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Celebrities From the Billion Dollar Esports Industry Celebrated at the Esports Awards


The Esports Awards, the Oscars of esports, is excited to announce the full list of winners from this year’s ceremony which were unveiled during an industry-first virtual celebration that saw millions of viewers tune in. Hosted by Eefje “Sjokz” Depoortere and presented by the likes of WWE Superstar Xavier Woods, renowned DJ Steve Aoki, and Tottenham footballer and EXCEL ESPORTS brand ambassador Dele Alli, over thirty awards were given out, more than ever before, showcasing the Esports Awards’ commitment to recognising every corner of the industry.
Esports is a billion-dollar industry that houses millions of fans and has seen big brands and big faces like TikTok, Louis Vuitton, Lexus, David Beckham, Drake, and Spotify enter the space. The Esports Awards is the only global annual ceremony that celebrates and honors figures from all areas of the industry. 2020 marks a landmark year for the Esports Awards as it celebrates its fifth year of celebrating and recognising excellence in esports. This year is its most ambitious event to date, with big-name partners in Lexus and Verizon, as well as a groundbreaking virtual online ceremony in partnership with LiveCGI. The CGI studio is a truly immersive and true-to-life showcase which has been handcrafted by LiveCGI’s unique expertise and top grade technology.
Among the big winners for the night were Riot Games who took home Esports Publisher of the Year In Association with LiveCGI and Esports Game of the Year in association with The Koyo Store for League of Legends. The awards didn’t stop there with Esports Content Team of the Year going to the League of Legends European Championship and the LOL Season Opening being named Esports Creative Piece of the Year.
Team Secret took home an impressive three awards including Esports PC Player of the Year for Michał “Nisha” Jankowski, Esports Coach of the Year for Lee “Heen” Seung Gon, and the coveted Esports Team of the Year for its Dota 2 roster.
In the player categories, Anthony “Shotzzy” Cuevas-Castro took home Esports Console Rookie of the Year in Partnership with SCUF and Esports Console Player of the Year in Partnership with SCUF after a breakthrough year which saw him take home multiple trophies including the biggest competition in the calendar, Call of Duty Championship. Elsewhere, Ryu “Keria” Min-seok picked up Esports PC Rookie of the Year In Association with Matrix Keyboards on the back of a stand out performance at the League of Legends World Championship and Made Bagas “Zuxxy” Pramudita took home Esports Mobile Player of the Year.
The full list of Esports Awards winners are:
- Esports Mobile Game of the Year presented by Verizon – Freefire
- Esports Publisher of the Year In Association with LiveCGI from Esports Supply – Riot Games
- Esports Game of the Year in association with The Koyo Store – League of Legends
- Esports Supporting Agency of the Year in association with Grind Gaming – CSA
- Esports Coverage Website of the Year in association with Sizzle Creative – Esports Observer
- Esports Play of the Year in association with Respawn – İsmailcan “XANTARES” Dörtkardeş (BIG)
- Esports Creative/Creative Team of the Year in Association with eBeatz – Paper Crowns
- Esports Journalist of the Year – Emily Rand
- Esports Content Team of the Year – League of Legends European Championship
- Esports Content Creator of the Year In Association with Esports Stadium Arlington – UpUpDownDown
- Esports Caster of the Year (Play by Play) – Clayton “CaptainFlowers” Raines
- Esports Caster of the Year (Colour) – Michael “KiXSTAr” Stockley
- Esports Host of the Year – Eefje “Sjokz” Deporteere
- Esports PC Rookie of the Year In Association with Matrix Keyboards – Ryu “Keria” Min-seok (T1)
- Esports Console Rookie of the Year in Partnership with SCUF – Anthony “Shotzzy” Cuevas-Castro (Dallas Empire)
- Esports Mobile Player of the Year – Made Bagas “Zuxxy” Pramudita (Bigetron RA)
- Esports Console Player of the Year in Partnership with SCUF – Anthony “Shotzzy” Cuevas-Castro (Dallas Empire)
- Esports PC Player of the Year – Michał “Nisha” Jankowski (Team Secret)
- Esports Team of the Year – Team Secret (Dota 2)
- Esports Personality of the Year presented by Lexus – Carlos “ocelote” Rodríguez Santiago
- Streamer of the Year Presented by Lexus – Ibai
- Esports Organisation of the Year – G2 Esports
- Esports Cosplay of the Year – Glory Lamothe
- Esports Creative Piece of the Year in association with eBeatz – LOL season opening
Last night the Esports Awards hosted the inaugural Esports Awards Prelude which saw a total of ten awards handed out. The winners included the likes of Logitech, Chad “SPUNJ” Burchill, and Eavesdrop Podcast. It also played host to the Lifetime Achievement in Esports Class of 2020 which honours individuals who have had a long-lasting impact and dedicated their professional life to improving the industry.
