan Token benefits include the right to influence organisation decisions in exclusive polls. $ALL Fan Token holders will be able to take part in the first poll to choose which game Alliance picks up a team in straight away. Fans will have the opportunity to vote for Chess, Rocket League and StarCraft II.
  • 5 million $ALL Fan Tokens have been created, with 150,000 available on Socios.com in the initial sale at $1. 50,000 will be available on tokenized sports exchange Chiliz.net. The sale will be open for a maximum of 2 weeks.
  • Fan Token owners can also connect with other fans in Socios Chat, access exclusive organisation and sponsor-related promotions, enjoy VIP rewards and take part in games, competitions and quizzes on the app.

Team Alliance have announced that their $ALL Fan Token will go on sale on blockchain-based fan voting and rewards app Socios.com on Friday December 11th at 13:00 CET.

$ALL Fan Tokens will be priced at $1 each with 150,000 of the initial supply to be made available in the initial sale on Socios.com. A further 50, 000 Fan Tokens will be available on Chiliz.net — the world’s first tokenised sports exchange.

$ALL Fan Tokens will give owners many benefits, including the chance to directly influence organisation decisions in exclusive polls, starting with the first groundbreaking poll where fans will be asked to choose which game Alliance picks up a team in next. Fans will be able to choose between Chess, RCLS and StarCraft II in the opening poll.

$ALL Fan Token holders will be able to influence multiple decisions on Socios.com and access other benefits and engagement opportunities through the app, including the chance to connect with other fans in Socios Chat. Fans can also look forward to VIP rewards, exclusive organisation and sponsor related promotions, in-app games and competitions and the chance to be crowned the number one fan in their region/country through an in-app leaderboard.

The $ALL Fan Token sale will be the third in a series of six Fan Token offerings in six days on Socios.com, with fellow esports organisation NAVI set to launch their Fan Token too. Football clubs STVV of Belgium, Swiss side BSC Young Boys, Turkish outfit İstanbul Başakşehir and Novara Calcio of Italy will all also launch Fan Tokens on the app.

Socios.com Fan Token partners also include esports organisations Team Heretics and OG as well as major soccer clubs FC Barcelona, Paris Saint-Germain and Juventus. Socios.com also has a global fan engagement partnership with MMA giants UFC, while fellow MMA organisation the Professional Fighters League (PFL) will launch a Fan Token in early 2021.

Jonathan ‘Loda’ Berg of Team Alliance said, “When we decided to work together with Socios.com and create our own fan token we knew that we wanted to offer polls that led to decisions that really mattered.

“That is why we will make it interesting from day 1 by letting our fans pick our next esports division. Chess, as it’s the sport closest to a video game. Starcraft II, because it’s where our organisation has much of our roots. Finally, Rocket League is one of the fastest growing esports titles out there with a very passionate competitive scene.

“I’m extremely happy to be able to do this together with Socios.com and I am looking forward to seeing the results of your choices.”

Alexandre Dreyfus, CEO and founder of Chiliz and Socios.com, said: “Wow. Congratulations to Alliance on making history with this epic first poll.

“Allowing fans to choose which game to pick up a team in is unprecedented in esports and I’m sure fans of Alliance will respond very positively to this poll and the numerous other benefits they’ll be able to access as Fan Token holders, including VIP rewards, chat forums, games and exclusive promotions.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Alliance To Let Fans Choose Which GameThey Pick Up A Roster In When $ALL Fan Token Launches On December 11th

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Mandalapu Sreesanth Dominates Street Fighter 6 Finale, Secures Main Player Spot for 3rd Asian Youth Games

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The National Esports Championships (NESC) 2025 concluded on July 27 with an electrifying Street Fighter 6 (Boys) finale, where India’s top under-18 talent, Mandalapu Sreesanth, delivered a commanding performance.

Facing off against formidable opponent Ansil Nalakath Abbas, Mandalapu clinched a decisive 3-0 sweep in the best-of-five series, sealing his position as the main player to represent India at the 3rd Asian Youth Games (AYG) in Bahrain from October 22–31, 2025. Ansil will join the contingent as the official substitute for the event.