- Esports Collegiate Award – Tyrelle Appleton
- Esports Hardware Provider of the Year – Elgato
- Esports Commercial Partner of the Year – Logitech
- Lifetime Achievement in Esports – Class of 2020
- Johnathan “Fatality” Wendel
- Daigo Umehara
- Richard Lewis
- Craig “Torbull” Levine
- Michael Sepso
- Lim ‘Boxer’ Yo-Hwan
- Esports Photographer of the Year – Rich Loch
- Esports Videographer of the Year – Logan Dodson
- Esports Coach of the Year – Lee “Heen” Seung Gon (Team Secret)
- Esports Analyst of the Year – Chad “SPUNJ” Burchill
- Esports Content Series of the Year – Eavesdrop Podcast
- Panel’s Choice Award in association with Touch of Ginger – Michal Slowinski
- Panel’s Choice Award in association with Touch of Ginger – Steve Dudenhoeffer
“It has been a milestone year, not just for the Esports Awards, but for the esports industry. We have been faced with many challenges and hurdles as well as opportunities to showcase how resilient and talent led our industry is. As we conclude our fifth year with more votes, more viewership, and more mainstream partners than ever before I am pleased that we were able to put together an ambitious virtual event to celebrate those who have really made a difference and continued to push our industry forward.” said Michael Ashford, Managing Director, Esports Awards
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Celebrities From the Billion Dollar Esports Industry Celebrated at the Esports Awards

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Play’n GO shortlisted in two categories at the prestigious Corporate Star Awards
Play’n GO, the world’s leading casino entertainment provider, has been shortlisted in two categories at the prestigious Corporate Star Awards that recognises teams from global industries that are fueling success across ESG (Environmental, Social and Governance) requirements.
This marks the second consecutive year that the Swedish gaming giants have been shortlisted. The the company will now rival the likes of Sony, Techex, Irdeto, Allona Fibra and Accedo in the running for the 2025 excellence in ESG reporting award.
In the ‘trailblazing carbon reduction’ category, Play’n GO is shortlisted alongside global giants Tata Communications, Sony, the BBC, and Globo, amongst others.
Play’n GO is the only company from the global gambling industry shortlisted at these vital awards.
The nominations come shortly after Play’n GO released its second annual sustainability report, that provides comprehensive insights into the company’s environmental initiatives, social impact, and governance practices, and showcases Play’n GO’s commitment to reducing its carbon footprint, promoting diversity and inclusion, and maintaining high ethical standards throughout its operations.
The Corporate Star Awards recognises organisations that go above and beyond in their commitment to ESG practices, setting a benchmark for corporate responsibility. Play’n GO’s inclusion among the shortlisted companies underscores its position as a global leader in the iGaming industry and its dedication to sustainable business practices.
Vanessa Bjorkbacka, Director of CSR at Play’n GO, said:
The post Play’n GO shortlisted in two categories at the prestigious Corporate Star Awards appeared first on European Gaming Industry News.
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All Gambling Halls in Riga Threatened with Closure – Industry Raises Alarm
Following applications by three companies, the Constitutional Court (CC) has initiated a case concerning restrictions on gambling operations in Riga, the court announced.
This is not the first time the issue of gambling regulation in Riga has reached the CC. Just last year, the court ruled in another case that a blanket ban on gambling across the entire administrative territory of Riga was unconstitutional. Afterwards, the city council promised to propose a new mechanism for restricting gambling. That mechanism is now also under review by the court.