A seasoned competitor with over four years of professional esports experience, Mandalapu is widely regarded as India’s #1 ranked under-18 Street Fighter 6 player. His decorated track record includes winning the Versus Cup 2024 and emerging as the Khelo India Youth Games Champion, cementing his status as a leading figure in the country’s fighting game community.

This finale was a crucial milestone in the national selection process for the AYG, which will see India compete against the best young talents from across Asia. Both players’ inclusion marks a strong representation for the country in the fighting games category.

Excited to represent India, winner of the Street Fighter 6 tournament, Mandalapu Sreesanth, said: “I’m truly honoured to have secured first place in Street Fighter 6 at the NESC 2025 and earned the chance to represent India at the upcoming Asian Youth Games. This win is not just a personal milestone but also a reflection of the discipline, dedication, and countless hours of practice over the past months. As I prepare for the AYG, my focus is on studying high-level international gameplay, refining my fundamentals, sharpening my reaction time, and deepening my matchup knowledge. I’ve been training with top-ranked players to strengthen both my competitive mindset and in-game adaptability. My ultimate goal is to make the country proud and bring home a medal. The journey has only just begun, and I’m committed to giving it my absolute best.”

Looking ahead to the tournament, Ansil Nalakath Abbas, said, “I’m grateful to the Esports Federation of India for giving me this opportunity. Representing my country is always a matter of immense pride. From the final match, I’ve identified key areas for improvement, and I’ll be working tirelessly in the days ahead to strengthen my gameplay. My focus is on giving my absolute best and making sure I make India proud.”

Speaking on the players’ achievement, Lokesh Suji, Director, Esports Federation of India, said, “We are incredibly proud of both Mandalapu and Ansil for their outstanding performances at NESC 2025. Their skill, dedication, and sportsmanship are a testament to the growing talent pool in Indian esports. Representing India at the 3rd Asian Youth Games is both an honor and a responsibility, and we are confident they will make the country proud. ESFI will continue to provide them with the support and exposure they need to prepare for the challenges ahead in Bahrain.”

The qualifiers for eFootball at NESC 2025 are set to take place later this month, continuing the journey of selecting India’s esports representatives for the 3rd Asian Youth Games.

 

The post Mandalapu Sreesanth Dominates Street Fighter 6 Finale, Secures Main Player Spot for 3rd Asian Youth Games appeared first on European Gaming Industry News.

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GameRamp Raises $5.4M Pre-Seed Round Led by BITKRAFT Ventures

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GameRamp, an AI-native publishing operating system built for the next wave of mobile games & consumer apps, has raised a $5.4 million pre-seed funding round led by BITKRAFT Ventures, and backed by South Park Commons, Mixi, DeVC along other prominent global angels.

The capital raised will accelerate GameRamp’s expansion of its engineering and applied AI teams in the USA and India. The investment will also expedite the launch of two services: Sentinel, an AI platform offering real-time personalization of in-game economies and monetization through reinforcement learning; and Grow, a one-click embedded financing layer to provide developers seamless access to capital.

Founded by Vivek Ramachandran and Sashank Vandrangi, GameRamp empowers developers to experiment and deploy their monetization strategies in a fully-automated fashion. This helps studios drive a 40–60% increase in revenue and scale faster. GameRamp continuously improves in the background, ensuring that the user experience is always optimally tuned.

“Scaling new apps or games has increasingly become hyper-competitive, Developers need to be best-in-class in an array of disciplines outside the core product experience. What if we could turbocharge this with AI?” said Vivek Ramachandran, Co-founder & CEO of GameRamp. “It isn’t just above improving existing processes; it’s enabling a completely new level of experimentation and insight. Our partners across regions like Vietnam, India and Turkey are seeing strong results and we are excited to launch globally in the near future”

Anuj Tandon, Partner at BITKRAFT Ventures, added: “GameRamp’s team embodies a blend of deep expertise across machine learning, product growth and investing. They have a unique perspective on what it takes to win in hyper-competitive markets, and their obsession with developer outcomes shows in their early customer love. This positions GameRamp to fundamentally redefine how consumer internet entrepreneurs scale in emerging markets. As we kick off our deep focus on emerging markets, GameRamp stood out as the obvious partner for one of our first lead investments in the region. Their vision and execution gave us confidence to back them as a global fund.”

 

The post GameRamp Raises $5.4M Pre-Seed Round Led by BITKRAFT Ventures appeared first on European Gaming Industry News.

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One Grand Final – Where Pro Fishing Meets Mobile Gaming

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Fishing Clash and Major League Fishing cast lines across virtual and real world for the MLF Grand Final

From August 4 to 11, Fishing Clash players will dive into the thrill of MLF’s Grand Final through a special in-game event that coincides with the conclusion of the 2025 Major League Fishing Bass Pro Tour season. It’s a unique moment where the world of professional angling meets digital gameplay, closing chapter of the MLF season, both on the water and in-game.

The Fishing Clash Angler of the Year will be awarded during the Bass Pro Tour Stage 7 on Saginaw Bay in Bay City, Michigan. At the same time, Fishing Clash will honor its own champions, awarding exclusive MLF-branded prizes to the game’s top 5 players.

Set on a specially prepared virtual Saginaw Bay fishery, the event coincides with the real-world championship held in Bay City, Michigan, from August 7 – 10. This is the most immersive experience yet for Fishing Clash’s 80 million players, uniting digital gameplay with the drama of professional angling’s biggest stage.

The in-game event consists of three interconnected parts, offering something for every player. The in-game MLF Grand Finals are open only to qualified players who earned at least three of five event tickets over the past six months. These players will face eight days of competitive challenges, with themed fish lists, exclusive vanities, and special offers.

But the MLF Grand Finals are not just for finalists. From August 8 – 11, the MLF Fishing Quest will invite all players to join the action by catching a special MLF fish and earning leaderboard points.

As part of an expanded creator activation, Ten Square Games has partnered with top fishing influencers – Fletcher The Fisherman, Jacob Knowles, and Fishin with Tate – to power the excitement in two waves. In the lead-up to the Grand Final, each influencer will release exclusive video content and share special gift codes that unlock boosters and leaderboard access, encouraging their followers to join the in-game action. For the first time ever, Ten Square Games is inviting all three creators to attend the final stage of the Bass Pro Tour in Bay City, Michigan.

Their on-site presence will offer followers real-time, behind-the-scenes coverage directly from the heart of the event via their Instagram channels. The experience will culminate in a livestreamed announcement of the Fishing Clash Angler of the Year – inviting fans and players alike to share in this milestone moment of the season across both worlds.

Across all activities, players can unlock custom MLF-themed vanities – including avatars, frames, rods, and lures, and win valuable in-game rewards. This unique event celebrates not only the ongoing partnership between Fishing Clash and Major League Fishing, but also the passion and dedication of the game’s player community.

Fishing Clash Angler of the Year: real-world recognition

The Fishing Clash Angler of the Year title is among the sport’s most challenging accolades, rewarding consistent performance throughout an entire season across diverse fisheries. The Bass Pro Tour Fishing Clash AOY must outperform 65 of the world’s best anglers through seven tournaments – showcasing the same versatility and perseverance Fishing Clash players demonstrate in-game.

Fishing Clash will award Angler Of the Year titles across four MLF real life circuits:

  • Bass Pro Tour Fishing Clash AOY,
  • Tackle Warehouse Invitationals Fishing Clash AOY,
  • Toyota Series Fishing Clash AOY,
  • and Phoenix Bass Fishing League Fishing Clash AOY.

This crossover between professional and digital fishing brings both communities together uniting passion, skill, and a love for the sport in an unforgettable finale both in real life and in-game.

 

The post One Grand Final – Where Pro Fishing Meets Mobile Gaming appeared first on European Gaming Industry News.

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