The new case was initiated on the basis of applications by SIA Alfor, SIA Klondaika and SIA Olympic Casino Latvia regarding sections 2 and 3 of the Riga City Council’s binding regulations “On Restrictions of Gambling Operations in the Administrative Territory of Riga” adopted on the 26th of March.
The contested provisions define the places and areas in Riga where gambling is not allowed, as well as the municipality’s actions in cases where permits have already been issued for locations where gambling is now prohibited.
Gambling is prohibited in municipal-owned properties, neighbourhood centres, educational institution premises and within 300 meters of them, as well as in railway stations, bus stations, airports and passenger ports, within 500 meters of such transport hubs and within 300 meters of other public transport stops. Restrictions also apply to certain functional zones, cultural monuments and protected areas defined in Riga’s spatial plan. However, the restrictions do not apply to four- and five-star hotels.
In addition, the contested provisions stipulate the cancellation of previously issued permits if gambling takes place in prohibited areas, and that any issued permit automatically expires five years after the relevant Riga City Council decision comes into force.
The applicant companies, which hold permits to operate gambling halls in Riga, argue that although the contested rules define specific places and areas where gambling is prohibited, in practice they amount to a blanket ban on such business throughout the city.
They argue that the restrictions limit business activity and property rights, and violate the principles of legal certainty and legitimate expectations. Therefore, they claim the rules are inconsistent with Articles 1 and 105 of the Constitution.
Article 1 states that Latvia is an independent democratic republic. Article 105 provides that everyone has the right to property, that property must not be used against the public interest and that property rights may only be restricted by law.
The Constitutional Court has invited the Riga City Council to submit a written response by the 27th of October, outlining the facts and legal reasoning. The case preparation deadline is the 27th of January, 2026. The court will decide on the type and date of proceedings after preparation.
As previously reported by LETA, the new gambling restriction rules in Riga entered into force on the 1st of April.
A five-year transition period is provided for the cancellation of previously issued permits.
After adopting the rules, municipal officials admitted that all currently known gambling halls are located in areas where gambling will be banned, meaning the new regulations foresee the closure of all existing gambling halls in Riga.
At the same time, the municipality emphasized that the restrictions do not cover the entire city and do not affect operators’ rights to open or expand gambling facilities in four- and five-star hotels.
The council also claimed that the rules were developed based on Constitutional Court recommendations and the results of public consultations held in February this year.
The Latvian Licensed Gambling Association had already announced in the spring that it would most likely challenge the new restrictions in the Constitutional Court, arguing that they are “neither proportionate nor lawful.”
Source: bnn-news.com
The post All Gambling Halls in Riga Threatened with Closure – Industry Raises Alarm appeared first on European Gaming Industry News.
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French Regulator Launches New Responsible Gambling Campaign
The French gambling regulator ANJ, in partnership with the sports management platform SportEasy, has launched a campaign aimed at raising awareness about the risks of sports betting and promoting responsible gaming practices. As announced by SportEasy, the initiative focuses on amateur sports and seeks to educate players and clubs about the potential dangers associated with betting.
As part of the campaign, 14 unnamed amateur clubs across France will be selected to participate. These clubs will act as prevention ambassadors by sharing key messages with their members. To support their efforts, the organisers will provide sports kits featuring awareness messages, along with financial assistance of €450 per club to help fund operations and projects.
In total, 196 kits will be distributed, and €6,300 will be allocated to the participating clubs. The campaign underlines a broader commitment to protecting athletes and reducing the influence of gambling on amateur sports. Applications for club participation are currently open.
SportEasy, which holds an official French gambling-related license granted in 2018, has been recognised for its expertise in managing amateur sports clubs and teams. The platform’s experience in coordinating large-scale campaigns and engaging thousands of clubs nationwide positions it as a key partner for ANJ in implementing effective prevention measures against gambling-related risks.
The post French Regulator Launches New Responsible Gambling Campaign appeared first on European Gaming Industry News.
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